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On July 24 2013 01:19 DrPandaPhD wrote: The sad thing is, that almost all zergs who advanced this season was in groups of 3 zergs. So at least one was secured the advancement T_T hellbat nerf went live mid season, expect more zergs in the next season
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At the moment it looks impossible to stop an unhindered 3 base innovation. I was surprised Soulkey let him get to that point. Once the parade pushes start Zerg just falls farther and farther behind with each attack as they can't deal with the MMMM efficiently enough. I would really love to see a Zerg fight that straight up and win somehow.
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On July 24 2013 01:33 Tachion wrote: At the moment it looks impossible to stop an unhindered 3 base innovation. I was surprised Soulkey let him get to that point. Once the parade pushes start Zerg just falls farther and farther behind with each attack as they can't deal with the MMMM efficiently enough. I would really love to see a Zerg fight that straight up and win somehow.
Not going to happen. :D
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I think it's hilarious so many people said Innovation would fall off after the hellbat nerf. Now they are begging for mine nerfs, but people don't realize he had the best TvZ even at the end of wings... when winning a TvZ was a miracle. So keep asking for nerfs, while Innovation continues to roll.
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On July 24 2013 01:15 sibs wrote:Show nested quote +On July 24 2013 00:47 Snowbear wrote:On July 24 2013 00:09 theKingKobra wrote: In my opinion the issue is that at the top level, three base macro terran is extremely hard for Z to deal with if left alone. soulkey reverse swept inno with two unscouted roach bane timings, defended a cheese, and won one macro game cuz of gifted medivacs.
When innovation makes no mistakes, it seems impossible for him to lose to Z The best sc2 player wins --> complain. It's INNOVATION. What about him being just sick good? No? It has to be the balance! it's just innovation winning tvz right? wcs kr/gstl/proleague TvZ does not favor terran massively?
If the name was "Flash" there would be zero complaining. They would be holding parades and telling everyone that Flash is god. Since the name is "Innovation" must be balance whine.
It's quite annoying really. Innovation is the best in the world right now. Deal with it Flasholytes.
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What was iloveoov's win rate vZ during his prime?
What was Nada's win rate vZ during his BW prime?
What was Boxer's win rate vZ during his BW prime?
What was Bisu's win rate vZ during his BW prime?
Occasionally, we see really good players dominate a match-up. Nothing I saw from Innovation lead me to believe he was winning without good reason. What I saw was an incredible player play incredible games and get rewarded for it. Isn't that a good thing?
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On July 24 2013 01:15 sibs wrote:Show nested quote +On July 24 2013 00:47 Snowbear wrote:On July 24 2013 00:09 theKingKobra wrote: In my opinion the issue is that at the top level, three base macro terran is extremely hard for Z to deal with if left alone. soulkey reverse swept inno with two unscouted roach bane timings, defended a cheese, and won one macro game cuz of gifted medivacs.
When innovation makes no mistakes, it seems impossible for him to lose to Z The best sc2 player wins --> complain. It's INNOVATION. What about him being just sick good? No? It has to be the balance! it's just innovation winning tvz right? wcs kr/gstl/proleague TvZ does not favor terran massively?
not quite. I think proleague has been like 66% for Terran against Zerg since round 6 and WCS Korea it was also 60% winratio - but that really doesn't matter a lot on its own. The amount of games is low (statistically not very significant), the amount of players is low (a few guys like Supernova over- and Soulkey underperforming can make a huge difference) and the time periode very short (metagameinfluences).
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On July 24 2013 01:57 Brian333 wrote: What was iloveoov's win rate vZ during his prime?
What was Nada's win rate vZ during his BW prime?
What was Boxer's win rate vZ during his BW prime?
What was Bisu's win rate vZ during his BW prime?
Occasionally, we see really good players dominate a match-up. Nothing I saw from Innovation lead me to believe he was winning without good reason. What I saw was an incredible player play incredible games and get rewarded for it. Isn't that a good thing?
this...
http://www.teamliquid.net/forum/viewmessage.php?topic_id=226236
edit: also, i think that the trend of zergs powering gas on 2 base and delaying 3rd hatchery is so predictable and hurting them
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gogo blizz nerf mines too. Then we have WoL terran + medivac speed
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How much is the mine splash radius? (the 40 damage)
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On July 24 2013 02:10 StarscreamG1 wrote: How much is the mine splash radius? (the 40 damage) Don't know the exact value, but a Mine hitting the middle of a tight clump of lings/banes will kill ~25 of them. Something between 1.5 and 2 I guess.
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On July 24 2013 02:10 StarscreamG1 wrote: How much is the mine splash radius? (the 40 damage)
~1.5-1.75 somewhere between baneling and siegetank
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Are we slowly getting to a point where ppl start to realise bio+mine is a bit too cost efficient in good hands? Hurray!
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On July 24 2013 02:14 syriuszonito wrote: Are we slowly getting to a point where ppl start to realise bio+mine is a bit too cost effective in good hands? Hurray!
everything is too cost effective in innovation's hands
edit: also there is nothing forcing zergs into muta/ling/bane all units that are weak against this strategy
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On July 24 2013 02:15 c0sm0naut wrote:Show nested quote +On July 24 2013 02:14 syriuszonito wrote: Are we slowly getting to a point where ppl start to realise bio+mine is a bit too cost effective in good hands? Hurray! everything is too cost effective in innovation's hands edit: also there is nothing forcing zergs into muta/ling/bane all units that are weak against this strategy
Thats right but if you dont mind, could you tell me which composition can actually trade efficiently vs bio+mine?
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Whats the osl intro song called? It's a trance song. (not 100% sure if its the intro but they play it often).
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On July 24 2013 02:17 syriuszonito wrote:Show nested quote +On July 24 2013 02:15 c0sm0naut wrote:On July 24 2013 02:14 syriuszonito wrote: Are we slowly getting to a point where ppl start to realise bio+mine is a bit too cost effective in good hands? Hurray! everything is too cost effective in innovation's hands edit: also there is nothing forcing zergs into muta/ling/bane all units that are weak against this strategy Thats right but if you dont mind, could you tell me which composition can actually trade efficiently vs bio+mine?
roaches, lings banes early
infestors, lings mid game
ultralisks+ infestor late game
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so even after hellbat nerf Innovation just crushes SK...
And people actually thought SK = Innovation :D
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On July 24 2013 02:23 c0sm0naut wrote:Show nested quote +On July 24 2013 02:17 syriuszonito wrote:On July 24 2013 02:15 c0sm0naut wrote:On July 24 2013 02:14 syriuszonito wrote: Are we slowly getting to a point where ppl start to realise bio+mine is a bit too cost effective in good hands? Hurray! everything is too cost effective in innovation's hands edit: also there is nothing forcing zergs into muta/ling/bane all units that are weak against this strategy Thats right but if you dont mind, could you tell me which composition can actually trade efficiently vs bio+mine? roaches, lings banes early infestors, lings mid game ultralisks+ infestor late game
While you can trade armies with the compositions you mention, drops will make you lose the economy battle (speed medivacs is what forces zergs to go muta).
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On July 24 2013 02:30 syriuszonito wrote:Show nested quote +On July 24 2013 02:23 c0sm0naut wrote:On July 24 2013 02:17 syriuszonito wrote:On July 24 2013 02:15 c0sm0naut wrote:On July 24 2013 02:14 syriuszonito wrote: Are we slowly getting to a point where ppl start to realise bio+mine is a bit too cost effective in good hands? Hurray! everything is too cost effective in innovation's hands edit: also there is nothing forcing zergs into muta/ling/bane all units that are weak against this strategy Thats right but if you dont mind, could you tell me which composition can actually trade efficiently vs bio+mine? roaches, lings banes early infestors, lings mid game ultralisks+ infestor late game While you can trade armies with the compositions you mention, drops will make you lose the economy battle (speed medivacs is what forces zergs to go muta).
roaches to trade very well against mines. But Soulkeys problem was, that the game he went roaches, Innovation simply didn't build any mines and a little more marauderheavy mix of MMM with good micro simply destroys roach/baneling. I don't know why still no overlords/overseer are used vs Bio/mine to pull those mineshots into the marines though. It at least makes the micro task for the terran much harder.
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