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Active: 1259 users

Brutal NUR (No Upgrades Run) - Page 4

Forum Index > StarCraft 2 HotS
Post a Reply
Prev 1 2 3 4 5 6 9 10 11 Next All
Karliath
Profile Blog Joined April 2010
United States2214 Posts
August 27 2010 07:03 GMT
#61
This is not meant to be an offensive post. I am genuinely curious whether people have the time to do things like this?
Zades
Profile Joined April 2010
United States52 Posts
Last Edited: 2010-08-27 07:11:24
August 27 2010 07:10 GMT
#62
On August 27 2010 16:03 Karliath wrote:
This is not meant to be an offensive post. I am genuinely curious whether people have the time to do things like this?


For me, I finished campaign on brutal, did all the single player achievements, did all the combat achievement, currently sitting at 3130 achievement points and the only things remaining are the beat ai/quick match x times as y race.

http://us.battle.net/sc2/en/profile/961560/1/Zentes/

And besides, this is a great challenge.
dybydx
Profile Blog Joined December 2007
Canada1764 Posts
August 27 2010 07:56 GMT
#63
On August 27 2010 16:03 Karliath wrote:
This is not meant to be an offensive post. I am genuinely curious whether people have the time to do things like this?

i m doing this because it really put strategy to the test. welcome to the jungle is a great example. on brutal, you can just cheese it with MMM ball. but without upgraded marine n medics, this suddenly become hell hard until you find the right strategy for it.
...from the land of imba
Alventenie
Profile Joined July 2007
United States2147 Posts
August 27 2010 17:47 GMT
#64
Im surprised haven's fall took you so long, and why you didn't go with safe haven as it is a bit easier without upgrades.
Mastermind
Profile Blog Joined April 2008
Canada7096 Posts
August 27 2010 17:55 GMT
#65
On August 28 2010 02:47 Alventenie wrote:
Im surprised haven's fall took you so long, and why you didn't go with safe haven as it is a bit easier without upgrades.

I disagree. Haven's fall is easy to beat with mass vikings, but I had to use mass m&m on safe haven with their upgrades to beat it(although i was doing the achievements too). Haven's fall really shouldnt take that long though... you should be able to do it in half the time.
Zades
Profile Joined April 2010
United States52 Posts
August 27 2010 18:14 GMT
#66
On August 28 2010 02:47 Alventenie wrote:
Im surprised haven's fall took you so long, and why you didn't go with safe haven as it is a bit easier without upgrades.

Yea I might redo it. The reason it took so long is because I got lazy and waited for all the colonies to get infested before taking them out so they don't bug me later then proceed to take out the three main bases. If I focus more on just killing the three main zerf bases I can probably finish it in less than 30 minuts.
Alventenie
Profile Joined July 2007
United States2147 Posts
August 27 2010 18:14 GMT
#67
I just did safe haven on brutal with just vikings and saved 3 camps. Its really not that hard =/, you just build 1-2 bunkers with marines and have a few mara's + 2 medics at base and then fly around the map with vikings clearing out nexi. I did it in like 20 minutes.
Shiladie
Profile Blog Joined January 2009
Canada1631 Posts
August 27 2010 19:24 GMT
#68
haven's fall with mass vikings is easy, I don't think I even used a MM ball on my brutal run. I think I did use science vessals though, which is the one unit i'd miss most with doing a NUR
marshmallow
Profile Joined May 2007
United States93 Posts
August 27 2010 20:15 GMT
#69
The only levels I found noticeably more difficult on NUR were Engine of Destruction and All In. The rest of the levels were still pretty easy and you can still roll over everything with bioballs.

For Engine I used ~12 marines, 2-3 tanks, and half a dozen wraiths to pick off tanks and BCs. The MM are expendable but you can't lose ANY tanks or it's over. I'm not sure if I could do it without bringing along the tanks for the second base on because he just wanders into huge groups of MM and hels and even 12 wraiths or banshees kill so slowly and your MM will get owned due to the enemy's upgrade advantage/mass. And then make sure to have like 6 scvs wandering just behind to duck in and heal when most of the enemies are dead.

I still haven't done all in nydus without upgrades. =/ I got destroyed by it like 10 times trying different strats, but I'm sure its doable with the right BO and setup. Farthest I got was like 50% going tank banshee and filling bunks with firebats but mass ling blobs just get in there and the tanks rip your base up. Without upgrades bunkers are weaksauce, tanks don't kill giant piles fast enough, and my banshees are slowly whittled down darting here and there trying to help until eventually I can't do anything about all the worms and I just get flooded everywhere.
Icemind
Profile Joined May 2010
Germany570 Posts
August 27 2010 20:26 GMT
#70
Hmmm i think with this NUR-rule all-in might actually be easier going for the air version.
You wont be able to snipe all the nydus worms but neither will your tanks be able to deal with the massive amounts of units (or your units with the massive amount of friendly fire ). But the air version doesnt really require you to have any upgrades. they make it easier of course but using vikings and thors (the beauty of these is that they are excellent against the mutas while beeing able to deal with kerrigan thanks to stun) along with a marine ball that you dump all the minerals in should be able to get you through that mission ... at least in theory.
Mastermyth
Profile Joined March 2010
Netherlands207 Posts
August 27 2010 23:16 GMT
#71
On August 28 2010 05:15 marshmallow wrote:
The only levels I found noticeably more difficult on NUR were Engine of Destruction and All In. The rest of the levels were still pretty easy and you can still roll over everything with bioballs.


Did you do the Loki on your NUR? I'm trying this while still getting all bonus and research objectives and it's a pretty good challenge. Just finished EoD while killing Loki and man, it was a close call a couple times (Odin sub 200 hp). Supernova was cool as well.
killa_robot
Profile Joined May 2010
Canada1884 Posts
August 28 2010 01:04 GMT
#72
Wanna know what would really be a test.

Only using the SC2 units.

So:

No medic
No Firebat
No Goliath
No Vulture
No Wraiths

I think those are the only ones you unlock in the missions.

Try that (the no medic is the really brutal one)
Alventenie
Profile Joined July 2007
United States2147 Posts
August 28 2010 01:39 GMT
#73
Medic would be only one that causes a problem, because outside of the missions where you unlock the units, i never use any of them except for the medic =P. I could see once you get the medivac it being ok, but without medic you'll run into trouble on some of the earlier missions.
dybydx
Profile Blog Joined December 2007
Canada1764 Posts
August 28 2010 01:46 GMT
#74
@marshmallow,

how did u get pass gates of hell? i m stuck there. before i can mass a 100 army, some massive 3 way attack of roach+baneling/ultra ling/muta guard always hits my main base at the same time and wipes me out.

the ling ultra just rapes me hard. tank splash kills me faster than it kill the ultra lings
...from the land of imba
DrivE
Profile Blog Joined January 2010
United States2554 Posts
August 28 2010 02:13 GMT
#75
On August 28 2010 10:04 killa_robot wrote:
Wanna know what would really be a test.

Only using the SC2 units.

So:

No medic
No Firebat
No Goliath
No Vulture
No Wraiths

I think those are the only ones you unlock in the missions.

Try that (the no medic is the really brutal one)

i don't think you could beat it without medics
LUCK IS NO EXCUSE
Antisocialmunky
Profile Blog Joined March 2010
United States5912 Posts
Last Edited: 2010-08-28 03:10:54
August 28 2010 03:10 GMT
#76
The medic one is the only one I actually build...

I think the best bet is to do the 3rd artifact level for medivacs. You could probably do the majority of the game without medics.
[゚n゚] SSSSssssssSSsss ¯\_(ツ)_/¯
Marine/Raven Guide:http://www.teamliquid.net/forum/viewmessage.php?topic_id=163605
Zades
Profile Joined April 2010
United States52 Posts
August 28 2010 04:30 GMT
#77
On August 28 2010 11:13 DrivE wrote:
Show nested quote +
On August 28 2010 10:04 killa_robot wrote:
Wanna know what would really be a test.

Only using the SC2 units.

So:

No medic
No Firebat
No Goliath
No Vulture
No Wraiths

I think those are the only ones you unlock in the missions.

Try that (the no medic is the really brutal one)

i don't think you could beat it without medics


I should try that next. NUR + no medics is too taxing.
dybydx
Profile Blog Joined December 2007
Canada1764 Posts
Last Edited: 2010-08-28 04:59:58
August 28 2010 04:59 GMT
#78
how the hell r u gonna get pass the evacuation level without firebats or medics? even the outlaw level get pretty hard without medics.

also i think NUR and SC2 Units Only should be 2 separate and exclusive challenges. that means if ur doing SC2 Units Only, you should be able to get upgraded tanks.

i would also consider ghosts to be SC2 units since they are different from SC1 and are usable in SC2 melee matches.
...from the land of imba
moopie
Profile Joined July 2009
12605 Posts
August 28 2010 05:04 GMT
#79
On August 28 2010 10:04 killa_robot wrote:
Wanna know what would really be a test.

Only using the SC2 units.

So:

No medic
No Firebat
No Goliath
No Vulture
No Wraiths

I think those are the only ones you unlock in the missions.

Try that (the no medic is the really brutal one)

Medics aside this really doesn't add much to the challenge. NUR + no medics will lengthen the first half of the game (till medivacs) but then will pose less of an issue.
I'm going to sleep, let me get some of that carpet.
dybydx
Profile Blog Joined December 2007
Canada1764 Posts
August 28 2010 06:47 GMT
#80
actually i m fairly certain that NUR + no goliath and no medic will make Welcome to the Jungle impossible.
...from the land of imba
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