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Starting on Page 125, asking if people are ok will result in bans. |
its 00:20 in Poland now, delaying finals was the most stupid idea ever, the 3 days everything was perfect, the quality strem, info on when everything starts, and such a big fart in the end, and its working day... damn mana, because of him im gonna die at work tommorow.
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United Kingdom10823 Posts
On June 19 2012 07:21 hXc_ wrote:Show nested quote +On June 19 2012 07:20 Fishgle wrote:On June 19 2012 07:19 JayJay_90 wrote:On June 19 2012 07:17 mordk wrote:On June 19 2012 07:15 MentalGNT wrote:On June 19 2012 07:10 Candadar wrote:On June 19 2012 07:09 Azarkon wrote:On June 19 2012 07:06 maartendq wrote:On June 19 2012 07:04 masterchip27 wrote:On June 19 2012 07:01 maartendq wrote: [quote] I watched Starcraft without much idea of what does what. I had played the campaign a few times, but I mainly started watching it because I once saw a documentary about Starcraft being a popular competitive video game in South Korea.
I had a great time watching practically all the games on gomtv.net, grew really fond of tasteless as a caster (I still am, even though Artosis drowns him out way too much and Tasteless' passion for Starcraft 2 isn't on the same level as his passion for BW). I found out very quickly how the game functioned. The premise was also very easy: destroy the other player's base.
Like you said, in a MOBA game you have to know each of the heroes, and there tend to be a lot. Next there's also the items, critters that randomly seem to attack towers (what's their function?), gold etc. There's a lot of stuff you cannot know unless you play the game yourself, or do a ton of research. That's not good for a spectator sport. Football, tennis, basketball, hell even american football are all sports that are relatively easy to understand for people who are new to them. The finesse unfolds if you watch it a lot. It's not something I see happening with MOBA games, a genre which I personally find a bastardization of the RTS genre (since you basically only have to control one unit). Empirically league of legends has had a higher magnitude of livestream viewers than sc2 recently, at many events. So, I wouldn't be too sure about that theorycrafting. If a game is popular to play, and has a good competitive scene, people will watch. Well, it's a free and relatively casual game, with in-game stream support (hint HINT, blizzard?). It's got a way higher playerbase than SC2 as well, again, because it is free to play. If SC2's multiplayer were suddenly F2P, we'd see SC2 player number surge! No, we won't. SC 2 started off with a player base of 1 million+ players in the NA. It's a tiny fraction of that - around 10,000-20,000 by my last log in to the NA server - who play online ladder matches. Competitive RTS games aren't that attractive to casual players, and it's the casual players who make up the bulk of MOBA viewers. MOBA Please stop using this term. It's fucking retarded. -The Society of People Who Undestand What MOBA Stands For Can you explain what it is then? First result on "MOBA" into google is a site about LoL strategy. Aren't LoL, DOTA, HoN etc. MOBAs? I'm not trolling. Genuine question. MOBA is a term coined by LoL developers iirc, imo the problem with the term is it doesn't describe AT ALL what happens in a DotA/LoL/HoN type of game, so I hate it. Multiplayer Online Battle Arena?? WTF is that?! There needs to be a term to describe that kind of games though. Give me a better one and I'm never gonna use moba again  Defense of the Ancients. Where each team defends their respective Ancients (bases). Quite simple really. so even more simply it is tower defence, right?
The Ancients aren't towers though :D
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On June 19 2012 07:20 Fishgle wrote:Show nested quote +On June 19 2012 07:19 JayJay_90 wrote:On June 19 2012 07:17 mordk wrote:On June 19 2012 07:15 MentalGNT wrote:On June 19 2012 07:10 Candadar wrote:On June 19 2012 07:09 Azarkon wrote:On June 19 2012 07:06 maartendq wrote:On June 19 2012 07:04 masterchip27 wrote:On June 19 2012 07:01 maartendq wrote:On June 19 2012 06:53 Slardar wrote: [quote]
You have to know what each individual hero does or is at least capable of to have some strategic grasp as well as a basic clue. (e.g. who is on what team?) Imagine watching Starcraft with no idea what the units did, all you can assume is one team shooting or attacking the other.
Give yourself time and a chance, if you learn the basics it will open up to you. I watched Starcraft without much idea of what does what. I had played the campaign a few times, but I mainly started watching it because I once saw a documentary about Starcraft being a popular competitive video game in South Korea. I had a great time watching practically all the games on gomtv.net, grew really fond of tasteless as a caster (I still am, even though Artosis drowns him out way too much and Tasteless' passion for Starcraft 2 isn't on the same level as his passion for BW). I found out very quickly how the game functioned. The premise was also very easy: destroy the other player's base. Like you said, in a MOBA game you have to know each of the heroes, and there tend to be a lot. Next there's also the items, critters that randomly seem to attack towers (what's their function?), gold etc. There's a lot of stuff you cannot know unless you play the game yourself, or do a ton of research. That's not good for a spectator sport. Football, tennis, basketball, hell even american football are all sports that are relatively easy to understand for people who are new to them. The finesse unfolds if you watch it a lot. It's not something I see happening with MOBA games, a genre which I personally find a bastardization of the RTS genre (since you basically only have to control one unit). Empirically league of legends has had a higher magnitude of livestream viewers than sc2 recently, at many events. So, I wouldn't be too sure about that theorycrafting. If a game is popular to play, and has a good competitive scene, people will watch. Well, it's a free and relatively casual game, with in-game stream support (hint HINT, blizzard?). It's got a way higher playerbase than SC2 as well, again, because it is free to play. If SC2's multiplayer were suddenly F2P, we'd see SC2 player number surge! No, we won't. SC 2 started off with a player base of 1 million+ players in the NA. It's a tiny fraction of that - around 10,000-20,000 by my last log in to the NA server - who play online ladder matches. Competitive RTS games aren't that attractive to casual players, and it's the casual players who make up the bulk of MOBA viewers. MOBA Please stop using this term. It's fucking retarded. -The Society of People Who Undestand What MOBA Stands For Can you explain what it is then? First result on "MOBA" into google is a site about LoL strategy. Aren't LoL, DOTA, HoN etc. MOBAs? I'm not trolling. Genuine question. MOBA is a term coined by LoL developers iirc, imo the problem with the term is it doesn't describe AT ALL what happens in a DotA/LoL/HoN type of game, so I hate it. Multiplayer Online Battle Arena?? WTF is that?! There needs to be a term to describe that kind of games though. Give me a better one and I'm never gonna use moba again  Defense of the Ancients. Where each team defends their respective Ancients (bases). Quite simple really.
I see what you did there 
they should call is mini multiplayer online role playing game.
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On June 19 2012 07:21 hXc_ wrote:Show nested quote +On June 19 2012 07:20 Fishgle wrote:On June 19 2012 07:19 JayJay_90 wrote:On June 19 2012 07:17 mordk wrote:On June 19 2012 07:15 MentalGNT wrote:On June 19 2012 07:10 Candadar wrote:On June 19 2012 07:09 Azarkon wrote:On June 19 2012 07:06 maartendq wrote:On June 19 2012 07:04 masterchip27 wrote:On June 19 2012 07:01 maartendq wrote: [quote] I watched Starcraft without much idea of what does what. I had played the campaign a few times, but I mainly started watching it because I once saw a documentary about Starcraft being a popular competitive video game in South Korea.
I had a great time watching practically all the games on gomtv.net, grew really fond of tasteless as a caster (I still am, even though Artosis drowns him out way too much and Tasteless' passion for Starcraft 2 isn't on the same level as his passion for BW). I found out very quickly how the game functioned. The premise was also very easy: destroy the other player's base.
Like you said, in a MOBA game you have to know each of the heroes, and there tend to be a lot. Next there's also the items, critters that randomly seem to attack towers (what's their function?), gold etc. There's a lot of stuff you cannot know unless you play the game yourself, or do a ton of research. That's not good for a spectator sport. Football, tennis, basketball, hell even american football are all sports that are relatively easy to understand for people who are new to them. The finesse unfolds if you watch it a lot. It's not something I see happening with MOBA games, a genre which I personally find a bastardization of the RTS genre (since you basically only have to control one unit). Empirically league of legends has had a higher magnitude of livestream viewers than sc2 recently, at many events. So, I wouldn't be too sure about that theorycrafting. If a game is popular to play, and has a good competitive scene, people will watch. Well, it's a free and relatively casual game, with in-game stream support (hint HINT, blizzard?). It's got a way higher playerbase than SC2 as well, again, because it is free to play. If SC2's multiplayer were suddenly F2P, we'd see SC2 player number surge! No, we won't. SC 2 started off with a player base of 1 million+ players in the NA. It's a tiny fraction of that - around 10,000-20,000 by my last log in to the NA server - who play online ladder matches. Competitive RTS games aren't that attractive to casual players, and it's the casual players who make up the bulk of MOBA viewers. MOBA Please stop using this term. It's fucking retarded. -The Society of People Who Undestand What MOBA Stands For Can you explain what it is then? First result on "MOBA" into google is a site about LoL strategy. Aren't LoL, DOTA, HoN etc. MOBAs? I'm not trolling. Genuine question. MOBA is a term coined by LoL developers iirc, imo the problem with the term is it doesn't describe AT ALL what happens in a DotA/LoL/HoN type of game, so I hate it. Multiplayer Online Battle Arena?? WTF is that?! There needs to be a term to describe that kind of games though. Give me a better one and I'm never gonna use moba again  Defense of the Ancients. Where each team defends their respective Ancients (bases). Quite simple really. so even more simply it is tower defence, right? Well according to wikipedia, "The goal of tower defense games is to try to stop enemies from crossing a map by building towers which shoot at them as they pass." So dota can't be a tower defense game. Afaik one cannot build towers in dota.
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On June 19 2012 07:22 AsymptoticClimax wrote: guys I just broke my first official yawn of tonight. you just yawned didn't you? No, but I'm about to fap and go to sleep if this takes any longer.
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United States97274 Posts
Dreamhack hired the NASL scheduling guy from season 1
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On June 19 2012 07:21 Nordmo wrote: Does anyone know who will be casting the finals?
DJ Wheat and Apollo or Incontrol and Khaldor?
Personally I prefer Incontrol and Khaldor they are so amazing together.
They said Wheat/dApollo earlier.
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It's getting kind of late Too bad. I'm doing other things anyways but I feel sorry for everyone who stayed up for this. Enjoy if you can, and if in doubt go to bed and get some good sleep. Cheers.
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On June 19 2012 07:22 JayJay_90 wrote:Show nested quote +On June 19 2012 07:20 Fishgle wrote:On June 19 2012 07:19 JayJay_90 wrote:On June 19 2012 07:17 mordk wrote:On June 19 2012 07:15 MentalGNT wrote:On June 19 2012 07:10 Candadar wrote:On June 19 2012 07:09 Azarkon wrote:On June 19 2012 07:06 maartendq wrote:On June 19 2012 07:04 masterchip27 wrote:On June 19 2012 07:01 maartendq wrote: [quote] I watched Starcraft without much idea of what does what. I had played the campaign a few times, but I mainly started watching it because I once saw a documentary about Starcraft being a popular competitive video game in South Korea.
I had a great time watching practically all the games on gomtv.net, grew really fond of tasteless as a caster (I still am, even though Artosis drowns him out way too much and Tasteless' passion for Starcraft 2 isn't on the same level as his passion for BW). I found out very quickly how the game functioned. The premise was also very easy: destroy the other player's base.
Like you said, in a MOBA game you have to know each of the heroes, and there tend to be a lot. Next there's also the items, critters that randomly seem to attack towers (what's their function?), gold etc. There's a lot of stuff you cannot know unless you play the game yourself, or do a ton of research. That's not good for a spectator sport. Football, tennis, basketball, hell even american football are all sports that are relatively easy to understand for people who are new to them. The finesse unfolds if you watch it a lot. It's not something I see happening with MOBA games, a genre which I personally find a bastardization of the RTS genre (since you basically only have to control one unit). Empirically league of legends has had a higher magnitude of livestream viewers than sc2 recently, at many events. So, I wouldn't be too sure about that theorycrafting. If a game is popular to play, and has a good competitive scene, people will watch. Well, it's a free and relatively casual game, with in-game stream support (hint HINT, blizzard?). It's got a way higher playerbase than SC2 as well, again, because it is free to play. If SC2's multiplayer were suddenly F2P, we'd see SC2 player number surge! No, we won't. SC 2 started off with a player base of 1 million+ players in the NA. It's a tiny fraction of that - around 10,000-20,000 by my last log in to the NA server - who play online ladder matches. Competitive RTS games aren't that attractive to casual players, and it's the casual players who make up the bulk of MOBA viewers. MOBA Please stop using this term. It's fucking retarded. -The Society of People Who Undestand What MOBA Stands For Can you explain what it is then? First result on "MOBA" into google is a site about LoL strategy. Aren't LoL, DOTA, HoN etc. MOBAs? I'm not trolling. Genuine question. MOBA is a term coined by LoL developers iirc, imo the problem with the term is it doesn't describe AT ALL what happens in a DotA/LoL/HoN type of game, so I hate it. Multiplayer Online Battle Arena?? WTF is that?! There needs to be a term to describe that kind of games though. Give me a better one and I'm never gonna use moba again  Defense of the Ancients. Where each team defends their respective Ancients (bases). Quite simple really. sorry, that doesn't do the trick. you can't just take the name of one of those games, i might aswell call them dota clones then. and an ancient is not exactly a general term.
there is another term, if you read the previous pages you'd know. It's ARTS!
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Sorry but DH is failing so hard.
Every US tournament is really late for us EU people so most of the time we cannot watch the final games. Now there's a tournament in EU and what happens? They start the final series after 0:22am on a Tuesday!!!!
No way to watch it live if you got a life and work...
Grow up DH, not only kiddys who can stay up all night would like to watch it live! So bad for E-sports.
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On June 19 2012 07:21 hXc_ wrote:Show nested quote +On June 19 2012 07:20 Fishgle wrote:On June 19 2012 07:19 JayJay_90 wrote:On June 19 2012 07:17 mordk wrote:On June 19 2012 07:15 MentalGNT wrote:On June 19 2012 07:10 Candadar wrote:On June 19 2012 07:09 Azarkon wrote:On June 19 2012 07:06 maartendq wrote:On June 19 2012 07:04 masterchip27 wrote:On June 19 2012 07:01 maartendq wrote: [quote] I watched Starcraft without much idea of what does what. I had played the campaign a few times, but I mainly started watching it because I once saw a documentary about Starcraft being a popular competitive video game in South Korea.
I had a great time watching practically all the games on gomtv.net, grew really fond of tasteless as a caster (I still am, even though Artosis drowns him out way too much and Tasteless' passion for Starcraft 2 isn't on the same level as his passion for BW). I found out very quickly how the game functioned. The premise was also very easy: destroy the other player's base.
Like you said, in a MOBA game you have to know each of the heroes, and there tend to be a lot. Next there's also the items, critters that randomly seem to attack towers (what's their function?), gold etc. There's a lot of stuff you cannot know unless you play the game yourself, or do a ton of research. That's not good for a spectator sport. Football, tennis, basketball, hell even american football are all sports that are relatively easy to understand for people who are new to them. The finesse unfolds if you watch it a lot. It's not something I see happening with MOBA games, a genre which I personally find a bastardization of the RTS genre (since you basically only have to control one unit). Empirically league of legends has had a higher magnitude of livestream viewers than sc2 recently, at many events. So, I wouldn't be too sure about that theorycrafting. If a game is popular to play, and has a good competitive scene, people will watch. Well, it's a free and relatively casual game, with in-game stream support (hint HINT, blizzard?). It's got a way higher playerbase than SC2 as well, again, because it is free to play. If SC2's multiplayer were suddenly F2P, we'd see SC2 player number surge! No, we won't. SC 2 started off with a player base of 1 million+ players in the NA. It's a tiny fraction of that - around 10,000-20,000 by my last log in to the NA server - who play online ladder matches. Competitive RTS games aren't that attractive to casual players, and it's the casual players who make up the bulk of MOBA viewers. MOBA Please stop using this term. It's fucking retarded. -The Society of People Who Undestand What MOBA Stands For Can you explain what it is then? First result on "MOBA" into google is a site about LoL strategy. Aren't LoL, DOTA, HoN etc. MOBAs? I'm not trolling. Genuine question. MOBA is a term coined by LoL developers iirc, imo the problem with the term is it doesn't describe AT ALL what happens in a DotA/LoL/HoN type of game, so I hate it. Multiplayer Online Battle Arena?? WTF is that?! There needs to be a term to describe that kind of games though. Give me a better one and I'm never gonna use moba again  Defense of the Ancients. Where each team defends their respective Ancients (bases). Quite simple really. so even more simply it is tower defence, right? yeap. Multiplayer Team-based RPG Tower Defense, or MTRPGTD... just rolls off the tongue doesnt it?
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On June 19 2012 07:22 OlSpiced wrote: Dreamhack, please fill the waiting time with something. Interviews Some Casters chatting Porn Some music besides the sc2 stuff One IPL had K-Pop, and it was still better than that
Highlight reel would be quite nice
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On June 19 2012 07:22 JayJay_90 wrote:Show nested quote +On June 19 2012 07:20 Fishgle wrote:On June 19 2012 07:19 JayJay_90 wrote:On June 19 2012 07:17 mordk wrote:On June 19 2012 07:15 MentalGNT wrote:On June 19 2012 07:10 Candadar wrote:On June 19 2012 07:09 Azarkon wrote:On June 19 2012 07:06 maartendq wrote:On June 19 2012 07:04 masterchip27 wrote:On June 19 2012 07:01 maartendq wrote: [quote] I watched Starcraft without much idea of what does what. I had played the campaign a few times, but I mainly started watching it because I once saw a documentary about Starcraft being a popular competitive video game in South Korea.
I had a great time watching practically all the games on gomtv.net, grew really fond of tasteless as a caster (I still am, even though Artosis drowns him out way too much and Tasteless' passion for Starcraft 2 isn't on the same level as his passion for BW). I found out very quickly how the game functioned. The premise was also very easy: destroy the other player's base.
Like you said, in a MOBA game you have to know each of the heroes, and there tend to be a lot. Next there's also the items, critters that randomly seem to attack towers (what's their function?), gold etc. There's a lot of stuff you cannot know unless you play the game yourself, or do a ton of research. That's not good for a spectator sport. Football, tennis, basketball, hell even american football are all sports that are relatively easy to understand for people who are new to them. The finesse unfolds if you watch it a lot. It's not something I see happening with MOBA games, a genre which I personally find a bastardization of the RTS genre (since you basically only have to control one unit). Empirically league of legends has had a higher magnitude of livestream viewers than sc2 recently, at many events. So, I wouldn't be too sure about that theorycrafting. If a game is popular to play, and has a good competitive scene, people will watch. Well, it's a free and relatively casual game, with in-game stream support (hint HINT, blizzard?). It's got a way higher playerbase than SC2 as well, again, because it is free to play. If SC2's multiplayer were suddenly F2P, we'd see SC2 player number surge! No, we won't. SC 2 started off with a player base of 1 million+ players in the NA. It's a tiny fraction of that - around 10,000-20,000 by my last log in to the NA server - who play online ladder matches. Competitive RTS games aren't that attractive to casual players, and it's the casual players who make up the bulk of MOBA viewers. MOBA Please stop using this term. It's fucking retarded. -The Society of People Who Undestand What MOBA Stands For Can you explain what it is then? First result on "MOBA" into google is a site about LoL strategy. Aren't LoL, DOTA, HoN etc. MOBAs? I'm not trolling. Genuine question. MOBA is a term coined by LoL developers iirc, imo the problem with the term is it doesn't describe AT ALL what happens in a DotA/LoL/HoN type of game, so I hate it. Multiplayer Online Battle Arena?? WTF is that?! There needs to be a term to describe that kind of games though. Give me a better one and I'm never gonna use moba again  Defense of the Ancients. Where each team defends their respective Ancients (bases). Quite simple really. sorry, that doesn't do the trick. you can't just take the name of one of those games, i might aswell call them dota clones then. and an ancient is not exactly a general term.
i might aswell call them dota clones then
That'll do then.
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WHEN ARE THEY GONNA GET TO THE FIREWORKS FACTORY?! *cries*
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On June 19 2012 07:17 Nimic wrote: Last time I checked the stream had 55k viewers. Now it has 35k. This could end up being a hard-earned lesson for Dreamhack.
Who woulda thunk, people close the stream when there is nothing to see. Still, this downtime without any filler is pretty terrible.
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Yeah we are waiting. Will probebly start soon though. Now
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254 Posts
What a very poor ending to a good tournament.
DH dropped the ball here.
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