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[GSL] Nov Code S RO32 D4 - Page 16

Forum Index > StarCraft 2 Tournaments
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Shellshock
Profile Blog Joined March 2011
United States97276 Posts
November 09 2011 10:03 GMT
#301
On November 09 2011 19:02 LimitSEA wrote:
Was that game played with or without 1.4.2?

Sick play by Killer.

without
Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
SolidZeal
Profile Joined October 2010
United States393 Posts
November 09 2011 10:03 GMT
#302
That map is so good for protoss, i wonder if it will be removed because of it. Still, awesome game from both players. I love the huge clashes that don't end the game, but lead to another awesome fight.
In the clearing stands a boxer and a figher by his trade
Fragile51
Profile Joined October 2011
Netherlands15767 Posts
November 09 2011 10:03 GMT
#303
On November 09 2011 19:02 LimitSEA wrote:
Was that game played with or without 1.4.2?

Sick play by Killer.


Without, KR will get patched tomorrow probably.
demonik187
Profile Joined August 2010
United States575 Posts
November 09 2011 10:03 GMT
#304
On November 09 2011 19:02 LimitSEA wrote:
Was that game played with or without 1.4.2?

Sick play by Killer.


Without
We march to victory!
Tabbris
Profile Blog Joined June 2010
Bangladesh2839 Posts
Last Edited: 2011-11-09 10:04:34
November 09 2011 10:03 GMT
#305
Are u guys really bitching about balance -.-. And are Ts really complaining??? A protoss beats a terran and ppl blow a shit
whirlpool
Profile Joined June 2011
2788 Posts
November 09 2011 10:03 GMT
#306
will we see sad marine after the patch ?
acejem
Profile Joined November 2010
Australia91 Posts
November 09 2011 10:04 GMT
#307
Terran won 2 big fights in the midgame but still lost in the end due to 3/3/3 upgrade insta-reinforcing zealots, HT and collosi which is pretty much unbeatable even with carpet emps unless you have have a heavy econ advantage which is nearly impossible to get on this map since it's so large and protoss can get easy 3 bases. I can see this map being vetoed by terrans in the TvP MU in the future.
Silidons
Profile Blog Joined September 2010
United States2813 Posts
November 09 2011 10:04 GMT
#308
On November 09 2011 19:02 Asha` wrote:
Show nested quote +
On November 09 2011 18:59 Silidons wrote:
well thats why you make more than 55 scvs


He made SCV's, then he sacced them to free up supply so he could (try) go toe to toe with the toss army...

after he sac'd like less than 10 scvs art said he had 49 mining. he did not sac any more than 10. and he only had like 2-3 orbitals.
"God fights on the side with the best artillery." - Napoleon Bonaparte
Absentia
Profile Joined March 2011
United Kingdom973 Posts
November 09 2011 10:04 GMT
#309
On November 09 2011 18:59 avilo wrote:
Standard PvT. To elaborate:
Protoss always ahead on upgrades, turtles to 3 base, maxes out.

Terran gets third up, then 3rd 4th 5th never able to go up because of arbiter pylons.

Protoss takes 4th, 5th, 6th base with mass cannons, and maintains deathball, if they ever lose a battle, Terran can go no further due to instant-warpins.

Since Terran can't take 4th, 5th, Protoss can trade over and over until Terran eventually dies. Any battle Terran wins, he will never be able to kill protoss because of a supply swing from warp-ins from protoss bankroll.

Terran dies.


Summarises pretty much every TvP I play, (outside of losing to 2 base gateway timings)
GreenAndOrangeTurtle
Profile Joined February 2011
Australia193 Posts
November 09 2011 10:04 GMT
#310
On November 09 2011 19:00 Quotidian wrote:
Show nested quote +
On November 09 2011 18:59 s3rp wrote:
I think the Terrans will stop trying to play like that against Toss. This just doesn't work he always took good fights and had good upgrades but he just couldn't keep up reeinforcing.


what is terran supposed to do then?


He played it ok but needed to expand more and get a better economy. Theres no point sacrificing SCVs to get a bigger army unless you have the orbitals to back it up.

Sangho just had a better economy so he could afford to go double robo + tons of hts
Only two things are infinite, the universe and human stupidity, and I'm not sure about the former - Albert Einstein
roymarthyup
Profile Joined April 2010
1442 Posts
November 09 2011 10:04 GMT
#311
damn i forgot terran can also emp their own battlecruisers

the counter to that style might be 3/3 battlecruisers with two ghosts.

stack your bc's, and emp them, and now they are immune to feedback. 2 ghosts are enough to constantly keep them low, however you probably only would "need" 1ghost since you just fire off a emp before the fight and all your bc's most likely will have no energy
s3rp
Profile Joined May 2011
Germany3192 Posts
Last Edited: 2011-11-09 10:06:26
November 09 2011 10:04 GMT
#312
On November 09 2011 19:03 Tabbris wrote:
Are u guys really bitching about balance -.-. And are Ts really complaining???


I'm not complaining i'm just stating the fact that this is just wrong played TvP. You cannot win in a situation where the toss has 3+ Mining Bases no matter how many you have. Once resources are not an issue Protoss is the best race by far thanks to Warpgate.

User was warned for this post
SolidMoose
Profile Joined June 2011
United States1240 Posts
November 09 2011 10:04 GMT
#313
On November 09 2011 19:03 Tabbris wrote:
Are u guys really bitching about balance -.-. And are Ts really complaining???


Not so much complaining, but pointing out a protoss won by a huge margin WITHOUT 1.4.2
FryktSkyene
Profile Joined December 2010
United States1327 Posts
November 09 2011 10:05 GMT
#314
On November 09 2011 19:03 Tabbris wrote:
Are u guys really bitching about balance -.-. And are Ts really complaining??? A protoss beats a terran and ppl blow a shit


It's a rare sight.

We are all suprised.
Snitches get stiches
GhostFall
Profile Blog Joined March 2010
United States830 Posts
November 09 2011 10:05 GMT
#315
Protoss gets upgrades faster, but Terran bio upgrades are stronger.

This is because stalkers scale the worst in the game with upgrades. +1 damage per upgrade flat.
A ghost with emp at 3/3 will beat a 3/3/3 Stalker in a shoot out funnily enough.
Marauders is one of the best scaling units with upgrades. +1/+2.

The Marine and Zealot are Identical.

ZenithM
Profile Joined February 2011
France15952 Posts
November 09 2011 10:05 GMT
#316
Don't worry guys, sure the situation looks grim for Terran now and PvT has always been Protoss favored, but just wait for HotS, I'm sure we'll figure out something to fight Protoss' army
avilo
Profile Blog Joined November 2007
United States4100 Posts
November 09 2011 10:06 GMT
#317
On November 09 2011 19:02 Asha` wrote:
Show nested quote +
On November 09 2011 18:59 Silidons wrote:
well thats why you make more than 55 scvs


He made SCV's, then he sacced them to free up supply so he could (try) go toe to toe with the toss army...


Yep, because he realized he would never, ever be able to take his 5th/6th base because of scattered arbiter pylons at those bases.

You can never commit any army to kill pylons around the map like that, because if you send say, 3 marauders to kill a pylon, protoss will warp in 5 zealots, or whatever amount of units is just slightly > the units you sent to kill the pylon, so the pylons will stay up, then protoss sends those units back to his ball.

On November 09 2011 19:02 kodas wrote:
Show nested quote +
On November 09 2011 19:00 Daniel C wrote:
On November 09 2011 18:59 s3rp wrote:
I think the Terrans will stop trying to play like that against Toss. This just doesn't work he always took good fights and had good upgrades but he just couldn't keep up reeinforcing.


He needed more units I think. He just didn't have enough units at the end.

He had a super low scv count to try and win the main battle, it wasn't small at all, I think he should have traded more often. He could have also done a lot more with drops imo. WP by Killer


You can never drop versus a Protoss that is turtled after 3 bases. What ends up occuring if Terran does that versus good protosses, the drop dies to warpins, the warp-ins reunite with deathball, Terran comes out at a loss.
Sup
AndAgain
Profile Joined November 2010
United States2621 Posts
November 09 2011 10:06 GMT
#318
On November 09 2011 19:04 s3rp wrote:
Show nested quote +
On November 09 2011 19:03 Tabbris wrote:
Are u guys really bitching about balance -.-. And are Ts really complaining???


I'm not complaining i'm just stating the fact that this is just wrong played TvP. You cannot win in a situation where the toss has 3+ Mining Bases no matter how many you have.


Yep, it has never happened in history.
All your teeth should fall out and hair should grow in their place!
Shellshock
Profile Blog Joined March 2011
United States97276 Posts
November 09 2011 10:06 GMT
#319
On November 09 2011 19:02 Shellshock1122 wrote:
Anyone else wanna try LR? I'm sure you can do better than me. It's 5 am and I need to go to sleep. Test in the afternoon >.>

anyone? i feel bad leaving
Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
Irre
Profile Joined August 2010
United States646 Posts
Last Edited: 2011-11-09 10:07:38
November 09 2011 10:06 GMT
#320
sick play = landing storms in one battle when he lost the other 2 decisively. W + spam z is pretty good when you have 4 bases.

nothing the terran could do on that map once the toss got a 4th..might as well GG or hope for the toss to make a collosal (lol get it) error.



User was warned for this post

User was temp banned for this post.
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