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Avilo Balance Mod Tournament ($800 prize pool) - Page 7

Forum Index > StarCraft 2 Tournaments
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necrosexy
Profile Joined March 2011
451 Posts
Last Edited: 2017-05-24 06:01:08
May 24 2017 06:00 GMT
#121
i feel sorry for the poor saps who actually donated to this charlatan
WayTeh_
Profile Joined May 2017
16 Posts
Last Edited: 2017-05-24 06:33:46
May 24 2017 06:32 GMT
#122
Not smart changes.
Now Terran can build proxy baracks in midgame, fly it to protoss base and drop freely. Protoss units too slow, and need to use ability to defend...Adepts can't do this , because now they won't even scare terran to fly away...cuzz they will have 40 HEALTH after teleporting....Stalkers vs Bio in 2k17??...


I mean you forgeting to make "mine cant target or kill with splash workers" , "medivac boost will kill himself if loaded with any units" , "tank DMG in splash mode reduced to 0.00000001" and other changes

P.S. ah :D forgot its T only tournament
Aunvilgodess
Profile Joined May 2016
954 Posts
Last Edited: 2017-05-24 07:22:59
May 24 2017 07:22 GMT
#123
On May 24 2017 14:00 FarmI3oy wrote:
I find it sad that a meager player such as Avilo has taken it upon himself to do something about the state of this game. Yet, he receives criticism from people such as TLO and other notable players for attempting to do something.

Despite some of these changes being purely insane, at least he is trying to do something. For that I must give him kudos.

To those who criticize someone for doing something they are passionate about, shame on you. You are a fucking joke of a human being to sit there and throw bombs at someone trying to rebuild the house in which you reside. Even if they suck at patching up the leaks, at least they are trying.


The state of the game which isn't actually that bad? Which is actually pretty damn good? People who claim that the state of the game is oh so terrible surely can't have been around for the actual bad stuff like BL-Infestor or Hellbat drops or sentry 2 base all-in or they would know better.
Pnissen
Profile Joined September 2011
Denmark110 Posts
May 24 2017 07:28 GMT
#124
These balance changes are the closest thing we've come to racism in SC2. But who am I to complain? I am a terran player afterall so thanks avilo
Mvp - INnoVation - Maru
Snakestyle1
Profile Joined May 2017
43 Posts
May 24 2017 08:18 GMT
#125
First, i will say that while i dont agree with the balance patch, people need to chill out about the amount of the prize pool versus how much he got donated. After all, even without the goal, he would have gotten at least over a 1000worth of donation i believe if we consider the normal amount of donations he gets monthly.

Now that this is out of the way, i have to say these changes are totally imbalanced. ZvP will be super one sided for zerg. But thats not all. I will not speak about tvp , as i dont know the matchup, but i have one question for you avilo:

- How will zerg be able to break a terran that is turtling on 3 bases behind tons of turrets, planetaries, and siege tanks/thors?

Swarm hosts will now be unusable, and with broodlords being 6 supply and so late, plus the fact that they cant dodge seeker missile AND you can now make vikings from factories? Broodlords wont be an answer either.Thors also will do better vs broodlords.

The viper blinding cloud is already not that great anymore for that on live, and you nerfed vipers even more. Lets not even talk about emp. You also made nydus very easy to stop.

Do you expect zerg to attack into planetaries + tanks with roaches and hydras?

I really dont see how zerg would be able to beat mech in those changes, or how protoss will live 10minutes versus zerg.


Im confused...as to how you didnt think you would embarass yourself by putting those changes?

Like i said, nice try..but all this shows is that maybe you dont understand the game as much as you would love... I mean you have been a very 1 sided player focused on one playstyle only for years..and i guess its catching up to you.
BEARDiaguz
Profile Blog Joined June 2009
Australia2362 Posts
May 24 2017 08:45 GMT
#126
This proposed changelog reads like one of those Esports Express articles. Thanks Avilo, needed a good laugh today.
ProgamerAustralian alcohol user follow @iaguzSC2
Twine
Profile Joined June 2012
France246 Posts
May 24 2017 09:23 GMT
#127
ahahahah not only its so terran favored (sayin' this as whiny terran) but these changes are also ridiculous (raven 4 => 2 population while SH goes up to 6 from 4 with speed and cost nerfs xDDD)
#1 Bomber fan | Jin Air best KT
Roblin
Profile Joined April 2010
Sweden948 Posts
May 24 2017 09:24 GMT
#128
Avilo is a name that I have seen mocked on teamliquid several times in the past, and when I have seen posts by him they always show that he deserves to be mocked, but I have never bothered to look into his old posts or threads that he has started to see what the fuss has been about.

After reading this OP I finally get it. Avilo is just a troll that doesn't understand that teamliquid readers don't appreciate trolls aside from the "lets laugh at the village idiot" kind of way.

Either that or he actually thinks this mod is good, in which case he is so self-centered that I think he should see a psychologist about it.

p.s. I am not trying to be snide. I am completely serious.
I'm better today than I was yesterday!
TBO
Profile Joined September 2009
Germany1350 Posts
May 24 2017 09:25 GMT
#129
On May 24 2017 18:23 Twine wrote:
ahahahah not only its so terran favored (sayin' this as whiny terran) but these changes are also ridiculous (raven 4 => 2 population while SH goes up to 6 from 4 with speed and cost nerfs xDDD)


he actually increased raven cost from 2 to 4 - among all the crazy stuff that one is somewhat reasonable, although 3 might be better than 2 or 4.
Noonius
Profile Joined April 2012
Estonia17413 Posts
May 24 2017 09:31 GMT
#130
On May 24 2017 15:00 necrosexy wrote:
i feel sorry for the poor saps who actually donated to this charlatan


well, people actually get a good laugh about of watching the tournament, unlike let say, subscribing to esportsu back in the day
Terran forever | Maru hater forever
-Kyo-
Profile Blog Joined August 2010
Japan1926 Posts
May 24 2017 09:58 GMT
#131
On May 24 2017 14:00 FarmI3oy wrote:
I find it sad that a meager player such as Avilo has taken it upon himself to do something about the state of this game. Yet, he receives criticism from people such as TLO and other notable players for attempting to do something.

Despite some of these changes being purely insane, at least he is trying to do something. For that I must give him kudos.

To those who criticize someone for doing something they are passionate about, shame on you. You are a fucking joke of a human being to sit there and throw bombs at someone trying to rebuild the house in which you reside. Even if they suck at patching up the leaks, at least they are trying.


The only thing to give him kudos for is actually holding the tournament. Otherwise, he woulda just been holding onto the 2.7k or w/e it was that was donated to him for a particular reason which was not followed through on. Don't say that such a situation is 'him taking it upon himself to do something about the state of the game' as that is pretty disingenuous. He said himself the money would go to a tournament or some community event if he didn't go to the event. Thus, this is to be expected.
Anime is cuter than you. Legacy of the Void GM Protoss Gameplay: twitch.tv/kyo7763 youtube.com/user/KyoStarcraft/
TL+ Member
Vipermagi
Profile Joined October 2012
47 Posts
Last Edited: 2017-05-24 12:02:33
May 24 2017 10:33 GMT
#132
I like the idea of tournament on specific rules / mods. Even more we actually can win some money playing it. Not sure why random people bitching about Avilo spending cash on his tournament rather than traveling to DH. As far as I know he did not gather money required for travel, and anyway he can do whatever he wants with his money.

Some of my thoughts about the balance changes:

Zerg Changes:
Queen anti-air range reduced to 7 from 8

Good change, everyone is tired of zergs defending every king of timing / harras with just queens and lings
Baneling upgrade no longer grants the +5 health.
Hydralisk upgrade no longer grants +10 health

Simple revert of blizzard stupid unreasoned changes
Swarmhost cost increased to 200/150 from 100/75.
Swarmhost supply increased to 6.
Swarmhost health reduced to 120 from 160.
Swarmhost armor tag changed to light.
Swarmhost speed off-creep decreased to 2.5 from 4.13.
Swarmhost speed on-creep changed to 4.13.

Maybe a bit too big nerf, but mostly agree with SH being too strong (saying from protoss perspective), free units killing things are not fun
Corruptor Movement speed reverted to 4.1343 from 4.725.
Corruptor caustic spray ability removed from the game.

Good change, corruptors pure AA units killing buildings late game and escaping is stupid
Infestor now longer able to cast fungal from burrow.
Infestor still able to cast neural from burrow

I can actually kill infestors now without an required obs / storm.
Nydus worm exits are now targettable while spawning.
Nydus worm exits cost reduced to 75/75 from 100/100.

This should be added to the game long time ago, not only to a fan mod ...
Hydralisk cost decreased to 75/50 from 100/50.
Lurker cost decreased to 50/50 from 50/100.
Lurker den morph time reduced to 43 sec from 86 sec.

Okay here I am scared.Hydra + lurker are pain to fight against right now, making them cheaper will cripple protoss players very badly
Overlord speed upgrade now requires lair tech.
Overlord drop upgrade now requires lair tech.

Another change that should be in game dear blizzard ...
Viper abduct cost increased to 125 from 75.
Viper blinding cloud cost increased to 125 from 100.

Not sure what so say about this change, maybe spells will be less spammable and require players to regen energy more often, which is kind of good change if u ask me
Broodlord supply increased to 4 from 2.

Too big of a change, Zerg players will be crying out loud about this


Terran Changes:
Reaper grenade removed from the game

I guess this change is to stop reaper allins or smth
Raven supply increased to 4 from 2.
Raven auto-turret energy cost increased to 75 from 50.
Raven corvid reactor upgrade increases raven starting energy to 125
instead of 75.

Nerf, not sure if needed though
Battlecruiser supply increased to 8 from 6.

Same as above
Liberator supply increased to 4 from 3.
Liberator range upgrade removed from the game

I like removing range upgrade, not sure about higher supply cost
Armory price reduced to 100/50 from 150/100.
Mech air and ground upgrades re-combined at the armory

Revert back to more balanced HotS with slightly cheaper armory
Infernal Pre-igniter upgrade cost reduced to 100/100 from 150/150

Not necessary buff
Hellions can no longer transform to hellbat mode with armory pre-req.
Vikings can no longer transform when built from factories/starports.
Vikings are now producable from factories. They are able to be
produced from reactored factories as well. When produced from a
factory vikings come out of the factory in ground mode.
Transformation Servos upgraded added to the factory tech lab.
Transformation Servos cost 100/100.
Transformation Servos takes 43 sec to research.
Upon upgrade completion Hellions are now able to transform between
Hellbat and Hellion mode freely. Vikings are now able to transform
between ground and air mode freely.

This one is very interesting and worth cheking out
Viking base armor when in ground mode is increased by 1.

Vikings in ground mode are thrash anyway, no matter if with upgrades or not, so I guess this buff is minor change
Thor Javelin Missile Launchers damage increased from 6 (+6 vs light)
to 12. Thor High Impact Payload Mode Removed from the game.

I dont understand that change, seems the same for me


Protoss Changes:
Mothership core recall energy cost increased to 75 from 50.
Mothership core pylon overcharge cost increased to 75 from 50.

Its obviously a nerf, but I dont like hero units like MSC anyway so no matter for me
Mothership core can only overcharge pylons that do not have
an enemy building within the pylon's power radius/overcharge range.

Okay this is broken, if I get bunker rushed I cannot defend? This change is too big nerf
Zealot Charge cost reduced to 100/100 from 200/200.

Blizzard change coming next patch I guess
Adept health/shield values changed.
Adept health changed to 40.
Adept shields changed to 100.
When an adept uses the psionic transfer ability, upon completion the
adepts shields are reduced to 0.
(If the adept shade is cancelled, no shields are lost.)

Interesting change but I would rather have 100 health adepts with 40 shields instead of 100 shields which is gone when shading. I know people are tired of playing vs mass adepts every game every matchup but its too big nerf in a way u propose
Carrier supply cost increased to 8 from 6.
Carrier interceptor cost increased to 25.

Same as BC, not necessary change
Tempest health/shields changed to 250/125 from 300/150.

Not understand why nerfing tempests?
Warp prism cost increased to 250 from 200.
Warp prism pick-up range reduced to 4 from 5.

Agree with pickup range, disagree with increased cost

Some changes are game breaking and I see why people crying. From my protoss perspective point of view I seeing this mod as big zerg buff, rather than mech buff. Cheaper and faster available hydralisks and lurkers is very very strong.
Much stronger than buffed mech that people cry about, not sure why though, I see no buff to mech units besides cheaper upgrades.
Mech is easy to stop anyway, with for example immortals archon zealots + drops, mass expanding or other random stuff.
I dont understand zerg cry about z vs mech. People dont needed swarmhosts to kill mech before and they dont need them now. I suppose they became more lazy and prefer mass SH strategy to get autowins.

Also I am surprised that TL member pro - TLO, is so salty about fan mod. Looks like he is just jealous about people actually considering playing this tournament or giving random donations to Avilo rather than watching TLO playing huh.
If I were a pro and wanted some easy money I would play this tournament (especially as zerg), seems like free win for me

Keep it up Avilo, dont u care about haters and thanks for helping sc2 scene with such tournament initiative.
Greg_Stream
Profile Joined July 2015
8 Posts
May 24 2017 12:15 GMT
#133
Thank you for this changes! I feel this mod will unveil true skilled players rather than one-focused-unit-massing players. Although, I would love to see some changes to ZVZ as they are 99% for ling-bane focus. You could supposedly, in ZVZ matches up make larvae produce one zergling instead of two until Lair tech is researched and then it would produce 2 lings.

Thank you again for your efforts,
CrymeaTerran
Profile Joined May 2017
149 Posts
Last Edited: 2017-05-24 12:49:50
May 24 2017 12:30 GMT
#134
Avilo, you need to hold more tournaments like this but with different balance chances, something like this: http://www.sc2promod.com/features.html

Whatsup with the other money?

bye for now.
Sziky = Love
AbouSV
Profile Joined October 2014
Germany1278 Posts
May 24 2017 13:10 GMT
#135
On May 24 2017 11:01 avilo wrote:
Show nested quote +
On May 24 2017 10:49 StarscreamG1 wrote:
Swarmhost cost increased to 200/150 from 100/75.
Swarmhost supply increased to 6.
Swarmhost health reduced to 120 from 160.
Swarmhost armor tag changed to light.
Swarmhost speed off-creep decreased to 2.5 from 4.13.
Swarmhost speed on-creep changed to 4.13.

LOL! The unit is OP but come on....LOL


Those changes in particular are extreme on purpose to gut the unit so that hopefully we do not see mass swarmhost games during the tournament if Terrans opt for mech. It's intentionally very harsh and over nerfed.



Come on, you only nit-pick on a single post at a time, for which you already gave an answer anyway, totally ignoring several relevant ones.
You're not even trying.


For instance, you said that changing the armory price and combining the upgrade and so on didn't change any mech unit stat, therefore it does not really affect mech apart for 'simply price cuts on the "start-up costs" of "playing mech."' (see the quote below).
+ Show Spoiler +
On May 24 2017 06:57 avilo wrote:
Show nested quote +
On May 24 2017 06:51 Charoisaur wrote:
On May 24 2017 06:34 avilo wrote:
On May 23 2017 19:23 Liquid`TLO wrote:
These are without a doubt the worst ''balance'' changes I've seen in my life.
Also didn't you say you'll do the tournament instead of the money raised for your travel to Austin and Katowice, how come it only has a 500 dollar prizepool?


. There are zero changes to mech units on this mod.

Armory price reduced to 100/50 from 150/100.
Mech air and ground upgrades re-combined at the armory.

Infernal Pre-igniter upgrade cost reduced to 100/100 from 150/150.

Thor Javelin Missile Launchers damage increased from 6 (+6 vs light)
to 12.


Let me clarify- i meant that me personally did not come up with any. The thor change is Blizzard's change that they've continuously put in and out of test map making for a year or two. That was not my change but i do think it was a good one, so i put it on the mod.

The other changes you list change no statistics on any mech unit in the game, their base stats. Those are upgrades. Every mech unit is currently the same as it is on live.

The changes to armory price, blue flame price, and combining mech upgrades all provide more accessibility to mech play without changing anything about mech units. They are simply price cuts on the "start-up costs" of "playing mech."

So by that logic, which is actually already one thing and its opposite, having:
-Zerg melee and range ground upgrade merged
-Baneling speed upgrade lowered to 100/100 (instead of 150/150)
-Baneling damage changed from 20(+15 light) to 35
is not a totally broken change for ground zerg army, but 'simply price cuts on the "start-up costs" of "playing banelings."?

Also, 'Thor Javelin Missile Launchers damage increased from 6 (+6 vs light)to 12.' is a stat change, despise you stating the contrary twice in a row.

AlgeriaT
Profile Joined April 2010
Sweden2197 Posts
Last Edited: 2017-05-24 13:52:14
May 24 2017 13:51 GMT
#136
Avilo is basically the George Lucas of SC2. "Hey guys, I made some changes to the old movies HEUHEUHEU", yeah we didn't need to actually see the remakes to know they would be shit.
CORN GIRL + Flash + FanTaSy + CholeraSC + iNcontroL 4 eva <3
raff100
Profile Joined April 2011
498 Posts
May 24 2017 14:17 GMT
#137
Is it normal that TLO can just flame as he wants without being warned\suspended? His comments are absolutely toxic and have nothing constructive to do add to this tournament.
IcemanAsi
Profile Joined March 2011
Israel681 Posts
May 24 2017 14:47 GMT
#138
Okay, I got to laugh a bit at the actual changes because this would be the most hilarious broken zvp games.

How does protoss hold a two base lurker rush? He doesn't that is how. Zerg would have eighty percent win rate and I'm being catious. Hell, I don't think mech terran could hold that.

But as bad as these are, and they are so bad. I'd like to congratulate Avilo on the effort. We've all whined at some point but avilo went and made a mod, organizes a tourney, that's cool, and shows dedication and effort.

So, horrible changes, but cool for the effort.
Aegwynn
Profile Joined September 2015
Italy460 Posts
May 24 2017 14:54 GMT
#139
Wow some people are actually discussing the changes and asking questions lol
showstealer1829
Profile Blog Joined May 2014
Australia3123 Posts
Last Edited: 2017-05-24 15:31:49
May 24 2017 15:24 GMT
#140
On May 24 2017 23:17 raff100 wrote:
Is it normal that TLO can just flame as he wants without being warned\suspended? His comments are absolutely toxic and have nothing constructive to do add to this tournament.


Not sure if serious or just that much of a fanboy. Certainly nothing TLO said could be construed as "toxic" by anyone else
There is no understanding. There is only Choya. Choya is the way. Choya is Love. Choya is Life. Has is the Light in the Protoss Dark and Nightmare is his chosen Acolyte
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