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In Utter Darkness [Brutal] - Page 4

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devilesk
Profile Joined May 2005
United States140 Posts
July 30 2010 14:58 GMT
#61
Just beat this on brutal and it was brutal. I had a lot of trouble at first. I tried dt wall strategy and it failed really early, then I tried colossus/cannon in beginning which worked better but I still kept dying. I was making too many cannons and not enough colossus, so eventually I ended up going pure colossus with just a few cannons. Then I just made colossus and void ray while keeping at least 6 phoenixes up. Then I just made carriers once I got them. With excess minerals I kept up a wall of cannons whenever I could.

I ended up with 2590 kills but all my buildings died at 2400. I thought I was screwed, but my army was mostly carriers by that time so all i had to do was clean up all the zerglings before they died.
www.devilesk.com/dota2
Malinor
Profile Joined November 2008
Germany4732 Posts
July 30 2010 15:46 GMT
#62
I failed absolutely horrible 3 times yesterday. Today 3429kills with Void Rays/Colossi/Immortals and 3/3/3 ground and air. Lifting the hybrids helped but wasn't really necessary

The initial troops hold off the first 4 waves and after that you have a big army. Spent the excess minerals on mass cannons on the high ground. And I ignored the high yield.

Really wondering why I had so much trouble yesterday
"Withstand. Suffer. Live as you must now live. There will, one day, be answer to this." ||| "A life, Jimmy, you know what that is? It's the shit that happens while you're waiting for moments that never come."
Glacierz
Profile Blog Joined May 2010
United States1245 Posts
July 30 2010 15:57 GMT
#63
Did it without making any voidrays or cannons.
DT wall asap on all 3 sides, mass phoenix to snipe overseers before reaching bridge, graviton beams work wonders on hybrids. Use the reinforcement voidrays for nydus, close to 1700 kills fall back to upper ramp, carriers stay close to inner ramp to lure them away from archives, about 13 saves just to figure out the positions of overseers in each wave... ~2700 kills total.

I did not take high yield, only had close to 160 pop. So yeah, the key is those free kills with DTs. The mother ship comes with full energy, mass vortex makes it easy for the left over DTs to snipe ground units while all the broodlords are sucked in
EZjijy
Profile Blog Joined February 2010
United States1039 Posts
July 30 2010 16:02 GMT
#64
I actually didn't have much trouble with this on brutal although I only got around 2900. I simply massed collossus and stalkers to 200 food and I hugged the archive until it was ready then I went up my ramp and defended my base until I had nothing.
Shiladie
Profile Blog Joined January 2009
Canada1631 Posts
July 30 2010 16:07 GMT
#65
3250+ kills on brutal with the bonus objective, probably coulda gone higher, but after the 3250 I stopped. Also I forgot to turn on autobuild on interceptors, so my carriers were all outa interceptors at the end.

VERY easy way to do this on brutal:
start out by queueing up max probes on the nexus's and rallying them, you have the money stop bitching about queueing being bad and just do it so you can focus on other stuff...
Dark shrine + 6 additional gateways asap
pump out non-stop DTs and make a wall on each of the 3 enterences with hold position. Put 2 DTs on non Hold position behind the wall, so they'll fill any hole instantly.
Begin upgrading air and ground weapons and keep them upging all through until you've capped them.
the first detection comes after you can get voidrays, don't bother building anything else until then, just watch your DTs cut through the ground while you micro pheonix's to kill mutas.

Once you can get voidrays, just pump them off the 2 stargates you start with and replace cannons on the ledges. move near and to the side of any attack wave with your growing fleet of void rays and snipe any overseers right as the wave begins to move forward.
This should easily keep you good until the 25 minute mark for the archives, just remember to keep ALL other units back away from the wall, because splash will target the zealot humping the back of your DTs and kill your wall.

After the 25 minute mark you'll start seeing waves with 3 overseers, shift queue and kill them off as usual. Once you lose a side, I think it was banelings that did it to me (banelings only come very late game) fall back with your other 2 DT walls and defend your high ground with 2 new walls. This will give you a lot more room to snipe the overseers, but banelings will soon wipe out those walls too. At this point you have the mothership and you can just sit back with a mit of micro and get your achiev. I had 7k minerals 4k gas without getting the gold expansion when i hit the 3250 mark simply because I'd gotten lazy and didn't bother to rebuild the pylon's I'd lost when I fell back, so I was capped until my army went below 110 food...

With this strat I'd lost a total of about 4 pheonixes 2 voidrays, a DT or 2, and 10 or so cannons when the big ass waves that took out one of my DT walls started (far after the 25 minute archive mark)

Once you realize the DT wall trick, this map is laughably easy
Sevenofnines
Profile Joined May 2010
United States167 Posts
July 31 2010 00:25 GMT
#66
I was having trouble with this until I just went with Colossi/Immortal/Void Ray. Replace Phoenixes if you need to, but mostly focus on those 3 units.

Get 2 Cyber Cores and 2 Forges to speed up upgrades. I didn't make that many cannons except when I had excess minerals. Once the Archives goes into the ground, I retreated to the high ground and started putting up cannons there. Once Artanis warps in you will be virtually invincible until the mass Corruptor wave comes. Got to about 3400 kills before I mined out and then got overrun.
sikyon
Profile Joined June 2010
Canada1045 Posts
July 31 2010 00:57 GMT
#67
First time I fucked up and lost.

On the second try I just pumped collossi (get upgrades ASAP) and used pheonix to pick up hybrids. When void rays become avaliable, I kept pumping pheonix/collossi. When Carriers became avaliable I pumped some some carriers, and more colossi.

Just remember: KEEP UPGRADING EVERYTHING. Also pump collossi.

I lost at 3100 but I had honestly gotten bored and started killing the omegalisks in the corners, etc.

Remember to lift hybrids with pheonix. It's critical to winning.
hhrn
Profile Joined May 2010
157 Posts
July 31 2010 04:10 GMT
#68
The DT wall works amazingly well
CHosEN
Shaithis
Profile Joined March 2010
United States383 Posts
Last Edited: 2010-07-31 16:29:10
July 31 2010 16:24 GMT
#69
Protip - graviton beam works on hybrids.

Edit: too late.

Anyway, I got to 3150 kills last night on my first try; added 6-8 colossi, then got like 4 stargates up and stockpiled until I could make phoenix (made like 20), then void rays, then carriers.

Late in the mission when you get attacked by 30+ hybrids per wave, it does get kind of tough. The hydras that came with them took out all of my interceptors, so I am thinking that my ~20 carriers towards the end were a bit of a waste (particularly with the large corruptor attacks). Next time, I am going to try a shitload of archons on the ground to back up Zeratul and a phoenix / VR army.
Aaronator
Profile Joined July 2010
2 Posts
July 31 2010 17:03 GMT
#70
I was a little bit suspicious of some of these strategies. Tried 2 attempts the night before and got to about 1800, massing void rays and collosi. When the 1800-2000 wave comes in though they have a LOT of corruptors/mutas and it gets rough after that point.

Today I tried the DT wall strategy and after about 3-4 failed attempts was able to actually pull it off quite successfully. Made a DT wall on each side, with about 2-4 extra in the back (not on Hold Position so they plug up any holes). During the entire game I was massing Phoenixes and getting some extra collosi to snipe behind the DTs. At about 1200~ they start spawning overlords. Take the phoenixes and snipe any incoming overlords (I had to save before each wave and retry if I didn't see them coming, its hard once your observers are killed).

At around 1500 they will spawn a TON of nydeus worms in your main. Before hand make sure you make a massive wall of cannons up on your high ground, it took care of the job for me and I didn't have to even use any units after that.

At about 2500~ banelings will come, I moved all my DTs back to my highground ramp and continued the same strat to about 3000, then was overrun.

This mission makes me sad.
mkfk1
Profile Joined April 2010
United Kingdom153 Posts
July 31 2010 17:44 GMT
#71
if you a protoss player, this mission isnt that hard on brutal. Just a standard 2 base play, mass a defensive balls of units. As long as you have 10 collous with 7 phoenix, + any other units to max 200/200 and you will beat it. I wasnt even trying and I got 3k kills

There so much you can do on this map, sparta gate/block, dt wall, mass void, atanis votexing one entrance while ur army fight the other on high ground. I wouldnt be surprise someone got like 5-6k kills if they really try to abuse the spells, especially on the fucking mother ship, it got like 500 energy.

Do note: you need to cannon the back at your mineral lines, they mass ling pop at the back once you reach 2.5k kills.
789
Profile Joined October 2009
United States959 Posts
July 31 2010 18:15 GMT
#72
I did this one last night, got the 750 achievement on brutal. I don't have a whole lot to add that wasn't already said, but my composition was colossi/immortal/phoenix/carrier. Like others have said, upgrades are very crucial.

Immortals are REALLY key imo. They are very good against hybrids/ultras which are the troublesome units. A line of immortals with shield upgrades can hold up for a very long time even against hybrids. Colossi are useful for obvious reasons - very good for taking down masses of the weaker zerg units.

Phoenix are pretty important - but you don't need a whole lot of them. I kept around 6-8 around including the hero phoenix. Alot of people say to lift the ranged hybrids - but I feel like the melee hybrids are more important to lift up. Immortals can take the ranged hybrids damage easily because of their hardened shields - whil having the range to shoot back as well. However the melee hybrids do more damage (around 60 and x2). With 2 attacks they can take down the immortals shields fairly quickly and once the shields are down their high damage kicks in and an immortal can fall pretty fast. Of course if any mutas/broodlords arrive you can get over there quick and take care of them.

Carriers do a pretty good job of assisting immortals in damage absorption. Alot of shots will be wasted by their hydras/ranged hybrids on interceptors that just fly back and get healed. They also have decent damage output. I usually add a couple more to the free ones you get. The free ones don't cost supply - so I tend to use up my supply on immortals/colossi since you don't get any free supply units of those. The really key role they play is when the mass corruptors come. Use artanis to vortex big chunks of them at a time while killing the others down with carriers. The corruptors will go for interceptors alot which is very helpful in keeping carriers/colossi alive.

Cannons - I don't make a whole lot of them and when I do I put them on the high ground to defend against the nydus worms that pop up there. When the archive goes down - I'm pulling back to the high ground anyway - no use for cannons on the low ground. I like to stockpile minerals for replacing units/interceptors post 2500 kills.

High yield - din go for it. It seems like you can get lucky sometimes and they will ignore it, but most of the time it just seems like to much of a headache to bother with.
Member of Hyuk Hyuk Hyuk Cafe! He's the next Jaedong, baby!
Groovyschlumpf
Profile Joined January 2010
Germany75 Posts
July 31 2010 18:25 GMT
#73
I build an aditionol Robotics, getting a critical number of Collossi and start building mass Immortals ... I also get the upgrades very very fast ... as soon as the voidray arrive, i build up the voidray number to 8 or 9 ... i always try to have enough collossi to evaporate the flood of zerg and enough immortal to instakill the hybrids, which are armored ... almost killed 2800 on brutal ... after the archive is saved IMMIDEATLY RETREAT to the portal where your reinforcements arrive ... from there your "deathball of doom" can roam left and right and evaporate every wave until the doomsdayflood of ravaging biomasses with claws overruns you
"Well, the (football)game lasts 90 Minutes" - Otto Rehagel (his team lost in overtime)
SushiBoat
Profile Joined July 2010
United States28 Posts
July 31 2010 18:32 GMT
#74
I missed the 3250 mark by 5. What made it even sadder was having 2400 minerals in the bank.
Tsagacity
Profile Blog Joined August 2005
United States2124 Posts
Last Edited: 2010-07-31 18:42:15
July 31 2010 18:41 GMT
#75
I did pure colossus with ~12 or so phoenix to take out air and grav lift those crazy melee hybrids that wreck colossus.
"Everyone worse than me at video games is a noob. Everyone better than me doesn't have a life."
Poobah
Profile Joined February 2010
England91 Posts
July 31 2010 19:54 GMT
#76
I'm having a hell of a time with this; I keep failing early on because I'm not hitting critical mass. I guess I should work on my phoenix grav beam micro maybe, or switch from massing colossi to massing immortals.
This above all: to thine own self be true
789
Profile Joined October 2009
United States959 Posts
Last Edited: 2010-07-31 20:29:49
July 31 2010 20:06 GMT
#77
On August 01 2010 04:54 Poobah wrote:
I'm having a hell of a time with this; I keep failing early on because I'm not hitting critical mass. I guess I should work on my phoenix grav beam micro maybe, or switch from massing colossi to massing immortals.


If it helps at all, here is what I did early:

I started by throwing down 3 or 4 additional robos + robo support bay immediately. Started weapon upgrades for both air and ground immediately following this - also don't forget to start adding on more probes for quicker mining. After robos finished I started pumping out pure collosi/immortal from all my robos. I'm not actually sure what would be the best ratio to start off with - but I do like gettin a solid amount of immortals quick. Still want to be making colossi though. I usually just started going half and half immortal/colossi and then letting my gas dictate from there, while still getting upgrades. I don't make a whole lot of other units besides replacing lost phoenix until carriers are unlocked. Sometimes I'll warp in a few stalkers here and there but nothing major.

Edit: Don't forget to replenish Immortals when they go down. They are generally going to be your first units to die (after the zealots your start with/get free here and there) since they are going to be taking a good deal of the damage. Personally I like to keep around 16 or so immortals at any given time.

Edit 2: I should clarify - I like to keep around at least 16 immortals, but usually just a little more than that even especially early. When carriers come and I start to tie some of my supply into them my immortal numbers will go down a bit. Even at that point I like to keep at least 16 around.
Member of Hyuk Hyuk Hyuk Cafe! He's the next Jaedong, baby!
Eschin
Profile Joined July 2010
United States2 Posts
July 31 2010 22:21 GMT
#78
Just beat it on brutal, 3,383 kills, and I protected the archive.

Just bunker up directly behind the archive, only go Immortals, Collossi, pheonixes... Then switch to only void rays, then to only carriers. Keep about 8 cannons on each side of the archive...

But the real key, UPGRADES UPGRADES UPGRADES! Get your shields and ground weapons upgraded IMMEDIATELY to level 3, then ground armor and air weapons, then air armor.

And like many have said, micro'ing the pheonixes against the hybrids is key also.

At around the 3,300 kill mark, you get swarmed. No way to hold it off. They send an outrageous amount of enemies at you.
I do not teach, I simply reveal.
Scip
Profile Blog Joined April 2010
Czech Republic11293 Posts
Last Edited: 2010-07-31 23:18:00
July 31 2010 23:15 GMT
#79
Wait... I could somehow get more collossi? >_> Anyway, it is possible to beat it without building more production buildings and without getting colossi and gold AND get the +750 more kills than needed on Brutal. Not easy though. Here is way how I won it:

Build a few probes so you get full saturation at your both mains
immediately begin getting upgrades for both air and ground. This is key!!
I build only Stalkers, Immortals and very few phoenixes, with only 2 carriers and a lot of zealots at the end, although other unit composition might be better =)
Never divide your army! Just be at the entrance the zerg is coming from and you'll be fine. After you save the archives, retreat to your main base. I didn't build cannons though they might be nice for zergling run-bys. No micro is actually needed, but lift-offs from phoenixes on the hybrids might save you a few units. Just constantly produce units and after you retreat to main base, remake some pylons.
EDIT: Yeah, and actually getting more production facilities will certainly make it easier. =) Also, dont forget your rally point - rally is move-order now, unless you rally directly to your unit IIRC.
"It may be pleasurable for some of us to imagine being ravished" - Christopher Hitchens in a debate with feminists RIP 2011 Psalm 2:9 You shall break them with a rod of iron
Mystlord *
Profile Blog Joined July 2008
United States10264 Posts
July 31 2010 23:28 GMT
#80
Liquipedia has a guide here: http://wiki.teamliquid.net/starcraft2/Campaign/In_Utter_Darkness

I believe my final count was something like 3521?
It is impossible to be a citizen if you don't make an effort to understand the most basic activities of your government. It is very difficult to thrive in an increasingly competitive world if you're a nation of doods.
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