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[GSL] Nov Code S RO32 D4 - Page 15

Forum Index > StarCraft 2 Tournaments
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roymarthyup
Profile Joined April 2010
1442 Posts
Last Edited: 2011-11-09 10:01:17
November 09 2011 10:00 GMT
#281
honestly, on that kind of huge fricken map. put PF's in the center guarding your bases and make 3/3 battlecruisers. battlecruisers tank storm well and can be repaired after they get feedbacked and the only "counter" to bc is voidrays (stalkers lose) and if you can force a toss to make voidrays in the lategame you already win
Dimagus
Profile Joined December 2010
United States1004 Posts
November 09 2011 10:01 GMT
#282
<50 SCVs and unable to secure new bases does not help with reinforcing / upgrades.
Hall0wed
Profile Blog Joined January 2011
United States8486 Posts
November 09 2011 10:01 GMT
#283
Only people who don't vote yes on that game must play Terran and hate Protoss. -_-

SangHo hit those sick storms at the end but the medivacs just seemed to negate the damage, was really tough to watch but SangHo had a great warpin and totally destroyed Jjakji. Then those mass feedbacks on the medivacs were sick also. Strong fast kill move too, very nice to see.
♦ My Life for BESTie ♦ 류세라 = 배 ♦
Marcury
Profile Joined September 2009
Canada141 Posts
November 09 2011 10:01 GMT
#284
It looked like a really big part of jjaki's supply went towards medivac and vikings, that plus having 2 medivac worth of units away for a drop really hurt him in that last battle.

GOGO Sangho!
Mainland
Profile Joined September 2010
Canada551 Posts
Last Edited: 2011-11-09 10:04:04
November 09 2011 10:01 GMT
#285
I've been thinking for a long time that a true endgame composition in TvP needs siege tanks. EMP as the only splash damage isn't good enough to go against storm/archon/colossus.

Also, I don't understand why Jjakji threw away his SCVs without getting orbitals. The game wasn't close to being over. I'm happy to see Killer win and dominate the last battle like that, but Jjakji played poorly to facilitate it.
Shield
Profile Blog Joined August 2009
Bulgaria4824 Posts
November 09 2011 10:01 GMT
#286
On November 09 2011 18:59 SolidMoose wrote:
So...why did 1.4.2 come out?

Killer just destroyed Jjakji O_O


1 game means nothing even if Killer totally owned anyone...
Plus, EMP nerf is really needed.
dormer
Profile Joined October 2010
United States1314 Posts
November 09 2011 10:01 GMT
#287
Will we get intermission K-pop vids, or no? .. Hm, need some crazy Korean tunes while I cook.
Artosis: "You need to hold my hand." Tasteless: "I'm very good at that."
Alric
Profile Joined June 2011
Australia517 Posts
November 09 2011 10:01 GMT
#288
On November 09 2011 18:59 Pandemona wrote:
Soon as protos get 3-2-3 and 3-3-3 its game over even if you have sick EMPs etc you cant play vs 3-3-3 zealot archon storm stalker its too much

If you have 3-3 marine/marauder then all the upgrades (except archon attack) basically cancel out, and EMP allows you to ignore shield upgrades (and the archons' shields).
"...he drew from his robe one of the five Eblis Stones, and for a few moments it made him an equal of Balor. The rest of the Legion was sacrificed... to give us time to take Balor's head."
Fission
Profile Blog Joined August 2010
Canada1184 Posts
November 09 2011 10:01 GMT
#289
Sick play by killer, great templar control. Very fun to watch protoss play so well.
Pandemona *
Profile Blog Joined March 2011
Charlie Sheens House51493 Posts
November 09 2011 10:01 GMT
#290
On November 09 2011 19:00 meetle wrote:
Show nested quote +
On November 09 2011 18:59 Pandemona wrote:
Soon as protos get 3-2-3 and 3-3-3 its game over even if you have sick EMPs etc you cant play vs 3-3-3 zealot archon storm stalker its too much


You Can't play against it simply with bio/viking/ghost...



Well you deffo cant play vs it with Mech....so what else you supposed to do.... Apart from kill them before they have a chance to get that many upgrades and the units they need.
ModeratorTeam Liquid Football Thread Guru! - Chelsea FC ♥
Dragonmaster26
Profile Joined April 2011
Australia311 Posts
November 09 2011 10:02 GMT
#291
On November 09 2011 18:36 Fionn wrote:
[image loading]


The Fionn curse is at it again.
jmbthirteen
Profile Blog Joined February 2011
United States10734 Posts
November 09 2011 10:02 GMT
#292
You know what made me happiest about that game? Killer spread his HTs
www.superbeerbrothers.com
Shellshock
Profile Blog Joined March 2011
United States97276 Posts
November 09 2011 10:02 GMT
#293
Anyone else wanna try LR? I'm sure you can do better than me. It's 5 am and I need to go to sleep. Test in the afternoon >.>
Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
s3rp
Profile Joined May 2011
Germany3192 Posts
November 09 2011 10:02 GMT
#294
On November 09 2011 19:00 Daniel C wrote:
Show nested quote +
On November 09 2011 18:59 s3rp wrote:
I think the Terrans will stop trying to play like that against Toss. This just doesn't work he always took good fights and had good upgrades but he just couldn't keep up reeinforcing.


He needed more units I think. He just didn't have enough units at the end.


Because he couldn't reeinfoce quick enough. You will allways lose a buttloard of Units against HT's and Vikings even is you kill alot. But with Warpgate is easier to reeinforce and push in ( either your expands or your production ) before the Terran gets on his feet again.
bittman
Profile Joined February 2011
Australia8759 Posts
November 09 2011 10:02 GMT
#295
On November 09 2011 19:00 Quotidian wrote:
Show nested quote +
On November 09 2011 18:59 s3rp wrote:
I think the Terrans will stop trying to play like that against Toss. This just doesn't work he always took good fights and had good upgrades but he just couldn't keep up reeinforcing.


what is terran supposed to do then?


Push? Harass early like Terran already do versus Zerg? Take an economic advantage over a turtling player? Lots of alternative options to just making stuff and running them into each other just like the Protoss is doing.
Mvp - Leenock - Dongraegu - MC - Gumiho - Keen - Polt - Squirtle - Jjakji - Genius - Seed - Life - sC - Dream || LG-IM - MVP - FXO
Asha
Profile Blog Joined November 2010
United Kingdom38257 Posts
November 09 2011 10:02 GMT
#296
On November 09 2011 18:59 Silidons wrote:
well thats why you make more than 55 scvs


He made SCV's, then he sacced them to free up supply so he could (try) go toe to toe with the toss army...
kodas
Profile Blog Joined January 2011
United States418 Posts
November 09 2011 10:02 GMT
#297
On November 09 2011 19:00 Daniel C wrote:
Show nested quote +
On November 09 2011 18:59 s3rp wrote:
I think the Terrans will stop trying to play like that against Toss. This just doesn't work he always took good fights and had good upgrades but he just couldn't keep up reeinforcing.


He needed more units I think. He just didn't have enough units at the end.

He had a super low scv count to try and win the main battle, it wasn't small at all, I think he should have traded more often. He could have also done a lot more with drops imo. WP by Killer
Get paper, fuck bitches, smoke trees, mass thors.
LimitSEA
Profile Blog Joined August 2011
Australia9580 Posts
November 09 2011 10:02 GMT
#298
Was that game played with or without 1.4.2?

Sick play by Killer.
Long live the King of Wings
DizzySheep
Profile Joined March 2011
Australia1144 Posts
November 09 2011 10:03 GMT
#299
On November 09 2011 19:01 Mainland wrote:
I've been thinking for a long time that a true endgame composition in TvP needs siege tanks. EMP as the only splash damage isn't good enough to go against storm/archon/colossus.


U better start playing instead of thinking then..tanks just do not work. U can only defend with them and then..what?.u move out toss comes in and destroy your base or just destroy your army if they catch u unsieged.
fixed_point
Profile Joined June 2011
Germany4891 Posts
November 09 2011 10:03 GMT
#300
On November 09 2011 19:02 LimitSEA wrote:
Was that game played with or without 1.4.2?

Sick play by Killer.

Without
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