Brutal NUR (No Upgrades Run) - Page 6
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Chronopolis
Canada1484 Posts
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seolinker
Ukraine69 Posts
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seolinker
Ukraine69 Posts
Did you used any tanks ? I mean they do 60+ damage, have you used them for base destroying ? | ||
seolinker
Ukraine69 Posts
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MangoTango
United States3670 Posts
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Zades
United States52 Posts
On August 31 2010 14:20 MangoTango wrote: Haha, your Supernova strategy is so cheesy. Hilarious. No other way. I tried it legitly, moving from base to base, but due to the lack of upgrades, getting enough units to break through the 3rd base before the fire hits is way to hard or simply impossible. Actually I did make it to the 3rd Protoss base a few times, I just got demolished by carrier/scout/storms. So yea... On August 31 2010 13:57 seolinker wrote: Well, how do you deal with situation in Engine of Destruction when your wraith are out of energy ? Do you fight as well ? What you do with Odin then, leave him alone ? He can't make it himself on base 3 it seems. Did you used any tanks ? I mean they do 60+ damage, have you used them for base destroying ? The only units I had following Odin was 2 medics, some scvs, and wraiths. If I got the time I'll move individual wraiths back to the base to get repaired. If Odin seems fit enough to live I'll move all wraiths back for repairs. The wraith's kill priority should be: ravens, bcs, siege tanks, any other air unit, then ground units. I use 2 tanks at right side of base for defense. Generally after I cleared the air and tanks I'll just let the wraiths sit there and micro the scvs to prevent them from dieing. The problem I encountered is that I messed up the micro for the 4th base and ended up with 3 wraiths remaining. This isn't enough to fight back the final harass on your base apparently. After Odin started resting before the final base, I waited for a ghost to finish and move all units to the 4th base (cc included). The original intention of the ghost was to nuke the bcs, but it didn't work out as well as I had hoped. Anyways with 2 cloaked wraiths left, ~5 or so scvs, a tank, some marines, a ghost, and a handful of minerals, I managed to keep Odin alive long enough to end the mission. On August 31 2010 14:02 seolinker wrote: Waiting for EoD video, still can't find it on first post, so tempting...eh ![]() The video for this should be up by tomorrow night (PST time). | ||
seolinker
Ukraine69 Posts
![]() I did it right before I posting it, I did it with wall of, key to sit no more than 10-12 minutes, not like 25-30, cause you will not make it, they will get fucking strong! Yeah, you need to kill on 2nd base - raven, BC, tank, 2 medivacs, 3rd - 2 tanks, BC, 3 medivacs, maybe even tank after turret AND factories!!!! Yes and if possible barracks. 4th - 2 tanks, BC, lot of banshees, try not kill vikings with wraith, cause they will be low energy. You MUST kill starports with them and also try barrack with maradeurs. I need to add, that yes like 1 time in a minute send 1-2 SCV to heal. Most important since you walled off, they will keep sending attacks from 3rd base too, and when you will be on base 3 - from base 4 (banshee, viking, marines) and you will not have rest in it sense!!! you will be constantly attacked!!! I have taken my CC before base 5 and flyed to upper right corner of screen (they will find you if it will be simply center) cause attach after base 4 already was on my main base, but what save me time... ? - wall of base in their 1st base. Then I had full Odin, 2 tanks (1 more like dead though), about 18 wraith. First was BC (they still send me Yamato ( ) and Raven. Then I drive with tanks, Odin killed the bunkers, I - 3 banshees, he some vikings...then second Yamato or no... no! Killed second BC, few more Ravens (they ver hard to kill, even BC more easier!!!!!)... few more banshees and vikings, and I left with like 3 or so.... and just 2 more banshes killed and they died of vikings...3rd BC...Odin had like 700hp or so...and thankfully nevermind and start his nuke...their guard was already after my CC. Still consider this hardest mission in the game, it was all pure luck, NOT walling off didn't worked for me well. Still waiting for video ![]() | ||
seolinker
Ukraine69 Posts
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dybydx
Canada1764 Posts
i usually fly in, snipe the rip field generator, return for repair and then come back to clean up the protoss buildings (i assume this reduce amount of enemy units produced, but i have no idea). | ||
seolinker
Ukraine69 Posts
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BlueSorc
United Kingdom119 Posts
As someone said previously, a whole bunch of missions are rendered not particularly hard at all by the challenge without the additional condition, because all people did in the first place was mass the new unit, anyway. Not suggesting that its a cakewalk for you, this doesn't alter the difficulty of the real challenge (All In), but it just adds a bit more spice to levels like The Great Train Robbery. I can't think of many other Final Fantasy-esque uber challenges for the campaign. No tech labs? No add ons? I wonder if its possible JUST using marines? I bet it is, excluding missions that need air units. | ||
PrinceXizor
United States17713 Posts
On August 31 2010 21:48 BlueSorc wrote: I wonder if its possible JUST using marines? I bet it is, excluding missions that need air units. Drop pod upgrade. | ||
BlueSorc
United Kingdom119 Posts
Just marines, in addition to no upgrades, I mean. The hardest of hardcores. It did occur to me that lifting barracks could overcome this problem too, though. | ||
Shiladie
Canada1631 Posts
On September 01 2010 04:34 BlueSorc wrote: Just marines, in addition to no upgrades, I mean. The hardest of hardcores. It did occur to me that lifting barracks could overcome this problem too, though. I will try this... so it's JUST marines bunkers and missile turrets, with no upgrades or techs? totally do-able on normal at least, the challenge will be the no stim and no medics when doing it on brutal... still sounds like an awesome challenge, a lot more fun then speed-runs. I think doing a marine only brutal run would actually work if you were allowed to get techs/upgrades, specifically the drop pod upgrade. Another intrigueing idea is only being allowed to use mercenaries, never building anything but SCVs from your actual base. | ||
Shiladie
Canada1631 Posts
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Shiladie
Canada1631 Posts
by upgrades I mean either the zerg/toss techs or the armoury upgrades If both of these prove to be too much I'll cave in steps until I'm doing marine+mercs+upgrades run | ||
Zades
United States52 Posts
On September 01 2010 05:52 Shiladie wrote: After I get back from PAX I will start posting replays of both the marine only no upgrades brutal run, where I'll probably cave and get some upgrades at some point (I'll mark how far I get without them though) and the merc only run (allowed to have upgrades, but SCVs are the only non-merc unit allowed to be made) by upgrades I mean either the zerg/toss techs or the armoury upgrades That I would say is impossible. With the storms and colossus on Welcome to the Jungle you are already dead. Furthermore, marines without upgrades cannot beat All In. BTW Engine of Destruction video will be delayed. My friend forgot to upload it. | ||
Shiladie
Canada1631 Posts
On September 01 2010 05:57 Zades wrote: That I would say is impossible. With the storms and colossus on Welcome to the Jungle you are already dead. Furthermore, marines without upgrades cannot beat All In. BTW Engine of Destruction video will be delayed. My friend forgot to upload it. If you are only making marines, you can spread them out enough to be able to make it. And for All-in I'll need to do nydus, as there's no way to kill the leviathan/broodlords, which will mean mass bunkers on each enterence. People forget that marines with their weapon upgrades are probably the top dps/cost units in the game apart from cracklings. throw that in bunkers everywhere and I think this may be do-able... (I may be on crack though...) theorycrafting for all-in, you'll need to bunker up some of the actual nydus spawn locations, I think if there's a building in the way they don't spawn, but I'm not 100% sure... either way it'll probably be a save every 30 seconds to a minute... utilizing the units you're given at the start of each mission I think will be key as well in this run... | ||
Mobius
Canada1268 Posts
i got mule, faster repair, faster medic heal, marine/marauder/siege tanks and pretty sure thats it oh and siege tank/marauder mercenaries. | ||
Zades
United States52 Posts
On September 01 2010 06:54 Mobius wrote: i beat it without any research things, and only a couple of credit things on brutal.. didnt seem that hard.. i got mule, faster repair, faster medic heal, marine/marauder/siege tanks and pretty sure thats it oh and siege tank/marauder mercenaries. That's a lot of upgrades actually. Since the main upgrades are the tanks/marine/medic since they are used the most in campaign. Doing it without any upgrades or mercs is quite hard. | ||
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