- Stargate is underutilized and they want to give more incentive to use it.
Carrier
- A lot of people still want it in the game, but he hasn't seen anyone come up with a good arguement for it, besides it being cool and iconic.

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AlgeriaT
Sweden2197 Posts
- Stargate is underutilized and they want to give more incentive to use it. Carrier - A lot of people still want it in the game, but he hasn't seen anyone come up with a good arguement for it, besides it being cool and iconic. ![]() | ||
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Eps
Canada240 Posts
Instead there's going to be new threats from Stimpack Speed Hydras and Viper pulls. Although Hydras needed a boost in speed from their WoL counterpats, it's a little ridiculous that their speed will be that fast, and it'll be the same on and off creep. With the current metagame, Zergs are understanding the benefit of having fast creep spread already. The speed upgrade should give them a decent boost, but still retain some sort of benefit from creep. The factory focused units for Terran may give new a-move options in TvP, and some new strategies for TvT but it sorely lacks in TvZ. There's nothing in that patch to help Terrans late game, unless they extensively rework the Widow Mines. That 10 second (in-game) detonation is a joke. | ||
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Sandermatt
Switzerland1365 Posts
On July 10 2012 17:18 OutOfMyMind_pro wrote: TvT is great compared to PvP. Mass colosi to win? PvP is the stale and shit matchup if the game doesnt end with the first attack I think collosy vs collosy can be broken up by 22 range tempests. But maybe we will see tempest vs tempest battles that also won't be that interressting. | ||
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Sandermatt
Switzerland1365 Posts
On July 10 2012 17:20 AlgeriaT wrote: Show nested quote + Carrier - A lot of people still want it in the game, but he hasn't seen anyone come up with a good arguement for it, besides it being cool and iconic. ![]() Mass carrier is very boring (as it is basically just a-move). And if you talk about implementing carriers in other unit compositions protoss just rarely has a gap in the unit roles that only can be filled with the carrier. | ||
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sluggaslamoo
Australia4494 Posts
On July 10 2012 17:25 Sandermatt wrote: Show nested quote + On July 10 2012 17:20 AlgeriaT wrote: - Stargate is underutilized and they want to give more incentive to use it. Carrier - A lot of people still want it in the game, but he hasn't seen anyone come up with a good arguement for it, besides it being cool and iconic. ![]() Mass carrier is very boring (as it is basically just a-move). And if you talk about implementing carriers in other unit compositions protoss just rarely has a gap in the unit roles that only can be filled with the carrier. Carriers are awesome when microed. Also I thought Blizzards design philosophy was to make cool units. | ||
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FakeDeath
Malaysia6060 Posts
On July 10 2012 17:23 Sandermatt wrote: Show nested quote + On July 10 2012 17:18 OutOfMyMind_pro wrote: TvT is great compared to PvP. Mass colosi to win? PvP is the stale and shit matchup if the game doesnt end with the first attack I think collosy vs collosy can be broken up by 22 range tempests. But maybe we will see tempest vs tempest battles that also won't be that interressting. Like 22 range is gonna make it in. Everything will get toned down.(Viper pull/widow mine dmg/etc) Plus,seeing 22 range tempest vs 22 range tempest?LOL Not sure whether it will be boring or fun actually. | ||
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Silencioseu
Cyprus493 Posts
On July 10 2012 17:27 sluggaslamoo wrote: Show nested quote + On July 10 2012 17:25 Sandermatt wrote: On July 10 2012 17:20 AlgeriaT wrote: - Stargate is underutilized and they want to give more incentive to use it. Carrier - A lot of people still want it in the game, but he hasn't seen anyone come up with a good arguement for it, besides it being cool and iconic. ![]() Mass carrier is very boring (as it is basically just a-move). And if you talk about implementing carriers in other unit compositions protoss just rarely has a gap in the unit roles that only can be filled with the carrier. Carriers are awesome when microed. Also I thought Blizzards design philosophy was to make cool units. And How exactly do you micro a CARRIER? | ||
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Yorbon
Netherlands4272 Posts
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neobowman
Canada3324 Posts
TvT is fine with tank lines. Positioning war. It's great. | ||
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Velr
Switzerland10825 Posts
On July 10 2012 17:32 Silencioseu wrote: Show nested quote + On July 10 2012 17:27 sluggaslamoo wrote: On July 10 2012 17:25 Sandermatt wrote: On July 10 2012 17:20 AlgeriaT wrote: - Stargate is underutilized and they want to give more incentive to use it. Carrier - A lot of people still want it in the game, but he hasn't seen anyone come up with a good arguement for it, besides it being cool and iconic. ![]() Mass carrier is very boring (as it is basically just a-move). And if you talk about implementing carriers in other unit compositions protoss just rarely has a gap in the unit roles that only can be filled with the carrier. Carriers are awesome when microed. Also I thought Blizzards design philosophy was to make cool units. And How exactly do you micro a CARRIER? Watch SC/BW. Carriers would be just as shit as in SC2 there, but SC/BW actually allows you to control your units... .. | ||
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MilesTeg
France1271 Posts
The protoss also had difficulty pushing in the early game: they could either go all in or they can hide, because sentries are slow, zealots are slow. You can go pure stalker, surely, but when you move against zerg you better be sure you can win, because you are not coming home if you don’t: those sentries will be ran over and killed and that’s a lot of gas. Completely agree with that, but 2 things are needed 1) Make it easier for Protoss to attack without going all in 2) Make all ins weaker So far they've come up with an interesting solution for 1) but I think 2) really needs to be adressed. | ||
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sluggaslamoo
Australia4494 Posts
On July 10 2012 17:32 Silencioseu wrote: Show nested quote + On July 10 2012 17:27 sluggaslamoo wrote: On July 10 2012 17:25 Sandermatt wrote: On July 10 2012 17:20 AlgeriaT wrote: - Stargate is underutilized and they want to give more incentive to use it. Carrier - A lot of people still want it in the game, but he hasn't seen anyone come up with a good arguement for it, besides it being cool and iconic. ![]() Mass carrier is very boring (as it is basically just a-move). And if you talk about implementing carriers in other unit compositions protoss just rarely has a gap in the unit roles that only can be filled with the carrier. Carriers are awesome when microed. Also I thought Blizzards design philosophy was to make cool units. And How exactly do you micro a CARRIER? You fly around the map hugging cliffs, harassing bases, attacking units that will keep the interceptors out and carriers away from danger, and focus firing constantly. | ||
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AxionSteel
United States7754 Posts
On July 10 2012 17:37 neobowman wrote: TvT is fine with tank lines. Positioning war. It's great. TvT is like what i imagine RTS should be like...various harrass strategies possible at the start, positional and tactical play later on, etc. I guess that's not good enough though. | ||
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lunchrush
United States138 Posts
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nvrs
Greece481 Posts
On July 10 2012 17:43 AxionSteel wrote: Show nested quote + On July 10 2012 17:37 neobowman wrote: TvT is fine with tank lines. Positioning war. It's great. TvT is like what i imagine RTS should be like...various harrass strategies possible at the start, positional and tactical play later on, etc. I guess that's not good enough though. Exactly. I started laddering again after ages and after the initial cascade of losses the best and most enjoyable games by far that i played were TvTs. At the start there always was harass of some kind which could end tha game but not if defended properly and then the games transitioned to long, difficult positional and tactical plays which at the same time requires you to CONTROL your units properly. The games vs Z were of the type 3 bases by 5 minutes and an ubreakable zerg defense which leads to hive by 14-15 minutes and gglords and those vs P were mostly huge turtling fests where you pray to be able to control well in the first 200/200 engagement. | ||
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Gosi
Sweden9072 Posts
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Fus
Sweden1112 Posts
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Xapti
Canada2473 Posts
On July 10 2012 12:02 Ketara wrote: That sounds nice in theory but would require difficult work involving increasing interceptor health and making them last much longer attacking their target before reloading.You want a good argument for the Carrier? Make it work like you want Tempest to work. Give the Interceptors an upgrade that sends them out at 22 range. | ||
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sluggaslamoo
Australia4494 Posts
On July 10 2012 17:45 lunchrush wrote: Honestly, I don't really see why they can't just give the carrier the 22 range or something similarly ridiculous and call it a wrap. They could do so much with that unit that they're just... not. Now THAT's a graviton catapult =P I think its obvious that Browder just doesn't want BW units. He seems to have double standards for BW units and SC2 units. | ||
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Danzo
2820 Posts
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