• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 11:45
CET 17:45
KST 01:45
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
Weekly Cups (Dec 15-21): Classic wins big, MaxPax & Clem take weeklies3ComeBackTV's documentary on Byun's Career !11Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win4Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump1Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2
StarCraft 2
General
ComeBackTV's documentary on Byun's Career ! Team TLMC #5: Winners Announced! What's the best tug of war? The Grack before Christmas Weekly Cups (Dec 15-21): Classic wins big, MaxPax & Clem take weeklies
Tourneys
OSC Season 13 World Championship $5,000+ WardiTV 2025 Championship $100 Prize Pool - Winter Warp Gate Masters Showdow Sparkling Tuna Cup - Weekly Open Tournament Winter Warp Gate Amateur Showdown #1
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 505 Rise From Ashes Mutation # 504 Retribution Mutation # 503 Fowl Play Mutation # 502 Negative Reinforcement
Brood War
General
BW General Discussion How soO Began His ProGaming Dreams Klaucher discontinued / in-game color settings BGH Auto Balance -> http://bghmmr.eu/ Recommended FPV games (post-KeSPA)
Tourneys
[BSL21] LB SemiFinals - Saturday 21:00 CET [BSL21] WB & LB Finals - Sunday 21:00 CET Small VOD Thread 2.0 [Megathread] Daily Proleagues
Strategy
Simple Questions, Simple Answers Game Theory for Starcraft Current Meta Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread Mechabellum Stormgate/Frost Giant Megathread Beyond All Reason Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
12 Days of Starcraft US Politics Mega-thread The Games Industry And ATVI Russo-Ukrainian War Thread How Does UI/UX Design Influence User Trust?
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List TL+ Announced Where to ask questions and add stream?
Blogs
National Diversity: A Challe…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1911 users

Brutal NUR (No Upgrades Run) - Page 8

Forum Index > StarCraft 2 HotS
Post a Reply
Prev 1 6 7 8 9 10 11 Next All
seolinker
Profile Joined July 2010
Ukraine69 Posts
September 04 2010 11:26 GMT
#141
You can't change speed of game in brutal. I did NUR on brutal but only before char, there I wanted all of them

That 250mm canon very hard to use, it's really slow and unreliable and you need to predict where she will be and even more hard to catch here before she start destroy everything... MM works better, but on 80% it's not that helpfull either she is very hard there and on 96%. My best was 93% with air and psi-disrupter
Cool dude, I hope:)
Zinbiel
Profile Joined October 2008
Sweden878 Posts
Last Edited: 2010-09-04 17:37:07
September 04 2010 13:44 GMT
#142
I am probably gonna stream a couple of tries for Brutal all-in nydus mode NUR this afternoon, after I've eaten lunch if anyone is interested in watching me die

Edit: It was harder than expected. Despite saving and replaying from different places during the mission I didn't get closer than this during the 2-3 hours I played -.-

http://img716.imageshack.us/f/lamem.png/
Backho fan since 080416. Favourite terran: Mind. Favourite Zerg: Jaedong.
seolinker
Profile Joined July 2010
Ukraine69 Posts
September 04 2010 18:31 GMT
#143
Eh,,,just a second right ?

P.S. Just beat it all on Brutal, with all upgrades ftw lol

What was yours ? You do not get flame towers right ? cause it's upgrade...eh... it will be fucking hard
Cool dude, I hope:)
Zinbiel
Profile Joined October 2008
Sweden878 Posts
September 04 2010 23:25 GMT
#144
yeah, the artifact got destroyed at 99,9 % and even though it went up to 100% I still lost :S No need for flame towers, however, any 1 of less splash for tanks, stim, psi disruptor or planetary fortress would pretty much trivialize the map.
Backho fan since 080416. Favourite terran: Mind. Favourite Zerg: Jaedong.
Zades
Profile Joined April 2010
United States52 Posts
September 05 2010 00:03 GMT
#145
My problem right now is I can't seem to kill kerrigan. I can't find a good balance in building my cc wall, getting tanks, banshees, and thors before kerrigan comes. If I invest into early thors I lose 2 tnks per thor and the zerg will just overrun me. I also cannot get enough mm force to deal with kerrigan.
Zinbiel
Profile Joined October 2008
Sweden878 Posts
September 05 2010 01:01 GMT
#146
On September 05 2010 09:03 Zades wrote:
My problem right now is I can't seem to kill kerrigan. I can't find a good balance in building my cc wall, getting tanks, banshees, and thors before kerrigan comes. If I invest into early thors I lose 2 tnks per thor and the zerg will just overrun me. I also cannot get enough mm force to deal with kerrigan.

for me it is all about marine numbers against Kerrigan, havent't even tried getting thors. Also I use the artifact every time she comes close. One has to micro the marines quite alot to minimize the damage taken from the storm-like thing. Next to last and ofc the last time she is a royal pain in the ass though. I also don't make any CC walls. In fact I just place marines 1 by 1 in front of the tanks to slow down the opponent, since my tanks kill all my units if I place them in front :S Still kerrigan is the worst part for me too, first time I got to 75 I was at like 200/200 and went down to 100/200 when she came, and then I died to the subsequent wave.
Backho fan since 080416. Favourite terran: Mind. Favourite Zerg: Jaedong.
Zades
Profile Joined April 2010
United States52 Posts
September 05 2010 02:46 GMT
#147
Yea getting marine/tanks works out fine vs Kerrigan, now the nydus are pumping out so much units they are destorying my cc wall. I need to get a better balance between banshee/tanks/marines.
Macavenger
Profile Blog Joined January 2008
United States1132 Posts
September 05 2010 04:13 GMT
#148
I've personally found 9-10 Banshees to work best for Nydus sniping on Brutal. Any less tends to take too long to snipe out worms and takes too much attrition; more seems to be unnecessary extra firepower that saps your resources elsewhere. Granted I haven't done it without upgrades yet, but that doesn't strike me as something that should make a ton of difference for worm sniping, as long as you're careful about managing your energy for cloak.

If you want to get crazy you could also try cutting marines and just killing Kerrigan with your tank line supported by your worm sniping Banshees. This is what I did before I learned about Marines working well on her (and still tend to out of laziness). I'm sure I take a lot more damage to the tank line on her side than necessary that way, but it would give you one less thing to worry about building. When doing that I tend to save the nova until after beating back Kerrigan, to give myself some extra time to rebuild that line. I could definitely seen no upgrades causing this to fail horribly, but hey, you wanted crazy ideas.
Sevenofnines
Profile Joined May 2010
United States167 Posts
September 05 2010 05:19 GMT
#149
My crazy idea:

~40 SCV's
~40 Siege Tanks
~36 Marines
~2 Ghosts

Kill off the merc compound and plant all your Siege Tanks under the artifiact. CC walls aren't really needed, just line bunkers in front of your tanks and load your marines into them. If you really must CC wall something, just wall off the artifact, but not the main tank chokes since those will die way too fast without the reduced friendly splash upgrade.

When Kerrigan comes, use the artifact to clear out the trash and unload all your Bunkers. Engage her with your marines when the first line of tanks are in range to fire. Try and avoid losing too many marines to her storm.

Get the 2 Ghosts last to hit 200/200. The idea here is to build 6 Ghost Academies and chain build nukes. Nukes take ~20s to land and 60s to build. Thus 3 Academies for each Ghost lets you chain nukes constantly if necessary. What you want to do is when you see a big push come, nuke both chokes constantly. In all likelihood, the speedlings and ultras will slowly encroach closer and closer to your tank line, but the Nukes should land just in time to prevent them from getting up in your face. Nukes are great here because once you are maxed supply, it lets you put your money into something that can still do damage to the enemy. If you find that you have more than enough marines to handle Kerrigan, then you can opt to make more Ghosts and Academies for even more Nukes. I would imagine that if you could get enough to have Nukes landing on each choke every ~10 seconds nothing would ever make it through.

As far as upgrade priorities, Infantry Weapons and Vehicle Weapons are obvious priorities.
moopie
Profile Joined July 2009
12605 Posts
September 05 2010 05:25 GMT
#150
On September 05 2010 14:19 Sevenofnines wrote:
When Kerrigan comes, use the artifact to clear out the trash and unload all your Bunkers. Engage her with your marines when the first line of tanks are in range to fire. Try and avoid losing too many marines to her storm.


When the tanks are in range of her, she is pretty much in range of the tanks. That includes her insta-kill and storms. Letting her get that close is a very bad idea. She also prioritizes tanks/battlecruisers/etc over marines.
I'm going to sleep, let me get some of that carpet.
seolinker
Profile Joined July 2010
Ukraine69 Posts
September 05 2010 05:40 GMT
#151
yep, her abilities works much better on mech, than bio
Cool dude, I hope:)
zephyredx
Profile Joined August 2010
United States40 Posts
September 05 2010 05:51 GMT
#152
On September 05 2010 14:19 Sevenofnines wrote:
My crazy idea:

Get the 2 Ghosts last to hit 200/200. The idea here is to build 6 Ghost Academies and chain build nukes. Nukes take ~20s to land and 60s to build. Thus 3 Academies for each Ghost lets you chain nukes constantly if necessary. What you want to do is when you see a big push come, nuke both chokes constantly. In all likelihood, the speedlings and ultras will slowly encroach closer and closer to your tank line, but the Nukes should land just in time to prevent them from getting up in your face. Nukes are great here because once you are maxed supply, it lets you put your money into something that can still do damage to the enemy. If you find that you have more than enough marines to handle Kerrigan, then you can opt to make more Ghosts and Academies for even more Nukes. I would imagine that if you could get enough to have Nukes landing on each choke every ~10 seconds nothing would ever make it through.

As far as upgrade priorities, Infantry Weapons and Vehicle Weapons are obvious priorities.


The nukes are an interesting idea. It would be kinda like having mini-artifacts every 20 seconds.

When Kerrigan comes, maybe use the real artifact to clear away the zerg and use 2 nukes on kerrigan?

Also you can try to use small marine forces to lure her into wasting her Razor Storms while she's still some distance away, then letting your tank line do the rest.
What do you call a tennis player who tosses the ball inhumanly well? A protoss!
Zinbiel
Profile Joined October 2008
Sweden878 Posts
September 05 2010 15:29 GMT
#153
After one gazillion of reloads during the last 10% I finally got it down. Doesn't feel right though, I wanted to do it without loads during the map, but I can't really see myself managing that. If anyone wants to see my strategy or whatever, I recorded it with really crappy quality on my livestream channel It took about 3,5 hours total with alot of fails -.-.
Backho fan since 080416. Favourite terran: Mind. Favourite Zerg: Jaedong.
pat777
Profile Blog Joined December 2004
United States356 Posts
Last Edited: 2010-09-06 06:00:18
September 06 2010 05:54 GMT
#154
On September 06 2010 00:29 Zinbiel wrote:
After one gazillion of reloads during the last 10% I finally got it down. Doesn't feel right though, I wanted to do it without loads during the map, but I can't really see myself managing that. If anyone wants to see my strategy or whatever, I recorded it with really crappy quality on my livestream channel It took about 3,5 hours total with alot of fails -.-.

on to all-in air, amirite?
btw, will you use vikings or ghosts for vs air or just marine/medic?
seolinker
Profile Joined July 2010
Ukraine69 Posts
September 06 2010 08:22 GMT
#155
can you put it on youtube ? I can see it on livestream, but will it be in past ? I mean it's "live" stream lol
Cool dude, I hope:)
Zinbiel
Profile Joined October 2008
Sweden878 Posts
Last Edited: 2010-09-06 10:40:18
September 06 2010 10:27 GMT
#156
On September 06 2010 17:22 seolinker wrote:
can you put it on youtube ? I can see it on livestream, but will it be in past ? I mean it's "live" stream lol

You can see it on my channel, it gets saved there. For the all-in air my general idea is mass marine medic, maybe some ghosts for the "from behind" attacks.

Edit: Sorry Zades for hijacking your thread, if you want me to I'll make a blog or something about my tries instead. I just came here to discuss some strategies for this and then felt my part didn't warrant a new thread.
Backho fan since 080416. Favourite terran: Mind. Favourite Zerg: Jaedong.
pat777
Profile Blog Joined December 2004
United States356 Posts
Last Edited: 2010-09-07 07:56:22
September 07 2010 07:55 GMT
#157
On September 05 2010 08:25 Zinbiel wrote:
yeah, the artifact got destroyed at 99,9 % and even though it went up to 100% I still lost :S No need for flame towers, however, any 1 of less splash for tanks, stim, psi disruptor or planetary fortress would pretty much trivialize the map.

I have less splash for tanks, stim, and pfs vs nydus. I'd like to know how they trivialize the map because I'm having problems with this mission.
Zinbiel
Profile Joined October 2008
Sweden878 Posts
September 07 2010 09:19 GMT
#158
On September 07 2010 16:55 pat777 wrote:
Show nested quote +
On September 05 2010 08:25 Zinbiel wrote:
yeah, the artifact got destroyed at 99,9 % and even though it went up to 100% I still lost :S No need for flame towers, however, any 1 of less splash for tanks, stim, psi disruptor or planetary fortress would pretty much trivialize the map.

I have less splash for tanks, stim, and pfs vs nydus. I'd like to know how they trivialize the map because I'm having problems with this mission.


Well basically your goal is to have 2 techlab facs pumping tanks (rally one to each opening) and 4 rax with reactor pumping marines (2 for each opening). You also want 2 planetary fortresses at each opening. ATTACK UPGRADES ARE SUPER-IMPORTANT. You'd want to start vehicle weapons and infantry weapons right away and keep making them until we got 3-0. Don't bother with armor, when you reach critical mass tank you are only gonna take damage from kerrigan anyway and she kills shit too fast anyway. Also get 7 banshees for nydus sniping.

The general idea is to constantly snipe nyduses with minimal banshee losses (prioritize the ones that is far away from your base since the artifact kills closer ones) and let the tanks/pf take care of the ground. When kerrigan comes, move your marines to the side from which she comes (with stim to get there in time if needed), use the artifact to clear everything and move like 5 marines in to her in an angle where you don't want to attack her, so they get the storm (does not apply first time she comes, then just move in marines stim and kill) and then stim and kill her with marines. Rinse and repeat.

On to your question Stim makes kerrigan die so quickly and makes marine movement easier (without stim you might at times be forced to engage her without all your marines at the same place). Tanks less splash makes it alot easier to tank the waves with bunkers so you never lose the tanks to normal waves. PF are super strong at tanking the waves making bunkers totally redundant, especially with 3-4 scv:s repairing.
Backho fan since 080416. Favourite terran: Mind. Favourite Zerg: Jaedong.
Zades
Profile Joined April 2010
United States52 Posts
September 08 2010 20:14 GMT
#159
Uploaded Gates of Hell, Shatter the Sky, and Belly of the Beast. Still doing All In -_-
Revan501
Profile Joined July 2010
United States17 Posts
September 08 2010 21:55 GMT
#160
Man i bet All In is hard as hell! Good luck.
I'm awesome!
Prev 1 6 7 8 9 10 11 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 3h 15m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko442
SKillous 274
Hui .268
Livibee 110
BRAT_OK 94
MindelVK 24
DivinesiaTV 18
StarCraft: Brood War
Jaedong 1239
Shuttle 1176
firebathero 238
Rush 173
Rock 69
zelot 60
Movie 56
Sexy 43
Mong 42
JulyZerg 9
[ Show more ]
SilentControl 9
eros_byul 0
Dota 2
qojqva4785
syndereN559
XcaliburYe497
BananaSlamJamma364
Fuzer 246
febbydoto19
LuMiX1
canceldota0
League of Legends
C9.Mang0412
Heroes of the Storm
Khaldor227
Other Games
Grubby7059
singsing1939
B2W.Neo367
ArmadaUGS132
ToD63
Trikslyr32
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• HeavenSC 46
• 3DClanTV 43
• Kozan
• AfreecaTV YouTube
• intothetv
• sooper7s
• IndyKCrew
• LaughNgamezSOOP
• Migwel
StarCraft: Brood War
• Azhi_Dahaki8
• Michael_bg 6
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV746
• Ler43
League of Legends
• Nemesis2864
Upcoming Events
BSL 21
3h 15m
Sziky vs eOnzErG
Sparkling Tuna Cup
17h 15m
Krystianer vs Classic
TriGGeR vs SKillous
Percival vs Ryung
ByuN vs Nicoract
OSC
1d 1h
BSL 21
1d 3h
Cross vs Dewalt
Replay Cast
1d 16h
Wardi Open
1d 19h
OSC
2 days
Solar vs MaxPax
ByuN vs Krystianer
Spirit vs TBD
OSC
5 days
Korean StarCraft League
6 days
OSC
6 days
Liquipedia Results

Completed

Escore Tournament S1 - W1
WardiTV 2025
META Madness #9

Ongoing

C-Race Season 1
IPSL Winter 2025-26
BSL Season 21
CSL Season 19: Qualifier 2
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025

Upcoming

CSL 2025 WINTER (S19)
Escore Tournament S1 - W2
Escore Tournament S1 - W3
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
OSC Championship Season 13
Nations Cup 2026
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.