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The State of Protoss units: WTF? - Page 7

Forum Index > StarCraft 2 HotS
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Doc Daneeka
Profile Joined March 2010
United States577 Posts
September 09 2012 22:33 GMT
#121
the oracle is flawed i think. mothership core is fine, though it and the mothership might well get tweaked still, it's not very flashy but it looks useful.

i'm sold on the tempest now though. it requires micro to keep them in positions where they're safely behind the lines while still contributing to the main battle, and to get them in new positions where they'll be useful, while trying to not let them get isolated and overrun by strong anti air. its attack isn't as cool or interesting as the carrier but eh, so it goes.
payed off security
Kharnage
Profile Joined September 2011
Australia920 Posts
September 10 2012 00:59 GMT
#122
On September 10 2012 06:25 Granter wrote:
Abit to much complains from OP in this thread.

You are forgeting that you still have zealots which is by far the strongest unit in the game in terms of mineral cost, apm needed to handle them. They are kinda like thors, you just have them and move them around with the rest of the army, just make sure that they are in the front to soak damage.

If the entire toss army was to have state of the art army like OP pretty much wants toss to have, then their would be no balance at all.

Toss is good enough as it is, you just feel left out right now because you have not had any new unit that kicks uber much ass.

By looking at games so far from demuslim and destiny toss is actually looking decent right now.

Tho i agree that tempest would need some tweaking.


Interesting that you say this. Last I saw demuslim off race protoss and 'attempted' to make tempest work. His conclusion 'nope, they suck'.
Kaelnaar
Profile Joined October 2010
Latvia2 Posts
September 10 2012 02:41 GMT
#123
I just don't get it, why does the oracle needs to have two abilities that basically serve the same purpose, and make the unit a glorified observer. I don't mind the oracle being squishy, it is a harass unit after all and the entombed ability is ok, it's an interesting concept. But for it's cost, I guess, it has to do more than just block minerals and reveal stuff. Either one of the earlier skills would've been better. With the cloaking field, at least, there would've been more possibilities for creative play, like cloaking a pylon, tech, or just a warp prism drop. And it's not like the oracle is a beefy unit, so cloaking an army during a major engagement would've been unwise, well vs an opponent who knows how to focus fire at least. Ya, the oracle is available kinda early, but it's not the reason to remove the cloaking field entirely from the game, make it an upgrade in a fleet beacon, or... somewhere...
Mothership core is fine, I guess, but could use some tweaking.

Concerning Tempest, it would be nice if blizz added + damage vs air or vs massive, so it can be used more effectively against broodlors and colossus, mainly vs colossus, because out of all the matchups, pvp remains relatively the same.
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