Avilo Balance Mod Tournament ($800 prize pool) - Page 7
Forum Index > StarCraft 2 Tournaments |
necrosexy
451 Posts
| ||
WayTeh_
16 Posts
Now Terran can build proxy baracks in midgame, fly it to protoss base and drop freely. Protoss units too slow, and need to use ability to defend...Adepts can't do this , because now they won't even scare terran to fly away...cuzz they will have 40 HEALTH after teleporting....Stalkers vs Bio in 2k17??... I mean you forgeting to make "mine cant target or kill with splash workers" , "medivac boost will kill himself if loaded with any units" , "tank DMG in splash mode reduced to 0.00000001" and other changes P.S. ah :D forgot its T only tournament | ||
Aunvilgodess
954 Posts
On May 24 2017 14:00 FarmI3oy wrote: I find it sad that a meager player such as Avilo has taken it upon himself to do something about the state of this game. Yet, he receives criticism from people such as TLO and other notable players for attempting to do something. Despite some of these changes being purely insane, at least he is trying to do something. For that I must give him kudos. To those who criticize someone for doing something they are passionate about, shame on you. You are a fucking joke of a human being to sit there and throw bombs at someone trying to rebuild the house in which you reside. Even if they suck at patching up the leaks, at least they are trying. The state of the game which isn't actually that bad? Which is actually pretty damn good? People who claim that the state of the game is oh so terrible surely can't have been around for the actual bad stuff like BL-Infestor or Hellbat drops or sentry 2 base all-in or they would know better. | ||
Pnissen
Denmark110 Posts
![]() | ||
Snakestyle1
43 Posts
Now that this is out of the way, i have to say these changes are totally imbalanced. ZvP will be super one sided for zerg. But thats not all. I will not speak about tvp , as i dont know the matchup, but i have one question for you avilo: - How will zerg be able to break a terran that is turtling on 3 bases behind tons of turrets, planetaries, and siege tanks/thors? Swarm hosts will now be unusable, and with broodlords being 6 supply and so late, plus the fact that they cant dodge seeker missile AND you can now make vikings from factories? Broodlords wont be an answer either.Thors also will do better vs broodlords. The viper blinding cloud is already not that great anymore for that on live, and you nerfed vipers even more. Lets not even talk about emp. You also made nydus very easy to stop. Do you expect zerg to attack into planetaries + tanks with roaches and hydras? I really dont see how zerg would be able to beat mech in those changes, or how protoss will live 10minutes versus zerg. Im confused...as to how you didnt think you would embarass yourself by putting those changes? Like i said, nice try..but all this shows is that maybe you dont understand the game as much as you would love... I mean you have been a very 1 sided player focused on one playstyle only for years..and i guess its catching up to you. | ||
BEARDiaguz
Australia2362 Posts
| ||
Twine
France246 Posts
| ||
Roblin
Sweden948 Posts
After reading this OP I finally get it. Avilo is just a troll that doesn't understand that teamliquid readers don't appreciate trolls aside from the "lets laugh at the village idiot" kind of way. Either that or he actually thinks this mod is good, in which case he is so self-centered that I think he should see a psychologist about it. p.s. I am not trying to be snide. I am completely serious. | ||
TBO
Germany1350 Posts
On May 24 2017 18:23 Twine wrote: ahahahah not only its so terran favored (sayin' this as whiny terran) but these changes are also ridiculous (raven 4 => 2 population while SH goes up to 6 from 4 with speed and cost nerfs xDDD) he actually increased raven cost from 2 to 4 - among all the crazy stuff that one is somewhat reasonable, although 3 might be better than 2 or 4. | ||
Noonius
Estonia17413 Posts
On May 24 2017 15:00 necrosexy wrote: i feel sorry for the poor saps who actually donated to this charlatan well, people actually get a good laugh about of watching the tournament, unlike let say, subscribing to esportsu back in the day | ||
-Kyo-
Japan1926 Posts
On May 24 2017 14:00 FarmI3oy wrote: I find it sad that a meager player such as Avilo has taken it upon himself to do something about the state of this game. Yet, he receives criticism from people such as TLO and other notable players for attempting to do something. Despite some of these changes being purely insane, at least he is trying to do something. For that I must give him kudos. To those who criticize someone for doing something they are passionate about, shame on you. You are a fucking joke of a human being to sit there and throw bombs at someone trying to rebuild the house in which you reside. Even if they suck at patching up the leaks, at least they are trying. The only thing to give him kudos for is actually holding the tournament. Otherwise, he woulda just been holding onto the 2.7k or w/e it was that was donated to him for a particular reason which was not followed through on. Don't say that such a situation is 'him taking it upon himself to do something about the state of the game' as that is pretty disingenuous. He said himself the money would go to a tournament or some community event if he didn't go to the event. Thus, this is to be expected. | ||
Vipermagi
47 Posts
Some of my thoughts about the balance changes: Zerg Changes: Queen anti-air range reduced to 7 from 8 Good change, everyone is tired of zergs defending every king of timing / harras with just queens and lings Baneling upgrade no longer grants the +5 health. Hydralisk upgrade no longer grants +10 health Simple revert of blizzard stupid unreasoned changes Swarmhost cost increased to 200/150 from 100/75. Swarmhost supply increased to 6. Swarmhost health reduced to 120 from 160. Swarmhost armor tag changed to light. Swarmhost speed off-creep decreased to 2.5 from 4.13. Swarmhost speed on-creep changed to 4.13. Maybe a bit too big nerf, but mostly agree with SH being too strong (saying from protoss perspective), free units killing things are not fun Corruptor Movement speed reverted to 4.1343 from 4.725. Corruptor caustic spray ability removed from the game. Good change, corruptors pure AA units killing buildings late game and escaping is stupid Infestor now longer able to cast fungal from burrow. Infestor still able to cast neural from burrow I can actually kill infestors now without an required obs / storm. Nydus worm exits are now targettable while spawning. Nydus worm exits cost reduced to 75/75 from 100/100. This should be added to the game long time ago, not only to a fan mod ... Hydralisk cost decreased to 75/50 from 100/50. Lurker cost decreased to 50/50 from 50/100. Lurker den morph time reduced to 43 sec from 86 sec. Okay here I am scared.Hydra + lurker are pain to fight against right now, making them cheaper will cripple protoss players very badly Overlord speed upgrade now requires lair tech. Overlord drop upgrade now requires lair tech. Another change that should be in game dear blizzard ... Viper abduct cost increased to 125 from 75. Viper blinding cloud cost increased to 125 from 100. Not sure what so say about this change, maybe spells will be less spammable and require players to regen energy more often, which is kind of good change if u ask me Broodlord supply increased to 4 from 2. Too big of a change, Zerg players will be crying out loud about this Terran Changes: Reaper grenade removed from the game I guess this change is to stop reaper allins or smth Raven supply increased to 4 from 2. Raven auto-turret energy cost increased to 75 from 50. Raven corvid reactor upgrade increases raven starting energy to 125 instead of 75. Nerf, not sure if needed though Battlecruiser supply increased to 8 from 6. Same as above Liberator supply increased to 4 from 3. Liberator range upgrade removed from the game I like removing range upgrade, not sure about higher supply cost Armory price reduced to 100/50 from 150/100. Mech air and ground upgrades re-combined at the armory Revert back to more balanced HotS with slightly cheaper armory Infernal Pre-igniter upgrade cost reduced to 100/100 from 150/150 Not necessary buff Hellions can no longer transform to hellbat mode with armory pre-req. Vikings can no longer transform when built from factories/starports. Vikings are now producable from factories. They are able to be produced from reactored factories as well. When produced from a factory vikings come out of the factory in ground mode. Transformation Servos upgraded added to the factory tech lab. Transformation Servos cost 100/100. Transformation Servos takes 43 sec to research. Upon upgrade completion Hellions are now able to transform between Hellbat and Hellion mode freely. Vikings are now able to transform between ground and air mode freely. This one is very interesting and worth cheking out Viking base armor when in ground mode is increased by 1. Vikings in ground mode are thrash anyway, no matter if with upgrades or not, so I guess this buff is minor change Thor Javelin Missile Launchers damage increased from 6 (+6 vs light) to 12. Thor High Impact Payload Mode Removed from the game. I dont understand that change, seems the same for me Protoss Changes: Mothership core recall energy cost increased to 75 from 50. Mothership core pylon overcharge cost increased to 75 from 50. Its obviously a nerf, but I dont like hero units like MSC anyway so no matter for me Mothership core can only overcharge pylons that do not have an enemy building within the pylon's power radius/overcharge range. Okay this is broken, if I get bunker rushed I cannot defend? This change is too big nerf Zealot Charge cost reduced to 100/100 from 200/200. Blizzard change coming next patch I guess Adept health/shield values changed. Adept health changed to 40. Adept shields changed to 100. When an adept uses the psionic transfer ability, upon completion the adepts shields are reduced to 0. (If the adept shade is cancelled, no shields are lost.) Interesting change but I would rather have 100 health adepts with 40 shields instead of 100 shields which is gone when shading. I know people are tired of playing vs mass adepts every game every matchup but its too big nerf in a way u propose Carrier supply cost increased to 8 from 6. Carrier interceptor cost increased to 25. Same as BC, not necessary change Tempest health/shields changed to 250/125 from 300/150. Not understand why nerfing tempests? Warp prism cost increased to 250 from 200. Warp prism pick-up range reduced to 4 from 5. Agree with pickup range, disagree with increased cost Some changes are game breaking and I see why people crying. From my protoss perspective point of view I seeing this mod as big zerg buff, rather than mech buff. Cheaper and faster available hydralisks and lurkers is very very strong. Much stronger than buffed mech that people cry about, not sure why though, I see no buff to mech units besides cheaper upgrades. Mech is easy to stop anyway, with for example immortals archon zealots + drops, mass expanding or other random stuff. I dont understand zerg cry about z vs mech. People dont needed swarmhosts to kill mech before and they dont need them now. I suppose they became more lazy and prefer mass SH strategy to get autowins. Also I am surprised that TL member pro - TLO, is so salty about fan mod. Looks like he is just jealous about people actually considering playing this tournament or giving random donations to Avilo rather than watching TLO playing huh. If I were a pro and wanted some easy money I would play this tournament (especially as zerg), seems like free win for me Keep it up Avilo, dont u care about haters and thanks for helping sc2 scene with such tournament initiative. | ||
Greg_Stream
8 Posts
Thank you again for your efforts, | ||
CrymeaTerran
149 Posts
Whatsup with the other money? bye for now. | ||
AbouSV
Germany1278 Posts
On May 24 2017 11:01 avilo wrote: Those changes in particular are extreme on purpose to gut the unit so that hopefully we do not see mass swarmhost games during the tournament if Terrans opt for mech. It's intentionally very harsh and over nerfed. Come on, you only nit-pick on a single post at a time, for which you already gave an answer anyway, totally ignoring several relevant ones. You're not even trying. For instance, you said that changing the armory price and combining the upgrade and so on didn't change any mech unit stat, therefore it does not really affect mech apart for 'simply price cuts on the "start-up costs" of "playing mech."' (see the quote below). + Show Spoiler + On May 24 2017 06:57 avilo wrote: Let me clarify- i meant that me personally did not come up with any. The thor change is Blizzard's change that they've continuously put in and out of test map making for a year or two. That was not my change but i do think it was a good one, so i put it on the mod. The other changes you list change no statistics on any mech unit in the game, their base stats. Those are upgrades. Every mech unit is currently the same as it is on live. The changes to armory price, blue flame price, and combining mech upgrades all provide more accessibility to mech play without changing anything about mech units. They are simply price cuts on the "start-up costs" of "playing mech." So by that logic, which is actually already one thing and its opposite, having: -Zerg melee and range ground upgrade merged -Baneling speed upgrade lowered to 100/100 (instead of 150/150) -Baneling damage changed from 20(+15 light) to 35 is not a totally broken change for ground zerg army, but 'simply price cuts on the "start-up costs" of "playing banelings."? Also, 'Thor Javelin Missile Launchers damage increased from 6 (+6 vs light)to 12.' is a stat change, despise you stating the contrary twice in a row. | ||
AlgeriaT
Sweden2197 Posts
| ||
raff100
498 Posts
| ||
IcemanAsi
Israel681 Posts
How does protoss hold a two base lurker rush? He doesn't that is how. Zerg would have eighty percent win rate and I'm being catious. Hell, I don't think mech terran could hold that. But as bad as these are, and they are so bad. I'd like to congratulate Avilo on the effort. We've all whined at some point but avilo went and made a mod, organizes a tourney, that's cool, and shows dedication and effort. So, horrible changes, but cool for the effort. | ||
Aegwynn
Italy460 Posts
| ||
showstealer1829
Australia3123 Posts
On May 24 2017 23:17 raff100 wrote: Is it normal that TLO can just flame as he wants without being warned\suspended? His comments are absolutely toxic and have nothing constructive to do add to this tournament. Not sure if serious or just that much of a fanboy. Certainly nothing TLO said could be construed as "toxic" by anyone else | ||
| ||