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Map of the Month #5 - Page 2

Forum Index > StarCraft 2 Tournaments
Post a Reply
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VTPerfect
Profile Blog Joined March 2011
United States487 Posts
May 06 2011 17:58 GMT
#21
Perfect.119
Protoss
lefix
Profile Joined February 2011
Germany1082 Posts
May 06 2011 19:08 GMT
#22
Name: Curfew
Author: Lefix

Map:
[image loading]

Description:
A 2 player reflection symmetry map. There's a gold base and a 3gas base and some selfmade doodads. Dunno what else to say Back from my business trip just in time.

Map thread:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=211966
Map of the Month | The Planetary Workshop | SC2Melee.net
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
Last Edited: 2011-05-12 20:57:41
May 06 2011 19:38 GMT
#23
Name: Excousia
Author: ihasaKAROT

Map:
[image loading]
+ Show Spoiler [Analyzer] +
[image loading]


Description:
2-player desertbased macromap. The map is small enough to rush, big enough to macro and has some LoS blockers to test your scouting and tactics. (the water is checkboard buildable to allow creeptumors but nothing else)

Map thread:
no access to a pc where editor will run on :// will get asaic
KCCO!
Ragoo
Profile Joined March 2010
Germany2773 Posts
Last Edited: 2011-05-06 22:24:16
May 06 2011 22:22 GMT
#24
Map Name:
Fist of Ull

Author:
Ragoo

Overview:
[image loading]

+ Show Spoiler [Analyzer] +
[image loading]


Description:
1v1 map with a similar base layout I used before on my map Mazy Hill. Not much I can say, only that I hope my aesthetics improved with all the doodad spamming I tried to do (compared to the complete lack of doodads I used before)

Map thread:
Soon
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
Antares777
Profile Joined June 2010
United States1971 Posts
May 06 2011 22:29 GMT
#25
Name: Hysteria
Author: Antares777

Overview:
[image loading]

Description:
The design is unique and centers around the three paths between the sides of the map. These paths can be used for flanking and counter-attacks to a great extent. The paths can merge together by destroying the large destructible rocks there. The center path has the largest choke, a 4x ramp, and the other two have a choke of 2x at the exit (natural) and 3x at the entrance (enemy fifth). It adds a lot of mobility in later game. The towers overlook the center path and each one overlooks one of the side paths respectively. The natural has a backdoor the size of one ramp that leads into the intended third and can be walled with a Pylon and a Gateway, or the equivalent of those buildings.

Map Thread. Stop by and leave a comment!
Archivian
Profile Joined November 2010
United Kingdom362 Posts
May 06 2011 23:46 GMT
#26
On May 07 2011 07:22 Ragoo wrote:
Map Name:
Fist of Ull

Author:
Ragoo

Overview:
[image loading]

+ Show Spoiler [Analyzer] +
[image loading]


Description:
1v1 map with a similar base layout I used before on my map Mazy Hill. Not much I can say, only that I hope my aesthetics improved with all the doodad spamming I tried to do (compared to the complete lack of doodads I used before)

Map thread:
Soon


I basically looked at these aesthetics, and creamed my pants. It looks stunning. And inspired me to try some other mixtures of textures in my next map.
"you were only supposed to blow the bloody doors off!" Micheal Caine
Ragoo
Profile Joined March 2010
Germany2773 Posts
May 07 2011 00:04 GMT
#27
Are you sure you quoted the right post Archivian? I thought my aesthetics were pretty straight forward compared to the innovative texture combinations by Antares777 or Wnio for example^^

Either way, you are one of the persons with the most unique and inspiring aesthetics yourself and I just love the look of The Machine II.
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
DarkOmen
Profile Joined September 2010
Canada72 Posts
Last Edited: 2011-05-07 07:08:40
May 07 2011 07:08 GMT
#28
DarkOmen.720
Master ~450 points
Zerg
"I'm on a pumpkin pie diet right now. It's all I eat. I feel like I'm gonna die, but it's so delicious." - Artosis
LunaSaint
Profile Blog Joined April 2011
United Kingdom620 Posts
May 07 2011 14:37 GMT
#29
Name: Cliffs of Tartarus
Author: LunaSaint

Overview:
[image loading]

Description:
1v1 map which provides more attack routes the more you expand. Center is sealed from air to reduce the effectiveness of air tech rush. Expanding past the rocks gives you a more defend-able position, whereas expanding to the gold will give you an aggressive economy and position.

Thread:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=220135

--

Oh wow, so many fantastic maps in this pool. o:
I'm not sure I can even compete!
Icetoad
Profile Joined May 2010
Canada262 Posts
May 07 2011 15:37 GMT
#30
Name: LoS_Destiny Platform
Author: Icetoad

Angled View: [image loading]

Overview:
+ Show Spoiler +
[image loading]


Description:
It's a map with 4 spawn position, but that is design for 1v1. It's map that was meant for a macro play style of map. I wanted to make a map that was the style of GSL maps. The 4 xel'naga tower helps to see the middle and main attack path.

Thread:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=215774
Map Maker of Nimbus
Antares777
Profile Joined June 2010
United States1971 Posts
May 07 2011 20:16 GMT
#31
There are a lot of really good maps already submitted, I was expecting more by now... and especially more people to sign up for the tournament.
lefix
Profile Joined February 2011
Germany1082 Posts
May 07 2011 20:58 GMT
#32
still a day left for map submission
and player registration is actually open until shortly before the tournament starts i guess.
Map of the Month | The Planetary Workshop | SC2Melee.net
Antares777
Profile Joined June 2010
United States1971 Posts
May 07 2011 21:58 GMT
#33
Lol I don't care about map submission, I already got mine in, so the less submitted means the higher chances of mine being in top 5 . On a more serious note there are already some really good maps submitted. It's the players I'm worried about, and the fact that this thread is only on page 2 :S
Icetoad
Profile Joined May 2010
Canada262 Posts
May 07 2011 22:10 GMT
#34
Well I've done some publicity in my clan and there is already DarkOmen that sign in. Give it time, I'm sure there will be more player if there is more map. The mapper are probably gonna submit tomorrow to do some touch before to submit.
Map Maker of Nimbus
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
May 07 2011 22:49 GMT
#35
been waiting for this thread, i'll post my map once i finish it (i've got one more main base to finish and it's good to go~)
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
SpaceYeti
Profile Joined June 2010
United States723 Posts
Last Edited: 2011-05-07 22:51:24
May 07 2011 22:50 GMT
#36
Name: Orbital Station
Author: SpaceYeti

Map:
[image loading]

Description:
Orbital is a 4p map intended for 1v1 play. The map architecture is designed to encourage frequent expanding an macro-style of play without prohibiting strong 2-base timing sort of play. Much of the economic design of Orbital Station is inspired by LaLuSh's insightful post: "Analysis of Macro".

Please see the map thread for more details:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=220471
Behavior is a function of its consequences.
adso
Profile Joined March 2011
718 Posts
Last Edited: 2011-05-07 22:55:36
May 07 2011 22:52 GMT
#37
On May 08 2011 07:49 prodiG wrote:
been waiting for this thread, i'll post my map once i finish it (i've got one more main base to finish and it's good to go~)


Should someone else sharpen his crayons for "specials"?
edit:added quote

ohhh ..sorry forgot!
all hail motmt
fenX
Profile Joined February 2011
France127 Posts
May 07 2011 23:13 GMT
#38
Map name : Volcano
Author : Fen

[image loading]

Description : big 4 players map with naturals going away from your opponent, making ground distances very long and main base more exposed to drops and air attacks.

Map topic : http://www.teamliquid.net/forum/viewmessage.php?topic_id=216009
My map thread : http://www.teamliquid.net/forum/viewmessage.php?topic_id=195518
WniO
Profile Blog Joined April 2010
United States2706 Posts
May 07 2011 23:17 GMT
#39
woah lots of desert oasisesque maps (: i love those^
RoyalFlush
Profile Joined July 2010
Canada109 Posts
May 07 2011 23:27 GMT
#40
RoyalFlush.713
High Masters
Zerg
You called down the thunder?
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