[GSL] Nov Code S RO32 D4 - Page 15
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roymarthyup
1442 Posts
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Dimagus
United States1004 Posts
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Hall0wed
United States8486 Posts
SangHo hit those sick storms at the end but the medivacs just seemed to negate the damage, was really tough to watch but SangHo had a great warpin and totally destroyed Jjakji. Then those mass feedbacks on the medivacs were sick also. Strong fast kill move too, very nice to see. | ||
Marcury
Canada141 Posts
GOGO Sangho! | ||
Mainland
Canada551 Posts
Also, I don't understand why Jjakji threw away his SCVs without getting orbitals. The game wasn't close to being over. I'm happy to see Killer win and dominate the last battle like that, but Jjakji played poorly to facilitate it. | ||
Shield
Bulgaria4824 Posts
On November 09 2011 18:59 SolidMoose wrote: So...why did 1.4.2 come out? Killer just destroyed Jjakji O_O 1 game means nothing even if Killer totally owned anyone... Plus, EMP nerf is really needed. | ||
dormer
United States1314 Posts
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Alric
Australia517 Posts
On November 09 2011 18:59 Pandemona wrote: Soon as protos get 3-2-3 and 3-3-3 its game over even if you have sick EMPs etc you cant play vs 3-3-3 zealot archon storm stalker its too much If you have 3-3 marine/marauder then all the upgrades (except archon attack) basically cancel out, and EMP allows you to ignore shield upgrades (and the archons' shields). | ||
Fission
Canada1184 Posts
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Pandemona
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Charlie Sheens House51449 Posts
On November 09 2011 19:00 meetle wrote: You Can't play against it simply with bio/viking/ghost... Well you deffo cant play vs it with Mech....so what else you supposed to do.... Apart from kill them before they have a chance to get that many upgrades and the units they need. | ||
Dragonmaster26
Australia311 Posts
On November 09 2011 18:36 Fionn wrote: ![]() The Fionn curse is at it again. | ||
jmbthirteen
United States10734 Posts
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Shellshock
United States97274 Posts
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s3rp
Germany3192 Posts
On November 09 2011 19:00 Daniel C wrote: He needed more units I think. He just didn't have enough units at the end. Because he couldn't reeinfoce quick enough. You will allways lose a buttloard of Units against HT's and Vikings even is you kill alot. But with Warpgate is easier to reeinforce and push in ( either your expands or your production ) before the Terran gets on his feet again. | ||
bittman
Australia8759 Posts
Push? Harass early like Terran already do versus Zerg? Take an economic advantage over a turtling player? Lots of alternative options to just making stuff and running them into each other just like the Protoss is doing. | ||
Asha
United Kingdom38149 Posts
On November 09 2011 18:59 Silidons wrote: well thats why you make more than 55 scvs He made SCV's, then he sacced them to free up supply so he could (try) go toe to toe with the toss army... | ||
kodas
United States418 Posts
On November 09 2011 19:00 Daniel C wrote: He needed more units I think. He just didn't have enough units at the end. He had a super low scv count to try and win the main battle, it wasn't small at all, I think he should have traded more often. He could have also done a lot more with drops imo. WP by Killer | ||
LimitSEA
Australia9580 Posts
Sick play by Killer. | ||
DizzySheep
Australia1144 Posts
On November 09 2011 19:01 Mainland wrote: I've been thinking for a long time that a true endgame composition in TvP needs siege tanks. EMP as the only splash damage isn't good enough to go against storm/archon/colossus. U better start playing instead of thinking then..tanks just do not work. U can only defend with them and then..what?.u move out toss comes in and destroy your base or just destroy your army if they catch u unsieged. | ||
fixed_point
Germany4891 Posts
On November 09 2011 19:02 LimitSEA wrote: Was that game played with or without 1.4.2? Sick play by Killer. Without | ||
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