[SPL] STX SouL vs CJ Entus R4 - Page 11
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On April 27 2013 13:58 architecture wrote: Can't see the mines being that great against toss. You need too many of them to trade against zeals, and it eats into the HP of your army, so you have even fewer and more flimsy bio. well if you look at cost effectiveness, if a mine gets off one shot, it has paid for itself, since all of tosses combat units cost as much or more than a mine. Getting a single zealot with a mine before it dies is about an even trade, and getting a stalker is great since it costs about twice as much as a mine. However, having 2 more micro'd marines instead might be better in a lot of cases. Still, mines definitely have a place vs protoss, just maybe not in the main army. | ||
duyhotan2000
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On April 27 2013 14:04 Fig wrote: well if you look at cost effectiveness, if a mine gets off one shot, it has paid for itself, since all of tosses combat units cost as much or more than a mine. Getting a single zealot with a mine before it dies is about an even trade, and getting a stalker is great since it costs about twice as much as a mine. However, having 2 more micro'd marines instead might be better in a lot of cases. Still, mines definitely have a place vs protoss, just maybe not in the main army. Trading 1:1 is not what T needs late game against P. | ||
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On April 27 2013 14:12 architecture wrote: Trading 1:1 is not what T needs late game against P. Well, I was saying that it's only 1:1 at WORST. And actually trading 1:1 should be fine since terrans usually have greater econ. | ||
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