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On July 30 2010 21:59 Bobgrimly wrote: Tychus was a big part.... wtf. Just cause he had a lot of dialog didn't mean he was a big part. He was just a pain in the butt grunt that played one small part (dying! while trying to save his butt from mengsk).
And WTF BLIZZ. I am so pissed at that ending. Half the dominion army does what no combined ued/protoss/dominion army could before? Seriously... I don't care if you have an artifact....
And is anyone else remotely pissed at how the campaign played out story wise.
Ie the whole lets go around doing stuff for money and no other reason. There was no motivation to get those artifacts apart from money for over half the campaign. In that time zerg invade and we still go after money missions. Why wasn't there more interaction between kerrigan and raynor. Especially seeing as they talked plenty before. Why wasn't it revealed earlier that the artifacts could stop kerrigan. Would make more sense than .... do it for money while everything you fight for is put on hold.
And if you are the son of mengsk wanting to use raynor why would you not use a com to chat with him when in range of his ship instead of letting him board you and slaughter your troops before he comes into your room to kill you? And what retarded space captain goes and attempts boarding a ship without trying to hail it or cripple it first? 3 battle cruisers and he didn't think to hail them first or shoot? Nope just board. Who writes this retardation?
I look forward to how they solve it all. But I don't have a lot of faith for the quality of the story based off this. I am sure they will wrap it up neatly... but I just think its going to be very..... unbelievable (unbelievable for even that universe, for those who say its starcraft its not real).
I did love the cinematics.... they were purdy. And zeratul and kerrigans interaction was great. Just need more major players interacting rather than this obsession with grunts chatting away.
it's not retardation. it's called courage/badassness
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Alright, so Infected Kerrigan is the mascot of Legacy of the Swarm, but was that just to protect the secrecy of the ending? Also, what has Kerrigan done to redeem herself in a way that would make 99% of the Terran not want to kill her?
The end felt like Bioshock 2's end. However, while Bioshock 2 was a self-contained story that was beautiful and well thought out, Starcraft 2 still has to fill 2 expansions worth of games.
It would be like if in Half Life 2 you ended by sending the bad guys into space. It's just too soon.
Another random thing is that the different choices you can take in the game doesn't effect the ending at all...it would have been cool to simply disarm Tychus and have a drawn out fist-fight between the two characters if you had had the best ending. And the bad ending would have been the default one in the actual game.
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Ending was good imo. Makes you think what will happen in the next expansions.
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So after the last trailer, discovering that there is a "Sarah Kerrigan as human"-portrait and Dr. Hanson talking about finding a cure for the infested colonists, you could see that ending coming from a mile away.
And since you could hear Arcturus voice in the Intro, Tychus was even more obvious than he already was.
I would have liked to get more information/stuff with/about Tosh and Mira Han, because they seemed damn interesting.
Also I dearly hope that Kerrigan won't control the Zerg now. Why? Because she is human? Yes she is a psionic and maybe has still a connection to the swarm, but it shouldn't be enough to control a vast amount of Zerg. But the main reason why I don't like this idea: boring. I mean... I just can't imagine to the see Zerg being controlled by one "Ghost". I'd rather see blizzard introduce some new & awesome Zerg characters.
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The only problem with the ending is that it feel so easy. Raynor come on Char, kill everything, activate the artefact and voila job is done.
I mean, it's Char, the home world of zerg and Zerg had never been so powerfull. It feel silly.
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On July 30 2010 23:04 Noocta wrote: The only problem with the ending is that it feel so easy. Raynor come on Char, kill everything, activate the artefact and voila job is done.
I mean, it's Char, the home world of zerg and Zerg had never been so powerfull. It feel silly.
obviously its meant so that zerg badassery can be rediscovered in heart of the swarm.
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On July 28 2010 17:14 TheTuna wrote:Okay, I think we can dispense with the spoiler tags now.  Agreed! Tentacle hair is just weird on human kerrigan, and it's totally illogical since the rest of her body underwent an equally traumatic reversal. Another thing to note is that the secret mission strongly hints that Duran may be cooperating with Mengsk to create Hybrids; the mission, for those who haven't played it yet, is a facility raid on a dominion lab that's creating hybrids, much like Dark Origins. Afterwards, Horner points out that Mengsk couldn't possibly know how to do that...but who do we know that does? Hmmm.... So yeah, Duran in Heart of the Swarm for sure, I think.
I wonder if maybe the tentacle hair is because she lost her hair during the transformation. I have never seen a hairy zerg before, so it makes sense that she would have become bald. Therefore the hair that you see is clearly some sort of robotic extension (which they look like), and it would make sense that they are still there despite the fact that she transformed back.
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Its just the same as the Twilight "saga", he hasn't been able to put his wee wee in her so he's all nuts and sacrificing the universe for her.
Think the problem is two fold: 1) this simply was not epic, eva, the zerg never filled the screen and the protoss 'more than we've ever seen' was a two baseing turtler. Certainly not worth 10 odd years wait. Just seems like the engine couldn't live up to the cut scene's. They even try and get around it with the whole 'there's millions here but their all hiding in the platform while we blow them up' thang. Its just a sequel, nothing else, not worth the wait.
2) we've had Mass Effect*. The whole 1 ending and "everything you do is good" thang, you can hire story writers you know ! Kill the colonist ? ow their all zerg and doc is too (+1 plot whole with her still talking btw & no crew infected though she's been their ages) Save the colonists ? no, no zerg 'ere and megnsks rule is further broken. Spectrers - your saving political prisioners and a few psyhco's who'll help you Ghosts - you just stopped spectres who would kill 'millions'
If this had been Mass Effect there would be consequences in the next game, these alternative paths would have meaning ! For instances the colonists turn out to be zerg after all and you sacrifise another world to them. All we can actually hope for is "here's a look in raynor's ship here's the stuff on the wall ain't we clever, thats called 'continuitity don't ya know"
*other kick ass rpg's are available.
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On July 30 2010 23:29 LolnoobInsanity wrote:Show nested quote +On July 28 2010 17:14 TheTuna wrote:Okay, I think we can dispense with the spoiler tags now.  Agreed! Tentacle hair is just weird on human kerrigan, and it's totally illogical since the rest of her body underwent an equally traumatic reversal. Another thing to note is that the secret mission strongly hints that Duran may be cooperating with Mengsk to create Hybrids; the mission, for those who haven't played it yet, is a facility raid on a dominion lab that's creating hybrids, much like Dark Origins. Afterwards, Horner points out that Mengsk couldn't possibly know how to do that...but who do we know that does? Hmmm.... So yeah, Duran in Heart of the Swarm for sure, I think. I wonder if maybe the tentacle hair is because she lost her hair during the transformation. I have never seen a hairy zerg before, so it makes sense that she would have become bald. Therefore the hair that you see is clearly some sort of robotic extension (which they look like), and it would make sense that they are still there despite the fact that she transformed back.
Sadly I think she's not bald because that we make her a fetish not hot. Screw lore we've got posters to make !
tbh though I think its just a nod to us thats she's not completely human therefore still connected to the zerg, whether she's in charge or not is left to be seen.
How about, ala the Overmind, she was letting Raynor set off the device just against the zerg gene's so she had to put up some resistance but she could cripple it with bad decisions so he could win ?
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It leaves alot to imagination, and leaving us wanting more from the expansions, the story has just begun.
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On July 30 2010 21:18 exnomendei wrote: I'm betting here - the Zerg campaign will feature Kerrigan slowly regaining control over the Zerg, with a lot of planets to visit to regain certain 'strains', a few sidequests that revolve around getting certain items, and a tiny bit of storyline at the end of the campaign. The Protoss campaign is the one I'm REALLY looking forward to, I feel the Zerg won't be exceptionally epic, and mostly a prolonged ZvZ with some old fan-favorites like Lurkers, Scourge, Devourers and maybe some 'hero' units like the Brutalisk and such. This sounds about right. In the bonus campaign from Sc, where you save Stukow from the infestation (with a Protoss-made cure btw, wonder where this is gone), he loses all power he had over his tiny Zerg swarm. Given that Kerrigan possesses some psyonic powers, it's reasonable to assume she'll lose some, but not all control, and will at first have to slowly regain everything.
Of course, she had the old Mengsk against her, as well as half the Dominion, so probably she'll team up with Raynor and rebuild a Zerg empire. Maybe they'll somehow revive the Overmind, too, or consult him or something like that. Then they'll wage war against the Dominion / Duran / the Hybrids. I'm a bit lost, as to why Kerrigan should be the key to saving the galaxy, yet her campaign is no the last. I guess it makes sense, though, since the Protoss are on the other hand easily the most persistent in working against their own extinction / against the Hybrids. (Zerg didn't have one to care except the Overmind, and Terrans are always fighting amongst themselves anyways.)
One question that remains is, on whose side the prince is standing. Since he played so much a role in what lead to the opportunity for Tychus to kill the archenemy of Arcturus Mengsk / the Hybrids, he might be involved with one of those. Maybe Tychus' "employer" just got lucky, though. So either there will be Valerian fighting alongside Raynor and Kerrigan against the Dominion in order to become the next ruler, or his assault will be the very first one to escape from.
Gameplaywise, I read somewhere, that HOTS will be about leveling "her" up, so that goes well in vain what has been said: Regain power for her, etc.
ps: I also miss the Overmind (what a humble being!), and also I miss Kerrigan's red hair In Sc, I did'nt find her particularly attractive, but that Tarsonis cutscene and Raynors picture of her really got me!
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On July 30 2010 12:52 Rah wrote:I hated the ending, it was the worst possible option they could have went with. + Show Spoiler +They converted possibly one of the most notorious villains of our lifetime back to the good side without giving her any depth at all throughout the entire campaign. It's untapped potential that now can't ever be used later on. The only way Blizzard can salvage this mistake has to be in the expansion, giving zerg leadership characters that are equally as creative and interesting. That's going to be a tough challenge, because in Broodwar Kerrigan was awsome, outsmarted everyone and had incredible power to her. There's a lot more that could've been done with her in these games. She was a chaotic factor in Starcraft's storyline and a big part in why the story was so memorable.
Something I noticed about the ending, Kerrigan was human, a bullet would have killed her, but being carried naked through Char, the most inhospitable planet in the game wouldn't? Blizzard writers need to be set on fire, between the nerdy dialogue (space elves) and horrible plot twists, they're ruining this franchise. gl salvaging it.
Nobody said anything about Kerrigan coming back to the good side. She might well still be a baddie.
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Things taht annoyed me about SC2 story:
* Kerrigan back to human. It's too happy as an ending, Starcraft one always had bittersweet (at best) endings. Well, ok, unless you're the Zerg then your endings are made of win but when you consider they are evil marauding alien motherfuckers extroadinaire then I guess it counts as a sad ending (unless you want all the humans to get killed, you fucker).
And what did we get? Some guy we KNEW was a traitor from the first fucking cutscene got murdered? That Mengsk is still Emperor, despite the fact the ending was clearly about NOT killing Kerrigan? The fact that the Zeratul missions were optional and had no input in how the ending went, despite the fact they were fucking awesome?
* All the characters are 2 dimensional, which is frustrating. When I saw the original stuff for Jimmy, I thought "yay, we're gonna have a dark brooding jimmy, look how depressed he is! It's like Watchmen in space!" (hopefully). Instead we got a cardboard cutout hero, with shitty cliched lines to boot! Also contradictory. Kerrigan is a dull villain, Swann's moustache has more character then him (most epic mo since Capt Price, albeit), the rod up Matt Horner's butt has a rod up it's own butt, Prince Valerian looked like he wanted to channel Ozymandias but spluttered, and Warfield felt like token black dude.
Tychus is entertaining, and is probably the best thoguht out character. Yeah, we know he's gonna be a traitor, but at least he was a fun one. Had all the game's best lines ("brother, that is the single greatest creation in mankind's history" is my personal favourite) and everything. Thumbs up for character, thumbs down for how they worked him in.
- Numerous plot holes. So, Emperor Mengsk's plan to destroy Kerrigan is to:
* ignore all the specialist commandoes he has, like the entire ghost/spectre academy. Fuck those guys, so useles. * ignore his massive Dominion fleet, that one he's been pouring shittons of money into, in favour of his other arch nemesis. * decide against trying to recreate the psi-disruptor, because that didn't completely buttfuck the Zerg last time. How hard could it be to make one of those with like 8 trillion well paid scientists at your back?
Ok, so the plan is to use those Xel'Naga artifacts (wish they had a better name) instead. Fair enough. But instead of concentrating a massive effort to go get them, he just tries and get his other arch nemesis to do it. WHAT THE FUCK? HEY, I GOT A GREAT IDEA, I WANT SOME POTATOES FROM THE STORE. I'M GONNA GET MY BUDDY TIMMY THE SHITBAG TO GET THAT GUY I HATE TOMMY THE FUCKHOLE TO GET SOME POTATOES AND HOLD ONTO THEM FOR A WHILE, SO I CAN GET MY SON TO BEFRIEND TOMMY FUCKHOLE AND GRADUALLY STEER THEM ON THE PATH OF SOME SWEET POTATOE MASH.
It's very stupid.
I also think it's stupid that he has a constant feed from Tychus's suit and doesn't decide to:
* stop him from piloting the Odin to wreck all his shit * stop Raynor from broadcasting damning evidence as to his corrupt nature, thus inciting massive rebellions all over. * track raynor and destroy him and take the artifacts from him. * and decides to not act surprised when anything like all that happens. t
The other thing I didn't like is that a lot of the jokes are well, more stupid gags then well scripted humour. They're funny but they don't really fit the context, it's a bit too cartoonish for what we'd want from SC2!
All that said, the presentation and execution was fucking outstanding, the level design is superb and the Zeratul missions are like the Chernobyl levels from MW1; unexpected, very different and completely fucking awesome.
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As a huge fan of Blizzard lore in general. This was their absolute worst game ever made. (story wise).
If you went back and read the script for this entire game. You could put all of Kerrigans lines into one sentence "YOU SHOULDN'T HAVE COME HERE JIM"
Give me a fucking break. If you went back and played BW, Kerrigan is absolutely NOTHING like she is in this game. She didn't use RAW strength in numbers or brute force to accomplish what she wanted. The whole "I'm all powerful" was not even part of her character. She was more of a Loki archetype. I don't have a problem with her being de-infested really, but the way her character was carried over was embarrassing. The ending leaves open a lot of possibilities, but I'll get to those later. The Tychus thing was incredibly obvious. FFS, the trailer from 2007 has Mengsk's voice talking to him while he's being locked in his suit.
As far as predictions go, Kerrigan is going to become a commodity, lots of people will be after her, from Moebius (FOR SCIENCE) to vengeful characters of the other races. Raynor will side with her and fuck up his own good name which will lead to the raiders being in disarray again and will also give Mengsk ammunition. That's all I'd guess, they don't hint at anything really. I have no idea when Duran is going to show up again, and I have no idea what Space Arthas is even doing in this game.
I thought they did a good job of keeping Raynor's character (as one dimensional as it is) in tact, Kerrigan became completely uninteresting this game. She was by far the best character in Broodwar... I don't have a problem with the setup really, I'm willing to give them the benefit of the doubt for part one. If part two ends up as vacuus I will basically be mega bummed out.
Note: It has nothing to do with Kerrigan's voice acting. I actually thought she was the best one. However, she is out of place because every other VA is SO PG-13 that she doesn't fit. As much as I like Clotworth and his passion for the character, the 160710th time Raynor delivers a line in the EXACT same fashion, it starts to become noticeable. Basically, the writing was terrible this game. Games like Mass Effect set a pretty high standard these days...
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Tychus cracked me up every time i said like "heeeey jimmy".
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On July 30 2010 23:04 Noocta wrote: The only problem with the ending is that it feel so easy. Raynor come on Char, kill everything, activate the artefact and voila job is done.
I mean, it's Char, the home world of zerg and Zerg had never been so powerfull. It feel silly.
I see a lot of posts talking about how it's stupid how Raynor has done what the other groups combined failed to do in Broodwar. Personally I don't find this too unbelieveable as Raynor is probably one of the best tacticians in the Starcraft universe, and possibly the best at adapting in the moment, a key thing you need to fight against zerg. Before the final battle he took out a key strategic resource of the zerg, making their army half as effective, and terran has a much easier time countering one thing. Imagine playing that mission on brutal with both air and nydus worms coming down on you. Also yes he had the artifact to help, and all that he needed to do was hold out there, defend for the whole mission until the artifact charged up. Not to mention he had a few tech upgrades that they didn't back in Broodwar. So I think the last missions played out pretty solidly, it's just the ending that was bad. If you don't think the battle on Char was epic enough raise the difficulty to brutal and gl
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You can't create this dark, gloomy, brooding, gritty universe in SC1, then leap right into the sequel and everyone farts rainbows at the end. I felt bad for poor Stukov. I didn't feel jack fucking diddly for Tychus.
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Although Tychus was working for Mengsk, I think it's clear that Mengsk was working for Duran. Therefore Tychus was inadvertently working for Duran. If what Zeratul says is true. then Kerrigan is key to stopping the hybrids. Duran works to create the hybrids, and we know that Mengsk is doing it as well. Even Raynor knows that Mengsk shouldn't be able to do that, so obviously there's a connection there.
Which begs the question, how much sway does Duran have over the entire Dominion? I think it'd be awfully neat to find out that Mengsk has been a pawn of some higher group this whole time. Perhaps even brainwashed or something, which caused his change from cool freedom fighter to diabolical super asshole.
Further, Kerrigan is still going to be in charge of the Swarm, unless what Blizz said about HoS was wrong. And it makes sense too, considering the idea is that Kerrigan needs to regain her power, and the game will focus on her evolution. I believe that she's going to realize that she's needed to save the Universe, and will either willingly go back to the Swarm, or perhaps try to control them through her Ghost abilities. If it's the later though I won't be a fan, the whole awesomeness that is Kerrigan is from the fact that she's cool and evil.
Lastly, I question whether the final cutscene was what Zeratul was talking about, with Raynor "holding her life in his hands." I think there's more to that. I think Kerrigan is going to go nuts again, Raynor's not going to be able to take it, and something is going to happen where the two face off. Raynor can either kill her and survive, but he won't be able to do it, and die in the process. I really think that by the end of the trilogy, Raynor will die. I kind of think he needs to die for Kerrigan, and I think when the time comes, Kerrigan won't care, because she'll be all evil again.
Last paragraph is just random babbling and thoughts. But yeah, that's my take. Overall I was disappointed with the dialogue, and I kind of didn't want to see Kerrigan convert back to human. But until the last part is expanded upon and we see where Blizz is taking it, I'll hold my judgement.
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Mengsk has always been a bumbling fool personality wise. In the original Starcraft he had Raynor and the commander to win his battles for him, before they'd been around him enough to realize what an asshole he was. It didn't take too long for him to drop hints on that either. He did have smart (although ruthless) tactics once in a while when he discovered something he could use like the psi emitters. The one line Mengsk line that sticks with me the most from Broodwar is
(Raynor and Fenix are talking about whether or not they can trust their new ally Kerrigan, their prisoner Mengsk chimes in)
Mengsk: If you ask me, she's completely untrustworthy.
Raynor: Shut up Meg (edit:Mengsk), if I wanted your damn opinion I would've beat it out of ya.
Obviously Mengsk was as biased and hypocritical as it gets in that argument, so the fact that he thought he could sway their decision was rediculous, not to mention they didn't like him to begin with. He's not too bright a character, he's mostly been lucky to get the position he's in from what I've seen (and to be alive, he was offworld for both the assassination of his entire family and the nuclear bombardment of Korhal). He does make some good tactical moves sometimes to gain power, but they're usually immoral actions that no one else would have taken, and only when he's lucky enough to be given the right resources to do this.
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I'm kinda disapointed too that we don't see Duran at all and by the fact that Protoss don't have the same feeling as in Starcraft 1. I mean, it's like Protoss don't even know about the battle on Char, they are away dealing with Hybrid. Okay, why not. But apart of the Selenis / Doc dilenm, we don't interract with protoss all that much. ( because protoss missions are protoss dealing with their own problem )
I miss to see protoss fleet burning zerg and them being the major fire power of the universe.
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