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GAH, why not build a single Oracle? Would have saved him the game.
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On April 27 2013 14:04 duyhotan2000 wrote: What happens to Bisu? What's about these scenes?
I still want to know
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On April 27 2013 14:15 Fig wrote:Show nested quote +On April 27 2013 14:12 architecture wrote:On April 27 2013 14:04 Fig wrote:On April 27 2013 13:58 architecture wrote: Can't see the mines being that great against toss. You need too many of them to trade against zeals, and it eats into the HP of your army, so you have even fewer and more flimsy bio.
well if you look at cost effectiveness, if a mine gets off one shot, it has paid for itself, since all of tosses combat units cost as much or more than a mine. Getting a single zealot with a mine before it dies is about an even trade, and getting a stalker is great since it costs about twice as much as a mine. However, having 2 more micro'd marines instead might be better in a lot of cases. Still, mines definitely have a place vs protoss, just maybe not in the main army. Trading 1:1 is not what T needs late game against P. Well, I was saying that it's only 1:1 at WORST. And actually trading 1:1 should be fine since terrans usually have greater econ.
Trading 1:1 vs zeals is not the problem T is trying to resolve late game.
Not to mention neither player has the greater econ late game. It's just 3 v 3. 70 vs 70 unless the map is big enough and the game long enough to allow SCV sac for CC's.
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On April 27 2013 13:28 StarStruck wrote:Show nested quote +On April 27 2013 13:19 FabledIntegral wrote:On April 27 2013 13:11 StarStruck wrote:On April 27 2013 13:05 FabledIntegral wrote:On April 27 2013 13:04 StarStruck wrote:On April 27 2013 13:01 TimENT wrote:On April 27 2013 12:57 StarStruck wrote:On April 27 2013 12:48 rj rl wrote:On April 27 2013 12:45 FabledIntegral wrote:On April 27 2013 12:44 TimENT wrote: [quote]
Lmao no other player in the world can play at the level Innovation just played except Flash. But Innovation plays more impressive because he's spontaneous as fuck Yeah that was definitely not sloppy play. You don't normally see drops "unmicroed" like innovations because usually most players don't have 4 dropships out at once with another army simultaneously pushing out on the map. It's not hard to micro 1 army and 1 drop at the same time. exactly, the higher the level the greater the number of mistakes, it's as simple as this. I hope you realize what you said made no sense because of your wording. Because it could be read as the following, the higher the level of play the more likelihood we'll see mistakes which is flat-out wrong when in fact, the higher the level of play is contrary to that belief. As in one mistake can cost you the game. There were tons of botches in that game because of multitasking (which is what you meant and the other guy sort of said). Bogus and EffOrt alike found themselves in stupid situations throughout the entire game. With that said, Bogus is more than capable of handling two dropship groups at separate ends of the map and his main army at the same time. We've seen it before. It wasn't flawless but it got the job done. EffOrt's noose came very loose because Bogus kept him busy. Like any good Terran boi would do. I think you are REALLY downplaying the skill level Innovation is multitasking at. Downplaying? How am I downplaying when I say I've seen him do a better job with managing his army on three fronts? ._. Don't get me wrong. Happy EffOrt made it interesting and it was a good game, but I expect more from Bogus especially. Because it's wholly dependent on how your opponent is playing as well? If Innovation drops and there's no spore there he doesn't lose the drop. If effort isn't there already he can just stim and leave it. But if Effort responds to every drop within the first 5 seconds of it dropping, then it becomes exponentially harder to manage them. It's entirely dependent on opponent's ability to handle the drops. It's not like he's consistently cycling through all three drops every other second. All Zergs should be expecting the dropships and have their bases more secure. What have we seen? More sunkens/spores to act as buffers. Zerg players are more prepared than they were when MMA was doing his thing. Then it's just a case of running your lings to and from the locations as you see the red dots on the mini-map. Expecting them does not mean you can stop them. Insinuating that is absolutely silly. If you want to be a good Z v T you sort of have to. Heck, even Greg started to put down several sunkens and spores at his bases to help against the issue. It's sort of necessity. You have to be able to have some control over your base. What do you think a lot of the good zergs do (even if foreigner)? They're right on top of it most of the time. It's just one of those things you have to get good at if you want to find any success in that match-up for instance.
How is that relevant? Effort did make spines and spores and that's what innovation had to deal with. You can have spines and spores and still get your ass kicked by drops. They are not the end all of drops, especially when you can simply drop a few spaces to the right or left.
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On April 27 2013 14:20 architecture wrote:Show nested quote +On April 27 2013 14:15 Fig wrote:On April 27 2013 14:12 architecture wrote:On April 27 2013 14:04 Fig wrote:On April 27 2013 13:58 architecture wrote: Can't see the mines being that great against toss. You need too many of them to trade against zeals, and it eats into the HP of your army, so you have even fewer and more flimsy bio.
well if you look at cost effectiveness, if a mine gets off one shot, it has paid for itself, since all of tosses combat units cost as much or more than a mine. Getting a single zealot with a mine before it dies is about an even trade, and getting a stalker is great since it costs about twice as much as a mine. However, having 2 more micro'd marines instead might be better in a lot of cases. Still, mines definitely have a place vs protoss, just maybe not in the main army. Trading 1:1 is not what T needs late game against P. Well, I was saying that it's only 1:1 at WORST. And actually trading 1:1 should be fine since terrans usually have greater econ. Trading 1:1 vs zeals is not the problem T is trying to resolve late game. You're just being negative now, and not listening to the good points. Widow mines can be very effective vs toss, but obviously are not the solution to everything in lategame TvP.
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Do you think that we could have sound and translation of the review of the game by the player, or it's just a dream ?
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On April 27 2013 14:23 Fig wrote:Show nested quote +On April 27 2013 14:20 architecture wrote:On April 27 2013 14:15 Fig wrote:On April 27 2013 14:12 architecture wrote:On April 27 2013 14:04 Fig wrote:On April 27 2013 13:58 architecture wrote: Can't see the mines being that great against toss. You need too many of them to trade against zeals, and it eats into the HP of your army, so you have even fewer and more flimsy bio.
well if you look at cost effectiveness, if a mine gets off one shot, it has paid for itself, since all of tosses combat units cost as much or more than a mine. Getting a single zealot with a mine before it dies is about an even trade, and getting a stalker is great since it costs about twice as much as a mine. However, having 2 more micro'd marines instead might be better in a lot of cases. Still, mines definitely have a place vs protoss, just maybe not in the main army. Trading 1:1 is not what T needs late game against P. Well, I was saying that it's only 1:1 at WORST. And actually trading 1:1 should be fine since terrans usually have greater econ. Trading 1:1 vs zeals is not the problem T is trying to resolve late game. You're just being negative now, and not listening to the good points. Widow mines can be very effective vs toss, but obviously are not the solution to everything in lategame TvP.
Everything can be good at something. Yet not everything is good enough, or relevant to the task at hand.
I'm saying that mines are not relevant to the task of lategame TvP.
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go go Hydra, you're my fucking FPL captain and so far you've just won 1 single one you @#$@%&
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Drone scout helps Hydra alot
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STX has been really weird today. Proxy DT, ling busting through FFE, and now 2rax
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On April 27 2013 14:27 architecture wrote:Show nested quote +On April 27 2013 14:23 Fig wrote:On April 27 2013 14:20 architecture wrote:On April 27 2013 14:15 Fig wrote:On April 27 2013 14:12 architecture wrote:On April 27 2013 14:04 Fig wrote:On April 27 2013 13:58 architecture wrote: Can't see the mines being that great against toss. You need too many of them to trade against zeals, and it eats into the HP of your army, so you have even fewer and more flimsy bio.
well if you look at cost effectiveness, if a mine gets off one shot, it has paid for itself, since all of tosses combat units cost as much or more than a mine. Getting a single zealot with a mine before it dies is about an even trade, and getting a stalker is great since it costs about twice as much as a mine. However, having 2 more micro'd marines instead might be better in a lot of cases. Still, mines definitely have a place vs protoss, just maybe not in the main army. Trading 1:1 is not what T needs late game against P. Well, I was saying that it's only 1:1 at WORST. And actually trading 1:1 should be fine since terrans usually have greater econ. Trading 1:1 vs zeals is not the problem T is trying to resolve late game. You're just being negative now, and not listening to the good points. Widow mines can be very effective vs toss, but obviously are not the solution to everything in lategame TvP. Everything can be good at something. Yet not everything is good enough, or relevant to the task at hand. I'm saying that mines are not relevant to the task of lategame TvP. That's fine, everyone is entitled to their own opinion. I'm just excited for when people start using them as something more than a supplement to their bioball, and develop actual strategies for them. They have so much untapped potential, just like the Oracle.
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TLADT24920 Posts
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2 raxes proxy, the best build ever....
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Poll: Recommend Last vs Hydra R4?No (6) 75% If you have time (2) 25% Yes (0) 0% 8 total votes Your vote: Recommend Last vs Hydra R4? (Vote): Yes (Vote): No (Vote): If you have time
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what is stx smoking? they're on a run!
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On April 27 2013 14:32 Arceus wrote:STX has been really weird today. Proxy DT, ling busting through FFE, and now 2rax  STCheese
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On April 27 2013 14:33 tuho12345 wrote: 2 raxes proxy, the best build ever.... I honestly can't believe why Hydra didn't just go for pool after seeing no rax in the main.
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Poll: Recommend Trap vs SonGDuri R4?If you have time (2) 40% No (2) 40% Yes (1) 20% 5 total votes Your vote: Recommend Trap vs SonGDuri R4? (Vote): Yes (Vote): No (Vote): If you have time
Poll: Recommend STX SouL vs CJ Entus Ace Game R4?Yes (2) 50% No (1) 25% If you have time (1) 25% 4 total votes Your vote: Recommend STX SouL vs CJ Entus Ace Game R4? (Vote): Yes (Vote): No (Vote): If you have time
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damn my random STX pick for FPL has been great
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herO[jOin] broke Classic's streak.
Scoring:
STX +4 CJ -1
Bogus +4 herO[jOin] +4 Dear +4 hyvaa +4 Last +4 Trap +2 SonGDuri +1
all other STX players +1
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