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On May 24 2017 07:21 Carminedust wrote:Show nested quote +On May 24 2017 07:19 Odowan Paleolithic wrote:On May 24 2017 07:15 Carminedust wrote: What happens if only Zerg and Protoss player sign up for this tournament and we never see the Terran changes come into play ? If you look at the current bracket (and the changes) I doubt any protoss can make it pass 2nd round. oh wait there is a bracket out already ?!?!? did not know that need to check that out for some giggles
The way I see it for PvZ, overcharge energy nerf is huge. Adept cannot kill roaches fast enough. For PvT, same deal and worse, just proxy Barracks on spot and place a half building ebay/bunker near opponent's pylon.
I bow down to great cannon lord printf and wish he prevails against odds.
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Any thoughts to changing starting worker count?
I am hyped for this tournament! As someone who is not thrilled with the state of the game, I really appreciate the true spirit of the tournament as you stated which is to raise community awareness to the possibility of or support to the idea of making more frequent/significant changes. I am sure there are many who feel the same as I do now, and likely even more former fans who would have agreed to the idea of big dick patches as opposed to little dick patches that take forever to implement.
Ultimately the effort, time and money youve invested into this tournament is an attempt to save the game or make it better. At least that's how i see it, and I hope it is successful
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How did $3000 turn into $500?
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On May 23 2017 17:13 avilo wrote:
Adept health/shield values changed. Adept health changed to 40. Adept shields changed to 100.
When an adept uses the psionic transfer ability, upon completion the adepts shields are reduced to 0.
Carrier supply cost increased to 8 from 6. Carrier interceptor cost increased to 25.
Warp prism cost increased to 250 from 200.
i think these are too much... definitely killed the adept and without that toss will struggle super hard
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This is your biggest troll yet, man. Congrats on the unfathomably deep levels of kappa.
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On May 24 2017 04:46 Tryneus wrote: By the way, where are the Ravager changes? Spammable artillery spell at tier 1,5 is broken as fck. Didnt realize TLO is so toxic. He looks like a nice guy, but saying things that something is bad change without even testing it is crazy. I am going to make my own mod:
Zergling Damage lowered from 5 to 4
Adept Damage changed from 10+12 vs light to 0+12 vs light
Please, do not judge it until you test it!
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I said it the other time already, but you cannot say you are against air play in sc2 and then make vikings so easily attainable. It's still air vs air at this point. Still boring, just easier for terran in your mod. Also a lot of your changes seem to be incredibly biased towards mech and anything you dislike gets nerfed to death (adepts, sh)
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Avilo, when will you learn that you are bad because you are bad, not because of game balance? Seriously, use some introspection someday.
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On May 24 2017 03:17 Weird wrote: People gave 3000 dollars to Avilo?
Anyway I just wanted to congratulate him on getting more attention once again. No matter what happens, people are talking about and watching Avilo.
Well done SC II Community!
He's the man you love to hate and hate to love
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A series of quick points...
1) Aren't we talking about the two 1-post-accounts in page 2 that contained a very large text praising and defending Avilo and making the EXACT SAME POINTS Avilo do in his streams?
2) Unlike you Avilo, TLO is a professional Starcraft 2 player, you will never be close to the level knowedge any professional player has from the game and if a real professional player states your troll material is useless there is a high chance that said material is actually crap.
3) TLO is praised by the COMMUNITY as a player that can be recognized for his creativity. He never stated he is the most creative porfessionak player in Starcraft 2 (just like you're know for beign a crybaby, flammer, unskilled piece of...)
4) You totally dismissed any other non-Terran matchup in your proposed chages, is evident the sole purpose of this mod is to favor mech and not "balance".
5) You don't need to personally test a giant dildo if you know it will go up your arse to foresee the consequenses of doing it, The same for your claim "but you've not testes it bruhhhh".
6) You're the clown, the rat, the waste of the streamers. Your level of play is not enough to have advaced understandment of the game as this circus shows it, so tell me, how are you smart snough to balance this game?
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On May 24 2017 09:34 igay wrote:Show nested quote +On May 24 2017 03:17 Weird wrote: People gave 3000 dollars to Avilo?
Anyway I just wanted to congratulate him on getting more attention once again. No matter what happens, people are talking about and watching Avilo.
Well done SC II Community! He's the man you love to hate and hate to love
Well probably the latter but i do think he's good for the community in ways. He definitely keeps things interesting
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United States97276 Posts
wow aLive actually registered wants that ez money
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On May 23 2017 19:23 Liquid`TLO wrote: These are without a doubt the worst ''balance'' changes I've seen in my life. Also didn't you say you'll do the tournament instead of the money raised for your travel to Austin and Katowice, how come it only has a 500 dollar prizepool?
Okay this made me laugh my ass off. TLO coming out hot.
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Swarmhost cost increased to 200/150 from 100/75. Swarmhost supply increased to 6. Swarmhost health reduced to 120 from 160. Swarmhost armor tag changed to light. Swarmhost speed off-creep decreased to 2.5 from 4.13. Swarmhost speed on-creep changed to 4.13.
LOL! The unit is OP but come on....LOL
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On May 24 2017 10:49 StarscreamG1 wrote: Swarmhost cost increased to 200/150 from 100/75. Swarmhost supply increased to 6. Swarmhost health reduced to 120 from 160. Swarmhost armor tag changed to light. Swarmhost speed off-creep decreased to 2.5 from 4.13. Swarmhost speed on-creep changed to 4.13.
LOL! The unit is OP but come on....LOL
Those changes in particular are extreme on purpose to gut the unit so that hopefully we do not see mass swarmhost games during the tournament if Terrans opt for mech. It's intentionally very harsh and over nerfed.
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On May 24 2017 06:51 Charoisaur wrote:Show nested quote +On May 24 2017 06:34 avilo wrote:On May 23 2017 19:23 Liquid`TLO wrote: These are without a doubt the worst ''balance'' changes I've seen in my life. Also didn't you say you'll do the tournament instead of the money raised for your travel to Austin and Katowice, how come it only has a 500 dollar prizepool?
. There are zero changes to mech units on this mod. Show nested quote +Armory price reduced to 100/50 from 150/100. Mech air and ground upgrades re-combined at the armory.
Infernal Pre-igniter upgrade cost reduced to 100/100 from 150/150.
Thor Javelin Missile Launchers damage increased from 6 (+6 vs light) to 12.
Also, Vikings are built straight out of factories. But yeah, literally zero changes to mech units on this mod.
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Even if some changes seem crazy, personally, I'll enjoy watching this far more than mass adept pro-play. Looking forward to it. Appreciate the effort Avilo, gj!
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I find it sad that a meager player such as Avilo has taken it upon himself to do something about the state of this game. Yet, he receives criticism from people such as TLO and other notable players for attempting to do something.
Despite some of these changes being purely insane, at least he is trying to do something. For that I must give him kudos.
To those who criticize someone for doing something they are passionate about, shame on you. You are a fucking joke of a human being to sit there and throw bombs at someone trying to rebuild the house in which you reside. Even if they suck at patching up the leaks, at least they are trying.
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Spoiler alert: Finals of this tournament is TvT and Terran wins in convincing stomp. Balance restored hahaha. My god this whole topic is so hilarious.
Avilo this is the best joke of yours in years. And it's almost 2 months after 1st April. Give us more haha
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As much as these balance changes are mostly awful, I am curious if anyone has actually tried playing the mod to see what it feels like.
For those not playing mech, I'd imagine there are a lot of similarities with the actual game aside from adepts losing a lot of their utility and overcharge being way more costly to use. (And Protoss likely losing to a lot of early game pushes)
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