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In Utter Darkness [Brutal] - Page 3

Forum Index > StarCraft 2 HotS
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VonLego
Profile Joined June 2010
United States519 Posts
July 29 2010 12:15 GMT
#41
Keep 6+ phoenixes up at a time to lift hybrids, 10ish colossi with about 30 stalkers. Went carriers towards the end of the mission and managed to eek out a win by a couple hundred kills and defended the data.

They do use detection, zeratul was my first guy to die (about 10 min in)
iloveav
Profile Joined November 2008
Poland1478 Posts
July 29 2010 12:37 GMT
#42
very easy map, i maanged over 3k kills and stoped only cus i got borred. How? easy: phoenixes for the hybrids, mass canons, colossus, dark templars on the ramps/bridges and the most important part: voids (6)+ carriers and micro them. Takes a bit of practice when there s no room to see anything, but its easy when u get used to using 6 or 7 hotkeys like in sc 1 :D
aka LRM)Cats_Paw.
bassbox
Profile Joined April 2010
14 Posts
July 29 2010 13:09 GMT
#43
I made it to 3000+ Kills on hard. Began with Dark Templar + Collossi + Phoenix and got the Gold immediately. Just went where needed with the units. Then i switched to mass Carriers as soon as they were available and defended the two main entrances with additional cannons. gl
If you are running in the wrong direction, you dont have to hurry.
Stratos_speAr
Profile Joined May 2009
United States6959 Posts
July 29 2010 14:05 GMT
#44
On July 29 2010 15:45 silverwind wrote:
Show nested quote +
On July 29 2010 12:24 Stratos_speAr wrote:
I completely demolished this mission (got to almost 3500 kills) by going purely Colossi/Immortal/Phoenix off of 6 Robo Bays and 4 Stargates. Was pretty damn easy the 2nd time around (first time I tried to get a really cute and cool looking army composition and got rolled). This was me sitting at 200/200 for a while and never getting the high yield (I was on Brutal and any time I tried to expand 50 Zerglings raped it instantly).

Seriously, Immortals are the key. They completely WRECK the hybrids, which are by far the biggest problem.


Did you make cannons too?


Yea, not an incredible amount though, just a decent amount so they wouldn't rampage over my base when I was defending a certain entrance.
A sound mind in a sound body, is a short, but full description of a happy state in this World: he that has these two, has little more to wish for; and he that wants either of them, will be little the better for anything else.
Licmyobelisk
Profile Blog Joined August 2008
Philippines3682 Posts
July 29 2010 14:34 GMT
#45
On July 29 2010 07:58 EnigmaZero wrote:
Show nested quote +
On July 29 2010 03:44 AT_Tack wrote:
On July 28 2010 18:44 Latham wrote:
Utter darkness is actually a lot easier than it seems at first.
+ Show Spoiler [Utter Darkness on Brutal] +

First thing is don't panic. There are 3 entrances to your base. The enemy will come in waves 1 entrance at a time for a good part of the game.
Start by queueing up more probes and putting down a 2nd forge + robotics bay so you can train colossi.
Hotkey all your ground forces together, and hotkey all your air units together. Watch the observers closely. You'll see the enemy massing in front of them before attacking. Move your army to protect the cannons. Don't cross the bridges.
Keep making colossi and keep up all the upgrades both air and ground. Non stop. Also, try to replenish your phoenix numbers if any die.
I started to float on minerals around the 16th minute mark before the archives achievement, so I walled off the south-eastern bridge with lots of cannons.
When the hybrids will start coming, lift them up with the phoenixes and focus fire. Do this on the ranged ones preferably, but later on use it on all the hybrids you encounter.
Finishing the archives bonus mission should be a cake-walk at that point. I was floating on around 5K mins and 200/200 food army worth of colossi/phoenixes/voids.
Once the archives submerge, retreat to the higher ground of your base and start to wall off with cannons too.
If you start losing units, make colossi and void rays. No more phoenixes.
At this point you should easily have 3-3-3 ground army and 3-0 air army. When I killed the 2500 necessary, I just kinda gave up after that. I didn't build anything any more. The enemy needed another 25 minutes to finally beat down my whole army :/. The corruptors and mass mutas come waaaay too late for the Z. Before that, the heroes+ void rays are unkillable.

In the end I defended for 49 mins and killed 3100 units.



that one works perfectly!


Agreed. First time around I hadn't thought of retreating to the high ground and walling off, but doing so allowed me to survive until 2983 kills. Thanks!



If you want the game to go ez mode go for this guide! So good that the first try I got the blaze of glory achievement..
I don't think I've ever wished my opponent good luck prior to a game. When I play, I play to win. I hope every opponent I ever have is cursed with fucking terrible luck. I hope they're stuck playing underneath a stepladder with a black cat in attendance a
Snowfield
Profile Blog Joined April 2010
1289 Posts
Last Edited: 2010-07-29 16:46:15
July 29 2010 16:24 GMT
#46
mission failed 2200 kills -_-

edit: immortals is teh key in all this, added a bunch of them, yay 3161 kills, they rape everything that colossus / carriers doesnt rape like ultras and hybrids
SharkSpider
Profile Joined May 2010
Canada606 Posts
July 29 2010 23:29 GMT
#47
Mass Void Ray/Colossus is the way to go, along with using excess minerals on massing pylons and cannons all over the map (you'll need them)

Early in the mission use phoenixes to lift hybrids and kill broodlords, later on you can just use Void Rays for that, though be sure to upgrade and faze if you can manage the extra actions.
FeeL_ThE_RusH
Profile Joined February 2010
Ireland227 Posts
July 29 2010 23:35 GMT
#48
I did it with an army of colossi, stalkers, zealots, phoenixes and a couple of immortals now and then with a few HTs from about 15 mins in. When the 25 min mark was up I moved to the upper level of the base, built a pylon wall on the right choke with cannons behind and cannons at the left choke. Was tough goin' but I finished with about 3100 kills. Was important to pick up the hybrids with phoenixes, especially the darker coloured ones.
#starcraft.ie on Quakenet, Irish SC2ers assemble
RozPT
Profile Joined May 2010
Portugal3 Posts
July 30 2010 01:43 GMT
#49
On July 28 2010 18:44 Latham wrote:
Utter darkness is actually a lot easier than it seems at first.
+ Show Spoiler [Utter Darkness on Brutal] +

First thing is don't panic. There are 3 entrances to your base. The enemy will come in waves 1 entrance at a time for a good part of the game.
Start by queueing up more probes and putting down a 2nd forge + robotics bay so you can train colossi.
Hotkey all your ground forces together, and hotkey all your air units together. Watch the observers closely. You'll see the enemy massing in front of them before attacking. Move your army to protect the cannons. Don't cross the bridges.
Keep making colossi and keep up all the upgrades both air and ground. Non stop. Also, try to replenish your phoenix numbers if any die.
I started to float on minerals around the 16th minute mark before the archives achievement, so I walled off the south-eastern bridge with lots of cannons.
When the hybrids will start coming, lift them up with the phoenixes and focus fire. Do this on the ranged ones preferably, but later on use it on all the hybrids you encounter.
Finishing the archives bonus mission should be a cake-walk at that point. I was floating on around 5K mins and 200/200 food army worth of colossi/phoenixes/voids.
Once the archives submerge, retreat to the higher ground of your base and start to wall off with cannons too.
If you start losing units, make colossi and void rays. No more phoenixes.
At this point you should easily have 3-3-3 ground army and 3-0 air army. When I killed the 2500 necessary, I just kinda gave up after that. I didn't build anything any more. The enemy needed another 25 minutes to finally beat down my whole army :/. The corruptors and mass mutas come waaaay too late for the Z. Before that, the heroes+ void rays are unkillable.

In the end I defended for 49 mins and killed 3100 units.


Thanks for the tip, managed to kill 2800, and I know I could have killed more if I instead made more Void Rays than Colossi. Still, pretty happy with the results, Thanks.
SC2Phoenix
Profile Blog Joined June 2009
Canada2814 Posts
July 30 2010 01:46 GMT
#50
Are you guys seriosly getting like 3300 kills on brutal? wtf? My best was 2900 and it took me 3-4 trys.
Who the fuck has a family of fucking trees? This song is so god damn stupid. Fuck you song, fuck you and your stupid trees. -itmeJP
Toadily
Profile Blog Joined April 2010
United States837 Posts
July 30 2010 02:11 GMT
#51
I don't see how someone said they're are getting to close to 4k, the amount of muta/corrupter that comes at around the 3k mark is just overwhelming even with 150+ supply of carriers
shinosai
Profile Blog Joined April 2010
United States1577 Posts
July 30 2010 02:14 GMT
#52
I got the Blaze of Glory achievement (2500+750 = 3250 kills, plus another 100 after that) in Brutal difficulty. I massed photon cannons and colossi only. The only air units I made were the ones they gave me for free. Colossi are honestly the best unit to have, they destroy everything, and the free units you get work fine as AA.
Be versatile, know when to retreat, and carry a big gun.
dybydx
Profile Blog Joined December 2007
Canada1764 Posts
July 30 2010 02:22 GMT
#53
the mission is pretty much like original SC UMS maps that you play on bnet called Art of Defence (or Art of Survival).

i recommend cybernetic cores to wall off entrances with cannons and colossi backup.
...from the land of imba
arcology
Profile Joined April 2009
United States92 Posts
July 30 2010 02:44 GMT
#54
3260 on brutal ( and i'm sorta new to toss). I made walls of dark templar at each entrance and mass carrier+void ray to snipe any overseers that showed up.
FifthFret
Profile Joined April 2010
Canada14 Posts
July 30 2010 05:09 GMT
#55
Yeah, the colossi/immortal/void/phoenix composition works very nicely.

In addition to what was already posted, some specific things that'll help:

1. Send a probe to get the gold expo up immediately. You don't need a pylon or even cannons over there, and make sure to transfer probes over as soon as it gets up (you especially need the gas early on). Send your troops over to defend the first 2-3 left side waves, which always come after the center ones. Put the colossi/immortals on hold position out of spine crawler range to melt all the ground troops, and micro your phoenixes to kill the mutas (try not to lose any, obviously). After that, you can let that expo get killed off, it'll be mostly mined out and the probes are just wasting psi.

2. After 1-2 cycles of waves (or when money/time management allows, build a little bit of a gateway wall at the top of both of the ramps to the main base, because some zerglings will likely sneak by in the later waves when they come from both sides. Don't wall off completely (obviously) so your reinforcements can get through. Park one colossus at each side, or build some cannons behind the gateways if you're too lazy to send a few troops from your main army to clean up.

3. After about 1000 kills or when your army is maxed, you'll probably have the money to start building lots of cannons around the archive. By this point, you're probably raping everything that comes your way, but whatever, a little overkill never hurt nobody.

4. After about 3300 kills, laugh as your entire army gets obliterated.
imPERSONater
Profile Blog Joined April 2010
United States1324 Posts
July 30 2010 06:24 GMT
#56
Definitely the hardest mission I have come across yet, this thing is a beast :/ A few of the ideas on here (lifting the hybrids) are brilliant though so I'm sure I'll beat it tomorrow once I enter SC2 mode again. I need to recharge until then......
Fan of: IdrA, Sen, Stephano, Snute, Axlav, Hero
xzidez
Profile Joined April 2010
Sweden147 Posts
July 30 2010 08:34 GMT
#57
I pulled back everything in the beginning here. Didn't even try to defend the lower area. Then mass colossi and phoenix (liftoff those brutal hybrids). After when mineralcount got high I massed cannons.. With more colossi and phoenix : P Survived for 40 min on that strat. Got a whippin 3600 kills :D
flizz
Profile Joined May 2010
Canada14 Posts
July 30 2010 08:36 GMT
#58
I've managed to get 3300 kills on brutal, just block your main base ramps with gateways and put cannons behind them and mass carriers when you're around 1000 kills.
I started making collosi and stalkers and then i transitions into void rays and carriers.
Bluewindz
Profile Joined May 2010
United States3 Posts
July 30 2010 09:36 GMT
#59
Hello guys,

DTs and Phoenixes!

I also had a lot of trouble beating this mission all from a little misunderstanding from that previous mission. I thought all those protozergs had detection abilities. Well they don't! So the only thing I need to worry about was those zerg detectors flying above. So here's how to beat this dam this easy as pie.

Here's the preparation to win. You need all these for this easy setup.
1. Get tons of DTs early in the beginning. You should be able to get around...10ish by the 2nd wave.
2. Prioritize massing phoenixes over DTs as you will need to have air control.
3. Make sure to make plenty of observers.
4. Wall off near the end with cannons and cannon fodder.

Strategy:
So basically you mass phoenixes to hunt down overseers and kill all incoming air units. You prioritize hunting down overseers over anything else because you will have nothing down on the ground except Dark Templars. You keep the 3 points of entry, supplied with observers constantly to give you warning if an overseer is there. You will know when your observer dies. Always keep those 3 areas stocked after you kill the overseer. So you will basically be looking at your mini map almost the entire time checking to see if your observers are dead, or if the map isn't lighted up in an area and then you rush your air units to take them out. Your production of Dark Templars and Phoenixes is capped by your gas production. You will have tons of minerals. Take those minerals and start walling that area behind the archive on high ground. Put your Dark Templar in front of your cannons, so outside of your wall and key an eye for those overseers, by making observers. You do not really need to make any other unit except DTs and Phoenixes!

This is not the greatest strategy, and I am no where as experienced as a SC player as some of the people here, but it worked for me. This strategy, in my opinion is as noob friendly as it gets (low APM req), for brutal difficulty.

Hope this helps someone out.
zer0das
Profile Blog Joined May 2007
United States8519 Posts
Last Edited: 2010-07-30 14:28:56
July 30 2010 14:25 GMT
#60
I just made a second forged and put priority on upgrades. You can wall in the side entrances pretty well with a few gateways, so I do so, and then put a bunch of cannons behind them. I didn't really try to wallin the middle until much later, and it kept dying. I never really built many phoenixes, but I used them to lift up the hybrids (and the phoenixes they gave me didn't die fro a long time). Then I just massed stalker/immortal/collosi/void ray. When the archive finishes, defend a bit, and then head back to the high ground- I picked the right ramp to defend, and that worked pretty well. Had a really significant army when the mothership showed up. Had 200/200 until the archive finished, then it kind of went downhill from there.

Ended up with 2650 kills or so, but the game started lagging and the hybrids weren't attacking, so I just suicided all my stuff.

Stalkers tend to die really quickly though- have to micro them and blink and at some point they start dropping like flies.

Also, there is a gold expansion!?!? Apparently I am blind. :d Don't forget the fact Zeratul can disable hybrids too... until he dies entirely too soon. T_T
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