• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 10:41
CEST 16:41
KST 23:41
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0TL Team Map Contest #5: Presented by Monster Energy6Code S RO8 Preview: herO, Zoun, Bunny, Classic7
Community News
Weekly Cups (June 23-29): Reynor in world title form?12FEL Cracov 2025 (July 27) - $8000 live event14Esports World Cup 2025 - Final Player Roster14Weekly Cups (June 16-22): Clem strikes back1Weekly Cups (June 9-15): herO doubles on GSL week4
StarCraft 2
General
Weekly Cups (June 23-29): Reynor in world title form? StarCraft Mass Recall: SC1 campaigns on SC2 thread The SCII GOAT: A statistical Evaluation How does the number of casters affect your enjoyment of esports? Esports World Cup 2025 - Final Player Roster
Tourneys
FEL Cracov 2025 (July 27) - $8000 live event HomeStory Cup 27 (June 27-29) WardiTV Mondays SOOPer7s Showmatches 2025 $200 Biweekly - StarCraft Evolution League #1
Strategy
How did i lose this ZvP, whats the proper response Simple Questions Simple Answers [G] Darkgrid Layout
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 480 Moths to the Flame Mutation # 479 Worn Out Welcome Mutation # 478 Instant Karma Mutation # 477 Slow and Steady
Brood War
General
ASL20 Preliminary Maps BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion StarCraft & BroodWar Campaign Speedrun Quest Unit and Spell Similarities
Tourneys
[Megathread] Daily Proleagues [BSL20] GosuLeague RO16 - Tue & Wed 20:00+CET The Casual Games of the Week Thread [BSL20] ProLeague LB Final - Saturday 20:00 CET
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile What do you want from future RTS games? Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Stop Killing Games - European Citizens Initiative Trading/Investing Thread Russo-Ukrainian War Thread
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [\m/] Heavy Metal Thread Korean Music Discussion
Sports
2024 - 2025 Football Thread Formula 1 Discussion NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023 NHL Playoffs 2024
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
from making sc maps to makin…
Husyelt
Blog #2
tankgirl
Game Sound vs. Music: The Im…
TrAiDoS
StarCraft improvement
iopq
Heero Yuy & the Tax…
KrillinFromwales
Trip to the Zoo
micronesia
Customize Sidebar...

Website Feedback

Closed Threads



Active: 688 users

Brutal NUR (No Upgrades Run) - Page 10

Forum Index > StarCraft 2 HotS
Post a Reply
Prev 1 8 9 10 11 Next All
Zinbiel
Profile Joined October 2008
Sweden878 Posts
September 20 2010 07:35 GMT
#181
On September 20 2010 14:10 kzn wrote:
Show nested quote +
On September 18 2010 05:13 Dionyseus wrote:
Mass tanks in All-In works well, but the strategy i've seen and used requires the flame turret. I wonder if there's something that can replace the flame turrets and still stay with the NUR. Here's part 1 of the video of the strat:


The first time I did All-In I just walled everything with barracks and supply depots. The turrets add DPS to your defenses, but you can do hard walls on both chokes without them if you have to.

The problem I encountered when I tried to wall-in was that without the tank less splash upgrade I decimate my own wall in absolutely no time. Was easier to just use single marines to slow down the waves.
Backho fan since 080416. Favourite terran: Mind. Favourite Zerg: Jaedong.
city42
Profile Joined October 2007
1656 Posts
September 20 2010 20:10 GMT
#182
Just wanted to chime in with some thoughts:

I can't say for sure, but I don't think all-in air is possible. At the very least, I'm certain that all-in nydus and all-in air require two completely different strategies to beat. Broodlords with +3 are a pain in the ass and you need a lot of firepower (vikings most likely) to take them down, which means there's no chance to mass tanks AND marines at the same time. You need a reactor rax constantly pumping marines to deal with kerrigan, because she has some sort of immortal-like shield that limits the damage she can take per hit. There is simply not enough money to do all of this. If you go light on the vikings, the broodlords WILL get shots in on the tanks, which is made worse by tanks splashing themselves on the broodlings. The only way it might be possible is pure 3/3 mm + 3/3 vikings, but you would have to macro like god to pull it off, and dodge kerrigan's storms perfectly.

With all that being said, all in nydus isn't terribly difficult once you know what to do. The first 75-80% is pretty easy, but I did have to load saves twice in the final 20% due to losing banshees stupidly and not being able to kill the nydus worms.

+ Show Spoiler +

Two annoying things I discovered after beating it:

1) There is no achievement for beating the campaign with no upgrades/research.

2) Once you beat the campaign, you can't go back to the hyperion, so I can't take screenshots of the lab proving that I didn't use any upgrades. This was my first playthrough, as I just bought the game a week ago, and I had no way of knowing this. All I have to show for it is this screenshot.

[image loading]
Tonyoh
Profile Blog Joined June 2009
France218 Posts
September 20 2010 23:04 GMT
#183
I already did the all in nydus brutal NUR, but I didnt for all in air, so if someone has a save and can provide a link, I will be thankfull for that =)
I cant load my own saves as I had a computer clean.
http://www.facebook.com/pages/Liquid-Jinro/174837579208018?ref=ts
Tohron
Profile Joined April 2010
United States135 Posts
September 20 2010 23:46 GMT
#184
On September 21 2010 05:10 city42 wrote:
The only way it might be possible is pure 3/3 mm + 3/3 vikings, but you would have to macro like god to pull it off, and dodge kerrigan's storms perfectly.


Since that composition wouldn't have to worry about tanks splashing a wallin, though, might it be possible to have the marines behind a wall, with some marauders mixed in to help against roaches and ultras?

Also, Kerrigan CAN be EMPed, so if you position a Ghost to do that, you won't need to worry about razor swarms (and incidentally, her "hardened carapace" caps incoming damage at 5).
city42
Profile Joined October 2007
1656 Posts
September 21 2010 00:31 GMT
#185
On September 21 2010 08:46 Tohron wrote:
Show nested quote +
On September 21 2010 05:10 city42 wrote:
The only way it might be possible is pure 3/3 mm + 3/3 vikings, but you would have to macro like god to pull it off, and dodge kerrigan's storms perfectly.


Since that composition wouldn't have to worry about tanks splashing a wallin, though, might it be possible to have the marines behind a wall, with some marauders mixed in to help against roaches and ultras?

Also, Kerrigan CAN be EMPed, so if you position a Ghost to do that, you won't need to worry about razor swarms (and incidentally, her "hardened carapace" caps incoming damage at 5).

You'd have to wall in front of the artifact ramps, since most of the waves rally to the artifact itself. This means that the left wall would be massive and difficult to maintain. It might be possible, but I'm done with the campaign for now so someone else will have to test it.
Zades
Profile Joined April 2010
United States52 Posts
September 21 2010 01:11 GMT
#186
Mass ghosts is the only viable option that I see against All In Air. I got pissed off at nydus, can't get into the 90% range -_- this is lame. I might take a break.
Dionyseus
Profile Blog Joined December 2004
United States2068 Posts
September 21 2010 01:32 GMT
#187
On September 21 2010 10:11 Zades wrote:
Mass ghosts is the only viable option that I see against All In Air. I got pissed off at nydus, can't get into the 90% range -_- this is lame. I might take a break.


Would you consider uploading a video of your best attempt thus far? Maybe we could figure out some strategies that could help you out when we see the video.
9/5/10 P acct: NA D 10,683 651pts 69w56L http://sc2ranks.com/char/us/290365/LetoAtreides T acct: NA D 16,137 553pts 70w67L http://sc2ranks.com/char/us/1560008/Khrone Z: NA G 16,058 465pts 28w26L http://www.sc2ranks.com/us/1997354/Omnius
city42
Profile Joined October 2007
1656 Posts
September 21 2010 02:25 GMT
#188
On September 21 2010 10:11 Zades wrote:
Mass ghosts is the only viable option that I see against All In Air. I got pissed off at nydus, can't get into the 90% range -_- this is lame. I might take a break.

If you're stuck, I can make a little write-up of the winning strategy.
Lumin
Profile Joined August 2010
United States217 Posts
September 21 2010 04:04 GMT
#189
On September 21 2010 08:46 Tohron wrote:
Show nested quote +
On September 21 2010 05:10 city42 wrote:
The only way it might be possible is pure 3/3 mm + 3/3 vikings, but you would have to macro like god to pull it off, and dodge kerrigan's storms perfectly.


Since that composition wouldn't have to worry about tanks splashing a wallin, though, might it be possible to have the marines behind a wall, with some marauders mixed in to help against roaches and ultras?

Also, Kerrigan CAN be EMPed, so if you position a Ghost to do that, you won't need to worry about razor swarms (and incidentally, her "hardened carapace" caps incoming damage at 5).


Pretty sure EMP doesn't exist in the campaign
Zades
Profile Joined April 2010
United States52 Posts
September 21 2010 20:30 GMT
#190
On September 21 2010 10:32 Dionyseus wrote:
Show nested quote +
On September 21 2010 10:11 Zades wrote:
Mass ghosts is the only viable option that I see against All In Air. I got pissed off at nydus, can't get into the 90% range -_- this is lame. I might take a break.


Would you consider uploading a video of your best attempt thus far? Maybe we could figure out some strategies that could help you out when we see the video.


I didn't record it. I felt that if I record it I'll ran out of disk space before I get anywhere near finishing All In. And I was right on that point. My original plan was to find a viable option and after beating it, do it again with recording.

What I did was barrack wall with marine behind then tanks behind that.

On September 21 2010 11:25 city42 wrote:
Show nested quote +
On September 21 2010 10:11 Zades wrote:
Mass ghosts is the only viable option that I see against All In Air. I got pissed off at nydus, can't get into the 90% range -_- this is lame. I might take a break.

If you're stuck, I can make a little write-up of the winning strategy.


That would be very helpful ^^
CynanMachae
Profile Blog Joined September 2006
Canada1459 Posts
September 21 2010 20:39 GMT
#191
On September 21 2010 13:04 Lumin wrote:
Show nested quote +
On September 21 2010 08:46 Tohron wrote:
On September 21 2010 05:10 city42 wrote:
The only way it might be possible is pure 3/3 mm + 3/3 vikings, but you would have to macro like god to pull it off, and dodge kerrigan's storms perfectly.


Since that composition wouldn't have to worry about tanks splashing a wallin, though, might it be possible to have the marines behind a wall, with some marauders mixed in to help against roaches and ultras?

Also, Kerrigan CAN be EMPed, so if you position a Ghost to do that, you won't need to worry about razor swarms (and incidentally, her "hardened carapace" caps incoming damage at 5).


Pretty sure EMP doesn't exist in the campaign

Yea, I'm very curious how how you managed to EMP with only snipe/cloak/nuke as ghost abilities.
Jang Yoon Chul hwaiting!
city42
Profile Joined October 2007
1656 Posts
September 22 2010 05:48 GMT
#192
On September 22 2010 05:30 Zades wrote:
Show nested quote +
On September 21 2010 11:25 city42 wrote:
On September 21 2010 10:11 Zades wrote:
Mass ghosts is the only viable option that I see against All In Air. I got pissed off at nydus, can't get into the 90% range -_- this is lame. I might take a break.

If you're stuck, I can make a little write-up of the winning strategy.


That would be very helpful ^^

Aside from scvs, you only need 3 units to do it:

1) Tanks to melt anything that comes near you
2) Marines to deal with kerrigan
3) Banshees to deal with nydus worms

Walls are too difficult to maintain because of splash, so don't bother. What you want to do is set up a huge group of tanks right below the artifact, near where the merc building is.

When you start out, send all your scvs to mine except 2, and use those 2 to build more factories. Unsiege the tanks you start with, and move them and all the infantry back. Get a tech lab on the first factory and on the other 2 when they finish, and begin to pump tanks nonstop. Make sure to upgrade vehicle attack at the armory, and ignore vehicle armor because you're dead anyway if the zerg units start getting in range to hit tanks. You will inevitably lose a tank here and there (often because nydus worms spawn right on the tank line), but you should be able to build the numbers up to at least 24. Destroy the merc building at the start to make more room, and just fill the entire area with mass tanks.

Now, the tanks will easily handle the normal waves and even nydus waves for a short while, but we need to incorporate the other units. Once you're stabilized at the start, get a reactor on your barracks and keep a max queue of marines going. You need to constantly pump marines to have sufficient numbers to deal with kerrigan each time. When she's halfway to the artifact, use the nova and charge at her with the marines. Don't bother with medics because she 1 hit kills marines nayway. Most important of all, do NOT use these marines to fight the waves. Keep them next to your CC until they're needed.

As for banshees, begin to build them at a casual pace when you have the money. You start out with 3, and the BCs are good at taking out the first few nydus worms, so there's no rush. Work your way up to about 12-14 banshees (overkill for the worms but some will die and you won't have time to build more near the end). Just send them out to kill worms whenever they spawn, using cloak if needed.

It will be smooth sailing for the first 75%, but things become chaotic after kerrigan #4. As soon as you get the alert for #4, send 6 scvs up to the artifact but don't build anything yet (she targets them). After disposing of her, create a makeshift 3 barracks wall on both ramps. When the 6 rax get done, pump marines lik crazy from them. The worms spawn uncontrollably near the end, and the idea is to put as much meat as possible between the zerg and the artifact. Don't build any tanks or banshees, they'll all die anyway. As soon as you get the nova up, use it.

When kerrigan #5 spawns, take all your banshees and scvs and charge her. This will buy a few precious seconds before she goes to work on what's left of your forces. No matter what you do, it's going to be close. The mission is just designed that way...a ridiculous number of worms spawn near the end that would decimate any army in seconds. With that said, it won't be a situation where one second decides the outcome. My artifact had barely been hit when I won, and nothing was targeting it at the time, so it would have held out for a good 20 seconds more. Just don't expect a clean victory with a mountain of tanks still remaining at the end, because that's not feasible with no upgrades/research.

One last EXTREMELY IMPORTANT NOTE: If you do the mission this way, you will lose all the depots at the bottom left. You'll need to preemptively build some early on, because getting supply blocked for any decent stretch of time will be the end.

Sorry if this was a bit all over the place, I'm writing it right before going to bed. Hope it helps!
GreatFall
Profile Blog Joined January 2010
United States1061 Posts
September 27 2010 18:02 GMT
#193
I personally think no upgrades vs. Air All-in is impossible. Hell I (sadly) couldn't even do it with upgrades! I redid the campaign and did nydius instead!
Inventor of the 'Burning Tide' technique to quickly getting Outmatched Crusher achivement :D
pat777
Profile Blog Joined December 2004
United States356 Posts
September 27 2010 21:47 GMT
#194
I dealt with the end by unsieging my tanks immediately after my final use of the artifact (at 93%) and moving them to the cliff where the artifact lies to resiege them. I then had a group of marines to deal with Kerrigan the moment my tanks killed the stuff around her. Not sure how well this works without upgrades but I think it'll hold out. The tanks may splash themselves/artifact when attacking the nyduses without the reduced splash armory upgrade but you still should have enough to deal with the end.
Kenpachi
Profile Blog Joined August 2009
United States9908 Posts
September 27 2010 22:30 GMT
#195
shit your almost there! gl man
Nada's body is South Korea's greatest weapon.
FinestHour
Profile Joined August 2010
United States18466 Posts
September 27 2010 22:39 GMT
#196
hope he gets it soon. shame that tonyoh had to get his computer cleaned :[
thug life.                                                       MVP/ex-
JoshRulz
Profile Joined May 2010
Australia16 Posts
September 28 2010 05:29 GMT
#197
Wow i finally did the NUR nydus version, with tanks on the low ground, marines waiting on the highground for kerrigan, and 6 banshees to take out nydus worms i was able to do it on my first try (saving and loading after each kerrigan of course lol)

Good luck Zades its hard but not impossible

[image loading]
Starcraft Killa
Profile Joined October 2010
Canada3 Posts
October 09 2010 20:06 GMT
#198
Ok Im also trying to complete the game with no upgrades whatsoever. I did not do a run through of the game before trying this with no upgrades, so Im blindsighted on what comes at me in ever level.
I havent had much of a problem in beating any level as long as you stick to and use the new unit that is offered on that level.

Well now Im on Brutal in All-In and I Cant even get past 50% Artifact charging. Im starting to thing this is impossible, not do-able. Why?

-No stim
-no friendly anti-splash seige tank
-No mind control-tower

Iv tried multiple times and just getting ass whopped.

So is this even possible to beat the way I am doing it? I basically given up at this point unless someone has some proof that it can be done. I kinda wishing I has taken the other path then I would not have to deal with air and gorund defence.

I forgot to mention I took the path were I have to defend agianst air. Thanks.
DrivE
Profile Blog Joined January 2010
United States2554 Posts
October 09 2010 21:01 GMT
#199
On October 10 2010 05:06 Starcraft Killa wrote:
Ok Im also trying to complete the game with no upgrades whatsoever. I did not do a run through of the game before trying this with no upgrades, so Im blindsighted on what comes at me in ever level.
I havent had much of a problem in beating any level as long as you stick to and use the new unit that is offered on that level.

Well now Im on Brutal in All-In and I Cant even get past 50% Artifact charging. Im starting to thing this is impossible, not do-able. Why?

-No stim
-no friendly anti-splash seige tank
-No mind control-tower

Iv tried multiple times and just getting ass whopped.

So is this even possible to beat the way I am doing it? I basically given up at this point unless someone has some proof that it can be done. I kinda wishing I has taken the other path then I would not have to deal with air and gorund defence.

I forgot to mention I took the path were I have to defend agianst air. Thanks.

Someone has done it before, but he did not specify what method he used. So, it definitely isn't impossible but it is extremely hard.
LUCK IS NO EXCUSE
city42
Profile Joined October 2007
1656 Posts
October 10 2010 00:58 GMT
#200
On October 10 2010 05:06 Starcraft Killa wrote:
Ok Im also trying to complete the game with no upgrades whatsoever. I did not do a run through of the game before trying this with no upgrades, so Im blindsighted on what comes at me in ever level.
I havent had much of a problem in beating any level as long as you stick to and use the new unit that is offered on that level.

Well now Im on Brutal in All-In and I Cant even get past 50% Artifact charging. Im starting to thing this is impossible, not do-able. Why?

-No stim
-no friendly anti-splash seige tank
-No mind control-tower

Iv tried multiple times and just getting ass whopped.

So is this even possible to beat the way I am doing it? I basically given up at this point unless someone has some proof that it can be done. I kinda wishing I has taken the other path then I would not have to deal with air and gorund defence.

I forgot to mention I took the path were I have to defend agianst air. Thanks.

If you want to do nydus instead of air, why not do it? Just load the Gates of Hell victory save and you can choose to take out the mutalisk nests instead of the worms. All-in air is extremely difficult, while all-in nydus is trivial even without upgrades.
Prev 1 8 9 10 11 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 9h 19m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Harstem 415
Nina 225
Rex 177
trigger 37
ProTech2
StarCraft: Brood War
Calm 16466
Sea 3424
Flash 3106
Mini 791
BeSt 599
Hyuk 538
EffOrt 534
Bisu 489
Soma 415
Shuttle 345
[ Show more ]
Snow 289
Soulkey 280
ZerO 277
Stork 268
GuemChi 205
Light 196
hero 171
Rush 103
Mind 77
sas.Sziky 64
Pusan 52
Hyun 38
Shinee 38
Movie 37
Free 31
Barracks 30
Backho 21
sSak 15
Shine 11
ajuk12(nOOB) 10
scan(afreeca) 9
Bale 3
Dota 2
Gorgc8967
qojqva2797
League of Legends
singsing2800
Counter-Strike
byalli258
Super Smash Bros
Mew2King132
amsayoshi61
Other Games
hiko1024
B2W.Neo682
Happy367
DeMusliM365
Lowko325
Fuzer 288
QueenE54
ArmadaUGS52
ZerO(Twitch)16
Organizations
StarCraft 2
WardiTV1605
Other Games
gamesdonequick356
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• StrangeGG 65
• poizon28 12
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV539
• lizZardDota274
Upcoming Events
PiGosaur Monday
9h 19m
The PondCast
19h 19m
Replay Cast
1d 9h
RSL Revival
1d 19h
ByuN vs Classic
Clem vs Cham
WardiTV European League
2 days
Replay Cast
2 days
RSL Revival
2 days
herO vs SHIN
Reynor vs Cure
WardiTV European League
3 days
FEL
3 days
Korean StarCraft League
3 days
[ Show More ]
CranKy Ducklings
3 days
RSL Revival
3 days
FEL
4 days
Sparkling Tuna Cup
4 days
RSL Revival
4 days
FEL
5 days
BSL: ProLeague
5 days
Dewalt vs Bonyth
Replay Cast
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2025-06-28
HSC XXVII
Heroes 10 EU

Ongoing

JPL Season 2
BSL 2v2 Season 3
BSL Season 20
Acropolis #3
KCM Race Survival 2025 Season 2
CSL 17: 2025 SUMMER
Copa Latinoamericana 4
Championship of Russia 2025
RSL Revival: Season 1
Murky Cup #2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025
YaLLa Compass Qatar 2025

Upcoming

CSLPRO Last Chance 2025
CSLPRO Chat StarLAN 3
K-Championship
uThermal 2v2 Main Event
SEL Season 2 Championship
FEL Cracov 2025
Esports World Cup 2025
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.