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Balance whine equals ban; good posting equals happy community and moderator |
On September 07 2011 19:38 Koshi wrote:Show nested quote +On September 07 2011 19:34 DoNotDisturb wrote: Losira? Angry?
I can't picture that at all. >.> When he had to play iNcontrol @MLG without a keyboard he was also pretty pissed  .
But he was pissed in a very cute and cuddly way.
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Fools! You should already know that only way you are not all-inning is when you are at 3+ bases (4+ for toss) and maxed out.
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On September 07 2011 19:37 Dommk wrote:Show nested quote +On September 07 2011 19:30 NewteN wrote:On September 07 2011 19:23 ragnorr wrote:On September 07 2011 19:22 NewteN wrote: So tired of this 'all-in' term. MC on two bases and pulled no probes. WTF he cut probes at 34, had no tech and 6 gates. Hes all in(if it dint work, he would have lost). All in is a term that dont require you to pull workers, but a tactic that if you lose the attack, you lose the game It's retarded is what it is. This is MC, not some bronze leaguer who's somehow going to not do enough damage with 11 +1 zealots, a sentry for ramp and 3-4 VRs for him to outright lose the game if it doesn't win right then and there. MAYBE Kyrix holds, but how the F is he going to win if MC loses 11 lots/sent and probably saves 2-3 VRs??? No tech? He's up to +1 and a Stargate? He's walled. I seriously have no idea why this is cheese or all-in. That was all-in as all-in gets. Did you look at the saturation of his natural? He only had two mining per patch on both bases, with no gas taken. On top of that he had 300gas in the bank. If that attacked failed, if the pylon got scouted, if the Zerg saw it coming then MC would have been done. It may still have done a little damage but there is no chance in hell that he can win from there. Protoss isn't like Terran, you can't recover from low-econ all-ins as well as Terran can because of how reliant you are on a good econ and gas.
Protoss doesn't really bank resources and 2 on each patch is optimal as the third only mines half.
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On September 07 2011 19:37 Probe1 wrote:2:00Check opening hatch first while jjakji opens a standard barrrax gas. 3:50 Factory on the way after barracks, hellions will be coming. But first! Bunker pressure from jjakji. It has no effect but certainly causes Check to respond.
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Jakji why not 2 bunker wall in ala MVP ? P
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On September 07 2011 19:39 Probe1 wrote:Show nested quote +On September 07 2011 19:37 Probe1 wrote:2:00Check opening hatch first while jjakji opens a standard barrrax gas. 3:50Factory on the way after barracks, hellions will be coming. But first! Bunker pressure from jjakji. It has no effect but certainly causes Check to respond. 5:00 2nd command center on the way for jjakji on the high ground. 2 hellions pop out and are clearing the map. Blue flame being researched. Check responding with spines only.
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On September 07 2011 19:36 _vladimir_ wrote: So basicly, if Kyrix and Check lose all of their games, it will come down to the last game MC vs Jjakji, and if MC win, we have 3 way tie, if he lose...he has to win MLG xD But jjakji won Losira, so if Jjakji wins all and lose to MC he'll be 3-1, losing to MC, Losira 3-1 losing to Jjakji, MC 3-1 losing to Losira, so they'll have to replay unless I'm terribly wrong (which happens often)
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On September 07 2011 19:37 Dommk wrote:Show nested quote +On September 07 2011 19:30 NewteN wrote:On September 07 2011 19:23 ragnorr wrote:On September 07 2011 19:22 NewteN wrote: So tired of this 'all-in' term. MC on two bases and pulled no probes. WTF he cut probes at 34, had no tech and 6 gates. Hes all in(if it dint work, he would have lost). All in is a term that dont require you to pull workers, but a tactic that if you lose the attack, you lose the game It's retarded is what it is. This is MC, not some bronze leaguer who's somehow going to not do enough damage with 11 +1 zealots, a sentry for ramp and 3-4 VRs for him to outright lose the game if it doesn't win right then and there. MAYBE Kyrix holds, but how the F is he going to win if MC loses 11 lots/sent and probably saves 2-3 VRs??? No tech? He's up to +1 and a Stargate? He's walled. I seriously have no idea why this is cheese or all-in. That was all-in as all-in gets. Did you look at the saturation of his natural? He only had two mining per patch on both bases, with no gas taken. On top of that he had 300gas in the bank. If that attacked failed, if the pylon got scouted, if the Zerg saw it coming then MC would have been done. It may still have done a little damage but there is no chance in hell that he can win from there. Protoss isn't like Terran, you can't recover from low-econ all-ins as well as Terran can because of how reliant you are on a good econ and gas.
He didn't even cut probes for that long before letting his resources stockpile for the warpins. The reason the drone count looked so uneven was because Kyrix literally made nothing but drones and a third base the entire time. If the zerg saw it coming he would have also had to cut drones to make units to combat it in which case he wouldnt have had as many drones to make MC look as all-in as he was. Sure MC would have been behind without his gases but you are behind if any timing push ever fails. That doesn't make it an all-in and doesnt make MC instantly dead. It was a timing that hit when a zerg would be greedy taking his third after scouting a FFE and teching to hydra to deal with the voidrays (which he was), if there was no quick third then MC wasn't behind and if there were no hydras three voidrays woudl have done a ton of damage after zealots took out queens.
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On September 07 2011 19:36 Montana[TK] wrote: Check just went 9OL. Maybe some day Koreans will learn. Doesn't matter if they go 9 or 10OL when they beat the living shit out of foreigners
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On September 07 2011 19:39 artrea wrote:Jakji why not 2 bunker wall in ala MVP ? P 
Too easy, Jjakji will show his Marine/Tank skill and humiliate Check.
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On September 07 2011 19:40 MrCon wrote:Show nested quote +On September 07 2011 19:36 _vladimir_ wrote: So basicly, if Kyrix and Check lose all of their games, it will come down to the last game MC vs Jjakji, and if MC win, we have 3 way tie, if he lose...he has to win MLG xD But jjakji won Losira, so if Jjakji wins all and lose to MC he'll be 3-1, losing to MC, Losira 3-1 losing to Jjakji, MC 3-1 losing to Losira, so they'll have to replay unless I'm terribly wrong (which happens often) 3-way FFA for the tie-breaker
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On September 07 2011 19:41 CortoMontez wrote:Show nested quote +On September 07 2011 19:40 MrCon wrote:On September 07 2011 19:36 _vladimir_ wrote: So basicly, if Kyrix and Check lose all of their games, it will come down to the last game MC vs Jjakji, and if MC win, we have 3 way tie, if he lose...he has to win MLG xD But jjakji won Losira, so if Jjakji wins all and lose to MC he'll be 3-1, losing to MC, Losira 3-1 losing to Jjakji, MC 3-1 losing to Losira, so they'll have to replay unless I'm terribly wrong (which happens often) 3-way FFA for the tie-breaker  It is the only solution. I don't see another option.
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On September 07 2011 19:40 Probe1 wrote:Show nested quote +On September 07 2011 19:39 Probe1 wrote:On September 07 2011 19:37 Probe1 wrote:2:00Check opening hatch first while jjakji opens a standard barrrax gas. 3:50Factory on the way after barracks, hellions will be coming. But first! Bunker pressure from jjakji. It has no effect but certainly causes Check to respond. 5:002nd command center on the way for jjakji on the high ground. 2 hellions pop out and are clearing the map. Blue flame being researched. Check responding with spines only. 7:00 Overlords being picked off in the middle of the map supply blocking check. The marines immediately pick up into a medivac and head for a drop into the main.
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United Kingdom38149 Posts
The one game Check finally doesn't go Roaches in TvZ...his opponent is going bfh :O
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On September 07 2011 19:36 AznRyoga wrote: Can people stop immediately call this an all in. If a protoss, doesn't matter how many gates he has sees that a zerg has no units, he's going to pressure to either do damage or force a zerg to make units at the very least. You guys forget, mc sees all of kyrix's base with the voids, don't assume that once he made the 6 gates he was committed.
It is an all-in because the probe production was stopped entirely. If it was intended as "pressure", the probe production would continue and MC wouldn't have been able to afford that many zealots in such a short period of time.
On September 07 2011 19:37 Medrea wrote:Show nested quote +On September 07 2011 19:34 Oktyabr wrote:On September 07 2011 19:30 NewteN wrote:On September 07 2011 19:23 ragnorr wrote:On September 07 2011 19:22 NewteN wrote: So tired of this 'all-in' term. MC on two bases and pulled no probes. WTF he cut probes at 34, had no tech and 6 gates. Hes all in(if it dint work, he would have lost). All in is a term that dont require you to pull workers, but a tactic that if you lose the attack, you lose the game It's retarded is what it is. This is MC, not some bronze leaguer who's somehow going to not do enough damage with 11 +1 zealots, a sentry for ramp and 3-4 VRs for him to outright lose the game if it doesn't win right then and there. MAYBE Kyrix holds, but how the F is he going to win if MC loses 11 lots/sent and probably saves 2-3 VRs??? No tech? He's up to +1 and a Stargate? He's walled. I seriously have no idea why this is cheese or all-in. Because it all depends on the damage that the attack was going to do. Assuming Kyrix didn't even lose a single drone and did crush that entire force, MC has no chance of winning unless Kyrix made a string of catatstrophic mistakes. A somewhat similar game like this would be Trickster vs Losira in last season's Code S on Metalopolis. Losira crushed that attack and Trickster NEVER stood a chance subsequently. It is an all-in, albeit a well-executed one. That attack not doing damage is highly unlikely. Remember you can block off the ramp and zerg has no units. Nothing that would really dominate zealots and 3 fully charged voidrays without heavy losses. The block was key, it lets the voidrays get max charge, and when that happens its easy to be cost effective with them.
Precisely why nobody is doubting the fact that this is a well executed all-in. Trickster wasn't able to achieve the same effect during his game with Losira.
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I found a new term for all-in that we can all agree on that is easier to say, shorter and to the point.
Massive cut in probes with little to no tech and mass units (with or without a probe pull) with almost no good way to transition out of without doing heavy to massive damage (hopefully they gg before all my units die) aggression.
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The commentators are exceptionally bad tonight. This is what happens when we have two people who are good with play-by-play but are not experienced enough to do game analysis.
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On September 07 2011 19:42 Probe1 wrote:Show nested quote +On September 07 2011 19:40 Probe1 wrote:On September 07 2011 19:39 Probe1 wrote:On September 07 2011 19:37 Probe1 wrote:2:00Check opening hatch first while jjakji opens a standard barrrax gas. 3:50Factory on the way after barracks, hellions will be coming. But first! Bunker pressure from jjakji. It has no effect but certainly causes Check to respond. 5:002nd command center on the way for jjakji on the high ground. 2 hellions pop out and are clearing the map. Blue flame being researched. Check responding with spines only. 7:00Overlords being picked off in the middle of the map supply blocking check. The marines immediately pick up into a medivac and head for a drop into the main. 9:00 Marines and BFH are tearing up the Zerg Main but Check counter attacks with lings and eats a lot of scvs. Intense two sided micro going on..
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On September 07 2011 19:39 Medrea wrote:Show nested quote +On September 07 2011 19:37 Dommk wrote:On September 07 2011 19:30 NewteN wrote:On September 07 2011 19:23 ragnorr wrote:On September 07 2011 19:22 NewteN wrote: So tired of this 'all-in' term. MC on two bases and pulled no probes. WTF he cut probes at 34, had no tech and 6 gates. Hes all in(if it dint work, he would have lost). All in is a term that dont require you to pull workers, but a tactic that if you lose the attack, you lose the game It's retarded is what it is. This is MC, not some bronze leaguer who's somehow going to not do enough damage with 11 +1 zealots, a sentry for ramp and 3-4 VRs for him to outright lose the game if it doesn't win right then and there. MAYBE Kyrix holds, but how the F is he going to win if MC loses 11 lots/sent and probably saves 2-3 VRs??? No tech? He's up to +1 and a Stargate? He's walled. I seriously have no idea why this is cheese or all-in. That was all-in as all-in gets. Did you look at the saturation of his natural? He only had two mining per patch on both bases, with no gas taken. On top of that he had 300gas in the bank. If that attacked failed, if the pylon got scouted, if the Zerg saw it coming then MC would have been done. It may still have done a little damage but there is no chance in hell that he can win from there. Protoss isn't like Terran, you can't recover from low-econ all-ins as well as Terran can because of how reliant you are on a good econ and gas. Protoss doesn't really bank resources and 2 on each patch is optimal as the third only mines half. 40 probes 10mins into the game is not optimal by any means.
He was banking gas because he was building nothing but Zealots. Though at the end he made some sentry warp-ins and burned it all
Regardless it was an all-in. 40 Probes just doesn't cut it considering in the next few minutes you have to rebuild an army AND Tech AND build another 20~ Probes.
Chronoboost probes for the first few minutes your mineral spending increases as you are producing probes at a faster rate, it takes a minute or two before the Probes kick in and pay themselves off, unlike Mules which are almost instant gain
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great game already, cool gameplan by check but botched his defense a little
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