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In Utter Darkness [Brutal] - Page 16

Forum Index > StarCraft 2 HotS
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Aervhorn
Profile Joined October 2010
Norway67 Posts
November 02 2010 14:00 GMT
#301
After you have protected the temple for the limited duration you still need more kills.
I solved this by retreating just up on the high ground so that the waves are forced into the ramps/chokes. Have 20 collossi standing there under Artanis invisibility aura and PHOENIXES are brilliant to lift up Hybrids with, disabling them!
undyinglight
Profile Joined December 2008
United States611 Posts
November 16 2010 11:11 GMT
#302
On October 19 2010 00:01 Shiladie wrote:
Using gateways to wall in the 3 outer enterences makes this fairly easy-mode
+ Show Spoiler +






I am going to try a variant of this when I get a chance, I am not going to build any units until Carriers are available, than I will just go pure Carrier. I will report back when I have a chance.
Rise Up!
Nazza
Profile Blog Joined August 2010
Australia1654 Posts
November 16 2010 11:16 GMT
#303
Hotkey your Phoenixes and lift off any Hybrid reavers. They can catch your collisi out of position quite badly, and pretty much can destroy them in 20 seconds flat. It's a good idea to have 8-14 of them around just to deal with mutas and broods as well.

Later on it's a good idea to wall off with gateways, as your forces will have to be spread thin.
No one ever remembers second place, eh? eh? GIVE ME COMMAND
Spikeke
Profile Joined October 2010
Canada106 Posts
Last Edited: 2010-11-16 23:01:05
November 16 2010 23:00 GMT
#304
Just did this mission today on brutal, it was tough at first but then I tried Collosi / Immortal / Phoenix / Voidray, like suggested here and it worked great. Didn't even need the gold expansion, Hit 200 food, Upgraded Air and Ground to 3. Ended with 3K kills. With careful walling/cannons and phoenix micro, you should be able to clear 2500 no problem.

If you are having trouble with this mission on brutal, like I was. Try the Collosi / Immortal / Phoenix / Voidray that has been suggested here.

Btw. Thanks for the help everyone.
johanngrunt
Profile Blog Joined July 2010
Hong Kong1555 Posts
November 17 2010 01:41 GMT
#305
There is a video by Zai on Psystarcraft's channel detailing how to to this mission.

Basically you only need to add 1 forge, 1 robotics a few probes and a shitton of cannons and colossi.

do check it out. he did it with near zero micro.
Wivyx
Profile Joined May 2009
Norway624 Posts
November 17 2010 02:03 GMT
#306
I got exactly 3333 kills by massing Colossi off 3 robos. That was litterally the only unit I built (besides probes). Use your air reinforcements to fend of mutas and broodlords. Whenever you're maxed out or out of gas start massing cannons on the ledges (where there are some cannons already). Melee units will have to run around to kill them, making them quite cost effective. When things gets too hot (I believe this was at ~2500 kills) pull up to the upper level and continue pumping colossi as best you can while warping in cannons. You should be able to get the achievement for 3250 kills.

Oh, and do get upgrades going ASAP. They're extremely important.

I wouldn't recommend doing mass void rays, as you will get overrun by zerglings who'll actually just destroy your base before you can wipe them out.
selendisforever:)
Profile Joined November 2010
Great Britain1 Post
November 22 2010 16:19 GMT
#307
since the latest patch void ray's damage in "in utter darkness" is 2(6 vs. armored). Blizzard should really solve this problem
Exclamator
Profile Blog Joined September 2010
Korea (North)27 Posts
November 22 2010 17:39 GMT
#308
On November 23 2010 01:19 selendisforever wrote:
since the latest patch void ray's damage in "in utter darkness" is 2(6 vs. armored). Blizzard should really solve this problem


Single Player isn't affected by patches.
undyinglight
Profile Joined December 2008
United States611 Posts
December 04 2010 23:43 GMT
#309
I just beat this on Brutal, wall off with Gateways early on and constantly save. I mostly went Collosi/Void Rays it worked pretty well. I switched to Carriers a little before I lost my base, they won me the mission though. Mass Carriers as early as you can, and keep them alive. My main got overrun about the time that Artanis showed up. After you lose your base clean out all of the Zerglings left over in your base, it is a good 200 or so kills which should bring you up to about 2400. Not much Micro can be done, you either have enough of an air force to hold out or not at that point. A few of the Vortex from Artanis will help if it gets crazy clutch. Keep Artanis in the back, as he will be visible and will be a prime target. Keep him in the back and the Hybrid/Zerg will target the interceptors from your Carriers as they fly out. Just keep focused and don't get frustrated. Maintain equanimity at all times.
Rise Up!
Whitewing
Profile Joined October 2010
United States7483 Posts
December 05 2010 09:33 GMT
#310
This one was absurdly easy for me with some marginal micro.

Get fast max upgrades on weapons for your ground units, get air weapon upgrades if you can, but it's not a huge deal. Get colossus out ASAP: lots of colossus. Throw down cannons when you can afford it, but it's no big deal. Keep getting colossus, and make use of the free units you get. Maybe get some stalkers in there to help shield the colossus and hit air. Move your units around in a ball as a group and move them to each attacking wave, meeting each wave with all your units. Lift hybrids into the air with your phoenix. When the archive goes underground, wall off the top of one of the ramps with forges or gateways, and put cannons behind it, then move your army up the ramp to the other choke. Then it's just a short amount of time 'till your win. You'll spend most of the battle at 200/200 supply. It's very important to keep your units bunched up so they all strengthen each other. If you split them, you'll be losing units left and right. If you want, just group them all up at the archive and let the enemies come to you. Once you get enough colossi out, they'll utterly annihilate everything on the ground absurdly fast, even ultralisks and hybrids (although you should still life hybrids. Your free phoenix, void rays, carriers, and later mothership can deal with the air units easily, although you may want to build a few extra phoenix to help with the air and for some extra lifts (especially if you lose a phoenix or two).

Dark templar are useless: they do send detectors after the first few initial waves, and they start to send a ton of them later at a time, so you can't count on sniping them. High templar aren't particularly strong here, they are too gas heavy and aren't cost effective against the bigger units. Gateways aren't useful here: sentries would be awesome but you can't build them, and you only need a few (if any) stalkers.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
nehl
Profile Joined November 2010
Germany270 Posts
December 05 2010 10:49 GMT
#311
On December 05 2010 18:33 Whitewing wrote:
Dark templar are useless: they do send detectors after the first few initial waves, and they start to send a ton of them later at a time, so you can't count on sniping them. High templar aren't particularly strong here, they are too gas heavy and aren't cost effective against the bigger units. Gateways aren't useful here: sentries would be awesome but you can't build them, and you only need a few (if any) stalkers.


thats not true. DT's are not worthless. the first time i did it ever (on brutal) i went dt, to block the entrences. then i went air, to snipe the overseer. it worked. i think i did one archievement for extra kills. the banelings killed me in the end. but it definetly works. just make shure to snipe the overseer.
but i have to admit, the way zai did it is much easiere^^
Wysp
Profile Blog Joined August 2005
Canada2299 Posts
December 06 2010 10:12 GMT
#312
It took me 3 tries to get this but I can't remember exactly what I did. Pretty sure it was just mass collos immortal stalker zealot pheonix. Just dont try and hold all three ramps too long and be ready to withdraw into one massive collos ball of rape.
an overdeveloped sense of self preservation
undyinglight
Profile Joined December 2008
United States611 Posts
Last Edited: 2010-12-15 23:27:28
December 06 2010 23:34 GMT
#313
+ Show Spoiler +
On December 05 2010 08:43 undyinglight wrote:
I just beat this on Brutal, wall off with Gateways early on and constantly save. I mostly went Collosi/Void Rays it worked pretty well. I switched to Carriers a little before I lost my base, they won me the mission though. Mass Carriers as early as you can, and keep them alive. My main got overrun about the time that Artanis showed up. After you lose your base clean out all of the Zerglings left over in your base, it is a good 200 or so kills which should bring you up to about 2400. Not much Micro can be done, you either have enough of an air force to hold out or not at that point. A few of the Vortex from Artanis will help if it gets crazy clutch. Keep Artanis in the back, as he will be visible and will be a prime target. Keep him in the back and the Hybrid/Zerg will target the interceptors from your Carriers as they fly out. Just keep focused and don't get frustrated. Maintain equanimity at all times.



As to note I didn't go pure Carrier as I originally planed as that would be rather difficult, instead I went pure Collosi early with the exception being that at the very offset I got two extra Phoenix, this really helped having an extra pair in order to have an extra 240 life and 120 shields in order to absorb some extra dmage that Phoenix take from the Mutas. It also didn't hurt having more energy for Graviton Beam on Hybrids and Hybrid Reavers. Although I teched to Carriers slightly to late when I beat this on Brutal you don't want to tech to them to early either as rebuilding Interceptoors can be rather taxing on your economy. As to note once the Zerglings have been cleared out of your base retreat to the cliff to your left before the Mysterious Voice speaks again, as that will trigger the next wave which will be full of Hybrid which will counter your air force. As to note the cliff to the left of your main is slightly safer as it is larger, and the Hybrid can not hit you. On the right side cliff they can hit your Interceptors, thus lowering your damage output meaning that it will take longer for you to kill the Corrupter/Mutas/Overseers that will come at you and you will take more damage. If you don't constantly clump your air units together on the right side cliff they can even get hit from the Hybrid, and their will be maybe 30 of them clumped up ready to hit your units. It is just better and safer to stick on the left side cliff. Remember Keep Artanis behind your other units so he can take as little damage as possible. Once he goes down yor remaining force wll quickly crumble.
Rise Up!
cepheids
Profile Joined December 2010
Singapore3 Posts
January 15 2011 07:43 GMT
#314
just did a 3419 on brutal, can probably hit 3500 but its already +750 so i didn't bother.

not particularly hard, basically, take the gold immediately. upgrade shields, ground defense and air attack. ball up your forces and put the phoenixes on group 2, everything else in group 1. the key is not to try to defend your outlying cannons and pylons.

for the first few waves, anticipate the attack locations and defend. train only colossus and immortals for ground, and rotate between carriers, phoenixes and voids from stargates when they become available.

wall up your base with 2 to 3 layers of cannons about 5 minutes before the archives objective is achieved and retreat there. make sure you have a good number of colossus to take out the mass zerglings that will wipe out everything if you do not have ground troops.

also make sure you use graviton beam on all hybrids. it should be a cake walk up to 3250 kills, afterwhich they swarm in with insane numbers.
iloveav
Profile Joined November 2008
Poland1482 Posts
January 15 2011 10:53 GMT
#315
Its easy if you get a good mix, u need at least 10 imortals so they tank up hybrid damage (you wont be able to pick them all later with phoenixes anyway)
aka LRM)Cats_Paw.
Issi
Profile Joined December 2010
Norway45 Posts
January 16 2011 00:16 GMT
#316
Make only Collosusses, when your maxed start making cannons on the two high grounds, when they are filled make them at the chokes. around the place, keep your air units alive to pick off broodlords, easy as that. also upgrade ground weapons, armor and then shields + air weapons.
Regstata
Profile Joined October 2010
United States207 Posts
January 16 2011 12:53 GMT
#317
I beat this mission today with 501 extra kills. I did fairly well on my first try on brutal (I did it once on normal my first run though) with collossi and the air units provided. Voidprism-ing the ultras and lifting the hybrids was very helpful. I was so focused on getting over 3000 kills that I got excited and thought there was a +500 achievement . I'll come back and try it again with better cannon placement and more phoenixes for graviton beam
mineraahhhllllllsss
cozzE
Profile Joined September 2010
Australia357 Posts
January 16 2011 13:40 GMT
#318
I got the bonus objective and the achievement on brutal really easily by DT walling each choke. Make sure you have alot of phoenixes/air units at each side ready to snipe observers.

I found this mission was mostly a race to snipe observers ASAP whilst keeping up with macro and replacing any lost units. I tried doing what other people had suggested like camping the high ground with Colossi and expanding to the gold early on and they just didn't work :/.

Hope this helps anyone.
iloveav
Profile Joined November 2008
Poland1482 Posts
January 16 2011 15:51 GMT
#319
I got about 3550, im wondering if there is a glitch to get 100% win ratio here and bug the map to stop sending units actually (would be awasome that someone would have such a smart head for RTS that yould defy protoss End :D).
aka LRM)Cats_Paw.
DoubleReed
Profile Blog Joined September 2010
United States4130 Posts
January 16 2011 19:59 GMT
#320
I completed it on Brutal simply by going hard Immortal Colossus, not worrying about the chokes, just defending the archives. Just rely on the free phoenixes for AA. Once carriers came online, I just maxed out on carriers.

I tried dt walls, but they're just too fragile if there is ever an overseer. It can be frankly annoying to lose tons of units that quickly. Immortal Colossus is the way to go.
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