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dam. CJ herO just has such a contagious smile. ya gotta love him. oh, and hes pretty good at starcraft, lol.
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On April 27 2013 13:11 StarStruck wrote:Show nested quote +On April 27 2013 13:05 FabledIntegral wrote:On April 27 2013 13:04 StarStruck wrote:On April 27 2013 13:01 TimENT wrote:On April 27 2013 12:57 StarStruck wrote:On April 27 2013 12:48 rj rl wrote:On April 27 2013 12:45 FabledIntegral wrote:On April 27 2013 12:44 TimENT wrote:On April 27 2013 12:43 StarStruck wrote:On April 27 2013 12:42 Gescom wrote: [quote] I thought he played terribly... >_> They both played sloppy. Lmao no other player in the world can play at the level Innovation just played except Flash. But Innovation plays more impressive because he's spontaneous as fuck Yeah that was definitely not sloppy play. You don't normally see drops "unmicroed" like innovations because usually most players don't have 4 dropships out at once with another army simultaneously pushing out on the map. It's not hard to micro 1 army and 1 drop at the same time. exactly, the higher the level the greater the number of mistakes, it's as simple as this. I hope you realize what you said made no sense because of your wording. Because it could be read as the following, the higher the level of play the more likelihood we'll see mistakes which is flat-out wrong when in fact, the higher the level of play is contrary to that belief. As in one mistake can cost you the game. There were tons of botches in that game because of multitasking (which is what you meant and the other guy sort of said). Bogus and EffOrt alike found themselves in stupid situations throughout the entire game. With that said, Bogus is more than capable of handling two dropship groups at separate ends of the map and his main army at the same time. We've seen it before. It wasn't flawless but it got the job done. EffOrt's noose came very loose because Bogus kept him busy. Like any good Terran boi would do. I think you are REALLY downplaying the skill level Innovation is multitasking at. Downplaying? How am I downplaying when I say I've seen him do a better job with managing his army on three fronts? ._. Don't get me wrong. Happy EffOrt made it interesting and it was a good game, but I expect more from Bogus especially. Because it's wholly dependent on how your opponent is playing as well? If Innovation drops and there's no spore there he doesn't lose the drop. If effort isn't there already he can just stim and leave it. But if Effort responds to every drop within the first 5 seconds of it dropping, then it becomes exponentially harder to manage them. It's entirely dependent on opponent's ability to handle the drops. It's not like he's consistently cycling through all three drops every other second. All Zergs should be expecting the dropships and have their bases more secure. What have we seen? More sunkens/spores to act as buffers. Zerg players are more prepared than they were when MMA was doing his thing. Then it's just a case of running your lings to and from the locations as you see the red dots on the mini-map.
Expecting them does not mean you can stop them. Insinuating that is absolutely silly.
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On April 27 2013 13:18 EleanorRIgby wrote: is it worth it to focus fire with voidrays or is it a move all the way?
against stalkers that is Very bad to focus because they can pull you out of position with blink
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On April 27 2013 13:18 ThomasR wrote: i don't play protoss, and have almost zero understanding of pvp, but isn't storm good against mass void rays? (i've seen some protoss use it against mass void ray in pvp in previous proleague matches)
It is but it's really hard to tech to because of hte insane gas cost and time needed to build up the storms. They also slow down your army significantly. Not to mention the voids can move out of it and then recharge shields. But yes, it is pretty good, it's just hard to get.
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On April 27 2013 13:15 rj rl wrote:Show nested quote +On April 27 2013 12:57 StarStruck wrote:On April 27 2013 12:48 rj rl wrote:On April 27 2013 12:45 FabledIntegral wrote:On April 27 2013 12:44 TimENT wrote:On April 27 2013 12:43 StarStruck wrote:On April 27 2013 12:42 Gescom wrote:On April 27 2013 12:41 TR wrote: EffOrt playing scary good. Never underestimate him. I thought he played terribly... >_> They both played sloppy. Lmao no other player in the world can play at the level Innovation just played except Flash. But Innovation plays more impressive because he's spontaneous as fuck Yeah that was definitely not sloppy play. You don't normally see drops "unmicroed" like innovations because usually most players don't have 4 dropships out at once with another army simultaneously pushing out on the map. It's not hard to micro 1 army and 1 drop at the same time. exactly, the higher the level the greater the number of mistakes, it's as simple as this. I hope you realize what you said made no sense because of your wording. Because it could be read as the following, the higher the level of play the more likelihood we'll see mistakes which is flat-out wrong when in fact, the higher the level of play is contrary to that belief. As in one mistake can cost you the game. There were tons of botches in that game because of multitasking (which is what you meant and the other guy sort of said). Bogus and EffOrt alike found themselves in stupid situations throughout the entire game. With that said, Bogus is more than capable of handling two dropship groups at separate ends of the map and his main army at the same time. We've seen it before. It wasn't flawless but it got the job done. EffOrt's noose came very loose because Bogus kept him busy. Like any good Terran boi would do. i said what i meant believe it or not  you might have interpreted it wrong though, as by the level i meant the competition level, which requires both players to be equally good. The tension is what generates mistakes
tension/pressure can create mistakes as well and I do like to call unforced errors when I see them based on army position and the multitask, but if we're talking about the last game. We're talking about a stupid amount of mistakes and at high level starcraft normally a few of those is enough to decide the game. So yes both of them played sloppy. ._. No other way for me to describe it. Some forced and a lot of unforced errors.
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On April 27 2013 13:21 FabledIntegral wrote:Show nested quote +On April 27 2013 13:18 ThomasR wrote: i don't play protoss, and have almost zero understanding of pvp, but isn't storm good against mass void rays? (i've seen some protoss use it against mass void ray in pvp in previous proleague matches) It is but it's really hard to tech to because of hte insane gas cost and time needed to build up the storms. They also slow down your army significantly. Not to mention the voids can move out of it and then recharge shields. But yes, it is pretty good, it's just hard to get. true, but classic already had the archives up for archons...for 200/200 he'd have storm
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man I would really love to see a TvZ on Fighting Spirit they might need to modify it alot for Round 5
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On April 27 2013 13:19 FabledIntegral wrote:Show nested quote +On April 27 2013 13:11 StarStruck wrote:On April 27 2013 13:05 FabledIntegral wrote:On April 27 2013 13:04 StarStruck wrote:On April 27 2013 13:01 TimENT wrote:On April 27 2013 12:57 StarStruck wrote:On April 27 2013 12:48 rj rl wrote:On April 27 2013 12:45 FabledIntegral wrote:On April 27 2013 12:44 TimENT wrote:On April 27 2013 12:43 StarStruck wrote: [quote]
They both played sloppy. Lmao no other player in the world can play at the level Innovation just played except Flash. But Innovation plays more impressive because he's spontaneous as fuck Yeah that was definitely not sloppy play. You don't normally see drops "unmicroed" like innovations because usually most players don't have 4 dropships out at once with another army simultaneously pushing out on the map. It's not hard to micro 1 army and 1 drop at the same time. exactly, the higher the level the greater the number of mistakes, it's as simple as this. I hope you realize what you said made no sense because of your wording. Because it could be read as the following, the higher the level of play the more likelihood we'll see mistakes which is flat-out wrong when in fact, the higher the level of play is contrary to that belief. As in one mistake can cost you the game. There were tons of botches in that game because of multitasking (which is what you meant and the other guy sort of said). Bogus and EffOrt alike found themselves in stupid situations throughout the entire game. With that said, Bogus is more than capable of handling two dropship groups at separate ends of the map and his main army at the same time. We've seen it before. It wasn't flawless but it got the job done. EffOrt's noose came very loose because Bogus kept him busy. Like any good Terran boi would do. I think you are REALLY downplaying the skill level Innovation is multitasking at. Downplaying? How am I downplaying when I say I've seen him do a better job with managing his army on three fronts? ._. Don't get me wrong. Happy EffOrt made it interesting and it was a good game, but I expect more from Bogus especially. Because it's wholly dependent on how your opponent is playing as well? If Innovation drops and there's no spore there he doesn't lose the drop. If effort isn't there already he can just stim and leave it. But if Effort responds to every drop within the first 5 seconds of it dropping, then it becomes exponentially harder to manage them. It's entirely dependent on opponent's ability to handle the drops. It's not like he's consistently cycling through all three drops every other second. All Zergs should be expecting the dropships and have their bases more secure. What have we seen? More sunkens/spores to act as buffers. Zerg players are more prepared than they were when MMA was doing his thing. Then it's just a case of running your lings to and from the locations as you see the red dots on the mini-map. Expecting them does not mean you can stop them. Insinuating that is absolutely silly.
If you want to be a good Z v T you sort of have to. Heck, even Greg started to put down several sunkens and spores at his bases to help against the issue. It's sort of necessity. You have to be able to have some control over your base. What do you think a lot of the good zergs do (even if foreigner)? They're right on top of it most of the time. It's just one of those things you have to get good at if you want to find any success in that match-up for instance.
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On April 27 2013 12:55 trifecta wrote:or BrainZerg (at least he's still coaching) or hwasin ;(
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On April 27 2013 13:32 EpiK wrote:Show nested quote +On April 27 2013 12:55 trifecta wrote:On April 27 2013 12:49 BisuDagger wrote:I would almost like STX, but they don't have Kal or BrainZerg (at least he's still coaching) or hwasin ;(
I don't miss the Red Sniper though. X-x
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lol I didn't know widow mines can't detect dts. nice defense
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Wow, what a bad time to pause...
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lol I thought he was GGing
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noooooo a pause in CJ domination D:
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might have lost those sentries because of keybaord error or w/e. Luckily with the replay function they can rewind to the point where his keybaord fucked up/.
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On the bright side we're no longer seeing D/Qs because of not following their old etiquette.
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Hmm, built-in countdown doesn't work on these maps or something?
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interesting going a lot of mines against protoss, against all these zealots it should be good but they need to get good hits off
not really impressed with the widow mines, need drilling claws a lot earlier
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Poll: Recommend Dear vs Bbyong R4?No (9) 69% Yes (3) 23% If you have time (1) 8% 13 total votes Your vote: Recommend Dear vs Bbyong R4? (Vote): Yes (Vote): No (Vote): If you have time
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