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On July 10 2012 20:29 Cybren wrote: There's no reason to cut the carrier for being too weak when you're unwilling to look at what situatios lead to p going carriersw back in BW, and what made carriers good
yeah I've been wondering if you gave carriers more range, would they be actually good vs Z's late game... as they can work atm but only if you hide them and then.. surprise carriers!
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Everything coming out from Blizzard the past 6 months has been vile and pushed me to my boiling point. What happened with them...
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It's funny how they have had to revamp the ENTIRE UI because they FINALLY realized it's 1 giant dump of failure, how could they honestly go so wrong? And now they are finally seeing it.
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On July 10 2012 12:56 Hier wrote:Show nested quote + TvT is stale with tank lines, and the only way to break out of it is the sky battles. Do they even watch SC2?
Apprently not. Like, what the actual fuck.
TvT is the only MU terran has where there can actually be a wide variety of compositions.
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I should stop reading these interviews, the nonsense oozing out of them just makes me depressed. Or maybe I should keep reading, so my decision not to buy HotS is reinforced.
I mean, do you really look at how the game is now, and decide "Zerg should be able to just kill the opponent after getting ahead."? Not being able to instantly convert an advantage (which they get by default) into a win is the only thing keeping them from winning every game where they don't die to an all-in. It's difficult enough for both Terran and Protoss to defend various 3 base attacks from Zerg, right now.
And the comment about TvT being stale because of tanks just blows my mind. How the fuck do you arrive at this kind of conclusion? Best mirror matchup with the most viable openings and playstyles, and the most dynamic gameplay, and he says it's stale? Not PvP, with its endless turtling into mass colossus armies. Not ZvZ, with a line of roaches shooting at each other across the map. No, the problem definitely lies in TvT...
How can anyone read this and still believe HotS is going to improve the game?
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On July 10 2012 19:59 Rabiator wrote:
Its his opinion and I guess he only likes "action action action" ... which reminds me of him trying to achieve something like the "bloodiest movie ever" (Hot Shots 2) ... which is totally ridiculous. Thats also why he doesnt see any reason for keeping the Carrier ... either that or he doesnt look for one.
I used to hate the BW elitism when sc2 came out but the more i read about their design "solutions" and ideas the less faith i have in SC2.
DB waits for good arguments to keep the Carrier, while in the entire lifespam of WOL they have done NOTHING to improve this unit. They've made the shitiest interpretation of the unit, with no micro potential, terran mech be complete garbage and thus have no need for carriers to break it...
If they break TvT with the mechanical marauder, and make mech TvP be mechanical firebats + mech marauders, it will be the final nail in the coffin for me.
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Honestly the best hope we have is that the pro scene will not transition to HotS at all, and they'll leave WoL alone so it can be balanced via maps.
Yeah as if that will happen.
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I can't help but laugh at this interview. It's funny how many people are realizing only now how incompetent the development team is. People have pointed out every single design flaw since playable alpha, yet blizzard refused to fix the game. Somehow people still had hope: "let's wait for beta", "that's not even retail version yet", "give the game a year", "wait for HotS, it's gonna change things for the better".
It's kinda like with the apocalypse prophecies of Jehova's Witnesses. ;p
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Poor Dustin Browder. On one hand a majority of this forum agrees that warpgate tech caused gateway units being weak, then when Browder says that gateway units are weak he's attacked for being clueless.
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On July 10 2012 20:54 Toadvine wrote: I should stop reading these interviews, the nonsense oozing out of them just makes me depressed. Or maybe I should keep reading, so my decision not to buy HotS is reinforced.
I mean, do you really look at how the game is now, and decide "Zerg should be able to just kill the opponent after getting ahead."? Not being able to instantly convert an advantage (which they get by default) into a win is the only thing keeping them from winning every game where they don't die to an all-in. It's difficult enough for both Terran and Protoss to defend various 3 base attacks from Zerg, right now.
And the comment about TvT being stale because of tanks just blows my mind. How the fuck do you arrive at this kind of conclusion? Best mirror matchup with the most viable openings and playstyles, and the most dynamic gameplay, and he says it's stale? Not PvP, with its endless turtling into mass colossus armies. Not ZvZ, with a line of roaches shooting at each other across the map. No, the problem definitely lies in TvT...
How can anyone read this and still believe HotS is going to improve the game?
These kind of comments just sound thought-out, but actually make no sense.
You're criticizing the choice to allow zerg to win the game when they're ahead in HotS with the current situation in WoL. That makes no sense. There will be a completely different notion of balance in HotS which no one can say anything about right now. I agree that currently, it feels like Zerg is just defending going to Hive tech all the time and I think it is conceptually a good idea to give Zerg a unit that can actually break walls.
Why are you using the fact that you don't like ZvZ and PvP in an argument concerning TvT? Adding a unit that is relevant in TvT is strictly a good thing, so how can you possibly criticize that? Your argument doesn't even make any sense.
I belive that HotS is going to imporve the game. People are rediculously negative all the time. Those guys making this game know what they are doing better than anyone here. Also, who are you even kidding if you say you're not going to buy HotS. If you're on these forums, you're way too interested not to buy it.
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On July 10 2012 21:09 Grumbels wrote: Poor Dustin Browder. On one hand a majority of this forum agrees that warpgate tech caused gateway units being weak, then when Browder says that gateway units are weak he's attacked for being clueless.
Well, maybe because warpate is...lets say questionable mechanic in 1st place :p
Dustin Browder
It's not about how many units we have, it's about the quality.
That part made me giggle a little bit, so much quality in corruptor n collosus :d
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"They want to give zerg's a way to effectively kill their opponent immediately after gaining an advantage in the midgame."
Hell, It's about time.
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Pandemona
Charlie Sheens House51493 Posts
- Terran never goes factory against Protoss
Lol someone hasn't watched Koreans ^_^
Oh well, this is going be quite hilarious i think, beta is going be crazy fun though, think i actually might play the beta more than the actual game with the imbalance there is going to be xD
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What other argument than "being cool" do you need? Just tweak it so that it can be used and it will be one of the coolest units in the game.
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On July 10 2012 21:29 alone wrote:Show nested quote +On July 10 2012 21:09 Grumbels wrote: Poor Dustin Browder. On one hand a majority of this forum agrees that warpgate tech caused gateway units being weak, then when Browder says that gateway units are weak he's attacked for being clueless. Well, maybe because warpate is...lets say questionable mechanic in 1st place :p
Warpgate is an essential part of the protoss design. This will not be changed, neither in HOTS or Legacy of the Void. I do not see what you do not like about the machanic. Protoss is very immobile, warpgate tech gives the option to attack on different places.
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On July 10 2012 21:37 Pandemona wrote:Lol someone hasn't watched Koreans ^_^ Oh well, this is going be quite hilarious i think, beta is going be crazy fun though, think i actually might play the beta more than the actual game with the imbalance there is going to be xD
Bio really is the standard in TvP. There are certain openings with factory units like the 1-1-1 or openings with helions. But in general mech is not used and biomech is only useful for a short amount of time, not when the protoss has all his tech available.
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Pandemona
Charlie Sheens House51493 Posts
On July 10 2012 21:40 Sandermatt wrote:Show nested quote +On July 10 2012 21:37 Pandemona wrote: - Terran never goes factory against Protoss
Lol someone hasn't watched Koreans ^_^ Oh well, this is going be quite hilarious i think, beta is going be crazy fun though, think i actually might play the beta more than the actual game with the imbalance there is going to be xD Bio really is the standard in TvP. There are certain openings with factory units like the 1-1-1 or openings with helions. But in general mech is not used and biomech is only useful for a short amount of time, not when the protoss has all his tech available.
So you have never seen Marineking or SuperNova use marine tank timings? Or Byun do it vs Genius like last week? MMM + Seige is like the standard build used in all macro match ups as of late including vs P
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On July 10 2012 21:09 Grumbels wrote: Poor Dustin Browder. On one hand a majority of this forum agrees that warpgate tech caused gateway units being weak, then when Browder says that gateway units are weak he's attacked for being clueless.
do you even read?
- Protoss has to very passive in the early game as they only have zealot, sentry's and stalkers at that point.
what part of this talks about gateway units being weak? just "has to be passive" is ridiculous because there is a ton of protoss aggression/all in's they can do early game.....
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On July 10 2012 21:19 Bahamuth wrote:Show nested quote +On July 10 2012 20:54 Toadvine wrote: I should stop reading these interviews, the nonsense oozing out of them just makes me depressed. Or maybe I should keep reading, so my decision not to buy HotS is reinforced.
I mean, do you really look at how the game is now, and decide "Zerg should be able to just kill the opponent after getting ahead."? Not being able to instantly convert an advantage (which they get by default) into a win is the only thing keeping them from winning every game where they don't die to an all-in. It's difficult enough for both Terran and Protoss to defend various 3 base attacks from Zerg, right now.
And the comment about TvT being stale because of tanks just blows my mind. How the fuck do you arrive at this kind of conclusion? Best mirror matchup with the most viable openings and playstyles, and the most dynamic gameplay, and he says it's stale? Not PvP, with its endless turtling into mass colossus armies. Not ZvZ, with a line of roaches shooting at each other across the map. No, the problem definitely lies in TvT...
How can anyone read this and still believe HotS is going to improve the game? These kind of comments just sound thought-out, but actually make no sense. You're criticizing the choice to allow zerg to win the game when they're ahead in HotS with the current situation in WoL. That makes no sense. There will be a completely different notion of balance in HotS which no one can say anything about right now. I agree that currently, it feels like Zerg is just defending going to Hive tech all the time and I think it is conceptually a good idea to give Zerg a unit that can actually break walls. Why are you using the fact that you don't like ZvZ and PvP in an argument concerning TvT? Adding a unit that is relevant in TvT is strictly a good thing, so how can you possibly criticize that? Your argument doesn't even make any sense. I belive that HotS is going to imporve the game. People are rediculously negative all the time. Those guys making this game know what they are doing better than anyone here. Also, who are you even kidding if you say you're not going to buy HotS. If you're on these forums, you're way too interested not to buy it.
For the record, I'm actually not planning to buy it right now. The Beta might change my mind, but thus far, literally everything Dustin Browder says in these interviews paints him as incompetent and clueless in my eyes. It's hard for me to believe that he might actually improve SC2 with his level of understanding.
And I'm not actually criticizing the new units in the post you quoted, I'm criticizing the retarded crap Dustin says in this interview. If you look at how the game is right now, improving Zerg midgame aggressive capabilities seems like an absolutely awful idea. I'd like to believe it will coincide with scaling back the Zerg economy, so that they can function more like the other races, as opposed to building 80 drones before any units at all. But what I think will happen, as evidenced by the history of WoL patching, is that the new stuff just gets put in without altering the base Zerg mechanics, and then they'll spend the first 6 months after HotS release nerfing Zerg, just like they had to do with Terran. Nothing about what they say in interviews makes me think they've learned anything from that experience.
So yeah, adding new units is nice. But saying TvT is stale, when it's one of the most dynamic matchups in SC2, is just retarded, period. Also, it appears that one of the Warhound's purposes is to be able to a-move over siege lines, so they're possibly going to screw the matchup over with this nonsense, just like they screwed up TvZ with the Queen buff.
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