• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 17:11
CEST 23:11
KST 06:11
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro4 Preview: On Course3Code S Season 1 - RO8 Preview7[ASL21] Ro8 Preview Pt2: Progenitors8Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13[ASL21] Ro8 Preview Pt1: Inheritors16
Community News
Maestros of The Game 2 announcement and schedule !7Weekly Cups (April 27-May 4): Clem takes triple0RSL Revival: Season 5 - Qualifiers and Main Event12Code S Season 1 (2026) - RO12 Results12026 GSL Season 1 Qualifiers25
StarCraft 2
General
Code S Season 1 - RO8 Preview Behind the Blue - Team Liquid History Book Weekly Cups (April 27-May 4): Clem takes triple Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Code S Season 1 (2026) - RO12 Results
Tourneys
GSL Code S Season 1 (2026) WardiTV Mondays Sparkling Tuna Cup - Weekly Open Tournament Sea Duckling Open (Global, Bronze-Diamond) Maestros of The Game 2 announcement and schedule !
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
Mutation # 525 Wheel of Misfortune The PondCast: SC2 News & Results Mutation # 524 Death and Taxes Mutation # 523 Firewall
Brood War
General
Quality of life changes in BW that you will like ? [ASL21] Ro4 Preview: On Course Why there arent any 256x256 pro maps? RepMastered™: replay sharing and analyzer site BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[Megathread] Daily Proleagues [BSL22] RO16 Group Stage - 02 - 10 May [ASL21] Ro8 Day 3 [ASL21] Ro8 Day 4
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers Muta micro map competition What's the deal with APM & what's its true value
Other Games
General Games
Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread Path of Exile Nintendo Switch Thread Daigo vs Menard Best of 10
Dota 2
The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread UK Politics Mega-thread The Letting Off Steam Thread European Politico-economics QA Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
How EEG Data Can Predict Gam…
TrAiDoS
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2737 users

In Utter Darkness [Brutal] - Page 2

Forum Index > StarCraft 2 HotS
Post a Reply
Prev 1 2 3 4 5 16 17 18 Next All
kyophan
Profile Joined January 2010
United States113 Posts
July 28 2010 10:11 GMT
#21
I walled off the entrances with gateways, and then went collosi's and photons. In end, I barely managed 2500 kills. I think it would have turned out better if I invested more on collosus than photons. I'm going to retry it.
tipakee
Profile Joined April 2010
United States127 Posts
Last Edited: 2010-07-28 12:54:21
July 28 2010 12:38 GMT
#22
On July 28 2010 12:59 RisingTide wrote:
Show nested quote +
On July 28 2010 12:37 tipakee wrote:
i was able get 2843 kills on hard by taking the high yield as soon as the game starts. Than i maxed out my army using colos, archons and zealots when gas was low. Once you reach 200/200 you can easily stockpile 5k minerals at which point i put down 15 gateways and coated the field in cannons. This helped me rebuild fast in the later waves and the cannon made the nydus worms a joke. hope this works on insane

Wait, does the high yield get attacked? I only noticed it on my last playthrough and decided "no, three placed to defend is enough"


I placed 3 cannons at the high yield and was able to mine it out completley before it was over ran. The earlier waves are not as challenging, Also upgrade ASAP. +2 archons 1 shot zerglings and own mutas, also micro those phoenix like crazy, pick up all the xelnaga with the grav beam. Getting 200/200 isnt hard if you have the income with all the reinforcements they supply. (5 voids, and 4 carriers and the Mship




How do you get up to 200/200??? I am usually able to mine out the gold before I lose it, but how do you get up to 200/200?? Do you just abandon the archives and defend production buildings and Nexi?"


Not sure if i got lucky but i lost very little units from wave to wave, i think the colos and archons are a nice mix because the archons own bio units hard and regen all the shields if they live from a wave. Also Zealots are a big part of my army and they are real cheap compared to there supply. I just held my army on top of the archive and meet each wave at the chokes. It is important to target fire the brooldlords with your rays. Also dont forget zeratul can CC ultras and phoenix can CC hybrids
Worm104
Profile Joined May 2010
England28 Posts
July 28 2010 13:13 GMT
#23
Not seen anyone post this yet but I hit a 200/200 army at one point then with all my spare minerals threw down 2 forges and a cyber core and got max upgrades. I only just managed the +750 but then they throw in loads of overseers so watch out if you are going DT's. Phoenixes are useful to lift up some of the hybrids so they do less damage at once.
Equalsdee
Profile Joined July 2010
Botswana2 Posts
July 28 2010 17:53 GMT
#24
I managed to complete this after about 10 tries running different setups, the one that worked for me was: Dark Templar wall-in with a good amount of Airunits later on.

Dark Templars lose their worth as soon as zerg starts to spam out those overseers, you will however be able to get around 1k kills without too much problem with just Dark Templars and pheonixes, even managed to get to 2,4k with pure dark templar / pheonix build but in order to make it with that setup you HAVE to know the overseer pattern, when they come and where.

Note: This setup won't make the research bonus, at least not the way i did it in.

However, start out with pumpin DT, the units you are handed at the start will be able to take out the first 4 waves (at least)

when you have finished walling the 2 upper ramps with DT, pump out tons of pheonixes, voidrays and carriers (as soon as you can), you will be able to keep it up for a pretty long time with only DT and by the time the zerg gets out too many overseers, you'll have a solid air army to take out the rest of the kills needed, managed to get to almost 2,9k with this strategy (and i was failing quite hard at some points)

Make sure you pick up the ranged hybrids with phoenixes, always focus overseer until your DT wall is dead.

This might take a few tries to make it work however.(overseer pattern)
=d
AT_Tack
Profile Joined February 2010
Germany435 Posts
July 28 2010 18:44 GMT
#25
On July 28 2010 18:44 Latham wrote:
Utter darkness is actually a lot easier than it seems at first.
+ Show Spoiler [Utter Darkness on Brutal] +

First thing is don't panic. There are 3 entrances to your base. The enemy will come in waves 1 entrance at a time for a good part of the game.
Start by queueing up more probes and putting down a 2nd forge + robotics bay so you can train colossi.
Hotkey all your ground forces together, and hotkey all your air units together. Watch the observers closely. You'll see the enemy massing in front of them before attacking. Move your army to protect the cannons. Don't cross the bridges.
Keep making colossi and keep up all the upgrades both air and ground. Non stop. Also, try to replenish your phoenix numbers if any die.
I started to float on minerals around the 16th minute mark before the archives achievement, so I walled off the south-eastern bridge with lots of cannons.
When the hybrids will start coming, lift them up with the phoenixes and focus fire. Do this on the ranged ones preferably, but later on use it on all the hybrids you encounter.
Finishing the archives bonus mission should be a cake-walk at that point. I was floating on around 5K mins and 200/200 food army worth of colossi/phoenixes/voids.
Once the archives submerge, retreat to the higher ground of your base and start to wall off with cannons too.
If you start losing units, make colossi and void rays. No more phoenixes.
At this point you should easily have 3-3-3 ground army and 3-0 air army. When I killed the 2500 necessary, I just kinda gave up after that. I didn't build anything any more. The enemy needed another 25 minutes to finally beat down my whole army :/. The corruptors and mass mutas come waaaay too late for the Z. Before that, the heroes+ void rays are unkillable.

In the end I defended for 49 mins and killed 3100 units.



that one works perfectly!
EnigmaZero
Profile Joined May 2010
United States56 Posts
July 28 2010 22:58 GMT
#26
On July 29 2010 03:44 AT_Tack wrote:
Show nested quote +
On July 28 2010 18:44 Latham wrote:
Utter darkness is actually a lot easier than it seems at first.
+ Show Spoiler [Utter Darkness on Brutal] +

First thing is don't panic. There are 3 entrances to your base. The enemy will come in waves 1 entrance at a time for a good part of the game.
Start by queueing up more probes and putting down a 2nd forge + robotics bay so you can train colossi.
Hotkey all your ground forces together, and hotkey all your air units together. Watch the observers closely. You'll see the enemy massing in front of them before attacking. Move your army to protect the cannons. Don't cross the bridges.
Keep making colossi and keep up all the upgrades both air and ground. Non stop. Also, try to replenish your phoenix numbers if any die.
I started to float on minerals around the 16th minute mark before the archives achievement, so I walled off the south-eastern bridge with lots of cannons.
When the hybrids will start coming, lift them up with the phoenixes and focus fire. Do this on the ranged ones preferably, but later on use it on all the hybrids you encounter.
Finishing the archives bonus mission should be a cake-walk at that point. I was floating on around 5K mins and 200/200 food army worth of colossi/phoenixes/voids.
Once the archives submerge, retreat to the higher ground of your base and start to wall off with cannons too.
If you start losing units, make colossi and void rays. No more phoenixes.
At this point you should easily have 3-3-3 ground army and 3-0 air army. When I killed the 2500 necessary, I just kinda gave up after that. I didn't build anything any more. The enemy needed another 25 minutes to finally beat down my whole army :/. The corruptors and mass mutas come waaaay too late for the Z. Before that, the heroes+ void rays are unkillable.

In the end I defended for 49 mins and killed 3100 units.



that one works perfectly!


Agreed. First time around I hadn't thought of retreating to the high ground and walling off, but doing so allowed me to survive until 2983 kills. Thanks!
Meta
Profile Blog Joined June 2003
United States6226 Posts
July 28 2010 23:51 GMT
#27
Just completed this on brutal, and I have to say upgrades make all the difference.

Here's what I did:

Got enough probes for full saturation (3x the number of mineral nodes) asap. Meanwhile I built a forge and core for double upgrades, and a support bay.

Basically I just spammed upgrades and colossi for the first part of the game, sinking all excess minerals into cannons at each of the 3 chokes. It's also VERY important to keep 6-8 phoenixes up at all times for gravity beaming the ranged hybrids only. Not landing enough gravity beams could mean the difference between dead units and live ones. After void rays come I focused heavily on void ray production, still rebuilding cannons with excess minerals. By the time void rays came I was almost at full upgrades, I think i was starting the last shield upgrade.

Eventually, around 1600-1800 kills, enemies start pouring in from two entrances at once. This is when you should move up to the high ground and start cannoning it. Not long after, around 2200-2300 kills, my entire ground army and base was dead. Luckily I had enough phoenixes leftover to grav beam the ranged hybrids to kill them, and i got the remaining 200 kills from the zerglings and roaches that collect in what used to be the main.

Ended with 2577 kills.
good vibes only
Alindiel
Profile Joined July 2010
United States3 Posts
Last Edited: 2010-07-29 02:17:03
July 29 2010 02:16 GMT
#28
hi everyone, first post :D i looked this up because i was having a lot of trouble with this mission as well, don't forget you can use the zeratul's void prison on the overseers to deny sight and mow down units with your DTs and giving your air units time to snipe them, game changing.
Stratos_speAr
Profile Joined May 2009
United States6959 Posts
Last Edited: 2010-07-29 03:27:35
July 29 2010 03:24 GMT
#29
I completely demolished this mission (got to almost 3500 kills) by going purely Colossi/Immortal/Phoenix off of 6 Robo Bays and 4 Stargates. Was pretty damn easy the 2nd time around (first time I tried to get a really cute and cool looking army composition and got rolled). This was me sitting at 200/200 for a while and never getting the high yield (I was on Brutal and any time I tried to expand 50 Zerglings raped it instantly).

Seriously, Immortals are the key. They completely WRECK the hybrids, which are by far the biggest problem.
A sound mind in a sound body, is a short, but full description of a happy state in this World: he that has these two, has little more to wish for; and he that wants either of them, will be little the better for anything else.
FragKrag
Profile Blog Joined September 2007
United States11563 Posts
July 29 2010 03:51 GMT
#30
I raped this mission pretty easily with just 5 warpgates and 2 colossus. Got 3436 kills with Pure Stalker/Colossus pump along with the trigger units/heroes so I had around 15-20 Colossus at all times along with stalker support and just moved the army around to intercept. While defending the archive or whatever, I pretty much walled off whatever I could with a bunch of cannons and just moved up after the 25 minutes.

Don't see what's so hard about this :/
*TL CJ Entusman #40* "like scissors does anything to paper except MAKE IT MORE NUMEROUS" -paper
Stratos_speAr
Profile Joined May 2009
United States6959 Posts
July 29 2010 03:54 GMT
#31
On July 29 2010 12:51 FragKrag wrote:
I raped this mission pretty easily with just 5 warpgates and 2 colossus. Got 3436 kills with Pure Stalker/Colossus pump along with the trigger units/heroes so I had around 15-20 Colossus at all times along with stalker support and just moved the army around to intercept. While defending the archive or whatever, I pretty much walled off whatever I could with a bunch of cannons and just moved up after the 25 minutes.

Don't see what's so hard about this :/


What difficulty were you on? I'm not convinced that Stalker/Colossi would survive the mass Hybrids.
A sound mind in a sound body, is a short, but full description of a happy state in this World: he that has these two, has little more to wish for; and he that wants either of them, will be little the better for anything else.
FragKrag
Profile Blog Joined September 2007
United States11563 Posts
Last Edited: 2010-07-29 03:58:22
July 29 2010 03:55 GMT
#32
Brutal. Colossus breaks down the hybrids fairly easily actually :/

I actually ended having more trouble with broodlords t-t
*TL CJ Entusman #40* "like scissors does anything to paper except MAKE IT MORE NUMEROUS" -paper
Kambing
Profile Joined May 2010
United States1176 Posts
Last Edited: 2010-07-29 04:03:05
July 29 2010 04:02 GMT
#33
On brutal, I went 3 robo collisi/2 stargate phoenix into void rays once they were available. I used forges to wall off my chokes and burnt excess cash with cannons on the high ground. Worked fairly well as I capped on food during the middle of the mission even though I didn't bother to take the gold.
meatfortress
Profile Joined July 2010
5 Posts
July 29 2010 04:51 GMT
#34
On July 28 2010 16:43 CynanMachae wrote:
I didn't know there was a gold expo :\

the gold is a trap

i rebuilt that expansion 3-4 times before they finished me off. a good 45-60 minutes wasted. tried it again, ignoring the gold and bunkering down a ginormous force next to the library and did just fine
keioh
Profile Blog Joined May 2010
France1099 Posts
July 29 2010 06:19 GMT
#35
A trick : use DT's to block the three entrance. You have two bases and lotsa money, so get'em. I didn't do it in brutal, but it might still work. I used 6 or 7 DT's in line at each entrance in hold position and cleaned the mess with colossi on high ground and a huge air fleet. But be careful as sometimes waves come with an overseer, you have to target him asap and rebuild your line of DT's.
GIMME ALL THE BELGIAN WAFFLES I CAN GET FOR THIS MONEY !!!!!! BELGIAN WAFFFFFFFFFFFFFFFFLEEEEEEEEES
silverwind
Profile Joined August 2009
Canada40 Posts
July 29 2010 06:45 GMT
#36
On July 29 2010 12:24 Stratos_speAr wrote:
I completely demolished this mission (got to almost 3500 kills) by going purely Colossi/Immortal/Phoenix off of 6 Robo Bays and 4 Stargates. Was pretty damn easy the 2nd time around (first time I tried to get a really cute and cool looking army composition and got rolled). This was me sitting at 200/200 for a while and never getting the high yield (I was on Brutal and any time I tried to expand 50 Zerglings raped it instantly).

Seriously, Immortals are the key. They completely WRECK the hybrids, which are by far the biggest problem.


Did you make cannons too?
GoShox
Profile Blog Joined December 2007
United States1843 Posts
July 29 2010 09:10 GMT
#37
I didn't have too many problems with this mission the second time around. I tried taking the gold at the start and it just got destroyed, but the resources you have in your main are good enough. I added a Robo Bay and just pumped pure Colossi while pumping Probes to get a good saturation. I also added a Temp Archives to put a couple of HT's at each entrance.

As others have said, upgrades are very important. From the start I got ground and air weapons. The ground weapons pay off with Colossi. When I was able to build Carriers, I built 3 Stargates and purely pumped from those, putting the air weapons upgrade into effect.

At the left and right entrances you can easily wall off with Gateways and mass Cannons behind them. I wasn't able to find an easy way to wall of at top, so I just threw up a weird Pylon wall to block the Ultras they send and massed Cannons. Of course, being a defensive mission, mass Cannons everywhere are the way to go. Carriers, Colossus, Storm, and the heroes just simply dominate. Of course you get overrun eventually (that's the point of the mission overall ) but I found this to be pretty effective, provided you have a little amount of multitask to Storm and what not.

I can see the other methods (DT wall and pick off Overseers, Phoenix to pick up Hybrids) being perfectly viable as well, but I think this way is just easier seeing as how you can attack move everywhere with Colossi and Carriers and kill everything in sight, while throwing in some Storms into the mix. I think I ended up with about 3500 kills at the end.

The mission made me pretty sad though
Moos
Profile Joined July 2010
4 Posts
July 29 2010 10:58 GMT
#38
On July 28 2010 12:29 GG.Win wrote:
Show nested quote +
On July 28 2010 11:50 illusi0n wrote:
the last protoss mission is easily beatable by building darks and colossi at the beginning, then voidrays only + a shitload of cannons. The attack waves always come without detectors


was this in brutal? I did collosi/voidray and it got stomped pretty hard.


Took the strat from another thread, but after losing twice (not even close), void/col worked beautifully.

Went almost pure collosi/void on brutal and ended up somewhere under 4000 kills. Defended the archive too. I think I threw in some stalkers and cannons occasionally. Upgrades are a must, obviously. Phoenix lift the scary guys.

Once the archive goes down, retreat to your main and wall off the two ramps with gates and then mass cannon/void/col. Easy mode..
Fayfay
Profile Joined May 2010
Sweden128 Posts
Last Edited: 2010-07-29 12:04:55
July 29 2010 12:03 GMT
#39
Managed a 3500 kill defense with massing colossi, void rays and phoenixes, took the gold expo after the first 3 way attack and sent enough workers to mine it out before it got razed. Maxed all upgrades as fast as I could and just pulled back to build cannons everywhere on the highground after I got the archive bonus mission done.

A key to surviving is to micro your phoenixes well and lift up all the hybrids.
Slayer91
Profile Joined February 2006
Ireland23335 Posts
Last Edited: 2010-07-29 12:17:24
July 29 2010 12:12 GMT
#40
On July 28 2010 16:47 Meta wrote:
Clearly some people in this thread are bullshitting, this mission is tough.

First attempt i went pure cannons/colossus/void rays which got me up to 2290. Second attempt I tried doing the DT wall thing someone suggested, into immortal/archon/zealot late game, and it failed utterly, not even breaching 2000 kills. The problem with that strategy is that it takes 8-9 DTs to wall one side off, and then they just send overseers (the second post in this thread is wrong) so the wall dies. Waste of money.

I'm gonna try mass colossus with phoenix/void ray support though, seems legit.


I stumbled on the money composition.
Immortal/Colossus/carrier.
Basically I was using pheonix to lift the hybrids that do tons of damage but you can't lift them all, and it turns out you NEED immortals to kill those dudes. Colossus are good for the AOE and carriers are damage soaks and do quite a bit themselves.
I never rebuilt any cannons except when i was expanding to the gold.

I pumped the odd HT/Zealot or stalker but i had 2 robos pumping colossus/immortal and 2 stargates pumping carriers + seneledis and artanis' ones. Don't know how you guys like like 6 robos and 4 stargates you only get 1-2 bases.
I had to give up the gold after half way in to save the archives and my base. (Shoulda taken it earlyier.

I had like 2600 then i self-killed my whole army because I didn't know there were achievements to go further.
And yeah spam attack upgardes asap armour and shields are secondary.
Prev 1 2 3 4 5 16 17 18 Next All
Please log in or register to reply.
Live Events Refresh
BSL
19:00
RO16 Group D
Dewalt vs DragOn
Aether vs Jimin
ZZZero.O424
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ForJumy 65
StarCraft: Brood War
ZZZero.O 424
Dota 2
XaKoH 1008
monkeys_forever279
LuMiX1
League of Legends
Doublelift4479
JimRising 293
Counter-Strike
Fnx 1554
Super Smash Bros
AZ_Axe106
Heroes of the Storm
Liquid`Hasu407
Khaldor184
Other Games
tarik_tv9131
Grubby5232
FrodaN4367
Liquid`RaSZi1988
fl0m1017
B2W.Neo727
KnowMe177
ArmadaUGS93
Organizations
Other Games
gamesdonequick2681
BasetradeTV164
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 15 non-featured ]
StarCraft 2
• HeavenSC 28
• musti20045 23
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Airneanach8
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota2746
League of Legends
• imaqtpie2382
Upcoming Events
GSL
10h 50m
Afreeca Starleague
12h 50m
Soma vs Leta
Wardi Open
14h 50m
Monday Night Weeklies
18h 50m
OSC
1d 2h
CranKy Ducklings
1d 12h
Afreeca Starleague
1d 12h
Light vs Flash
Replay Cast
2 days
Replay Cast
3 days
The PondCast
3 days
[ Show More ]
Replay Cast
4 days
RSL Revival
4 days
Korean StarCraft League
5 days
RSL Revival
5 days
BSL
5 days
GSL
6 days
Cure vs TBD
TBD vs Maru
BSL
6 days
Liquipedia Results

Completed

Escore Tournament S2: W6
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
KK 2v2 League Season 1
BSL 22 Non-Korean Championship
SCTL 2026 Spring
RSL Revival: Season 5
2026 GSL S1
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2

Upcoming

YSL S3
Escore Tournament S2: W7
Escore Tournament S2: W8
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
BLAST Bounty Summer 2026: Closed Qualifier
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.