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In Utter Darkness [Brutal] - Page 17

Forum Index > StarCraft 2 HotS
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Prev 1 15 16 17 18 Next All
Toony
Profile Joined January 2011
France27 Posts
January 20 2011 22:16 GMT
#321
I had done it by doing first a mix combo of zealots / colossus / phoenix then, on the second part of it, went for full carriers. Of course, max upgrade (2 cybernetic cores / 3 forges)

So, at the beginning, I was trying to rebuild as often as possible the towers on the edges of my base, was using the gravity spell from the phoenix / helping on mutas.

So I was not really able to get and keep the gold mine on the left .. heard that with full towers it was working but ...
YarNhoj
Profile Joined November 2010
United States69 Posts
January 20 2011 23:05 GMT
#322
I've managed just north of 3400 kills on that mission (brutal difficulty) by building nothing but collosus, immortals, and cannons. Build one extra forge, one extra robo, and a robo support bay. Pump coll and imm in about a 2.5 to one ratio and get all your upgrades for both air and ground. Set your flying units to a hotkey and your ground units to a hotkey. Build cannons with your extra minerals and just walk around a kill stuff. Once you hit 3400 the game just sends every single unit it can render and kills you. You need to grav the reavers every once in a while otherwise you should be able to easily get all the achievements.
"Wait...wait...don't start another game yet...I need a beer"
Mortal
Profile Blog Joined November 2010
2943 Posts
January 20 2011 23:58 GMT
#323
I've also found that double-robo colossus is a very efficient and fairly straightforward way to complete this. The only thing you're required to do is spam cannons when you're out of gas from colossus production, and keep your air active @ cutting down BL numbers, and that's *basically* it.

Having said that, if you want to make it even easier on yourself, graviton beaming the Reavers makes this exponentially more manageable, and can even give you a fighting chance to get all the achievements in one run on brutal. There are absolutely other ways of doing this, like massing VR's, Carriers, etc. The Colossus method just seemed the most intuitive and simple for me personally, but try a bunch of stuff out! If you prefer mobility and just hammering things everwhere and have decent multitasking, VR's might be the way to go. Colossus are just clunky and very passive, which I enjoyed.

It allowed me to catch up on Mythbusters while I was doing the mission
The universe created an audience for itself.
OneofDays
Profile Joined December 2010
Canada58 Posts
January 28 2011 05:03 GMT
#324
I'm agree with everyone about the Collosus and Cannons. I think it's the most efficient and easiest way to beat this mission on Brutal. With proper cannons placement ( thanks save ), you can get up to 3400 kills + pretty easily .
EG.IdrA - "Immortal / Roach is pretty good against stalkers."
D3ath3nat0r
Profile Joined October 2010
United States163 Posts
January 28 2011 05:30 GMT
#325
mass pheonix to pick up those hybrid melee reaver things and mass collosi and photon cannons to soak damage
Nothing
shoop
Profile Joined November 2009
United Kingdom228 Posts
January 28 2011 11:13 GMT
#326
On January 28 2011 14:30 D3ath3nat0r wrote:pheonix


psuedovowels make my eyes water.
DarkCount
Profile Joined December 2010
17 Posts
February 23 2011 23:11 GMT
#327
Hi any 1 got In Utter Darkness on brutal save with 2500 kills or smtg for newest patch (1.2.2)
Shiladie
Profile Blog Joined January 2009
Canada1631 Posts
February 23 2011 23:33 GMT
#328
On February 24 2011 08:11 DarkCount wrote:
Hi any 1 got In Utter Darkness on brutal save with 2500 kills or smtg for newest patch (1.2.2)


There shouldn't be any real change...

The reason people see this achiev as possibly so hard is that they lose all their ground units/buildings and fly around with air units trying to still fight. The problem here is that the type of spawning waves change once you have no more buildings left, so they include masses more white hybrids.

the best way to get the achiev is to mass void rays and the air upgrades, and then wall off all over with gateways and cannons. Remember the voidrays in the campaign are the oldschool voidrays still, so they rip everything apart with ease. Then it's just micro to lift white hybrids with the free phoenix you get and gg.
whiteLotus
Profile Blog Joined July 2009
1833 Posts
February 26 2011 22:01 GMT
#329
just beat it on Brutal got to 2600 kills, the main key in this mission is to max voids when u can, and some carriers. Thats all you need, of course few colosi to defend at the begining, but later when u can just start massing voids and mix some phoenixes
The bird of Hermes is my name, eating my wings to make me tame
Tyrellius
Profile Joined February 2011
36 Posts
February 27 2011 05:14 GMT
#330
On July 28 2010 12:59 RisingTide wrote:

Wait, does the high yield get attacked? I only noticed it on my last playthrough and decided "no, three placed to defend is enough"


The high yield does indeed get attacked, but it seems to split the force attacking from the west into two prongs, roughly half goes to each. A load of cannons to constrict movement and 2 or 3 colossi rock the HY, you'll have to rebuild the cannons quite a bit though.

Once the archives are saved, I abandon the lower area and place my entire defense on the northern most tip of the upper part. Loads of cannons everywhere with a mothership cloaking a huge army of colossi and either voidrays or carriers and you'll nail the achievement.
[F_]aths
Profile Blog Joined February 2010
Germany3947 Posts
Last Edited: 2011-02-28 09:20:58
February 28 2011 09:19 GMT
#331
On February 24 2011 08:11 DarkCount wrote:
Hi any 1 got In Utter Darkness on brutal save with 2500 kills or smtg for newest patch (1.2.2)
You can play it yourself if you build a ton of immortals and upgrade them. They blast away hybrids. Also build some phoenixes to fight his air. Later use either carriers or void rays if you want but you can play it on brutal with the achievement with essentially just immortals and phoenixes. You don't need to take the gold base.

For the start, save often and go with your main army (which should be reinforced by immortals) where the enemy attacks. You can build some cannons to dump your minerals. Use you phoenixes to snipe mutas and brood lords. In later stages you may be need two control groups of phoenixes to be able to respond in time. You can also use the save-and-look-where-he-spawnes-again trick.

Don't lift hybrids because the best counter is go kill them.

If you retreat on highground, build additional cannons. Once you get overrun, you probably still need 100-200 kills. Use cannons to snipe zerglings.
You don't choose to play zerg. The zerg choose you.
han.
Profile Joined May 2010
United States51 Posts
March 13 2011 00:53 GMT
#332
I don't know what the rest of you guys are talking about but back when I did this (around when it was first released) most of the waves came with overseers so cloaking with mothership or using dark templars would get you nowhere.

That being said, I think the gold expansion is easily worth taking because if you watch the timing, you'll notice that the waves will never come in all at once, so if you have observers at the AI spawning area, you can see where the next wave is coming. Then it's just about moving to that side and killing asap before moving to the next wave. I used this strategy and got full upgrades on everything with the extra resources from the gold expansion. The extra gas is what's really helpful.

After that you can just spam colossi/immortals/phoenix and zealots/cannons with spare minerals and it should be pretty easy. I believe I had 10+ warpgates, 5 robos, and 5 stargates. I made it to 3500 kills with that strategy. I dont think the level is designed to be played much further than 3500 kills btw because from there on you get about ~100 hybrids every few minutes which is pretty much impossible with a food cap.
hallo~
Happykola
Profile Joined March 2010
United Kingdom62 Posts
March 13 2011 12:04 GMT
#333
not difficult, just take the expansion to the left immediately, wall it off and make collosi
Ars long, Vita brevis, Occasio praeceps, Experimentum periculosum, Iudicium difficile
DoubleReed
Profile Blog Joined September 2010
United States4130 Posts
Last Edited: 2011-03-13 20:52:43
March 13 2011 15:02 GMT
#334
Yea I tried DT walls, but 1 overseer always completely ruined my day. I just went Immortal/Colossus into Mass Void Ray or Carrier. Carriers seemed worse because you have the danger of running out of minerals for interceptors. People suggest Phoenix and I'm not sure why because the Phoenices I got in the mission seemed like enough.

I never was able to take the expansion though. They always killed it immediately...
Dfgj
Profile Joined May 2008
Singapore5922 Posts
Last Edited: 2011-03-13 15:44:43
March 13 2011 15:44 GMT
#335
I never bothered with the expansion or making production facilities, just pump VR/Colo with a phoenix squad (10-12) and 3/3 upgrades, throw extra minerals to cannons.
Rylaji
Profile Joined January 2011
Sweden580 Posts
March 22 2011 05:33 GMT
#336
Mass Carriers with some Phoenix worked for me
Official Fan of; Obama oGs.MC // God of War ST.JulyZerg // d.Naniwa // ST.Squirtle // SlayerS_Alicia // Emperor SlayerS_BoxeR // EG.HuK // White-Ra // MarineKing.Prime.WE // oGs.NaDa's Body // SlayerS.MMA // MvP.DongRaeGu
Whitewing
Profile Joined October 2010
United States7483 Posts
March 22 2011 14:14 GMT
#337
I've done this with over 5k kills before. 2 robo colossus, fast 3/3/3 upgrades on your ground units, and cannons where appropriate. Be active with your phoenix to pick off brood lords and mutalisks, and to lift hybrids wherever and whenever possible. Hold your green forces back until later on, they don't take up or require supply so they'll allow your later game force to be much stronger. You don't want to lose any of those early on. Colossi are just absurdly strong here, against everything.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
radscorpion9
Profile Blog Joined March 2011
Canada2252 Posts
Last Edited: 2011-03-22 17:09:34
March 22 2011 17:04 GMT
#338
Dark Templar walls do work, that's how I finished this mission at least.

Since the first attacks aren't that strong it should give you enough time to set up. Its also good because you don't need to take the extra gold base as others have talked about (because its hard to defend and stretches APM, making it more difficult for an average player). Of course later on they start bringing in overseers with each attack group - but all you really need to do is start massing pheonixes and pick them off. Then the rest of the forces die off mindlessly. They always bring one overseer per attack (until later in the mission when they send more) - so as long as you shoot them early you're okay

I don't remember my playthrough exactly but I remember it being pretty easy (this is on brutal of course). I suppose if you feel you have enough pheonixes you could build some back up collosi and start building tons of cannons in your main as well (since you may as well do something with your minerals when you're maxed). Its more than enough to get the all the achievements (bonus included), and its probably one of the easier strategies as you don't need to have a lot of micro to pick off overseers, until they start spawning 4 per group. But by that point you've practically won
Mookeypoop
Profile Joined July 2012
2 Posts
July 22 2012 17:56 GMT
#339
Agreed with the last post All u do is get DT +phoenix dts to kill the grounds units (wall )and the phoenix to kill the air if you know where the overseers are at or where they would be just take your phoenix kill the overseers then run away simple

User was warned for this post
Never give up or face your Demise
HornyHerring
Profile Joined March 2011
Papua New Guinea1059 Posts
July 23 2012 13:07 GMT
#340
Cool necro bro. I just made a regular deathball and had no problem with it at all.
oh, hai
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