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The floating ball of death is back! Except its on the good side this time

Its funny if you see the resemblance
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Twiggs
United States600 Posts
![]() VS ![]() The floating ball of death is back! Except its on the good side this time ![]() Its funny if you see the resemblance | ||
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An2quamaraN
Poland379 Posts
1) Not only you count Zerg out, but half of the protoss units comes from gateway. Now, let me use the gateways you did not put the spell on. 2) The AoE on that destabilize would have to be like the size of a base for it to be not retarded 3) This spell is useless when enemy are not making units, i.e are maxed and banking. | ||
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Infernal_dream
United States2359 Posts
On September 08 2012 11:46 R3demption wrote: Holy shit its BACK! Did anyone else see this? ![]() VS ![]() The floating ball of death is back! Except its on the good side this time ![]() Its funny if you see the resemblance Rofl. So sad and true. Innovative blizzard over here. On topic though. The oracle is shit. "OUR WORKERS ARE UNDER ATTACK" shouldn't be screamed at the player. Considering ya know, his units actually aren't being attacked. Then it might actually stop you from mining for a decent amount of time. As is now you just see people select all the workers, a move then go right back to mining three seconds later. It's a huge waste of energy. | ||
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BoZiffer
United States1841 Posts
On September 08 2012 14:09 Infernal_dream wrote: Show nested quote + On September 08 2012 11:46 R3demption wrote: Holy shit its BACK! Did anyone else see this? ![]() VS ![]() The floating ball of death is back! Except its on the good side this time ![]() Its funny if you see the resemblance Rofl. So sad and true. Innovative blizzard over here. On topic though. The oracle is shit. "OUR WORKERS ARE UNDER ATTACK" shouldn't be screamed at the player. Considering ya know, his units actually aren't being attacked. Then it might actually stop you from mining for a decent amount of time. As is now you just see people select all the workers, a move then go right back to mining three seconds later. It's a huge waste of energy. I agree with that or maybe have the mini-map light up but no audio alert? Something along those lines might be sufficient. | ||
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GregMandel
France822 Posts
On September 08 2012 03:57 testthewest wrote: Show nested quote + On September 08 2012 03:12 GregMandel wrote: And secondly I myself, do believe that the Tempest is fine. How do you counter it in PvT ? Vikings ? But wait there's stalkers ! But warhounds counter stalkers hard ! Is that a real question? How to counter that 2100mins/2100 gas 42 army supply? Easy: Use Marines and medivacs, stim forward, kill everything in seconds (tempest, stalkers and immortals) knowing he can't possibly have gas left for colossus and end the game that must have been going on for 40min to have these amounts of ressources, in 30 secounds. Show nested quote + On September 08 2012 03:12 GregMandel wrote: At least give a chance to the tempest instead of insta raging after 3 days of beta --" They should really put him to a test. Make him OP like the warhound, then it will be build more, then we can see if it's a good concept. Seriously ? I'm talking about PvT versus Mech, what would be the point of the tempest against bio anyways ? Snipe marines from your nat ? FYI when you go mech you don't just spawn 45 rines out of nowhere on 1 rax. | ||
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zoohairZ
Canada254 Posts
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[UoN]Sentinel
United States11320 Posts
Maybe even viable in PvP. So instead of having colossus wars and both sides going back and forth all the time before the big engagement, you can just park 2-3 tempests on a cliff and shoot colossi. | ||
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SC_Ghost
United Kingdom64 Posts
I actually like the dynamics the new units bring. As Sentinel stated above me, the Tempest is a great way to chip away, force position and engagements from a BL/Infestor army. Paired with HT for over-extended Infestors and a MS it's a fantastic combo in that situation where previously protoss had no way to effectively 'herd' the Zerg army. The Oracle brings a great dynamic in the sense that it doesn't have a place in an army, hence by design it pulls itself out of the deathball. Entomb is a good economic harassment skill. The problem is where they place the Oracle outside of its primary function. There is two outcomes: Remove its alternate functions and reduce its cost OR improve its alternate abilities to accommodate for its cost. The Mothership Core fits very well with the new direction of the Protoss race. It's designed to provide early defensive support without pulling away from the tech-path (replacing forges and cannons) and furthermore, allowing a heavy, harassment-centric mid-game with the use of Recall. Personally, Purify needs to be buffed: Perhaps increase its attack speed significantly. On the other hand, I don't think Energize should be in the game, at least not on the Mothership Core. To be honest it has a very niche use, perhaps too situational, and it pulls away from the more interesting dynamics that the Mothership Core brings: guerrilla warfare and drive-by antics. So personally, I would remove Energize, buff Purify, reduce the energy cost of Oracle abilities (to accommodate for the loss of Energize) and perhaps improve the Oracles alternate functions. One idea of my own I would like to put forward: Shield upgrades at a forge increase the HP of Entomb. Thoughts? | ||
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denyeverything
25 Posts
I think it's fine. It give Protoss a lot of subtle changes to their early game. Tweaks are fine, but overall I think it's a strong idea and as a design concept the strongest one in HoTS (Viper probably coming in second). Oracle One thing that has been mentioned, and didn't really consider until now is that the gas costs are way too high and overall the unit is fairly weak. Cloak was an interesting idea, and I would be curious to see it return. Honestly, the reality is that someone important at Blizzard absolutely loves this unit, and it's not going to get fundamental changes. Tempest I'd remove the Fleet Beacon requirement (unless they get a serious damage boost, which would create problems, these are not functional as a capital ship and are more a support unit) and make it work as a void ray in reverse, i.e. it charges when it does not attack. This ups the burst damage into a lot (think Mini Yamato Cannons). However, after the initial volley, it decreases to current DPS levels. If done right, I see a lot of strategic possibilities for this unit. If done wrong, it'll never be used. Carrier Sure, bring it back. I'm not nostalgic for it, but I don't see why it should be axed. It's not broken, and it's not unplayable. Taking away a toy for no reason seems illogical. This is an expansion... you are not supposed to remove content. | ||
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Tao367
United Kingdom324 Posts
It feels like the only thing they've changed is the high ground warp in nerf... therefore actually reducing the number of strategies that are viable. | ||
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uncleheinz
18 Posts
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GolemMadness
Canada11044 Posts
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Fig
United States1324 Posts
On September 09 2012 04:51 denyeverything wrote: Tempest I'd remove the Fleet Beacon requirement (unless they get a serious damage boost, which would create problems, these are not functional as a capital ship and are more a support unit) and make it work as a void ray in reverse, i.e. it charges when it does not attack. This ups the burst damage into a lot (think Mini Yamato Cannons). However, after the initial volley, it decreases to current DPS levels. If done right, I see a lot of strategic possibilities for this unit. If done wrong, it'll never be used. This is exactly my thoughts too. The tempest is not a capital ship. It is supposed to do the poking. I like your way of thinking of it as a reverse void ray. I would be fine with the void ray being taken away and replaced with this new tempest, instead keeping the carrier as the capital ship. | ||
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usethis2
2164 Posts
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KrazyTrumpet
United States2520 Posts
On September 09 2012 06:07 usethis2 wrote: Once you acquire a few Tempests, I think no one would dare to base-race against you (since you will have plenty of vision to shoot your opponents afar). Am I thinking right? No, the DPS is laughable, you would lose every base race. | ||
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[UoN]Sentinel
United States11320 Posts
On September 09 2012 06:22 KrazyTrumpet wrote: Show nested quote + On September 09 2012 06:07 usethis2 wrote: Once you acquire a few Tempests, I think no one would dare to base-race against you (since you will have plenty of vision to shoot your opponents afar). Am I thinking right? No, the DPS is laughable, you would lose every base race. No I think what he means is your army goes and kills his base, while your tempests slow down his progress by picking off units. That's what I would do in a situation like that anyway. | ||
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Havik_
United States5585 Posts
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Fig
United States1324 Posts
On September 09 2012 06:30 Havik_ wrote: Not sure if I agree with the changes, but its clear to me that Protoss gets the shitty end of the stick with this expansion. I think toss needs more early/mid game stuff. Mothership Core is good, but I think a new unit that can be warped in from the Twilight Council would be a good addition. Because the way things are now, I can see a lot of players switching to Zerg or Terran. How can you see me? Where are you? =P But seriously, yeah there is no reason to stick with toss. Why play WoL when then other races get to play HotS? | ||
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[UoN]Sentinel
United States11320 Posts
I think the races will somewhat stabilize, at the worst case protoss in HotS release will be like Terran in WoL today. | ||
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aZealot
New Zealand5447 Posts
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