Brutal NUR (No Upgrades Run) - Page 3
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moopie
12605 Posts
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LionsFist
Australia164 Posts
Would definately be interested in seeing you go back to your alternate save afterwards and attempting on air, even if you go for nydus on the first try. So technically you'd be posting up 30 missions, not 29 ![]() | ||
antelope591
Canada820 Posts
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dybydx
Canada1764 Posts
1. welcome to the jungle 2. maw of the void 3. piercing the shroud maw of the void and piercing of the shroud was not hard strategically speaking, but it took alot of load/saves to do it. | ||
monad
United States156 Posts
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Liquidsmoke
Canada8 Posts
Did everything up until Char without too too much trouble, hardest missions being Welcome to the Jungle and Engine of Destruction. However now I'm on Gates of Hell and it's kicking my ass O.O The best defense i can put out is tanks, bunkers, MMM and turrets, however the lack of upgrades on these critical units/buildings seems to finally add up. The banelings are especially troublesome, and seige tank splash owns my base whenever speedlings break through. I can't seem to save any of the drop-pods without suffering so much base/army losses that the gain isn't worth it. I'm sure there's some critical mass of tanks/turrets such that nothing gets through, but I don't know if i can mass that quickly. Well it's exactly the challenge i was looking for, and i suspect All-in will be fun ![]() | ||
sikyon
Canada1045 Posts
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monad
United States156 Posts
On August 27 2010 03:21 Liquidsmoke wrote: Doing brutal NUR myself too, with minimalistic tech (don't use any side-mission unlocked units - as suggested by jackb) Did everything up until Char without too too much trouble, hardest missions being Welcome to the Jungle and Engine of Destruction. However now I'm on Gates of Hell and it's kicking my ass O.O The best defense i can put out is tanks, bunkers, MMM and turrets, however the lack of upgrades on these critical units/buildings seems to finally add up. The banelings are especially troublesome, and seige tank splash owns my base whenever speedlings break through. I can't seem to save any of the drop-pods without suffering so much base/army losses that the gain isn't worth it. I'm sure there's some critical mass of tanks/turrets such that nothing gets through, but I don't know if i can mass that quickly. Well it's exactly the challenge i was looking for, and i suspect All-in will be fun ![]() For drop pods, you have to have 1 viking already waiting at the drop location before the drop happens. Only do this for the banshee / viking drops, and the ones nearby. The ground drops that are far away, just ignore. Then, just fly all the stuff back to base without fighting the guardians. | ||
xnub
Canada610 Posts
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KillerPlague
United States1386 Posts
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MangoTango
United States3670 Posts
On August 27 2010 01:33 monad wrote: Uhh, Piercing the Shroud? That's a dungeon crawler mission, what would you possibly use upgrades for aside from maybe stimpack on the handful of marines they give you? Marine Stim, Marauder Slow and HP, and Medic Heal rate. All critical. | ||
Thoreezhea1
United States532 Posts
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Zades
United States52 Posts
Btw my other friend got mission 7,8,9 up, I've told him to do 4,5,6 as well. And I'm having trouble with Welcome to the Jungle. Worst case scenario, you'll see me save/load to beat it (I didn't want to use the load/save feature cause I want a continuous video and I don't want to edit it (it feels cheated if I do). | ||
SDSUPinoy
1 Post
1. The Great Train Robbery - The trains came too fast and it was difficult to wade through all the Bunkers built and the Kill Squad. 2. Engine of Desturction - Couldn't for the life of me destroy the final base as I ran out of Wraiths. Finally just played all other missions and had this and Supernova left. Kinda cheesed it a bit by blocking Tychus and building up my forces. Destroyed 2nd base myself and expanded then released tychus and helped him with 3rd and 4th base. I had to use MM and Tanks plus wraiths. For 5th base, I sieged up tanks and hotkeyed Wraiths to take out only Air units while tanks took out ground. Was so happy to complete this mission. 3. Supernova - This mission seemed impossible legitimately as the Fire kept creeping so fast that I couldn't keep up. I ended up cheesing this mission by only building a Wraith and Medivac then at around 600 min and 300 gas loaded up as many scvs into medivac and flew my wraith, 4 banshees and Medivac to top area while buildings lifted off to bottom. Wraith was for anti-air and SCVs were for repairs. Destroyed 1 cannon and snuck my airforce to top right losing 1 banshee, had to reload when i lost the medivac full of SCVs. There is a place at top right that I built a Engineering Bay and 2 Turrets to take out the scout by baiting it then cleared the cannons with banshee + repairing of banshees. Then chilled top right to get the artifact. Now I'm just stuck at Maw of the Void, I feel that I can't get enough resources to keep my Battlecruisers alive and am getting owned by all the forces they send my way. Not sure how anyone else is able to do this mission without Autorefineries or Science Vessels or tech reactors. I can't keep my BCs alive and still have resources to build a defense. Any help for this mission will let me continue on without resorting to research options. | ||
professorjoak
318 Posts
Yamato any void rays that come for you. You don't need to send your entire army into the energy fields, just enough to kill the stations. At some point you can just suicide your entire army into yamato'ing the objective if you get tired of the mission. For train robbery and engine of destruction, massing the respective new units does work. You just need to pick up the 6 free diamondbacks on robbery and let Tychus kill most of the base structures once you've eliminated the forces to stall for time to build new wraiths. | ||
dybydx
Canada1764 Posts
and yes, gates of hell is hell hard. | ||
keV.
United States3214 Posts
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keV.
United States3214 Posts
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Zades
United States52 Posts
On August 27 2010 11:23 keV. wrote: I wonder why welcome to the jungle is hard. Once I figured out to only use medic marine, it became like one of the easiest missions ever. It's hard for NUR because you don't get stim, you don't get +10 hp, you don't just improved healing for the medic. Though I finally did figured out how to beat it in 20:19 in game time without upgrades. | ||
dybydx
Canada1764 Posts
On August 27 2010 11:27 Zades wrote: It's hard for NUR because you don't get stim, you don't get +10 hp, you don't just improved healing for the medic. Though I finally did figured out how to beat it in 20:19 in game time without upgrades. also u dont get medic heal speed. which means storm and collossi rips apart infantry balls. i beat the mission using gols, marauders, turrets and 2 tanks. i grabbed the 7 gas on the left side and only fought enemies i had to. which turned this into a defence mission than an offence one. | ||
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