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Brutal NUR (No Upgrades Run) - Page 3

Forum Index > StarCraft 2 HotS
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moopie
Profile Joined July 2009
12605 Posts
Last Edited: 2010-08-25 09:13:39
August 25 2010 09:12 GMT
#41
Brutal all-in vs ground is definitely doable without any research and upgrades (you'll need to replace some tanks or bunkers from friendly damage, but you still won't lose many. vs air w/ no upgrades/research (mind control tower, splash/range vikings, turret upgrades, etc) might be impossible, or at the very least very hard.
I'm going to sleep, let me get some of that carpet.
LionsFist
Profile Joined April 2010
Australia164 Posts
August 25 2010 11:23 GMT
#42
Brutal all-in v air should be possible with only viking splash. I doubt without that one unless you can pull off something like, clearing out one of the zerg bases within the first 20% and expoing there for mass production...

Would definately be interested in seeing you go back to your alternate save afterwards and attempting on air, even if you go for nydus on the first try.

So technically you'd be posting up 30 missions, not 29
antelope591
Profile Joined October 2007
Canada820 Posts
Last Edited: 2010-08-25 16:21:47
August 25 2010 16:21 GMT
#43
All-in would be possible I think....when I did it all I used were banshees/siege tanks/BC's with walls on both sides (no planetary fortress). I also picked stupid upgrades so the only one that really came in handy was the siege tank +40 damage one (didn't even have reduced tank splash lol). So I basically did the mission with the only handy upgrades being siege damage and psi-disruptors...I think its doable without those 2 things.
dybydx
Profile Blog Joined December 2007
Canada1764 Posts
August 26 2010 08:23 GMT
#44
i am doing this NUR and currently at gates of hell. so far, the hardest mission i've came across were...

1. welcome to the jungle
2. maw of the void
3. piercing the shroud

maw of the void and piercing of the shroud was not hard strategically speaking, but it took alot of load/saves to do it.
...from the land of imba
monad
Profile Joined March 2010
United States156 Posts
Last Edited: 2010-08-26 16:33:41
August 26 2010 16:33 GMT
#45
Uhh, Piercing the Shroud? That's a dungeon crawler mission, what would you possibly use upgrades for aside from maybe stimpack on the handful of marines they give you?
Liquidsmoke
Profile Joined April 2010
Canada8 Posts
August 26 2010 18:21 GMT
#46
Doing brutal NUR myself too, with minimalistic tech (don't use any side-mission unlocked units - as suggested by jackb)

Did everything up until Char without too too much trouble, hardest missions being Welcome to the Jungle and Engine of Destruction.

However now I'm on Gates of Hell and it's kicking my ass O.O
The best defense i can put out is tanks, bunkers, MMM and turrets, however the lack of upgrades on these critical units/buildings seems to finally add up. The banelings are especially troublesome, and seige tank splash owns my base whenever speedlings break through.
I can't seem to save any of the drop-pods without suffering so much base/army losses that the gain isn't worth it.
I'm sure there's some critical mass of tanks/turrets such that nothing gets through, but I don't know if i can mass that quickly.

Well it's exactly the challenge i was looking for, and i suspect All-in will be fun
sikyon
Profile Joined June 2010
Canada1045 Posts
August 26 2010 18:25 GMT
#47
All-in brutal air with no upgrades will probably be deadly. I can't imagine doing that one without turret or viking splash, or +damage seige support or stimmed marines for that matter. I suspect thors will be your best friend for both kerrigan stun and muta splash.
monad
Profile Joined March 2010
United States156 Posts
Last Edited: 2010-08-26 18:53:17
August 26 2010 18:52 GMT
#48
On August 27 2010 03:21 Liquidsmoke wrote:
Doing brutal NUR myself too, with minimalistic tech (don't use any side-mission unlocked units - as suggested by jackb)

Did everything up until Char without too too much trouble, hardest missions being Welcome to the Jungle and Engine of Destruction.

However now I'm on Gates of Hell and it's kicking my ass O.O
The best defense i can put out is tanks, bunkers, MMM and turrets, however the lack of upgrades on these critical units/buildings seems to finally add up. The banelings are especially troublesome, and seige tank splash owns my base whenever speedlings break through.
I can't seem to save any of the drop-pods without suffering so much base/army losses that the gain isn't worth it.
I'm sure there's some critical mass of tanks/turrets such that nothing gets through, but I don't know if i can mass that quickly.

Well it's exactly the challenge i was looking for, and i suspect All-in will be fun


For drop pods, you have to have 1 viking already waiting at the drop location before the drop happens. Only do this for the banshee / viking drops, and the ones nearby. The ground drops that are far away, just ignore. Then, just fly all the stuff back to base without fighting the guardians.
xnub
Profile Joined August 2009
Canada610 Posts
August 26 2010 19:05 GMT
#49
Allready did this all the way up to char its not that hard and a easy way to cheat and get all the upgrade achv at the same time by saving when you have a shit load of money then reloading after you get the ach : P. Only 3 missions i did with upgrades are the last 3 on char also did not use any zerg or toss tech till then for the main reason that i never tryed to get it in any mission. Much easyer to just do the main obj and move on.
Loving the beta !! Weeeeeeee
KillerPlague
Profile Joined June 2010
United States1386 Posts
August 26 2010 19:17 GMT
#50
on the last mission how many times are you allowed to use the artifact?
Side 1: Why no dominant players with 90% win ratio Side 2: Nerf Side 1
MangoTango
Profile Blog Joined June 2010
United States3670 Posts
August 26 2010 19:26 GMT
#51
On August 27 2010 01:33 monad wrote:
Uhh, Piercing the Shroud? That's a dungeon crawler mission, what would you possibly use upgrades for aside from maybe stimpack on the handful of marines they give you?


Marine Stim, Marauder Slow and HP, and Medic Heal rate. All critical.
"One fish, two fish, red fish, BLUE TANK!" - Artosis
Thoreezhea1
Profile Blog Joined July 2010
United States532 Posts
August 26 2010 20:05 GMT
#52
go for it, it justmight be the secret achievement we have been looking for, no upgrade brutal win.
What the Fu- REAPERS?!
Zades
Profile Joined April 2010
United States52 Posts
August 26 2010 20:11 GMT
#53
Wow you guys are ahead of me. Well school just started and I got a load of stuff to do, so the NUR would be a bit slow. That and compressing + uploading takes forever.

Btw my other friend got mission 7,8,9 up, I've told him to do 4,5,6 as well.

And I'm having trouble with Welcome to the Jungle. Worst case scenario, you'll see me save/load to beat it (I didn't want to use the load/save feature cause I want a continuous video and I don't want to edit it (it feels cheated if I do).
SDSUPinoy
Profile Joined August 2010
1 Post
August 26 2010 20:44 GMT
#54
I too am trying this as well. So far no purchases made and no research chosen. I also didn't get all the achievements on Brutal but went back to get the achievement on a lower difficulty. Hardest missions for me were in order done:
1. The Great Train Robbery - The trains came too fast and it was difficult to wade through all the Bunkers built and the Kill Squad.
2. Engine of Desturction - Couldn't for the life of me destroy the final base as I ran out of Wraiths. Finally just played all other missions and had this and Supernova left. Kinda cheesed it a bit by blocking Tychus and building up my forces. Destroyed 2nd base myself and expanded then released tychus and helped him with 3rd and 4th base. I had to use MM and Tanks plus wraiths. For 5th base, I sieged up tanks and hotkeyed Wraiths to take out only Air units while tanks took out ground. Was so happy to complete this mission.
3. Supernova - This mission seemed impossible legitimately as the Fire kept creeping so fast that I couldn't keep up. I ended up cheesing this mission by only building a Wraith and Medivac then at around 600 min and 300 gas loaded up as many scvs into medivac and flew my wraith, 4 banshees and Medivac to top area while buildings lifted off to bottom. Wraith was for anti-air and SCVs were for repairs. Destroyed 1 cannon and snuck my airforce to top right losing 1 banshee, had to reload when i lost the medivac full of SCVs. There is a place at top right that I built a Engineering Bay and 2 Turrets to take out the scout by baiting it then cleared the cannons with banshee + repairing of banshees. Then chilled top right to get the artifact.

Now I'm just stuck at Maw of the Void, I feel that I can't get enough resources to keep my Battlecruisers alive and am getting owned by all the forces they send my way. Not sure how anyone else is able to do this mission without Autorefineries or Science Vessels or tech reactors. I can't keep my BCs alive and still have resources to build a defense. Any help for this mission will let me continue on without resorting to research options.
professorjoak
Profile Joined July 2008
318 Posts
August 26 2010 22:44 GMT
#55
Maw of the Void: Enemies always fly a predictable horizontal path through roughly the middle of the map. You can position your battlecruisers to intercept them before they get to your base. At the very start of the mission, you want your air to hang out by the left ledge where the shuttles will try to drop. Once you expand, group your battlecruisers south of the new base to intercept the shuttles. You may have to occasionally pull a bit north if a stray void ray finds your refinery.

Yamato any void rays that come for you. You don't need to send your entire army into the energy fields, just enough to kill the stations. At some point you can just suicide your entire army into yamato'ing the objective if you get tired of the mission.



For train robbery and engine of destruction, massing the respective new units does work. You just need to pick up the 6 free diamondbacks on robbery and let Tychus kill most of the base structures once you've eliminated the forces to stall for time to build new wraiths.
"The different branches of Arithmetic -- Ambition, Distraction, Uglification, and Derision." --Lewis Carroll
dybydx
Profile Blog Joined December 2007
Canada1764 Posts
Last Edited: 2010-08-27 01:03:43
August 27 2010 00:59 GMT
#56
for maw of the void, u have to abuse load and save. if enemy warp prism got pass your BC fleet and drops in your base, its almost impossible to hold it off without upgraded tanks n bunkers. so you have to load a previous saved game and intercept the prism en route. immediately after that, counter attack the rip field generators. and then head back for repair. rinse and repeat.

and yes, gates of hell is hell hard.
...from the land of imba
keV.
Profile Blog Joined February 2009
United States3214 Posts
August 27 2010 02:23 GMT
#57
I wonder why welcome to the jungle is hard. Once I figured out to only use medic marine, it became like one of the easiest missions ever.
"brevity is the soul of wit" - William Shakesman
keV.
Profile Blog Joined February 2009
United States3214 Posts
Last Edited: 2010-08-27 02:26:46
August 27 2010 02:25 GMT
#58
double.
"brevity is the soul of wit" - William Shakesman
Zades
Profile Joined April 2010
United States52 Posts
Last Edited: 2010-08-27 02:28:28
August 27 2010 02:27 GMT
#59
On August 27 2010 11:23 keV. wrote:
I wonder why welcome to the jungle is hard. Once I figured out to only use medic marine, it became like one of the easiest missions ever.



It's hard for NUR because you don't get stim, you don't get +10 hp, you don't just improved healing for the medic. Though I finally did figured out how to beat it in 20:19 in game time without upgrades.
dybydx
Profile Blog Joined December 2007
Canada1764 Posts
Last Edited: 2010-08-27 02:37:36
August 27 2010 02:33 GMT
#60
On August 27 2010 11:27 Zades wrote:
Show nested quote +
On August 27 2010 11:23 keV. wrote:
I wonder why welcome to the jungle is hard. Once I figured out to only use medic marine, it became like one of the easiest missions ever.



It's hard for NUR because you don't get stim, you don't get +10 hp, you don't just improved healing for the medic. Though I finally did figured out how to beat it in 20:19 in game time without upgrades.

also u dont get medic heal speed. which means storm and collossi rips apart infantry balls.

i beat the mission using gols, marauders, turrets and 2 tanks. i grabbed the 7 gas on the left side and only fought enemies i had to. which turned this into a defence mission than an offence one.
...from the land of imba
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