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In Utter Darkness [Brutal] - Page 14

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Kal_rA
Profile Blog Joined July 2010
United States2925 Posts
September 07 2010 05:50 GMT
#261
wow thanks guys!

just tried it on brutal after reading through a couple posts and got 3399! (so close to 3400!!!!)
that was my second try.. first was barley over 1200 (i did the campaign on like normal so i did what i did then to pass the level... 15 gates zealot stalker with hts storming.. hahha got raped this time)

collosi/pheonix and zealot with extra min did the trick switched pheonixs to void rays after a while

yay for full upgrades!
Jaedong.
BigAndrew5000
Profile Joined September 2010
United States17 Posts
September 19 2010 21:44 GMT
#262
Do you guys try to get the golden expo on the outside? I am on hard, and have just not been able to keep up, damn...
If you must do it... Do it with honor!
moopie
Profile Joined July 2009
12605 Posts
September 19 2010 21:56 GMT
#263
On September 20 2010 06:44 BigAndrew5000 wrote:
Do you guys try to get the golden expo on the outside? I am on hard, and have just not been able to keep up, damn...

I took it within seconds of starting the match (after queuing up a few more probes, getting my colo tech and dark shrine). Since the waves come 1 at a time, and your army should go intercept them on the bridges anyway, taking the gold with a couple cannons and a pylon (to block lings mainly) will be enough of a defense since your army should be there within a couple seconds if you're on top of things. You can mine out the mins there before everything goes to hell later on in the map (as well as get a bunch of gas out of it), and it helps a lot with the cannon spamming and mid-game mass VR/phoenix transition.
I'm going to sleep, let me get some of that carpet.
Rakanishu2
Profile Joined May 2009
United States475 Posts
Last Edited: 2010-09-19 22:16:08
September 19 2010 22:14 GMT
#264
Immortals are VERY underrated on this mission, the hybrids hit like a freaking seige tank, and immortals can take those hits like a champ. Get some Colossus, immortals, and maybe a few pheonixs in your mix, but your anti air does ok with just the 4 air heros you recieve.

The bread and butter zerg units dont really get to your ball in time to do damage, but the hybrids do, and their armored, and do big swaths of damage that immortals handle really well.

But by the end, your carpet of cannons on the uphill locations will make ground units a little unwieldy, so massing carriers at this point can be a good move.

edit: and no, on brutal they roll over your expo pretty hard, not worth trying to defend. (you have massive amounts of minerals, and you wont be able to get much gas out of it in time anyway).
10 G's in the packet and I'm ready to roll, on fire like a rocket and I'm ready to blow
Deathstar
Profile Blog Joined May 2010
9150 Posts
September 19 2010 22:22 GMT
#265
Is it possible to beat this on brutal with pure carriers (or pure voidrays) and gateway units?
rip passion
moopie
Profile Joined July 2009
12605 Posts
Last Edited: 2010-09-19 22:30:50
September 19 2010 22:29 GMT
#266
On September 20 2010 07:14 Rakanishu2 wrote:
Immortals are VERY underrated on this mission, the hybrids hit like a freaking seige tank, and immortals can take those hits like a champ. Get some Colossus, immortals, and maybe a few pheonixs in your mix, but your anti air does ok with just the 4 air heros you recieve.

The bread and butter zerg units dont really get to your ball in time to do damage, but the hybrids do, and their armored, and do big swaths of damage that immortals handle really well.

But by the end, your carpet of cannons on the uphill locations will make ground units a little unwieldy, so massing carriers at this point can be a good move.

Immortals aren't very mobile, and they don't really build fast. In the beginning of the mission, a mobile army of Stalkers/DTs/Colossus is good to control the lowground, but after you cannon up everywhere and especially towards the lategame its better to just stop ground production altogether. Hybrids should be picked up before engaging so their hits shouldn't be a huge concern.
On September 20 2010 07:14 Rakanishu2 wrote:
edit: and no, on brutal they roll over your expo pretty hard, not worth trying to defend. (you have massive amounts of minerals, and you wont be able to get much gas out of it in time anyway).

I still say it was well worth taking the gold. Thanks to the gold I was able to mass cannon like mad while building up a very large fleet for the lategame. Just have to watch if units are coming from the top left and meet them, while having a pylon or two with a couple cannons behind to block zergling pathing. If you take the gold early on, you can get the hell out of there before the heavy artillery rolls out.
I'm going to sleep, let me get some of that carpet.
BigAndrew5000
Profile Joined September 2010
United States17 Posts
Last Edited: 2010-09-19 22:59:41
September 19 2010 22:47 GMT
#267
On September 20 2010 06:56 moopie wrote:
Show nested quote +
On September 20 2010 06:44 BigAndrew5000 wrote:
Do you guys try to get the golden expo on the outside? I am on hard, and have just not been able to keep up, damn...

I took it within seconds of starting the match (after queuing up a few more probes, getting my colo tech and dark shrine). Since the waves come 1 at a time, and your army should go intercept them on the bridges anyway, taking the gold with a couple cannons and a pylon (to block lings mainly) will be enough of a defense since your army should be there within a couple seconds if you're on top of things. You can mine out the mins there before everything goes to hell later on in the map (as well as get a bunch of gas out of it), and it helps a lot with the cannon spamming and mid-game mass VR/phoenix transition.


Hey, yeah, I will totally try this on brutal. I just gave up and am happy to have done it on hard, with all achievements...

So I didn't get the expo, and got 2786 kills on hard. I just ran completelly out of money at some point, but then I already had some 2200 kills. I paved the base with cannons, on low and high ground, then after the archives went down and stuff started getting destroyed, i moved to high ground.

I started out making 2 more forges and 1 cybernetics core to make all upgrades simultaneously. Made gateways on the 3 top entrances to block them like my life depended on it and from then on it was a cakewalk :D.

I had 2 probes hotkeyed building stuff like gateways and cannons. I tried to keep the 3 entrances blocked with gateways all the time.

Then when I was retreating I blocked the entrances to higher ground with gateways too. Gotta love gateways....

I made colossi and voidrays, just that, nothing else, no immortals, no phoenixes (as they didn't die anyway). Used phoenixes to lift the hybrids, with the ranged white ones being lifted first.

For most of the time I was maxed out at 200/200. But this was hard, not brutal, ok?

I guess if I had taken the gold like some dudes did, it would have been better, specially on hard. Thanks for the help guys.
If you must do it... Do it with honor!
Kagormund
Profile Joined July 2010
Canada27 Posts
September 20 2010 03:12 GMT
#268
I beat this mission on brutal with 3332 (no joke here) kills. Basically what I did was:

Pump colossus out of 3 robo bays while getting 3/3/3 for ground and 3 for air attack. I then kept my phoenix count at 8 always. If i lost one, I'd replace it instantly. the trick is to use the phoenix to kill all broodlords (Urun is OP) and lift all the hybrids. I dumped all my minerals into zealots and replacing dead cannons.

Once the archives was done (Research points yay ^_^) I pulled all my forces back onto the higher ledge and just let everything on the ground floor die. (including Zeratul unfortunately D At this point I got my 3 air armor upgrades because enough hybrids were showing up to kill larger amounts of my air units. I continued to pump colossus and zealots while replacing any lost phoenix. Once I was mined out, I tried to move to the gold. I picked a bad time unfortunately and got my colossus surrounded and then I died xD

It is probably possible to hit over 3500 kills using this strategy if you don't make any stupid mistakes (ME!!!!!!).

Good luck and happy massacring!
And then there was that zergling. With 50 of my SCV's as kills.
Trang
Profile Joined October 2009
Australia324 Posts
September 20 2010 09:27 GMT
#269
Here is an easy to read list of how to auto-win this level on Brutal:
1) Immediately take the gold expansion (with both gases).
2) Upgrade Air Weapons/Armor/Shields off 2 Cybers and a Forge.
3) Non-stop spam Void Rays, building more stargates if you need to in order to use up ALL your gas.
4) Non-stop spam Cannons with ALL spare minerals to wall off each entrance.
5) Keep alive the Phoenixes you start with, and use them to lift off the Hybrids.
6) Win.

Some others in this thread have said effectively the same thing. But I like pretty lists
pat777
Profile Blog Joined December 2004
United States356 Posts
September 20 2010 14:05 GMT
#270
On September 05 2010 22:48 Final_Judicator wrote:
If you are still interested, I could also post my strategy, but I fear that I might be the only hardcore fan of this mission...

I am interested. I'm assuming you massed carriers for the endgame but if you did anything different, let me know.
Draconicfire
Profile Joined May 2010
Canada2562 Posts
September 20 2010 19:18 GMT
#271
Just did all the achievements on this mission on Brutal. Heres what I did.

- Built a Robo Bay, DT Shrine and second Forge at the start. Massed Immortals while Bay was building, made some Stalkers. Start upgrading your weapons and stuff at the forges and cyber core
- When Bay is done, mass Collosus. If you have the gas, make some DTs, if you have too many minerals, make some Zealots.
- When the Phoenixes come, start making Phoenixes
- Use your Phoenixes to lift up as many Hybrids as you can
- Make Cannons around the three base entrances if you have extra minerals
- When Void Rays come out, stop production of Phoenixes and make Void Rays, Continue making Collosus
- When Carriers are out, mass Carriers and Collosus
- Once the timed objective is done, retreat to the middle section of the highground between the two entrances, throw down a bunch of cannons and just try to stay there
- When you get the Mothership, feel free to drop Vortexes on the ramps leading up to the highground to control the flow of units a bit better

Thats pretty much all I did. After I got the basic 2500 objective, that army lasted me to 3250 too so I got the 750 additional one as well. The key is to mass Collosus and Carriers, I think. Didn't even need the gold base.
@Drayxs | Drayxs.221 | Drayxs#1802
SageFantasma
Profile Blog Joined April 2010
United States383 Posts
September 20 2010 19:31 GMT
#272
I thought this was incredibly easy to do. O_O As soon as it started up, I threw down a Dark Shrine, 7-10 gates, and pumped out nothing but DT. Whenever I was out of gas, I just pumped Zeals(however you want to keep DT and Zeals apart, otherwise Ultras will DESTROY the combination of Zeals+DT) out of my gates. I also threw down 3 Forges right off the bat and researched up to 3-3-3. By doing this strategy, I literally ROFLSTOMPED everything. Didn't even need the expo. However getting that extra 750 with this strategy is hard, just because of the tons of Overseers that pop up once you get Artanis. As soon as I got Artanis I switched to straight up Zeal/Stalker and turned all of my DT into Archons(I think? I can't remember too well, lol). This strat was extremely easy to execute and was fun too, just watching massive Ultras struggling to get past my mass of DTs,
Vimsey
Profile Joined May 2010
United Kingdom2235 Posts
Last Edited: 2010-09-21 02:39:18
September 21 2010 02:33 GMT
#273
On September 20 2010 07:29 moopie wrote:
Show nested quote +
On September 20 2010 07:14 Rakanishu2 wrote:
Immortals are VERY underrated on this mission, the hybrids hit like a freaking seige tank, and immortals can take those hits like a champ. Get some Colossus, immortals, and maybe a few pheonixs in your mix, but your anti air does ok with just the 4 air heros you recieve.

The bread and butter zerg units dont really get to your ball in time to do damage, but the hybrids do, and their armored, and do big swaths of damage that immortals handle really well.

But by the end, your carpet of cannons on the uphill locations will make ground units a little unwieldy, so massing carriers at this point can be a good move.

Immortals aren't very mobile, and they don't really build fast. In the beginning of the mission, a mobile army of Stalkers/DTs/Colossus is good to control the lowground, but after you cannon up everywhere and especially towards the lategame its better to just stop ground production altogether. Hybrids should be picked up before engaging so their hits shouldn't be a huge concern.
Show nested quote +
On September 20 2010 07:14 Rakanishu2 wrote:
edit: and no, on brutal they roll over your expo pretty hard, not worth trying to defend. (you have massive amounts of minerals, and you wont be able to get much gas out of it in time anyway).

I still say it was well worth taking the gold. Thanks to the gold I was able to mass cannon like mad while building up a very large fleet for the lategame. Just have to watch if units are coming from the top left and meet them, while having a pylon or two with a couple cannons behind to block zergling pathing. If you take the gold early on, you can get the hell out of there before the heavy artillery rolls out.
Immortals and Colossus are definitely viable if you aim to go that build (hint build more robo facility's that way you get more quickly) it works on all difficulties, the one unit you definitely need regardless are phoenix and yes to transition into air later on is best. As long as you keep an eye on the minimap and keep your observers alive you know which direction the attack is coming from so they are mobile enough. I think its great that there are a number of ways of completing this even on Brutal the gold helps but is by no means essential and can still cannon up very nicely.
psychopat
Profile Joined October 2009
Canada417 Posts
Last Edited: 2010-09-29 04:12:34
September 29 2010 04:10 GMT
#274
I just got 3386 on Brutal with the DT method while ignoring the gold... Made 1 starport, 2 gateways, a DT pillar (whatever it's called) and a second cybernetics core at the start to double up on air upgrades.

At the start, the biggest priority is to crank out a ton of DTs. It takes about 8 per side, but don't bother lining them up nicely until you've got about 16 of them because you'll need them to run from entrance to entrance at first. I even used Zeratul as part of my wall; he can be a lifesaver on his ramp if you mess up later on by doing the prison on the overseer... Anyway, once I had all 3 sides walled off with DTs, I made 4 more as insurance in case I screwed up and needed a fast replacement. After that, the gateways went dormant and were never used again. This allows you to have a ton of spare minerals so just spam cannons everywhere, preferably on the high ground. I covered the place in them, but they don't take priority over ships & ship upgrades.

I never made any extra colossi/immortals/zealots/stalkers; the robotics was only used to replenish observers (in order to see where the Zerg is massing, so I can go kill the overseers before their attack). If you're doing this strategy, it's always a good idea to have one or two standby observers ready because the whole thing relies on the DTs being safe. Being slow on killing the overseers just once can get you killed with as few as 900 kills...

The starting ground army was used for emergency backup in case a wall was breached. If you're on top of the ball with the air units, the ground army should be hugging the archive and not really doing anything at all until you unlock the research points.

The 3 starports were constantly cranking whatever the highest unlocked air unit was as gas becomes available. Don't bother to lift anything with the phoenixes at this point since it's putting them in harm's way for no reason. I had all my air units on 1 hotkey and their priorities were 1-kill overseers, 2-kill brood lords, 3-kill mutalisks, 4-run away from everything else.

Once the archives go underground, the DTs start to lose their value so I retreated everything to the high ground, made 2 DT lines to wall off the ramps and converted the leftover DTs into archons. At this point you've pretty much already won because you should have about 30-35 ships sitting there dominating everything. Just keep rebuilding the cannons near the ramps as needed and make sure your interceptors are set to autobuild on both the hero and the regular carriers. Lifting the ranged hybrids once the DT walls fall is now a good idea too. Once you're left with no base and just a fleet, repeatedly vortexing the groups of hybrids and/or corrupters can buy you lots of time to rack up more kills on lings/hydras/banelings.
david0925
Profile Joined September 2010
212 Posts
October 02 2010 06:26 GMT
#275
I'd like to go over a couple of details that others have not said.

To reiterate things that have been said, the general idea of frontal assault (meaning no DT wall. I find that cheesy, but how you play is entirely up to you), is critical massing Colossi until you are able to kill things reliably before the next wave or right as the next wave spawns. I had trouble with this mission for the first 7 minutes while I struggle to maintain my Rich-Yield Expo. After I reached about 10-12 Colossi, things just melted until I hit the 3250 mark, at which point things start to melt down anyway (ended up with 3495 Kills, could have gotten more if I vortex-ed the mass anti-air/hybrid clusters and killed ground stuff).


-Brutal AI targets workers and Pylons a lot, so use that to your advantage. I paved the low ground with 1:3 Cannon to Pylon, and they waste a lot of time trying to knock down Pylons while I melt them. As for targeting probes, it just means if you actually take the High Yield, you need to extend over the bridge to kill things, or you risk losing your expo. I've seen videos where the expo was completely untouched, and could not reproduce that myself.

-Keep a steady number of Phoenixes (8 at least) so you can lift up Hybrids when necessary. They also do bonus damage against the early Mutalisk masses. Once you get Void Rays and Carriers, you want to turn to those and just keep enough Phoenix for lifting Hybrids, as Carriers kill Mutas just as easily and Void Rays completely destroy Hybrids/Ultras/etc.

-Mass Colossi and "tank" with building and terrain: This was funny. I had a harder time with this mission for the first 10 minutes after I started playing Multiplayer, than before. The reason was that I was in the mindset that the opponent will snipe my Colossi and constantly warped in Zealots to tank. This doesn't work (at least, not that well) here, as AI goes after Pylons or Cannons (I think as much of a priority as, if not higher, than Colossi). This means your Colossi can kill things without Zealot Tanks, and just tank with buildings. With the excess minerals, just pave the road with cannons and pylons. They are "fatter" than Zealots and will fare much better in "tanking"
TSM
Profile Blog Joined June 2010
Great Britain584 Posts
October 02 2010 09:55 GMT
#276
gets boring after a whlie
The person to smile when everything goes wrong has found someone to blame it on - arthur bloch **** tl:dr *user was banned for this post*
Hautamaki
Profile Blog Joined December 2003
Canada1311 Posts
October 02 2010 16:08 GMT
#277
Hmm I beat this mission on brutal on my first try with 3300~ kills by just massing colossi and slowly upgrading with the forge and cyber core you start with. Colossi and phoenix were literally the only units I built, though I was happy to add the warping in hero units to the ball, and certainly I was happy to make use of the phoenix ability on the anti-air hybrids. I think I may have replaced a few phoenixes as they died but pretty much I pumped a constant stream of colossi from the two robo facs and upgraded ground and air attack to use up gas, and used up excess minerals on cannons. At around 3000 kills which is right before the attacks get absurd I was 200/200 with about 15-20 colossi, most of the air hero units still alive, and around 40 or 50 cannons packed onto the high ground (by then the archives is long since protected and buried). What ultimately killed me was probably the sheer numbers of broodlords whittling down my cannons faster than my air units could kill them. Everything on land was getting obliterated by my massive ball of 3-3-3 colossi backed up by cannons almost instantly.
True learning is not the memorization of knowledge; it is the internalization of patterns.
Final_Judicator
Profile Joined November 2008
Germany85 Posts
October 02 2010 18:37 GMT
#278
On September 20 2010 23:05 pat777 wrote:
Show nested quote +
On September 05 2010 22:48 Final_Judicator wrote:
If you are still interested, I could also post my strategy, but I fear that I might be the only hardcore fan of this mission...

I am interested. I'm assuming you massed carriers for the endgame but if you did anything different, let me know.


Sadly, I didn't find carriers particularly effective since rebuilding interceptors will drain your minerals quickly. And around ~3500 kills, you will have harvested everything on the map!


Alright, here is it:

Unit combo:
- 8+ Colossi (most important - but more than 10 are slightly excessive)
- 10+ Immortals (basically, use excess supply on immortals and get as many as you can)
- 8+ Phoenix (always use Grav Beam on the hybrids!)
- 5+ Templars to fend of the overwhelming masses of corruptors/mutalisks in the end
- VOID RAYS! 12+ of them, to counter hybrids and ultralisks. In the end, they will basically be perma-charged, making them a superb DPS unit when all the light Zerg units are slaughtered by Colossi
- maybe a few archons in the very end

Strategie outline:
Basically, most of it was already said:
- get expo/start upgrading/build robotics bay right at the beginning
- wall everything with gateways and put ~10 canons behind it
- build 2-3 temps at each wall from the gateways to support fending off masses with Storm
- When the last reinforcement (Artanis) arrives, pull back to higher ground
- again, wall, mass canon, colossi, immortals, void rays, templars (vs air!)
- when the masses get truly overwhelming, dont forget vortex! It will buy you quite some time and thus, quite a few more kills!
- try to keep all the reinforcements alive, they dont count to your supply!
- dont forget getting full uprgrades!
- keep your heroes alive as long as possible (even Zeratul - use Void Prison on ultralisks since they are not affected by grav beam)

GL HF!

Regards,

Final_Judicator

PS: made it to 3765 a few days ago. Templars are mandatory in the end. Maybe Archons are the key to fend off the air masses. I start missing shield batteries...
Hamlet
Profile Joined May 2010
United States27 Posts
Last Edited: 2010-10-02 19:18:47
October 02 2010 19:18 GMT
#279
Made a video of this showing a pretty simple strategy (not DT abuse) that got me to 3500 without having to do anything particularly demanding. Might be helpful for people looking for a good way to do the level (HD video if you click through):
BigAndrew5000
Profile Joined September 2010
United States17 Posts
Last Edited: 2010-10-05 06:10:40
October 05 2010 00:55 GMT
#280
Dude I am trying this on a brutal play through now... What a pain in the ass.... I mean, i have been raging even..... God damn zerg...

You absolutely HAVE to use Phoenixes to PICK UP the dark blue hybrids. It's not the white ones that are a problem. It's the dark hybrids because they hit for 60 damage and it absolutely wrecks your gateway barrier or whatever ground units you have.

Use phoenixes and graviton bean on them all the time, do not let them on the ground. If they get to your colossi, kiss them goodbye.

And I still haven't succeeded in getting the golden expo without problems. Did better without it.

EDIT: Finally made it to 3100 kills. I took the golden expansion out too, and mined it out.

I was messing up because I didn't have colossi on both sides (behind the gateway walls). So I split them up and put some on each side. And every time I saw those dark blue hybrids I picked them up with voidrays so they wouldn't destroy my things.

Those bastards do 60 damage but they have 2 hits on each swing, so it sums up to 120 damage! That is way too much. Not even ultralisks of the omegalisk do that much I think...

Good luck all who are still trying or will try. I made group 1 & 2 colossi (around 8-10 each), 3 for aerial units like voidrays, carriers and phoenixes (important to pick up) and kept making colossi and carriers.

And I made a carpet of cannons with some extra pylons here and there on the second floor.

When there were 10 seconds to go on the archives I just went up, nothing was going at it anyway.
If you must do it... Do it with honor!
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