Hopefully I'm wrong and Terran is at least as fun to play, but it honestly seems like TvT and TvZ at the very least will be pretty terrible.
[Interview] Dustin Browder on HotS - Page 10
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FuzzyJAM
Scotland9300 Posts
Hopefully I'm wrong and Terran is at least as fun to play, but it honestly seems like TvT and TvZ at the very least will be pretty terrible. | ||
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tdt
United States3179 Posts
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FrogOfWar
Germany1406 Posts
On July 10 2012 12:02 Ketara wrote: You want a good argument for the Carrier? Make it work like you want Tempest to work. Give the Interceptors an upgrade that sends them out at 22 range. There. Carrier is what you want Tempest to be, but it's cool while the Tempest is dumb. I assume the 22 range suggestion is a joke ... but aside from that, you're right. I don't understand how Browder can say that while also saying that stargate is under-utilized which means that Protoss needs better ships. How is that not a good argument? Why can't the Carrier play that role after a workover? Doesn't make any sense. On July 10 2012 12:15 Chaggi wrote: If widow mines are cut, what do Terrans have to look forward to? Yeah, I don't even play terran and I really want them to be in because they're cool and the only addition to terran that looks really fun. | ||
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Danzo
2820 Posts
On July 10 2012 18:13 sluggaslamoo wrote: I think its obvious that Browder just doesn't want BW units. He seems to have double standards for BW units and SC2 units. What's weird these "new" units are almost similar to a few BW units. IDK hots is going to be on hot crazy mess. | ||
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FrogOfWar
Germany1406 Posts
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iky43210
United States2099 Posts
On July 10 2012 18:32 FrogOfWar wrote: One other thing ... if HOTS comes a month after the Beta and the Beta comes shortly after patch 1.5 ... when does patch 1.5 come? soon(tm) | ||
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FatBat
Germany326 Posts
And i really like the new nydus thing, but in the end i think they will be superoverpowered or as bad as reapers :D | ||
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ProxyKnoxy
United Kingdom2576 Posts
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Evangelist
1246 Posts
All this SHIT 22 RANGE AWFUL UNIT seems to be sourced from the idea that you just 1a the damn things. Build 4 of them, put them in a control group (yes, I know, this is hard to do) and target fire one broodlord every 6s. Same thing with PvP. Build 2 of them, position them over your main, protect with a few stalkers and two shot their colossi. Since they're relatively low DPS, they don't utterly gut every unit in the army but they do fuck colossi. Carriers are just 1a units by comparison. Let them go. | ||
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Startyr
Scotland188 Posts
The mech army while incredibly good at dealing with a protoss ground army is weak against air the only thing from the factory that shoots up is the thor which while it can be good against clumped up void rays is terrible against carriers. The tempest could slowly pick off units but they are not going to win the fight for the protoss on their own, carriers as a large high dps air unit is an extremely good choice against a mech terran its just that they usually go bio. The terran then has to try and get marines/Vikings (Battlecruisers?) plus upgrades where before they were factory focused. It adds to the choice and variety in games which seems to be what they want? or in other words what reason is there for removing it? | ||
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Evangelist
1246 Posts
On July 10 2012 17:45 lunchrush wrote: Honestly, I don't really see why they can't just give the carrier the 22 range or something similarly ridiculous and call it a wrap. They could do so much with that unit that they're just... not. Now THAT's a graviton catapult =P Because being able to do 30+ DPS from 22 range would be utterly retarded? Nevermind the zerg deathball, the protoss deathball would be carrier with some more carriers sitting over East Asia and a sprinkling of colossi/sentries for comedy value. No man. The carrier is dead. Carrier micro was never much in BW and it definitely isn't much in the much faster paced SC2. As an argument for the carrier. If we start thinking about the new units for pvt Lets say terran goes for a mech focused army. That is battle hellions, war hounds some thors/siege tanks maybe add some widow mines if they have a good use. What units would a protoss want to get against this? The mech army while incredibly good at dealing with a protoss ground army is weak against air the only thing from the factory that shoots up is the thor which while it can be good against clumped up void rays is terrible against carriers. The tempest could slowly pick off units but they are not going to win the fight for the protoss on their own, carriers as a large high dps air unit is an extremely good choice against a mech terran its just that they usually go bio. The terran then has to try and get marines/Vikings (Battlecruisers?) plus upgrades where before they were factory focused. It adds to the choice and variety in games which seems to be what they want? or in other words what reason is there for removing it? The protoss gets... uh.. immortals? And tempests for picking off seige tanks at range? Thors turn a carrier ball into a giant mineral sink. There is no reason for the carrier and it amazes me that TeamLiquid, full of normally sane people are desperately trying to lobby Blizzard to keep a unit none of them ever build. The only justification people seem to have is the idea that they can somehow make carriers horrendously OP in some way and then build them. | ||
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CrtBalorda
Slovenia704 Posts
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KonohaFlash
Canada1590 Posts
On July 10 2012 18:32 FrogOfWar wrote: One other thing ... if HOTS comes a month after the Beta and the Beta comes shortly after patch 1.5 ... when does patch 1.5 come? It's after the beta ends, not a month after the beta. | ||
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CrtBalorda
Slovenia704 Posts
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AlgeriaT
Sweden2197 Posts
On July 10 2012 17:25 Sandermatt wrote: Mass carrier is very boring (as it is basically just a-move). And if you talk about implementing carriers in other unit compositions protoss just rarely has a gap in the unit roles that only can be filled with the carrier. The point is: why throw away a stargate unit that everyone already loves, when more stargate units is exactly what you're asking for? "Cool and iconic" units are not exactly easy to come up with, why not just adjust it's functionality instead of just throwing it away? | ||
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HeroMystic
United States1217 Posts
Have they ever attempted to make the Carrier viable? I'd understand axeing the Carrier if they actually tried. | ||
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poohzz
Korea (South)10 Posts
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Sub40APM
6336 Posts
On July 10 2012 18:28 FrogOfWar wrote: I assume the 22 range suggestion is a joke ... but aside from that, you're right. I don't understand how Browder can say that while also saying that stargate is under-utilized which means that Protoss needs better ships. How is that not a good argument? Why can't the Carrier play that role after a workover? Doesn't make any sense. Its easy to do really. Call an upgrade for the carrier called "fighter-bomber" and have the 4 or 8 interceptors turn into 2 or 4 'bombers' that have range 22 but take a while to get to and from the target. I mean its really just a small graphic change and at least carriers are still cool instead of the weird Descent II wannabe garbage looking crap the Tempest is. Ideally Browder will get a 'promotion' and go upgrade Call of Duty 10: Modern Combat on Mars with Aliens and let David Kim or whoever is still left from old old Blizzard to actually work on the game. | ||
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HonorZ
France858 Posts
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Velr
Switzerland10825 Posts
On July 10 2012 18:37 Evangelist wrote: Uh. You guys know that you basically build 4 tempests and the zerg has literally around 30s to engage you or they have no broodlords left, right? Put the things 10 range behind your army protected by a handful of stalkers and just keep pressuring forward every once in a while to keep their corruptors occupied. All this SHIT 22 RANGE AWFUL UNIT seems to be sourced from the idea that you just 1a the damn things. Build 4 of them, put them in a control group (yes, I know, this is hard to do) and target fire one broodlord every 6s. Same thing with PvP. Build 2 of them, position them over your main, protect with a few stalkers and two shot their colossi. Since they're relatively low DPS, they don't utterly gut every unit in the army but they do fuck colossi. Carriers are just 1a units by comparison. Let them go. Ahm, no.. You don't get it. People dislike the concept of the Tempst and it's kinda "common" knowledge that 22 Range would be hilariously overpowered... | ||
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