Brutal NUR (No Upgrades Run) - Page 4
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Karliath
United States2214 Posts
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Zades
United States52 Posts
On August 27 2010 16:03 Karliath wrote: This is not meant to be an offensive post. I am genuinely curious whether people have the time to do things like this? For me, I finished campaign on brutal, did all the single player achievements, did all the combat achievement, currently sitting at 3130 achievement points and the only things remaining are the beat ai/quick match x times as y race. http://us.battle.net/sc2/en/profile/961560/1/Zentes/ And besides, this is a great challenge. | ||
dybydx
Canada1764 Posts
On August 27 2010 16:03 Karliath wrote: This is not meant to be an offensive post. I am genuinely curious whether people have the time to do things like this? i m doing this because it really put strategy to the test. welcome to the jungle is a great example. on brutal, you can just cheese it with MMM ball. but without upgraded marine n medics, this suddenly become hell hard until you find the right strategy for it. | ||
Alventenie
United States2147 Posts
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Mastermind
Canada7096 Posts
On August 28 2010 02:47 Alventenie wrote: Im surprised haven's fall took you so long, and why you didn't go with safe haven as it is a bit easier without upgrades. I disagree. Haven's fall is easy to beat with mass vikings, but I had to use mass m&m on safe haven with their upgrades to beat it(although i was doing the achievements too). Haven's fall really shouldnt take that long though... you should be able to do it in half the time. | ||
Zades
United States52 Posts
On August 28 2010 02:47 Alventenie wrote: Im surprised haven's fall took you so long, and why you didn't go with safe haven as it is a bit easier without upgrades. Yea I might redo it. The reason it took so long is because I got lazy and waited for all the colonies to get infested before taking them out so they don't bug me later then proceed to take out the three main bases. If I focus more on just killing the three main zerf bases I can probably finish it in less than 30 minuts. | ||
Alventenie
United States2147 Posts
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Shiladie
Canada1631 Posts
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marshmallow
United States93 Posts
For Engine I used ~12 marines, 2-3 tanks, and half a dozen wraiths to pick off tanks and BCs. The MM are expendable but you can't lose ANY tanks or it's over. I'm not sure if I could do it without bringing along the tanks for the second base on because he just wanders into huge groups of MM and hels and even 12 wraiths or banshees kill so slowly and your MM will get owned due to the enemy's upgrade advantage/mass. And then make sure to have like 6 scvs wandering just behind to duck in and heal when most of the enemies are dead. I still haven't done all in nydus without upgrades. =/ I got destroyed by it like 10 times trying different strats, but I'm sure its doable with the right BO and setup. Farthest I got was like 50% going tank banshee and filling bunks with firebats but mass ling blobs just get in there and the tanks rip your base up. Without upgrades bunkers are weaksauce, tanks don't kill giant piles fast enough, and my banshees are slowly whittled down darting here and there trying to help until eventually I can't do anything about all the worms and I just get flooded everywhere. | ||
Icemind
Germany570 Posts
You wont be able to snipe all the nydus worms but neither will your tanks be able to deal with the massive amounts of units (or your units with the massive amount of friendly fire ![]() | ||
Mastermyth
Netherlands207 Posts
On August 28 2010 05:15 marshmallow wrote: The only levels I found noticeably more difficult on NUR were Engine of Destruction and All In. The rest of the levels were still pretty easy and you can still roll over everything with bioballs. Did you do the Loki on your NUR? I'm trying this while still getting all bonus and research objectives and it's a pretty good challenge. Just finished EoD while killing Loki and man, it was a close call a couple times (Odin sub 200 hp). Supernova was cool as well. | ||
killa_robot
Canada1884 Posts
Only using the SC2 units. So: No medic No Firebat No Goliath No Vulture No Wraiths I think those are the only ones you unlock in the missions. Try that (the no medic is the really brutal one) | ||
Alventenie
United States2147 Posts
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dybydx
Canada1764 Posts
how did u get pass gates of hell? i m stuck there. before i can mass a 100 army, some massive 3 way attack of roach+baneling/ultra ling/muta guard always hits my main base at the same time and wipes me out. the ling ultra just rapes me hard. tank splash kills me faster than it kill the ultra lings | ||
DrivE
United States2554 Posts
On August 28 2010 10:04 killa_robot wrote: Wanna know what would really be a test. Only using the SC2 units. So: No medic No Firebat No Goliath No Vulture No Wraiths I think those are the only ones you unlock in the missions. Try that (the no medic is the really brutal one) i don't think you could beat it without medics | ||
Antisocialmunky
United States5912 Posts
I think the best bet is to do the 3rd artifact level for medivacs. You could probably do the majority of the game without medics. | ||
Zades
United States52 Posts
On August 28 2010 11:13 DrivE wrote: i don't think you could beat it without medics I should try that next. NUR + no medics is too taxing. | ||
dybydx
Canada1764 Posts
also i think NUR and SC2 Units Only should be 2 separate and exclusive challenges. that means if ur doing SC2 Units Only, you should be able to get upgraded tanks. i would also consider ghosts to be SC2 units since they are different from SC1 and are usable in SC2 melee matches. | ||
moopie
12605 Posts
On August 28 2010 10:04 killa_robot wrote: Wanna know what would really be a test. Only using the SC2 units. So: No medic No Firebat No Goliath No Vulture No Wraiths I think those are the only ones you unlock in the missions. Try that (the no medic is the really brutal one) Medics aside this really doesn't add much to the challenge. NUR + no medics will lengthen the first half of the game (till medivacs) but then will pose less of an issue. | ||
dybydx
Canada1764 Posts
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