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[OSL] RO8 Day 1 WCS Korea Season 2 2013 - Page 101

Forum Index > StarCraft 2 Tournaments
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Killmouse
Profile Joined August 2010
Austria5700 Posts
July 23 2013 16:28 GMT
#2001
On July 24 2013 01:19 DrPandaPhD wrote:
The sad thing is, that almost all zergs who advanced this season was in groups of 3 zergs. So at least one was secured the advancement T_T

hellbat nerf went live mid season, expect more zergs in the next season
yo
Tachion
Profile Blog Joined May 2010
Canada8573 Posts
July 23 2013 16:33 GMT
#2002
At the moment it looks impossible to stop an unhindered 3 base innovation. I was surprised Soulkey let him get to that point. Once the parade pushes start Zerg just falls farther and farther behind with each attack as they can't deal with the MMMM efficiently enough. I would really love to see a Zerg fight that straight up and win somehow.
i was driving down the road this november eve and spotted a hitchhiker walking down the street. i pulled over and saw that it was only a tree. i uprooted it and put it in my trunk. do trees like marshmallow peeps? cause that's all i have and will have.
Bizeheryer
Profile Joined July 2012
Germany307 Posts
July 23 2013 16:40 GMT
#2003
On July 24 2013 01:33 Tachion wrote:
At the moment it looks impossible to stop an unhindered 3 base innovation. I was surprised Soulkey let him get to that point. Once the parade pushes start Zerg just falls farther and farther behind with each attack as they can't deal with the MMMM efficiently enough. I would really love to see a Zerg fight that straight up and win somehow.


Not going to happen. :D
Rhaegal
Profile Blog Joined July 2013
United States678 Posts
July 23 2013 16:49 GMT
#2004
I think it's hilarious so many people said Innovation would fall off after the hellbat nerf. Now they are begging for mine nerfs, but people don't realize he had the best TvZ even at the end of wings... when winning a TvZ was a miracle. So keep asking for nerfs, while Innovation continues to roll.
http://www.twitch.tv/agonysc
catabowl
Profile Joined November 2009
United States815 Posts
July 23 2013 16:52 GMT
#2005
On July 24 2013 01:15 sibs wrote:
Show nested quote +
On July 24 2013 00:47 Snowbear wrote:
On July 24 2013 00:09 theKingKobra wrote:
In my opinion the issue is that at the top level, three base macro terran is extremely hard for Z to deal with if left alone. soulkey reverse swept inno with two unscouted roach bane timings, defended a cheese, and won one macro game cuz of gifted medivacs.

When innovation makes no mistakes, it seems impossible for him to lose to Z


The best sc2 player wins --> complain. It's INNOVATION. What about him being just sick good? No? It has to be the balance!


it's just innovation winning tvz right? wcs kr/gstl/proleague TvZ does not favor terran massively?


If the name was "Flash" there would be zero complaining. They would be holding parades and telling everyone that Flash is god. Since the name is "Innovation" must be balance whine.

It's quite annoying really. Innovation is the best in the world right now. Deal with it Flasholytes.
Jung! Myung! Hoooooooooooooooooon! #TeamPolt
Brian333
Profile Joined August 2010
657 Posts
July 23 2013 16:57 GMT
#2006
What was iloveoov's win rate vZ during his prime?

What was Nada's win rate vZ during his BW prime?

What was Boxer's win rate vZ during his BW prime?

What was Bisu's win rate vZ during his BW prime?

Occasionally, we see really good players dominate a match-up. Nothing I saw from Innovation lead me to believe he was winning without good reason. What I saw was an incredible player play incredible games and get rewarded for it. Isn't that a good thing?
Big J
Profile Joined March 2011
Austria16289 Posts
July 23 2013 16:59 GMT
#2007
On July 24 2013 01:15 sibs wrote:
Show nested quote +
On July 24 2013 00:47 Snowbear wrote:
On July 24 2013 00:09 theKingKobra wrote:
In my opinion the issue is that at the top level, three base macro terran is extremely hard for Z to deal with if left alone. soulkey reverse swept inno with two unscouted roach bane timings, defended a cheese, and won one macro game cuz of gifted medivacs.

When innovation makes no mistakes, it seems impossible for him to lose to Z


The best sc2 player wins --> complain. It's INNOVATION. What about him being just sick good? No? It has to be the balance!


it's just innovation winning tvz right? wcs kr/gstl/proleague TvZ does not favor terran massively?


not quite. I think proleague has been like 66% for Terran against Zerg since round 6 and WCS Korea it was also 60% winratio - but that really doesn't matter a lot on its own. The amount of games is low (statistically not very significant), the amount of players is low (a few guys like Supernova over- and Soulkey underperforming can make a huge difference) and the time periode very short (metagameinfluences).
c0sm0naut
Profile Joined April 2011
United States1229 Posts
Last Edited: 2013-07-23 17:03:22
July 23 2013 17:00 GMT
#2008
On July 24 2013 01:57 Brian333 wrote:
What was iloveoov's win rate vZ during his prime?

What was Nada's win rate vZ during his BW prime?

What was Boxer's win rate vZ during his BW prime?

What was Bisu's win rate vZ during his BW prime?

Occasionally, we see really good players dominate a match-up. Nothing I saw from Innovation lead me to believe he was winning without good reason. What I saw was an incredible player play incredible games and get rewarded for it. Isn't that a good thing?



this...

http://www.teamliquid.net/forum/viewmessage.php?topic_id=226236

edit: also, i think that the trend of zergs powering gas on 2 base and delaying 3rd hatchery is so predictable and hurting them
TeeTS
Profile Joined June 2011
Germany2762 Posts
July 23 2013 17:09 GMT
#2009
gogo blizz nerf mines too. Then we have WoL terran + medivac speed
StarscreamG1
Profile Joined February 2011
Portugal1653 Posts
July 23 2013 17:10 GMT
#2010
How much is the mine splash radius? (the 40 damage)
TheDwf
Profile Joined November 2011
France19747 Posts
July 23 2013 17:12 GMT
#2011
On July 24 2013 02:10 StarscreamG1 wrote:
How much is the mine splash radius? (the 40 damage)

Don't know the exact value, but a Mine hitting the middle of a tight clump of lings/banes will kill ~25 of them. Something between 1.5 and 2 I guess.
c0sm0naut
Profile Joined April 2011
United States1229 Posts
July 23 2013 17:12 GMT
#2012
On July 24 2013 02:10 StarscreamG1 wrote:
How much is the mine splash radius? (the 40 damage)


~1.5-1.75 somewhere between baneling and siegetank
syriuszonito
Profile Joined June 2011
Poland332 Posts
Last Edited: 2013-07-23 17:14:53
July 23 2013 17:14 GMT
#2013
Are we slowly getting to a point where ppl start to realise bio+mine is a bit too cost efficient in good hands? Hurray!
The one || My stream http://www.teamliquid.net/video/streams/syriuszonito
c0sm0naut
Profile Joined April 2011
United States1229 Posts
Last Edited: 2013-07-23 17:15:57
July 23 2013 17:15 GMT
#2014
On July 24 2013 02:14 syriuszonito wrote:
Are we slowly getting to a point where ppl start to realise bio+mine is a bit too cost effective in good hands? Hurray!


everything is too cost effective in innovation's hands

edit: also there is nothing forcing zergs into muta/ling/bane all units that are weak against this strategy
syriuszonito
Profile Joined June 2011
Poland332 Posts
July 23 2013 17:17 GMT
#2015
On July 24 2013 02:15 c0sm0naut wrote:
Show nested quote +
On July 24 2013 02:14 syriuszonito wrote:
Are we slowly getting to a point where ppl start to realise bio+mine is a bit too cost effective in good hands? Hurray!


everything is too cost effective in innovation's hands

edit: also there is nothing forcing zergs into muta/ling/bane all units that are weak against this strategy


Thats right but if you dont mind, could you tell me which composition can actually trade efficiently vs bio+mine?
The one || My stream http://www.teamliquid.net/video/streams/syriuszonito
Spuick
Profile Joined April 2011
Norway357 Posts
Last Edited: 2013-07-23 17:24:09
July 23 2013 17:23 GMT
#2016
Whats the osl intro song called? It's a trance song. (not 100% sure if its the intro but they play it often).
c0sm0naut
Profile Joined April 2011
United States1229 Posts
July 23 2013 17:23 GMT
#2017
On July 24 2013 02:17 syriuszonito wrote:
Show nested quote +
On July 24 2013 02:15 c0sm0naut wrote:
On July 24 2013 02:14 syriuszonito wrote:
Are we slowly getting to a point where ppl start to realise bio+mine is a bit too cost effective in good hands? Hurray!


everything is too cost effective in innovation's hands

edit: also there is nothing forcing zergs into muta/ling/bane all units that are weak against this strategy


Thats right but if you dont mind, could you tell me which composition can actually trade efficiently vs bio+mine?


roaches, lings banes early

infestors, lings mid game

ultralisks+ infestor late game
sharkie
Profile Blog Joined April 2012
Austria18670 Posts
July 23 2013 17:28 GMT
#2018
so even after hellbat nerf Innovation just crushes SK...

And people actually thought SK = Innovation :D
syriuszonito
Profile Joined June 2011
Poland332 Posts
July 23 2013 17:30 GMT
#2019
On July 24 2013 02:23 c0sm0naut wrote:
Show nested quote +
On July 24 2013 02:17 syriuszonito wrote:
On July 24 2013 02:15 c0sm0naut wrote:
On July 24 2013 02:14 syriuszonito wrote:
Are we slowly getting to a point where ppl start to realise bio+mine is a bit too cost effective in good hands? Hurray!


everything is too cost effective in innovation's hands

edit: also there is nothing forcing zergs into muta/ling/bane all units that are weak against this strategy


Thats right but if you dont mind, could you tell me which composition can actually trade efficiently vs bio+mine?


roaches, lings banes early

infestors, lings mid game

ultralisks+ infestor late game


While you can trade armies with the compositions you mention, drops will make you lose the economy battle (speed medivacs is what forces zergs to go muta).
The one || My stream http://www.teamliquid.net/video/streams/syriuszonito
TeeTS
Profile Joined June 2011
Germany2762 Posts
July 23 2013 17:34 GMT
#2020
On July 24 2013 02:30 syriuszonito wrote:
Show nested quote +
On July 24 2013 02:23 c0sm0naut wrote:
On July 24 2013 02:17 syriuszonito wrote:
On July 24 2013 02:15 c0sm0naut wrote:
On July 24 2013 02:14 syriuszonito wrote:
Are we slowly getting to a point where ppl start to realise bio+mine is a bit too cost effective in good hands? Hurray!


everything is too cost effective in innovation's hands

edit: also there is nothing forcing zergs into muta/ling/bane all units that are weak against this strategy


Thats right but if you dont mind, could you tell me which composition can actually trade efficiently vs bio+mine?


roaches, lings banes early

infestors, lings mid game

ultralisks+ infestor late game


While you can trade armies with the compositions you mention, drops will make you lose the economy battle (speed medivacs is what forces zergs to go muta).


roaches to trade very well against mines. But Soulkeys problem was, that the game he went roaches, Innovation simply didn't build any mines and a little more marauderheavy mix of MMM with good micro simply destroys roach/baneling.
I don't know why still no overlords/overseer are used vs Bio/mine to pull those mineshots into the marines though.
It at least makes the micro task for the terran much harder.
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