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I'm gonna be banned by Avilo in a minute but still I dare to ask this "Is this a joke right?"
Any ideas to help with balance are always welcomed by community. But the only thing I see from this "balance" is neft Z and P heavily and burf T to full extreme. I don't even see a nerf on T side except the Liberator range upgrade removed (which is an abusive upgrade anyway). All changes in Z and P are nerf.
I'm triggered so I'm sorry in advance to Terran players out there but balance whine from T is too much already. You guys can't win it all so blame it on balance. The abusive of WDs, Liberators and drops are not enough as they are already.
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Really cool tournament. Thank you so much Avilo for hosting it. Changes are interesting to say the least.
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When Avilo takes over DKim's job
Zerg: -Zerg removed from game -Accounts with mostly Zerg played have been deleted forever
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On May 24 2017 01:19 SetGuitarsToKill wrote: When Avilo takes over DKim's job
Zerg: -Zerg removed from game -Accounts with mostly Zerg played have been deleted forever and protoss?
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Infestor burrow cast fungal is no longer possible. Being able to cast from essentially perma cloak is too strong. A Zerg will now have to unburrow before fungaling, making it harder to pull off, which is more fair for the defending player. How fair cloaked ghosts are in TvP then?
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Now this how an April Fools joke is supposed to look. Some people could learn something here, good one!
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On May 24 2017 01:39 Charoisaur wrote:Show nested quote +On May 24 2017 01:19 SetGuitarsToKill wrote: When Avilo takes over DKim's job
Zerg: -Zerg removed from game -Accounts with mostly Zerg played have been deleted forever and protoss?
Protoss: -Using Blizzard's vast amounts of resources, Protoss players will be tracked down and systematically eliminated. If you know anyone who plays Protoss please contact us to have them dealt with. Protecting a Protoss player comes with punishment of death.
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On May 23 2017 18:11 Bobob1 wrote: Mech only tournament PogChamp
User was warned for this post Ftfy
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Finally the memes we need to revive the scene
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Rip I love how avilo completely forgot the PvZ MU, now hydras and lurkers will rek every protoss unit.
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On May 24 2017 00:23 Vutalisk wrote: I'm gonna be banned by Avilo in a minute but still I dare to ask this "Is this a joke right?"
You mean you haven't been banned by Avilo yet?
YOU SIR HAVE LOST ALL YOUR INTERNET POINTS!
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On May 23 2017 23:16 MLuneth wrote: I never understood the reason for trying to remove pylon rushes from the game, they're the same as any other cheese in that they punish a greedy lack of scouting while leaving you behind if they fail
You call this cheese? placing one or two pylons near enemy base is cheesing? I am afraid this method has no drawback at all, u only losing 200 minerals max which is nothing in compare to how much minerals terran has to spent to defend this
Greedy lack of scouting? you can do pylon rushes in front of enemy eyes, he can scv scout you, then reaper scout you and still lose to this. If terran focuses only to defend this, u know building bunkers, turrets, delaying CC etc. protoss can just forget about the idea because he did not sacrifice anything to do this.
Its not cheese, I would say its pylon rush macro opener with adept support ...
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On May 24 2017 02:18 THERIDDLER wrote: Rip I love how avilo completely forgot the PvZ MU, now hydras and lurkers will rek every protoss unit.
Exactly.
This is a "mech must work in all 3 Terran matchups" patch that ignores PvP, ZvZ, and PvZ.
And yeah, I get the whole "balance doesn't matter in mirrors" point of view but it does because quality of life matters for non-Terrans too.
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So basically. Nerf everything that counter mech into oblivion. While at the same time buff mech like crazy. Nerf early game Protoss shenanigans without compensating their mid game/late game. What about ZvP? Pretty sure Protoss can't touch Zerg early game now. I think David Kim had better balance ideas.
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On May 23 2017 19:23 Liquid`TLO wrote: These are without a doubt the worst ''balance'' changes I've seen in my life. Also didn't you say you'll do the tournament instead of the money raised for your travel to Austin and Katowice, how come it only has a 500 dollar prizepool?
Keep your pesky logic and reason out of here!
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I have to admit, at least you do something, Avilo.
I don't agree with all of your changes, and I have to mention that I am a Mech enthusiast too. But the sheer number of changes is shakin the balance already quite hard. Personally I understand all adjustments adressed with the "problems" considered, but trough my eyes they all solely aim towards making Mech more powerful and not making the game viably more diverse in strategy.
If you would ask the Community about their Ideas on how to get more diverse strategies viably impemented and if you moderate the discussion around it the mod will be played even without a 500$ donation for the turnament. This is clearly more work, but at the same time much more influential.
@TLO; I am a big fan, but from my point of view your comment was too toxic and to little constructive. I would expect more personal reflection from a Pro. Do think your comment would have has the same impact on this thread of you has sent it under an anonymus name? However, in my perception it shifted the discussion into a very "I am TLO the pro and all avilo does or sais is bad"-climate.
Back to the ideas of the mod. I like the idea toning down the ultimate power of air based compositions, but i dont think increasing the supply is the best way to do it. I think a few tweaks of some air units are enough. Modifyin all capital ships is just too much.
I think there are either adjustments needed for the Viper and the tempest OR the Accessibility of a strong mech midgame just as powerful and hard hitting as the Bio-midgame needs to be improved. It would maybe even worth considering removing the barracks requirement from the factory.
Or there is be a better way to adjust the infrastructure for Terran unit comps to react to tech switches of the opponent better. Like the tech-reactor that may be introduced as a high tier upgrade to buildings.
I don't like the concept of the adept since they were introduced with LOTV because this unit it the copy of the Marine for the Protoss army and it leaded to balance tweaks around the power of the adept. It should have a different role or should be much harder to use in terms of mechanics involved. Maybe one can think of making the adept more glassy once it shades around by either drastically limit movement of the adept that shades or making them harmless by reduce attackspeed or remove the attack completely from a shading adept.
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Mutas will be even more of a problem now though, especially in zvt with the nerfed lib supply cost and with no longer having reduced minerals at each base. Protoss will still have to open stargate.
I think the WP cost was fine it was just the pick range was too much. I think maybe reducing the pick up range to 3 and revert the HP nerf but keep the cost the same.
Carrier nerfs would be fine if you also reverse the HP nerf (or was it the shields that got nerfed? I forgot).
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