• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 21:12
CEST 03:12
KST 10:12
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team TLMC #5 - Finalists & Open Tournaments1[ASL20] Ro16 Preview Pt2: Turbulence10Classic Games #3: Rogue vs Serral at BlizzCon9[ASL20] Ro16 Preview Pt1: Ascent10Maestros of the Game: Week 1/Play-in Preview12
Community News
StarCraft II 5.0.15 PTR Patch Notes131BSL 2025 Warsaw LAN + Legends Showmatch2Weekly Cups (Sept 8-14): herO & MaxPax split cups4WardiTV TL Team Map Contest #5 Tournaments1SC4ALL $6,000 Open LAN in Philadelphia8
StarCraft 2
General
StarCraft II 5.0.15 PTR Patch Notes Team TLMC #5 - Finalists & Open Tournaments #1: Maru - Greatest Players of All Time Team Liquid Map Contest #21 - Presented by Monster Energy Weekly Cups (Sept 1-7): MaxPax rebounds & Clem saga continues
Tourneys
KSL Week 80 Stellar Fest StarCraft Evolution League (SC Evo Biweekly) RSL: Revival, a new crowdfunded tournament series SC2's Safe House 2 - October 18 & 19
Strategy
Custom Maps
External Content
Mutation # 491 Night Drive Mutation # 490 Masters of Midnight Mutation # 489 Bannable Offense Mutation # 488 What Goes Around
Brood War
General
ASL20 General Discussion BW General Discussion Diplomacy, Cosmonarchy Edition Soulkey on ASL S20 ASL TICKET LIVE help! :D
Tourneys
[ASL20] Ro16 Group D BSL 2025 Warsaw LAN + Legends Showmatch [ASL20] Ro16 Group C Small VOD Thread 2.0
Strategy
Simple Questions, Simple Answers Muta micro map competition Fighting Spirit mining rates [G] Mineral Boosting
Other Games
General Games
Stormgate/Frost Giant Megathread Borderlands 3 Path of Exile Nintendo Switch Thread General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine The Big Programming Thread UK Politics Mega-thread Russo-Ukrainian War Thread
Fan Clubs
The Happy Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread High temperatures on bridge(s)
TL Community
BarCraft in Tokyo Japan for ASL Season5 Final The Automated Ban List
Blogs
Too Many LANs? Tournament Ov…
TrAiDoS
i'm really bored guys
Peanutsc
I <=> 9
KrillinFromwales
A very expensive lesson on ma…
Garnet
hello world
radishsoup
Lemme tell you a thing o…
JoinTheRain
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1705 users

[M] (2) Cliffs of Tartarus

Forum Index > SC2 Maps & Custom Games
Post a Reply
LunaSaint
Profile Blog Joined April 2011
United Kingdom620 Posts
Last Edited: 2011-05-07 14:24:50
May 06 2011 23:21 GMT
#1
Map: Cliffs of Tartarus 1.3
[image loading]

  • Players: 2 - 1v1 design, 8/2 starting
  • Size: 140x116
  • Expansions: 12. Expansions north of natural have golds.
  • Rush Distance: 160.6
  • XWTs: None.
  • Destructible Rocks: Protect a second entrance to the natural. Going for the closer, more defend-able expansions requires these to be broken.
  • LoSBs: Around the hazard area, the close third, the holes in the ground.
  • No Fly Zone: The centre. Marked by the force fields. Frustratingly, air pathing is really terrible. It's about as smooth as I can get it, but I might have to scrap it entirely.
  • Servers: EU


Concept: Moderate sized multiple route map. Tight paths but many avenues for attack. More options appear the more you and your opponent expand.

People have referred to it as "Lava Oasis". Should not be too similar, however, as bases are tighter and the map is smaller.

Aesthetically, it's a volatile, molten drilling region.

+ Show Spoiler [Angled Views] +

[image loading][image loading]


+ Show Spoiler [Detail - Note in-game pictures are of…] +

[image loading]
[image loading]
Hazard region in the centre. Second image is slightly out of date but the decals still exist.
[image loading]
Natural expansion.


+ Show Spoiler [Map Analyser] +

[image loading]
[image loading]
[image loading]
**Note the air distance is not accurate.**


Changelog:

  • 07/05/2011 - v1.0 - Initial map frame published!
  • 07/05/2011 - v1.1 - Shifted mineral lines in main and natural towards edge, altered the region around the main and third. Map now has a second player (whoops!), No-fly-zone now has a ( - ) shape rather than a Solid circle.
  • 07/05/2011 - v1.2 - Gold moved to opposite side and closer to main attack route. Xel'Naga towers removed.
  • 07/05/2011 - v1.3 - Goofy skulls gaps removed, and replaced with smaller gaps. Map is overall wider, ramps positioning altered slightly in naturals and behind the gold.


Concerns:
  • Air pathing in the centre.


Request:
Basically, due to my lack of experience/skill with the game, and lack of contacts, I've not really been able to test this map. So as well as for general map design feedback, I'm looking for testers!

- Thanks to those who have already helped me test things out. You've let me see loads of things that needed change.

Download:
  • v1.0 [url blocked]
  • v1.1 [url blocked]
  • v1.2 [url blocked]
  • v1.3 [url blocked]


Other maps by me:
(2) Lunar Knot
(4) Into the Storm
adso
Profile Joined March 2011
718 Posts
Last Edited: 2011-05-06 23:26:11
May 06 2011 23:24 GMT
#2
<3 the subtle contrasted layout
<3 the detail spoiler
<3 the no fly zone
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
May 07 2011 00:20 GMT
#3
Vikings can land and walk under the no-fly, and when they lift off they will spaz out if the area is blanketed by no-fly zones. You might need to make a line of them instead of a circle to prevent this, which isn't exactly what you intended but it will be "breakable" otherwise.

You could pull the mineral line in the main towards the NE / SW corners more to make them even farther by air. Or you could shave off some of the main to decrease its size if you like. This might be good because there are a lot of awkwardly cramped spots, like the labeled third. Small adjustments would make these places flow smoothly though.

This is a good take on the natural-behind-you setup, I especially like the clockwise bases.
Comprehensive strategic intention: DNE
LunaSaint
Profile Blog Joined April 2011
United Kingdom620 Posts
Last Edited: 2011-05-07 01:39:57
May 07 2011 00:44 GMT
#4
Ugh, can't believe I didn't think about how that mechanic will work. I guess I'll just prevent flight where you can't move by land in the first place, as this still performs the goal of preventing a straight line of air passage.
I'll also work on tidying up the main - pictures will be up tomorrow when I'm no longer on my laptop.

Edit - fixed.
Mammel
Profile Joined November 2010
Finland189 Posts
May 07 2011 02:09 GMT
#5
This looks to have pretty much the same problem Desert Oasis had, base trades will be very common if both attack the same time from different routes as they are so far from each other.

Also, I dislike the gold. It just feels way too safe with no fly zone protecting main from drops, watchtowers showing pretty much everything and very long attack distance to natural. Something like this meaby? Would also make mains ~1/3 smaller which is good, they are way too big.
http://i.imgur.com/4ga28.jpg

Actually, after thinking bit more,I would probably remake natural/3rd to something like this (Made in 5 min at paint, scale is obviously fucked up). http://i.imgur.com/KM3h3.png
U need to choose between very easy 3rd or much harder gold in main attack path, pretty much like in XNC, but with the exception that theres alternate route to other base so PF isn't so powerful there.
LunaSaint
Profile Blog Joined April 2011
United Kingdom620 Posts
May 07 2011 09:47 GMT
#6
I'm not entirely convinced about the base trades, as the map is significantly smaller and has less spread out expansions than Desert Oasis.

As for the gold, I agree. Originally, the watchtower was necessary to defend the entire region, but that hasn't been a problem long before release. Those were removed.

I'll also work on ways to move the gold to make it a little more like XNC.
Please log in or register to reply.
Live Events Refresh
Next event in 1h 49m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
NeuroSwarm 147
Nathanias 137
RuFF_SC2 74
SpeCial 42
StarCraft: Brood War
NaDa 54
Dota 2
monkeys_forever420
League of Legends
JimRising 446
Cuddl3bear8
Counter-Strike
Coldzera 219
Other Games
summit1g8392
C9.Mang0282
Maynarde182
ViBE167
ToD146
XaKoH 119
Trikslyr67
Organizations
Other Games
gamesdonequick816
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• davetesta39
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• RayReign 31
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• Scarra1059
Upcoming Events
Korean StarCraft League
1h 49m
BSL Open LAN 2025 - War…
6h 49m
RSL Revival
8h 49m
Reynor vs Cure
TBD vs Zoun
OSC
19h 49m
BSL Open LAN 2025 - War…
1d 6h
RSL Revival
1d 8h
Classic vs TBD
Online Event
1d 14h
Wardi Open
2 days
Monday Night Weeklies
2 days
Sparkling Tuna Cup
3 days
[ Show More ]
LiuLi Cup
4 days
The PondCast
5 days
CranKy Ducklings
6 days
Liquipedia Results

Completed

Proleague 2025-09-10
Chzzk MurlocKing SC1 vs SC2 Cup #2
HCC Europe

Ongoing

BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
LASL Season 20
2025 Chongqing Offline CUP
BSL World Championship of Poland 2025
RSL Revival: Season 2
Maestros of the Game
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1

Upcoming

IPSL Winter 2025-26
BSL Season 21
SC4ALL: Brood War
BSL 21 Team A
Stellar Fest
SC4ALL: StarCraft II
EC S1
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.