Brutal NUR (No Upgrades Run) - Page 11
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Starcraft Killa
Canada3 Posts
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city42
1656 Posts
On October 11 2010 07:07 Starcraft Killa wrote: I loaded the Gates of Hell victory and all that comes up is the video cinema and then goes right back to the battlefield menu screen. The choice between air and nydus, does not appear. Are you sure? Right, it takes you straight to the battlefield menu, so all you have to do is go to the next mission (Belly of the Beast) and you are presented with the choice. | ||
Starcraft Killa
Canada3 Posts
Is there any proof that anyone has won against air with no upgrades? Thanks | ||
Feb
98 Posts
anyway... i have no ability to upload vids myself, so based on how there isn't any videos for the all in missions (which are honestly the only missions that are particularly challenging), i figure i can at least try to offer my strategies. for nydus: i did this a while ago, so i'm not quite sure how many barracks i had, and i had at least two factories, possibly four. salvage your bunkers, and rally half your factories to each of your chokes and keep pumping tanks til you have 16 at each (this will take a while as you will likely lose a couple as you're doing this). don't build any additional air units, except to replace losses (which will likely be a reload anyway). keep your air units above the merc compound (one of your tanks' blindspots where nydus can appear) and rally your barracks to the artifact (you'll want about 30 supply worth of units for kerrigan, in my experience marauders are worth about 2 marines against her as they take two hits to kill plus will get her to attack any medics first, so a mix is preferable til she starts aoeing (her third attack), then go mass marine). constantly build scvs and try to have at least two at each choke repairing tanks at all times (usually i tried to have 3-5). if you have excess minerals maybe dump them into turrets in anticipation of the overlord drop, but this isn't a huge issue. snipe nydus when you can with banshees and/or yamato (reload if you ever lose a bc, as they're invaluable in reaching nydus protected by spore crawlers and take too long to rebuild to replace), but around 70% you probably won't be able to keep up, so don't worry about it after that point. getting into more speciffics. you get a free artifact usage early that can be used when either your left or right choke is attacked. move your antiair over the choke you won't be using the artifact as you won't have adequate army to defend both without losing units. otherwise the artifact should only (and ever with one exception at the end) be used to kill off kerrigan's escort. every time she appears, use it, then engage her with your ground forces. it can be useful to engage her from the high ground near the artifact (and very possible to possition your tanks so a few hit her in addition to your marines). with proper micro and 30 supply worth of units you should win this engagement without losing any mech every time (2-4 tanks losses is okay, anything else is unacceptable) even with her ridiculous aoe attack. near the end, 80% mark, move everything to the artifact including floating buildings. build supply depots anywhere there isn't a tank to block the zerg. use the artifact one more time around 93% (this'll take a little experimentation as to the exact percentage it's most useful). when kerrigan attacks her final time, land every building in front of her to block her path, walling off ramps if you can. this is extremely difficult and when i beat it, i'd lost everything and the artifact was at half health, but i did do it. for air: this is even harder based on the red health the artifact was in when i beat it, but fairly similar with key changes to your starport production. 2 fact, 2 rax (one tech lab, one reactor), 2 port. get ten tanks at each choke, and work your way towards putting 8 missile turrets in front of each tank wall (4 should be up at all times, the other 4 take less priority). there's a nice spot you can completely wall off on the east choke (the west choke is a gigantic pain). again keep scvs at these chokes as well as putting them around the artifact likewise building turrets (once you get your production buildings up, you'll want at least 7 turrets northwest of the artifact (keep rebuilding these and add to them as the mission goes along). rally your barracks to the western choke behind the tanks and a little south to avoid taking splash damage from tanks when spore pods land (seriously how are they that different than nydus? sigh). move the barracks units in against kerrigan everytime she shows while removing her escort with the artifact. meanwhile pump bcs rallying all but one of them to the artifact. put that other bc at the back of your base where they "come in behind you." you need at least ten bcs by the time the leviathan shows up (and yamato on all of them so it gets oneshotted). yamato every broodlord you see (you should produce bc's fast enough this is a non-issue) until kerrigan's 3rd appearance (it might be 4th, but whatever, the one before the leviathan shows up). at this point conserve yamato by killing broodlords with regular attacks, then yamato the leviathan. this next bit sucks, as there's a handful of broodlords you won't have yamato to deal with, try to hold out as best you can with the bcs' attacks, moving in just as your turrets and tanks engage to try to minimize your losses. once defeating kerrigan again, move everything to the artifact (again, including buildings), and the mission plays out similar to nydus with the landing buildings in front of kerrigan and all that with the slight change of having your scvs building turrets instead of supply depots. hope that helps, this is extremely micro intensive (especially the building landing at the end) i didn't exactly take notes doing this and am trying to recite from memory so i may be a little off. i saved extremely frequently, and don't know what tc's feelings were on that front, but this is definitely possible, so if someone wants to make a video, have at it. | ||
Selkie
United States530 Posts
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BuuGhost
Netherlands340 Posts
Also @Fez, Using the Enter key might help. Just a tip. | ||
city42
1656 Posts
On December 25 2010 07:40 Selkie wrote: Feb, since you didn't read the entire thing, let me make it clear: He's using marines, only marines, and nothing but marines. Since YOU didn't read the entire thing, let me make it clear: you're in the wrong thread. The OP in this thread was merely trying to beat the game without upgrades/research/mercs. | ||
Aspect1123
7 Posts
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Feb
98 Posts
i saw the marines only one, think he intends marines + starting units only, which is potentially possible but certain missions would take forever (particularly maw of the void), constantly repairing the units necessary to win. a truly marine only run wouldn't be impossible due to the levels that require dropships (moebius factor and maw of the void (not to mention that marines would die way too quickly and potentially not be able to reach the vault on maw of the void)). @aspect, i did do what you suggested. with an exception for the final missions. for the final missions i used the artifact units only as you must unlock those to get to the final missions (and between the two versions of all-in, they are seriously the only units you absolutely need, in fact i think blizzard specifically had you unlock the seige tank, banshee, and battlecruiser in those missions for this reason). | ||
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