• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 23:12
CEST 05:12
KST 12:12
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash8[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy13ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
Weekly Cups (March 23-29): herO takes triple6Aligulac acquired by REPLAYMAN.com/Stego Research7Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool49Weekly Cups (March 9-15): herO, Clem, ByuN win4
StarCraft 2
General
Aligulac acquired by REPLAYMAN.com/Stego Research Weekly Cups (March 23-29): herO takes triple Team Liquid Map Contest #22 - Presented by Monster Energy What mix of new & old maps do you want in the next ladder pool? (SC2) herO wins SC2 All-Star Invitational
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament RSL Season 4 announced for March-April StarCraft Evolution League (SC Evo Biweekly) WardiTV Mondays World University TeamLeague (500$+) | Signups Open
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
Mutation # 519 Inner Power The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat
Brood War
General
Behind the scenes footage of ASL21 Group E BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ Build Order Practice Maps Pros React To: SoulKey vs Ample
Tourneys
[ASL21] Ro24 Group F Azhi's Colosseum - Foreign KCM [ASL21] Ro24 Group E [ASL21] Ro24 Group D
Strategy
Fighting Spirit mining rates What's the deal with APM & what's its true value Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Starcraft Tabletop Miniature Game General RTS Discussion Thread Darkest Dungeon
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Things Aren’t Peaceful in Palestine The Games Industry And ATVI European Politico-economics QA Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 11219 users

[M] (2) Cliffs of Tartarus

Forum Index > SC2 Maps & Custom Games
Post a Reply
LunaSaint
Profile Blog Joined April 2011
United Kingdom620 Posts
Last Edited: 2011-05-07 14:24:50
May 06 2011 23:21 GMT
#1
Map: Cliffs of Tartarus 1.3
[image loading]

  • Players: 2 - 1v1 design, 8/2 starting
  • Size: 140x116
  • Expansions: 12. Expansions north of natural have golds.
  • Rush Distance: 160.6
  • XWTs: None.
  • Destructible Rocks: Protect a second entrance to the natural. Going for the closer, more defend-able expansions requires these to be broken.
  • LoSBs: Around the hazard area, the close third, the holes in the ground.
  • No Fly Zone: The centre. Marked by the force fields. Frustratingly, air pathing is really terrible. It's about as smooth as I can get it, but I might have to scrap it entirely.
  • Servers: EU


Concept: Moderate sized multiple route map. Tight paths but many avenues for attack. More options appear the more you and your opponent expand.

People have referred to it as "Lava Oasis". Should not be too similar, however, as bases are tighter and the map is smaller.

Aesthetically, it's a volatile, molten drilling region.

+ Show Spoiler [Angled Views] +

[image loading][image loading]


+ Show Spoiler [Detail - Note in-game pictures are of…] +

[image loading]
[image loading]
Hazard region in the centre. Second image is slightly out of date but the decals still exist.
[image loading]
Natural expansion.


+ Show Spoiler [Map Analyser] +

[image loading]
[image loading]
[image loading]
**Note the air distance is not accurate.**


Changelog:

  • 07/05/2011 - v1.0 - Initial map frame published!
  • 07/05/2011 - v1.1 - Shifted mineral lines in main and natural towards edge, altered the region around the main and third. Map now has a second player (whoops!), No-fly-zone now has a ( - ) shape rather than a Solid circle.
  • 07/05/2011 - v1.2 - Gold moved to opposite side and closer to main attack route. Xel'Naga towers removed.
  • 07/05/2011 - v1.3 - Goofy skulls gaps removed, and replaced with smaller gaps. Map is overall wider, ramps positioning altered slightly in naturals and behind the gold.


Concerns:
  • Air pathing in the centre.


Request:
Basically, due to my lack of experience/skill with the game, and lack of contacts, I've not really been able to test this map. So as well as for general map design feedback, I'm looking for testers!

- Thanks to those who have already helped me test things out. You've let me see loads of things that needed change.

Download:
  • v1.0 [url blocked]
  • v1.1 [url blocked]
  • v1.2 [url blocked]
  • v1.3 [url blocked]


Other maps by me:
(2) Lunar Knot
(4) Into the Storm
adso
Profile Joined March 2011
718 Posts
Last Edited: 2011-05-06 23:26:11
May 06 2011 23:24 GMT
#2
<3 the subtle contrasted layout
<3 the detail spoiler
<3 the no fly zone
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
May 07 2011 00:20 GMT
#3
Vikings can land and walk under the no-fly, and when they lift off they will spaz out if the area is blanketed by no-fly zones. You might need to make a line of them instead of a circle to prevent this, which isn't exactly what you intended but it will be "breakable" otherwise.

You could pull the mineral line in the main towards the NE / SW corners more to make them even farther by air. Or you could shave off some of the main to decrease its size if you like. This might be good because there are a lot of awkwardly cramped spots, like the labeled third. Small adjustments would make these places flow smoothly though.

This is a good take on the natural-behind-you setup, I especially like the clockwise bases.
Comprehensive strategic intention: DNE
LunaSaint
Profile Blog Joined April 2011
United Kingdom620 Posts
Last Edited: 2011-05-07 01:39:57
May 07 2011 00:44 GMT
#4
Ugh, can't believe I didn't think about how that mechanic will work. I guess I'll just prevent flight where you can't move by land in the first place, as this still performs the goal of preventing a straight line of air passage.
I'll also work on tidying up the main - pictures will be up tomorrow when I'm no longer on my laptop.

Edit - fixed.
Mammel
Profile Joined November 2010
Finland189 Posts
May 07 2011 02:09 GMT
#5
This looks to have pretty much the same problem Desert Oasis had, base trades will be very common if both attack the same time from different routes as they are so far from each other.

Also, I dislike the gold. It just feels way too safe with no fly zone protecting main from drops, watchtowers showing pretty much everything and very long attack distance to natural. Something like this meaby? Would also make mains ~1/3 smaller which is good, they are way too big.
http://i.imgur.com/4ga28.jpg

Actually, after thinking bit more,I would probably remake natural/3rd to something like this (Made in 5 min at paint, scale is obviously fucked up). http://i.imgur.com/KM3h3.png
U need to choose between very easy 3rd or much harder gold in main attack path, pretty much like in XNC, but with the exception that theres alternate route to other base so PF isn't so powerful there.
LunaSaint
Profile Blog Joined April 2011
United Kingdom620 Posts
May 07 2011 09:47 GMT
#6
I'm not entirely convinced about the base trades, as the map is significantly smaller and has less spread out expansions than Desert Oasis.

As for the gold, I agree. Originally, the watchtower was necessary to defend the entire region, but that hasn't been a problem long before release. Those were removed.

I'll also work on ways to move the gold to make it a little more like XNC.
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
PiGosaur Cup #66
CranKy Ducklings106
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft406
RuFF_SC2 178
NeuroSwarm 149
PattyMac 13
StarCraft: Brood War
GuemChi 7008
Larva 47
scan(afreeca) 41
NaDa 40
Noble 19
-ZergGirl 13
Dota 2
monkeys_forever458
League of Legends
JimRising 668
Counter-Strike
taco 762
Super Smash Bros
C9.Mang0676
Other Games
summit1g10165
Artosis487
PiGStarcraft150
ViBE132
Maynarde84
ZombieGrub15
CosmosSc2 10
Moletrap3
Organizations
Other Games
gamesdonequick1256
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• Hupsaiya 68
• EnkiAlexander 68
• CranKy Ducklings SOOP3
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo619
• Stunt233
Other Games
• Scarra1260
Upcoming Events
The PondCast
6h 48m
OSC
20h 48m
RSL Revival
1d 6h
TriGGeR vs Cure
ByuN vs Rogue
Replay Cast
1d 20h
RSL Revival
2 days
Maru vs MaxPax
BSL
2 days
RSL Revival
3 days
uThermal 2v2 Circuit
3 days
BSL
3 days
Afreeca Starleague
4 days
[ Show More ]
Replay Cast
4 days
Sparkling Tuna Cup
5 days
Liquipedia Results

Completed

Proleague 2026-03-31
WardiTV Winter 2026
NationLESS Cup

Ongoing

BSL Season 22
CSL Elite League 2026
CSL Season 20: Qualifier 1
ASL Season 21
CSL Season 20: Qualifier 2
RSL Revival: Season 4
Nations Cup 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

Escore Tournament S2: W1
CSL 2026 SPRING (S20)
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
StarCraft2 Community Team League 2026 Spring
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.