They do use detection, zeratul was my first guy to die (about 10 min in)
In Utter Darkness [Brutal] - Page 3
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VonLego
United States519 Posts
They do use detection, zeratul was my first guy to die (about 10 min in) | ||
iloveav
Poland1478 Posts
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bassbox
14 Posts
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Stratos_speAr
United States6959 Posts
Yea, not an incredible amount though, just a decent amount so they wouldn't rampage over my base when I was defending a certain entrance. | ||
Licmyobelisk
Philippines3682 Posts
On July 29 2010 07:58 EnigmaZero wrote: Agreed. First time around I hadn't thought of retreating to the high ground and walling off, but doing so allowed me to survive until 2983 kills. Thanks! If you want the game to go ez mode go for this guide! So good that the first try I got the blaze of glory achievement.. | ||
Snowfield
1289 Posts
edit: immortals is teh key in all this, added a bunch of them, yay 3161 kills, they rape everything that colossus / carriers doesnt rape like ultras and hybrids | ||
SharkSpider
Canada606 Posts
Early in the mission use phoenixes to lift hybrids and kill broodlords, later on you can just use Void Rays for that, though be sure to upgrade and faze if you can manage the extra actions. | ||
FeeL_ThE_RusH
Ireland227 Posts
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RozPT
Portugal3 Posts
On July 28 2010 18:44 Latham wrote: Utter darkness is actually a lot easier than it seems at first. + Show Spoiler [Utter Darkness on Brutal] + First thing is don't panic. There are 3 entrances to your base. The enemy will come in waves 1 entrance at a time for a good part of the game. Start by queueing up more probes and putting down a 2nd forge + robotics bay so you can train colossi. Hotkey all your ground forces together, and hotkey all your air units together. Watch the observers closely. You'll see the enemy massing in front of them before attacking. Move your army to protect the cannons. Don't cross the bridges. Keep making colossi and keep up all the upgrades both air and ground. Non stop. Also, try to replenish your phoenix numbers if any die. I started to float on minerals around the 16th minute mark before the archives achievement, so I walled off the south-eastern bridge with lots of cannons. When the hybrids will start coming, lift them up with the phoenixes and focus fire. Do this on the ranged ones preferably, but later on use it on all the hybrids you encounter. Finishing the archives bonus mission should be a cake-walk at that point. I was floating on around 5K mins and 200/200 food army worth of colossi/phoenixes/voids. Once the archives submerge, retreat to the higher ground of your base and start to wall off with cannons too. If you start losing units, make colossi and void rays. No more phoenixes. At this point you should easily have 3-3-3 ground army and 3-0 air army. When I killed the 2500 necessary, I just kinda gave up after that. I didn't build anything any more. The enemy needed another 25 minutes to finally beat down my whole army :/. The corruptors and mass mutas come waaaay too late for the Z. Before that, the heroes+ void rays are unkillable. In the end I defended for 49 mins and killed 3100 units. Thanks for the tip, managed to kill 2800, and I know I could have killed more if I instead made more Void Rays than Colossi. Still, pretty happy with the results, Thanks. | ||
SC2Phoenix
Canada2814 Posts
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Toadily
United States837 Posts
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shinosai
United States1577 Posts
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dybydx
Canada1764 Posts
i recommend cybernetic cores to wall off entrances with cannons and colossi backup. | ||
arcology
United States92 Posts
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FifthFret
Canada14 Posts
In addition to what was already posted, some specific things that'll help: 1. Send a probe to get the gold expo up immediately. You don't need a pylon or even cannons over there, and make sure to transfer probes over as soon as it gets up (you especially need the gas early on). Send your troops over to defend the first 2-3 left side waves, which always come after the center ones. Put the colossi/immortals on hold position out of spine crawler range to melt all the ground troops, and micro your phoenixes to kill the mutas (try not to lose any, obviously). After that, you can let that expo get killed off, it'll be mostly mined out and the probes are just wasting psi. 2. After 1-2 cycles of waves (or when money/time management allows, build a little bit of a gateway wall at the top of both of the ramps to the main base, because some zerglings will likely sneak by in the later waves when they come from both sides. Don't wall off completely (obviously) so your reinforcements can get through. Park one colossus at each side, or build some cannons behind the gateways if you're too lazy to send a few troops from your main army to clean up. 3. After about 1000 kills or when your army is maxed, you'll probably have the money to start building lots of cannons around the archive. By this point, you're probably raping everything that comes your way, but whatever, a little overkill never hurt nobody. 4. After about 3300 kills, laugh as your entire army gets obliterated. | ||
imPERSONater
United States1324 Posts
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xzidez
Sweden147 Posts
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flizz
Canada14 Posts
I started making collosi and stalkers and then i transitions into void rays and carriers. | ||
Bluewindz
United States3 Posts
DTs and Phoenixes! I also had a lot of trouble beating this mission all from a little misunderstanding from that previous mission. I thought all those protozergs had detection abilities. Well they don't! So the only thing I need to worry about was those zerg detectors flying above. So here's how to beat this dam this easy as pie. Here's the preparation to win. You need all these for this easy setup. 1. Get tons of DTs early in the beginning. You should be able to get around...10ish by the 2nd wave. 2. Prioritize massing phoenixes over DTs as you will need to have air control. 3. Make sure to make plenty of observers. 4. Wall off near the end with cannons and cannon fodder. Strategy: So basically you mass phoenixes to hunt down overseers and kill all incoming air units. You prioritize hunting down overseers over anything else because you will have nothing down on the ground except Dark Templars. You keep the 3 points of entry, supplied with observers constantly to give you warning if an overseer is there. You will know when your observer dies. Always keep those 3 areas stocked after you kill the overseer. So you will basically be looking at your mini map almost the entire time checking to see if your observers are dead, or if the map isn't lighted up in an area and then you rush your air units to take them out. Your production of Dark Templars and Phoenixes is capped by your gas production. You will have tons of minerals. Take those minerals and start walling that area behind the archive on high ground. Put your Dark Templar in front of your cannons, so outside of your wall and key an eye for those overseers, by making observers. You do not really need to make any other unit except DTs and Phoenixes! This is not the greatest strategy, and I am no where as experienced as a SC player as some of the people here, but it worked for me. This strategy, in my opinion is as noob friendly as it gets (low APM req), for brutal difficulty. Hope this helps someone out. | ||
zer0das
United States8519 Posts
Ended up with 2650 kills or so, but the game started lagging and the hybrids weren't attacking, so I just suicided all my stuff. Stalkers tend to die really quickly though- have to micro them and blink and at some point they start dropping like flies. Also, there is a gold expansion!?!? Apparently I am blind. :d Don't forget the fact Zeratul can disable hybrids too... until he dies entirely too soon. T_T | ||
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