• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 14:37
CEST 20:37
KST 03:37
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun10[ASL21] Ro8 Preview Pt1: Inheritors16[ASL21] Ro16 Preview Pt2: All Star10Team Liquid Map Contest #22 - The Finalists21[ASL21] Ro16 Preview Pt1: Fresh Flow9
Community News
2026 GSL Season 1 Qualifiers25Maestros of the Game 2 announced92026 GSL Tour plans announced15Weekly Cups (April 6-12): herO doubles, "Villains" prevail1MaNa leaves Team Liquid25
StarCraft 2
General
Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun Team Liquid Map Contest #22 - The Finalists Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool MaNa leaves Team Liquid Maestros of the Game 2 announced
Tourneys
GSL Code S Season 1 (2026) SC2 INu's Battles#15 <BO.9 2Matches> WardiTV Spring Cup RSL Revival: Season 5 - Qualifiers and Main Event SEL Masters #6 - Solar vs Classic (SC: Evo)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 523 Firewall Mutation # 522 Flip My Base Mutation # 521 Memorable Boss
Brood War
General
Pros React To: Leta vs Tulbo (ASL S21, Ro.8) [TOOL] Starcraft Chat Translator ASL21 General Discussion JaeDong's ASL S21 Ro16 Post-Review Missed out on ASL tickets - what are my options?
Tourneys
[ASL21] Ro8 Day 2 [ASL21] Ro8 Day 1 [ASL21] Ro16 Group D Small VOD Thread 2.0
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers What's the deal with APM & what's its true value Any training maps people recommend?
Other Games
General Games
Stormgate/Frost Giant Megathread Daigo vs Menard Best of 10 Nintendo Switch Thread Dawn of War IV Diablo IV
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread Russo-Ukrainian War Thread 3D technology/software discussion Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion McBoner: A hockey love story
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Sexual Health Of Gamers
TrAiDoS
lurker extra damage testi…
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2811 users

[M] (2) Cliffs of Tartarus

Forum Index > SC2 Maps & Custom Games
Post a Reply
LunaSaint
Profile Blog Joined April 2011
United Kingdom620 Posts
Last Edited: 2011-05-07 14:24:50
May 06 2011 23:21 GMT
#1
Map: Cliffs of Tartarus 1.3
[image loading]

  • Players: 2 - 1v1 design, 8/2 starting
  • Size: 140x116
  • Expansions: 12. Expansions north of natural have golds.
  • Rush Distance: 160.6
  • XWTs: None.
  • Destructible Rocks: Protect a second entrance to the natural. Going for the closer, more defend-able expansions requires these to be broken.
  • LoSBs: Around the hazard area, the close third, the holes in the ground.
  • No Fly Zone: The centre. Marked by the force fields. Frustratingly, air pathing is really terrible. It's about as smooth as I can get it, but I might have to scrap it entirely.
  • Servers: EU


Concept: Moderate sized multiple route map. Tight paths but many avenues for attack. More options appear the more you and your opponent expand.

People have referred to it as "Lava Oasis". Should not be too similar, however, as bases are tighter and the map is smaller.

Aesthetically, it's a volatile, molten drilling region.

+ Show Spoiler [Angled Views] +

[image loading][image loading]


+ Show Spoiler [Detail - Note in-game pictures are of…] +

[image loading]
[image loading]
Hazard region in the centre. Second image is slightly out of date but the decals still exist.
[image loading]
Natural expansion.


+ Show Spoiler [Map Analyser] +

[image loading]
[image loading]
[image loading]
**Note the air distance is not accurate.**


Changelog:

  • 07/05/2011 - v1.0 - Initial map frame published!
  • 07/05/2011 - v1.1 - Shifted mineral lines in main and natural towards edge, altered the region around the main and third. Map now has a second player (whoops!), No-fly-zone now has a ( - ) shape rather than a Solid circle.
  • 07/05/2011 - v1.2 - Gold moved to opposite side and closer to main attack route. Xel'Naga towers removed.
  • 07/05/2011 - v1.3 - Goofy skulls gaps removed, and replaced with smaller gaps. Map is overall wider, ramps positioning altered slightly in naturals and behind the gold.


Concerns:
  • Air pathing in the centre.


Request:
Basically, due to my lack of experience/skill with the game, and lack of contacts, I've not really been able to test this map. So as well as for general map design feedback, I'm looking for testers!

- Thanks to those who have already helped me test things out. You've let me see loads of things that needed change.

Download:
  • v1.0 [url blocked]
  • v1.1 [url blocked]
  • v1.2 [url blocked]
  • v1.3 [url blocked]


Other maps by me:
(2) Lunar Knot
(4) Into the Storm
adso
Profile Joined March 2011
718 Posts
Last Edited: 2011-05-06 23:26:11
May 06 2011 23:24 GMT
#2
<3 the subtle contrasted layout
<3 the detail spoiler
<3 the no fly zone
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
May 07 2011 00:20 GMT
#3
Vikings can land and walk under the no-fly, and when they lift off they will spaz out if the area is blanketed by no-fly zones. You might need to make a line of them instead of a circle to prevent this, which isn't exactly what you intended but it will be "breakable" otherwise.

You could pull the mineral line in the main towards the NE / SW corners more to make them even farther by air. Or you could shave off some of the main to decrease its size if you like. This might be good because there are a lot of awkwardly cramped spots, like the labeled third. Small adjustments would make these places flow smoothly though.

This is a good take on the natural-behind-you setup, I especially like the clockwise bases.
Comprehensive strategic intention: DNE
LunaSaint
Profile Blog Joined April 2011
United Kingdom620 Posts
Last Edited: 2011-05-07 01:39:57
May 07 2011 00:44 GMT
#4
Ugh, can't believe I didn't think about how that mechanic will work. I guess I'll just prevent flight where you can't move by land in the first place, as this still performs the goal of preventing a straight line of air passage.
I'll also work on tidying up the main - pictures will be up tomorrow when I'm no longer on my laptop.

Edit - fixed.
Mammel
Profile Joined November 2010
Finland189 Posts
May 07 2011 02:09 GMT
#5
This looks to have pretty much the same problem Desert Oasis had, base trades will be very common if both attack the same time from different routes as they are so far from each other.

Also, I dislike the gold. It just feels way too safe with no fly zone protecting main from drops, watchtowers showing pretty much everything and very long attack distance to natural. Something like this meaby? Would also make mains ~1/3 smaller which is good, they are way too big.
http://i.imgur.com/4ga28.jpg

Actually, after thinking bit more,I would probably remake natural/3rd to something like this (Made in 5 min at paint, scale is obviously fucked up). http://i.imgur.com/KM3h3.png
U need to choose between very easy 3rd or much harder gold in main attack path, pretty much like in XNC, but with the exception that theres alternate route to other base so PF isn't so powerful there.
LunaSaint
Profile Blog Joined April 2011
United Kingdom620 Posts
May 07 2011 09:47 GMT
#6
I'm not entirely convinced about the base trades, as the map is significantly smaller and has less spread out expansions than Desert Oasis.

As for the gold, I agree. Originally, the watchtower was necessary to defend the entire region, but that hasn't been a problem long before release. Those were removed.

I'll also work on ways to move the gold to make it a little more like XNC.
Please log in or register to reply.
Live Events Refresh
Next event in 14h 23m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
UpATreeSC 196
Railgan 69
BRAT_OK 63
MindelVK 9
JuggernautJason1
StarCraft: Brood War
GuemChi 3717
Larva 407
HiyA 374
Hyuk 155
Movie 115
firebathero 90
Sexy 88
Backho 49
Bale 22
Rock 18
Counter-Strike
pashabiceps1620
byalli518
Heroes of the Storm
Liquid`Hasu311
Other Games
Grubby2670
FrodaN1407
ceh9605
mouzStarbuck484
C9.Mang0180
QueenE82
elazer75
RotterdaM60
Trikslyr42
Organizations
Other Games
BasetradeTV337
Dota 2
PGL Dota 2 - Main Stream81
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 22 non-featured ]
StarCraft 2
• musti20045 109
• Shameless 49
• Adnapsc2 17
• Migwel
• sooper7s
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• HerbMon 32
• 80smullet 14
• Azhi_Dahaki10
• FirePhoenix5
• Michael_bg 4
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Nemesis2128
• TFBlade953
Other Games
• imaqtpie820
• Shiphtur186
Upcoming Events
Replay Cast
14h 23m
Escore
15h 23m
INu's Battles
16h 23m
Classic vs ByuN
SHIN vs ByuN
OSC
18h 23m
Big Brain Bouts
21h 23m
Replay Cast
1d 5h
Replay Cast
1d 14h
RSL Revival
1d 15h
Classic vs GgMaChine
Rogue vs Maru
WardiTV Invitational
1d 16h
IPSL
1d 21h
Ret vs Art_Of_Turtle
Radley vs TBD
[ Show More ]
BSL
2 days
Replay Cast
2 days
RSL Revival
2 days
herO vs TriGGeR
NightMare vs Solar
uThermal 2v2 Circuit
2 days
BSL
3 days
IPSL
3 days
eOnzErG vs TBD
G5 vs Nesh
Patches Events
3 days
Replay Cast
3 days
Wardi Open
3 days
Afreeca Starleague
3 days
Jaedong vs Light
Monday Night Weeklies
3 days
Replay Cast
4 days
Sparkling Tuna Cup
4 days
Afreeca Starleague
4 days
Snow vs Flash
WardiTV Invitational
4 days
GSL
5 days
Classic vs Cure
Maru vs Rogue
GSL
6 days
SHIN vs Zoun
ByuN vs herO
Liquipedia Results

Completed

Proleague 2026-04-29
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
StarCraft2 Community Team League 2026 Spring
2026 GSL S1
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026

Upcoming

Escore Tournament S2: W5
KK 2v2 League Season 1
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
RSL Revival: Season 5
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.