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First Hots Beta Patch - Page 8

Forum Index > StarCraft 2 HotS
399 CommentsPost a Reply
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Tao367
Profile Joined June 2012
United Kingdom324 Posts
September 08 2012 01:20 GMT
#141
On September 08 2012 10:14 Rah wrote:
Show nested quote +
On September 08 2012 06:15 Tao367 wrote:
On September 08 2012 06:13 purakushi wrote:
I think that the main problem with warhounds is the haywire, not necessarily the main attack. You can just kite stalkers/sentries with its range.


I disagree, even on non mechanical units it beats everything. It destroys bio army's extremely quickly and efficiently.


I like how people went from complaining about warhound's a skilless 1A unit to complaining that the warhound's too good when it's micro'd. Be careful what you wish for I guess.


But... it wasn't/isn't micro'd vs bio...
Hider
Profile Blog Joined May 2010
Denmark9388 Posts
September 08 2012 01:24 GMT
#142
On September 08 2012 08:40 Fig wrote:
Show nested quote +
On September 08 2012 08:18 blade55555 wrote:
On September 08 2012 08:10 TSL-Lore wrote:
Does anyone else feel like there is absolutely nothing exciting about the new units in HOTS? I find myself getting really bored of watching HOTS streams even though the beta has only been out for a few days.


I have the opposite impression (this from a zerg side though).

I feel the Swarmhost has brought a lot more excitement to zvp/zvt imo. We all know current WoL play is zerg has to go hive if they want to win. With the swarmhost being added zerg can be doing aggressive actions all game and not have to turtle - hive tech - get big deathball.

Dunno warhound is boring, I like the battlehellion/widow mine and new toss units just suck.

Watching the swarmhost only makes me wish I had a hots beta account more and more T_T.

Yeah. I discovered that watching the beta was really fun, but for a completely different reason than I expected.

I usually like to watch Protoss, but I just can't stand it now. Players make the new oracle and do boring shift-click micro, and then play with normal toss units. Or they make tempests and I watch them flail as they try to make the long range units worthwhile. Meanwhile the rest of their army is again the same old same old. It was so boring!

Then I move over to a terran stream, and in between the warhound OP stomps I see unbelievably dynamic games with every terran unit under the sun. Well almost, it was really fun to watch and no one was even using widow mines yet. I get curious and flip on a zerg stream. New units and old units galore mixing and matching and making the gameplay fresh. TvZ is going to go from being the best matchup, to the bestest matchup. The other races not only got units that can be a core part of the game, they also got their underused units redesigned (reaper, battlecruiser, raven, hydra). They even changed something on the infestor!

And what happened to toss? Any current units updated? No. We LOST A UNIT! The carrier, which was used more than the reaper, bc, hydra, and maybe even the raven, gets taken out of the game... I thought this was an expansion... O wait, I forgot that they added on two stargate units to replace the one we lost. Except they are both just gimmicky things that cost 150/200 and 300/300. And they take away the only interesting thing about the oracle (cloak). But wait! There's more! We are giving you a single unit that guards your base with a cannon that costs energy. But we nerfed it's cool energize ability so that it's never useful. And if you ever don't get attacked by cool new units and can actually save up energy, you can recall too! O wait, you could already do that?

I am terribly disappointed that Blizzard would have failed this hard with toss. When you compare the races, it is painfully obvious which one is getting the short end of the stick in this expansion. If things don't get added, there is no way I'll be playing toss. Why play WoL when the other races are playing HotS?


In TVP terran is supposed to play an immobile version of Mech. The fact that there is a mech version of the maurauder completely destroys the matchup for both races. If immobile mech were an viable option we would see toss every single tool they had to abuse the immobility of the mech. And most likely tempest would be more usefull as well to break siege line. Recall would be extremelye used given mech and would make for interesting gameplay.

I believe oracle can be interesting if you have 3-4 of them and they constantly are used to harass mineral fields. Because then the economic consequences will acutally be severe. However as pro players currently play its kind of boring, indeed. But I wan't to wait and see.

Im not sure why you think bc and reapers were redesigned. Rather rebalanced. They still have the same role. What change has there been to the raven?
aklambda
Profile Joined October 2010
Austria48 Posts
Last Edited: 2012-09-08 02:01:45
September 08 2012 02:01 GMT
#143
On September 08 2012 10:24 Hider wrote:
Im not sure why you think bc and reapers were redesigned. Rather rebalanced. They still have the same role. What change has there been to the raven?


Increased movement speed from 2.25 to 2.5 as well as reduced Seeker Missile cost from 125 energy to 100.
Ryder.
Profile Joined January 2011
1117 Posts
Last Edited: 2012-09-08 02:06:58
September 08 2012 02:01 GMT
#144
^Raven speed increased, as well as energy cost for HSM decreased.

I don't think he meant redesigned, more like Blizzard have tried to make them work. Breathe some life into them so to speak
Belha
Profile Joined December 2010
Italy2850 Posts
September 08 2012 02:11 GMT
#145
Stupid Blizzard proud. They will never redisign the retarded Warhound.

U.U
Chicken gank op
Rassy
Profile Joined August 2010
Netherlands2308 Posts
Last Edited: 2012-09-08 02:35:34
September 08 2012 02:34 GMT
#146
Warhound is not needed to break tvt siege lines, tvt was a perfectlly fine matchup annyway.

Annyway:Now that i found out that the missles has 9 range its easy for me to see whats wrong with it.
9 range is way to much.
Not sure why they thought it needed 9 range, to counter siege tanks or to counter collosus..
It does make it way overpowerd against annything else though.

Maybe problem is also that they build to fast, so that terran can get to manny of them on only 1-2 factorys in a to short of a time, think missle range is the main isue though.
Seraphic
Profile Joined September 2010
United States3849 Posts
September 08 2012 02:46 GMT
#147
There, are quite a lot of reasons why I'm switching to Terrans again after playing Toss for the majority of BW. The moment I saw how HotS is, I knew right away how bad Toss got it this expansion.

All other races got something to contribute to the ground army either early or mid game. Toss got completely fucked over because Blizz refuses to add anything to the race. Everything is so... half assed as it seems I don't even know what to make of it.

My beloved Toss... just don't feel like Toss anymore. Until they add something worth using, I'm gonna go to Terran.
Natus Vincere Fan | Team Secret Fan | SK Telecom T1 Fan | Lanaya the Templar Assassin <3
lowercase
Profile Joined September 2010
Canada1047 Posts
September 08 2012 03:58 GMT
#148
I've watched a lot of HotS streams and Protoss players are learning to just not build HotS units if they want to win. Both (is that it, two new units?) new units are pretty rubbish right now.
That is not dead which can eternal lie...
summerloud
Profile Joined March 2010
Austria1201 Posts
September 08 2012 05:22 GMT
#149
On September 08 2012 08:00 pmp10 wrote:
Show nested quote +
On September 08 2012 07:41 Tao367 wrote:
On September 08 2012 07:37 pmp10 wrote:
So many angry warhound haters.
How can you not love this wonderful bundle of contradictions?
It needs the hp and speed to break tank lines and it needs dps and range to fight immortals.
And yes it is necessary to make mech work vs protoss.
It'll be so much fun watching blizzard squirm trying to make it work somehow.



Why on earth does the warhound need speed? They're close to outranging siege tanks with the haywire missiles anyway. Under no circumstances should they be faster than a stalker.

Because the missiles alone don't have enough range and damage to trade with siege tank fire.
And because attacking defensive positions through choke points that can now be full of mines will require a lot of mobility.
Surely we wouldn't want TvTs to go back to siege-tank stand-offs.


if you are afraid of that, increase range on nuke

boom - i solved the problem. not please get rid off this shitty unit everyone hates
ZeromuS
Profile Blog Joined October 2010
Canada13389 Posts
September 08 2012 05:39 GMT
#150
On September 08 2012 11:46 Seraphic wrote:
There, are quite a lot of reasons why I'm switching to Terrans again after playing Toss for the majority of BW. The moment I saw how HotS is, I knew right away how bad Toss got it this expansion.

All other races got something to contribute to the ground army either early or mid game. Toss got completely fucked over because Blizz refuses to add anything to the race. Everything is so... half assed as it seems I don't even know what to make of it.

My beloved Toss... just don't feel like Toss anymore. Until they add something worth using, I'm gonna go to Terran.


I feel the same way but gotta be true to my protoss roots man.

I think. For now. Until I play HotS.

I am afraid that blizzard knows they fucked up and dont want to admit it -_-
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
734pot
Profile Joined June 2012
Australia294 Posts
September 08 2012 06:09 GMT
#151
I like the change to disruption swarm, though it will be a hard thing to balance. Many things in the game might seem ridiculously powerful, but I think too many people take that as instantly meaning that it will be imbalanced. In BW different races had ridiculously powerful things (dark swarm, d-web, plague, tanks, recall, mines, nydus, hold lurker...) and yet the game was balanced, so I think people should be a bit more reserved about instantly jumping on the imbalance train.

I think it could be good for gameplay if tanks were stronger and if blinding cloud was stronger. Mech would be viable in TvP (and it would actually be mech instead of mechanical infantry), and you would get very interesting positional play with the great power of tanks and blinding cloud in TvZ (somewhat akin to dark swarm/tank play). Also I wouldn't mind if the nerfed fungal somehow, its role will be less integral in HotS if they keep blinding cloud and abduct somewhat powerful, thus making it easier to balance.
lemagrag
Profile Joined April 2009
Sweden32 Posts
September 08 2012 06:47 GMT
#152
I love how the HotS looks, only A move "new" unit is warhound. Other than that i think the games will be more micro then WoL
FATJESUSONABIKE
Profile Joined November 2011
184 Posts
September 08 2012 07:02 GMT
#153
EVERYBODY in the community who's above gold is telling blizzard to redesign the warhound, and i mean EVERYBODY. are they really not going to change it?
AnomalySC2
Profile Joined August 2012
United States2073 Posts
September 08 2012 07:19 GMT
#154
On September 08 2012 06:13 gedatsu wrote:
Blizz doesn't understand what the problem is with Warhound.


They created it, they definitely know whats up.
Herect
Profile Joined January 2012
Brazil216 Posts
Last Edited: 2012-09-08 07:24:13
September 08 2012 07:23 GMT
#155
On September 08 2012 16:02 FATJESUSONABIKE wrote:
EVERYBODY in the community who's above gold is telling blizzard to redesign the warhound, and i mean EVERYBODY. are they really not going to change it?


Sometimes, what people need is not what they want.

And I like the Warhound. I prefer it instead of a spellcaster or something like that. Almost ll units of terran are so stressful. You have to split your marines, you have to kite, you have to position your tanks, control properly your ghosts, and if you don't do that your shit will just die to a lot of lazers, storms, acid or broodlings.

I like that, it's cool to micro, take a good position, etc. But, sometimes, when i'm raging, i just want to have a unit that makes my opponent deal with what i'm doing and suffer instead of the reverse. It's frustating to see all my tanks (that usually i spend so much time/effort macroing) becomes useless after just some Broodlords come into play.

Browder said on some interview that Terrans already have so much shit to micro, Blizz didn't want to give one more shit to Terran players worry. When People start to incorporate more Tank/Widow Mine play into Warhound compositions this will become clear.
Deleted User 183001
Profile Joined May 2011
2939 Posts
September 08 2012 07:35 GMT
#156
On September 08 2012 06:38 purakushi wrote:
Oracle
- Revelation has changed from E to R.
- Entomb has changed from R to E.

lol

Just noticed that. I laughed too hard lol.
foxmulder_ms
Profile Joined February 2011
United States140 Posts
September 08 2012 07:35 GMT
#157
Just axe the warhound!!!!
SupItsG
Profile Joined March 2011
United States59 Posts
September 08 2012 07:44 GMT
#158
Cool to see a warhound nerf but I think they either need to up the cost or change the supply to 3. Way to easily massible right now. Making the haywire not autocast would be cool maybe
InVerno
Profile Joined May 2011
258 Posts
Last Edited: 2012-09-08 07:55:13
September 08 2012 07:54 GMT
#159
The wh still op and we all know, what is interesting (or maybe, depressing) is the way they nerf , bit by bit, just to be sure it will stay a "all-around unit" ... i feel they are afraid to cut corners, so they will nerf it very slowly ..
Well.. a new monster is born
Ramiz1989
Profile Joined July 2012
12124 Posts
September 08 2012 07:56 GMT
#160
On September 08 2012 10:15 Omnidroid wrote:
Show nested quote +
On September 08 2012 09:34 DemigodcelpH wrote:
On September 08 2012 09:25 blade55555 wrote:
On September 08 2012 09:14 DemigodcelpH wrote:
On September 08 2012 08:18 blade55555 wrote:
On September 08 2012 08:10 TSL-Lore wrote:
Does anyone else feel like there is absolutely nothing exciting about the new units in HOTS? I find myself getting really bored of watching HOTS streams even though the beta has only been out for a few days.


I have the opposite impression (this from a zerg side though).

I feel the Swarmhost has brought a lot more excitement to zvp/zvt imo. We all know current WoL play is zerg has to go hive if they want to win. With the swarmhost being added zerg can be doing aggressive actions all game and not have to turtle - hive tech - get big deathball.

Dunno warhound is boring, I like the battlehellion/widow mine and new toss units just suck.

Watching the swarmhost only makes me wish I had a hots beta account more and more T_T.


Zerg already had a plethora of viable options to win before hive. It's not that Zerg had to go hive, but that they get it for free because creep/mobility gives them map control by default.


They really don't have that many options to win before hive. Zvp they could do roach aggression but if toss defends properly they rarely lose the game unless they mess up.

zvt is the same if zerg does a mid game push it HAS to do a ton of damage. If terran defends appropriately then zerg loses unless again terran does a huge mistake.

Now with the swarmhost zerg can do aggression before hive and not be "all in".


Zerg doesn't have to all-in to win or do aggression before hive. This is a flawed mindset popularized by Zergs who think making units before full saturation is "damage" or "all-in".

Zerg has just as many, if not more, options to win in the mid-game compared to the other races. Win upfront with roach/bane, ling/bane, mass muta (Protoss and unprepared Ts), muta/ling/bling, mass seedlings, circumvent defense with drop play, banes, nydus, et cetera.

You're exaggerating the number of options we have. I only see in ZvT mid game either Ling/Bling/Muta or mass sling/infestor against non-mech. And either Roach/muta or roach/infestor with or without dropplay against mech.Roach/bane is good for all in.

He isn't exaggerating, he doesn't have a clue what he is talking about.
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
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