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The State of Protoss units: WTF? - Page 2

Forum Index > StarCraft 2 HotS
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Telenil
Profile Joined September 2010
France484 Posts
September 07 2012 12:40 GMT
#21
The Mothership Core is great. Mass Recall alone makes it a worthy investment, and it has the extra effect of being able to defend early expansions. Allowing it to shoot all the time is a bad idea, you would have to nerf its damage drastically, in which case it can't help you defending expansions any more.

Entomb does seem a bit... straightforward.
Mass Recall: Brood War campaigns on SC2: http://www.teamliquid.net/forum/viewmessage.php?topic_id=303166
Xerxes Wrath
Profile Joined September 2012
48 Posts
September 07 2012 12:41 GMT
#22
On September 07 2012 21:34 .syd. wrote:
Show nested quote +
On September 07 2012 16:19 Gben592 wrote:
My biggest issue with the oracle is there its too damn easy to use for harass. A pro player using an oracle will basically have the same effect as a casual player using an oracle.... Blizz wants this to be an e-sport... for a game to be a sport people need to be able to improve!!!


Couldn't agree more. Right now all you have to do is cast Entomb on the minerals (even works through FOW, right?) and shift-move-click so it returns after casting. That's basically 4 clicks and literally takes almost 0 APM in the game. I mean, at least change it so you need to have vision of the minerals and have to cast it on all fields separately. That at least takes a remote amount of control/APM to execute it.


That's why it sucks, even amove workers can destroy entombs in seconds
Throw away those useless emotions of yours, I'll teach you how to use everything, everyone
Rimak
Profile Joined January 2012
Denmark434 Posts
September 07 2012 14:02 GMT
#23
Guyz this just hit me somehow, how about if oracle could cast "silence", would that be possible?
For those who don't know it's a spell, that prevents units from using any abilities.
2000 Jungler 66% Hecarim, 63% Volibear, 60% Jarvan IV
NVRLand
Profile Joined March 2012
Sweden203 Posts
September 07 2012 14:38 GMT
#24
I liked the mothership core better when it was stronger and attached to a nexus. I liked the idea of transporting it to different nexi to be able to defend and such.

(And also I held a proxy 3 rax in the custom HotS map with the purifier alone :D)
daralharb
Profile Joined January 2011
United States59 Posts
September 07 2012 14:45 GMT
#25
I don't think that your Oricle idea will work, zerg has a similar spell that is much better. Contaminate, requires 0 supply and besides a lair, no special tech buildings and only costs 50 gas. Guess what? Zerg STILL doesn't use it!
bsdaemon
Profile Joined July 2012
618 Posts
September 07 2012 15:05 GMT
#26
the new protoss units seem very unprotoss like. to me they look out of place. the concept of mama core is ok, but lessen the range maybe and just let it teleport from one nexus to another. the oracle, i dunno haven't seen people use it except for harassment but doesnt last long once AA comes out. tempest, absolutely hate it. the range is stupid and seems unfair to me. bring the carriers back!
Illiterate
Profile Blog Joined January 2011
Netherlands49 Posts
September 07 2012 17:17 GMT
#27
I think your Oracle idea is interesting, but cannot work in SC2 as it is now. However, the notion of more production harassment (such as Contaminate) instead of this focus on income harassment is definitely something Blizzard should take into consideration.
It's better to be silent and thought a fool than to speak and remove all doubt.
GregMandel
Profile Blog Joined December 2011
France822 Posts
September 07 2012 18:12 GMT
#28
First question : Do you even play the beta ? It doesn't look like you do
Second question : Holy shit how do I completely disagree with you ( Okay maybe that wasn't a question )

Seriously, what the hell is wrong with you trying to fix non issues ? Oracle afaik seems totally fine, and I've even seen some players QQ about it on twitter ( Scarlett I'm looking at you ) because of how you can not stop entombed because of the range of the spell.

And secondly I myself, do believe that the Tempest is fine. How do you counter it in PvT ? Vikings ? But wait there's stalkers ! But warhounds counter stalkers hard !
Go ahead, a-move your warhouds into 7 tempests + stalker immortal, it may be OP but not THAT OP.
You force the T to move his tanks otherwise pewpewpew I shoot your tanks from my nat ( you get the point. ) And then your deathball rolls over his ( if he doesn't go for the standard 200/200 warhounds lolz )
In PvZ how do you counter GGLord/Festor comp ? Tempest.
But maybe you just want to still struggle to kill that lategame army with a coinflippy vortex because you can't face the army straight up and then probably miss the chance to balance the lategame fights.
Seriously, you seem to have a problem
-" Here take this to try and fix the PvZ lategame "
- " Ur unit iz shit I dun liek it bring back te o-so-useful-carrier QQ "
At least give a chance to the tempest instead of insta raging after 3 days of beta --"
http://www.youtube.com/watch?v=RD8QLNiolfk - Racing with the sun
Asymptote1
Profile Joined December 2011
121 Posts
September 07 2012 18:17 GMT
#29
On September 07 2012 23:02 Rimak wrote:
Guyz this just hit me somehow, how about if oracle could cast "silence", would that be possible?
For those who don't know it's a spell, that prevents units from using any abilities.


The last thing this game needs is more anti micro abilities...
summerloud
Profile Joined March 2010
Austria1201 Posts
September 07 2012 18:20 GMT
#30
horrible OP, horrible ideas both for the oracle and for the msc

however i agree with the hate on the tempest, but i guess everyone does
testthewest
Profile Joined October 2011
Germany274 Posts
September 07 2012 18:50 GMT
#31
I don't like the ideas of the OP save on: MSC should have the 25 damage attack always on without any additional costs.

He is right about the oracle (cost and usefulness of this unit) and the tempest (just bad). Oracle should be alot cheaper, or have real powerhouse spells on it. Tempest damage could be doubled without being close to imba.
War is not about who is right, but who is left.
testthewest
Profile Joined October 2011
Germany274 Posts
September 07 2012 18:57 GMT
#32
On September 08 2012 03:12 GregMandel wrote:
And secondly I myself, do believe that the Tempest is fine. How do you counter it in PvT ? Vikings ? But wait there's stalkers ! But warhounds counter stalkers hard !


Is that a real question? How to counter that 2100mins/2100 gas 42 army supply? Easy: Use Marines and medivacs, stim forward, kill everything in seconds (tempest, stalkers and immortals) knowing he can't possibly have gas left for colossus and end the game that must have been going on for 40min to have these amounts of ressources, in 30 secounds.

On September 08 2012 03:12 GregMandel wrote:
At least give a chance to the tempest instead of insta raging after 3 days of beta --"


They should really put him to a test. Make him OP like the warhound, then it will be build more, then we can see if it's a good concept.
War is not about who is right, but who is left.
draemn
Profile Joined April 2011
Canada32 Posts
September 07 2012 18:58 GMT
#33
I do not like the oracle that much on paper, but if I can see pro gamers use it a lot more (especially early game entomb) I will be able to think about it then. I am curious if early game entomb will provide enough mining harass to actually keep your enemy from getting an army and killing you since you spent so much on the oracle...

I feel like the oracle is the ony unit designed to help the oracle early game (based on abilities), but doesn't seem to actually do that yet.

Yep.. I agree... wtf is the tempest? I think increased DPS/splash & movement speed is all required at the current cost & supply. Still, it's soooo early in the beta that it's pointless to over-do balance until more people use the units and actually learn them.
ZeromuS
Profile Blog Joined October 2010
Canada13408 Posts
September 07 2012 19:04 GMT
#34
We could think outside the box.

What if the templar archives gave you DTs and HTs. Then you could use DTs to harass (drops etc) while still being able to defend with something like storm.

It would also solve the issue of poor map control against Zerg early game and would force detection from Z and T (turrets, spores) without investing as many resources into forcing this detection or static defense. Against Zerg you force 3 or 4 spores when you go stargate. This is fine I guess but the investment into forcing those defenses is huge. An investment into DTs is less but achieves a similar result while providing tech that is more useful over the course of the game for example.
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
WombaT
Profile Blog Joined May 2010
Northern Ireland27109 Posts
September 08 2012 01:03 GMT
#35
On September 07 2012 23:38 NVRLand wrote:
I liked the mothership core better when it was stronger and attached to a nexus. I liked the idea of transporting it to different nexi to be able to defend and such.

(And also I held a proxy 3 rax in the custom HotS map with the purifier alone :D)

That's far too strong ! That said I liked the original idea of ferrying it from nexus to nexus, and using it purely as a defensive unit in that sense. It just seems too slow to be a real 'unit' so I liked that aspect of the original concept.

I also wanted it to be an addition to the strategic choices open to Protoss, i.e hyper chrono boost on Nexi for upgrade-centric builds, or to use it purely to defend, or for recall. Quite like the concept at least it's worth playing around with.
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
fuzzylogic44
Profile Joined December 2011
Canada2633 Posts
September 08 2012 01:10 GMT
#36


- I have no idea why we need a flying 22 range Sentry without FF that costs 300/300 and needs another further upgrade to throw it's cute blue bouncy ball further - Tempest.




It's well known it's intended to deal with brood lord and colossus balls. Which it should, in theory. It's just that it's a very specific role and probably not worth any other use, and therefore should not be "the" capital ship, but just another air unit.
archon256
Profile Joined August 2010
United States363 Posts
September 08 2012 01:19 GMT
#37
On September 07 2012 23:38 NVRLand wrote:
I liked the mothership core better when it was stronger and attached to a nexus. I liked the idea of transporting it to different nexi to be able to defend and such.

(And also I held a proxy 3 rax in the custom HotS map with the purifier alone :D)

Honestly the ability to move the core adds a lot more strategical potential. I've seen toss do everything with it from defending early attacks to 4gating to using the core to recall an entire army into the enemy toss' mineral line!

I think the numbers could still use some tweaking, but it's a cool addition.
"The troupe is ready, the stage is set. I come to dance, the dance of death"
Zealot Lord
Profile Joined May 2010
Hong Kong748 Posts
September 08 2012 01:27 GMT
#38
Yeah I agree, mothership core at the nexus was a way cooler idea/concept than what it is right now - they finally added some unique mechanic and decided to change it into a floating ball of snail.. why??? ; ;
Melty Butter
Profile Joined March 2011
Ireland52 Posts
September 08 2012 01:29 GMT
#39
okay guys the idea just occurred to me, and it's fuckin genius: The tempest can be an upgrade/transformation to the phoenix, right, and you have to research anion pulse whatever at the fleet beacon to allow the phoenix to undergo like a 20 second transformation thing (like corruptor to broodlords) and it turns the phoenix into the tempest but it has better dps. Am I right, or am I right? This way there'd be enough room in the stargate build menu thing to fit the carrier too. Problem = solved


Ass
j.k.l
Profile Joined September 2012
112 Posts
September 08 2012 01:29 GMT
#40
I am not in the beta, and i hope to eventually join it. But from the videos of it that i have seen, i found my self unhappy with what i have seen from Protoss. Toss, is my favorite class to play so maybe i have a bias.

Here is my concern about removing carriers:

Originally Terran had their Thor's altered/removed for the implementation of warhounds, which made the concept of removing another classes units seem a tad bit more fair/balanced. But now Terran and Zerg keep EVERY unit that was in wings of liberty. i no longer see a logical reason to remove the carrier.

Is the concept of having carriers with the tempest (the new capital ship) OP? Well it might be except for the fact that it would take ridiculously long in the game to pull it off. This combo wouldn't be something someone can rush and get away with. Lets not forget that both units need their individual fleet beacon upgrades to be worth while. I think it would be unrealistic to assume that this combo would arise in most pro/ladder games. If by chance it does and is still OP, just change the purpose of the tempest in the Protoss ball.
~ Spirit will set you free ~
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