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Map of the Month #5

Forum Index > StarCraft 2 Tournaments
Post a Reply
1 2 3 4 5 11 12 13 Next All
iGrok
Profile Blog Joined October 2010
United States5142 Posts
Last Edited: 2011-05-06 08:21:27
May 05 2011 23:49 GMT
#1
[image loading]

Are you ready for more Map of the Month? Does the thought of pros typing "this map is CRAZY!" instead of "glhf" tickle you all over? Do you wish someone would invent a natural hamburger with a side of in-base fries combo meal?

Well we're back! Sorry MotM #5 is starting late; there are big changes afoot. Our favorite special award-giver prodiG is on an extended leave of absence, and we're not sure but we think BoomStevo is currently running through a jungle with an M16 strapped to his back: radio silence, you know. So help us welcome guest judge Silence- for the May tournament, and monitor!

This month is back to general melee map submissions. Show us what you've been crafting in your mapping lair while the crazies made 3-player maps last month! We're also changing up how the score system works. In the past, we scored every map on a 10/10/10/10 score card. Unfortunately, the response has been so huge (30+ maps almost every month), that we simply don't have time to score every single map. So instead,we'll be screening the maps, and grading only the maps that we think are decent enough to merit a shot at making the top 5. In addition, we're changing the scores, from 10/10/10/10 (Balance, Aesthetics, Originality, Fun) to 10/10/10 (Balance, Aesthetics, Intangibles). "Intangibles" is a category for all the little things that go into map design that aren't balance or art.

For the Players
16 spots - post here with bnet id and points (NA Server)
The Ro16 will begin May 20, check in at 7:45.
$100 for first place.
We do need backups as well!


For the Mappers
Submit your best melee map
Top 5 maps are used in MotM tournament
Best map decided by judges after tournament, with input from the community.
Winning map is added to the MotM map pool.
Winner is guest judge the next month
Every 6 months, we will have a month for the previous 5 winners. The winner every 6 months will receive $25.
+ Show Spoiler [Submission Format] +
Your post should include the map name, an overview picture, a brief description, and a link to your map thread if you have one. You also must submit your map file to submit.motm@gmail.com. For a good example, see Mereel's submission.


For the Community!
You are all cordially invited to tune in to watch all the games, and watch the VODs of top players going toe to toe on brand new battlefields.. BUT WAIT, THERE'S MORE! In addition, every Top 5 map will be uploaded with the MotM tag on BNet, so they can be found easily for games with your friends. Just hit "Create Custom Game" and search for MotM .


When?
Map submission closes 01:00 EDT (-04:00), May 8th. Finalists will be chosen by May 10th.
All games will be played 21:00 EDT (-04:00) May 20th.
The winner will be decided by May 31.
This month's Top 5 map pool will be released on NA and EU by May 11th.


MotM Staff
May Judges Panel: iGrok, dimfish, FlopTurnReaver, monitor, and Silence-
If you would like to help out, e-mail igrok.motm@gmail.com


Tournament Rules & Regulations
All games must have an MotM admin as referee in-game. Admins are responsible for reporting scores. If there is a dispute, you will be asked to provide the replay as evidence.
Observers are not allowed in any match, other than MotM admins.
If a player is more than 10 minutes late for their assigned game, their opponent will advance.
Check-in is 30 minutes prior to start. If you do not check in on time, you will be replaced.



Sponsorship
MotM’s main prizes are sponsored by myself and dimfish. We have no corporate sponsors, but we have big plans for the future. Anyone who wishes to donate to or sponsor MotM will only help us to grow. In the future we plan bigger prizes, more side awards, and more. For information, contact iGrok.motm@gmail.com.

Sponsors:
iGrok
dimfish
pyrestrike
bkrow



Contact Info
With any questions, send me a pm or email iGrok.motm@gmail.com
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
monitor
Profile Blog Joined June 2010
United States2404 Posts
May 05 2011 23:58 GMT
#2
I'm very excited to be judging this month! Hope to see some great maps from everyone.
Mapmaker & TLMC Judge. Amygdala, Frostline, Crimson Court, and Korhal Compound (WoL).
Mereel
Profile Joined February 2010
Germany895 Posts
May 05 2011 23:59 GMT
#3
FUCK YEAH cant wait^^

here is my map sub:
Coruscant
[image loading]
Mapthread: http://www.teamliquid.net/forum/viewmessage.php?topic_id=212397
TPW Mapmaking Team
dimfish
Profile Blog Joined February 2010
United States663 Posts
May 06 2011 00:03 GMT
#4
Yo iGrok, map submission format and info isn't in the OP. I can't WAIT for this month, show us what you got!
Silence-
Profile Joined October 2010
Canada116 Posts
May 06 2011 00:22 GMT
#5
LOL, I completely forgot I get to guest judge this month. =D Good thing because I don't have a map =P
Living in the limelight, the universal dream...
FourChanXD
Profile Joined February 2011
United States9 Posts
Last Edited: 2011-05-06 00:30:16
May 06 2011 00:24 GMT
#6
Guess I will try my luck.
Name: Arreat Crest

[image loading]

Author: FourChanXD

Map Thread
Proud owner of Dustin Browder Award MotM #5
Archivian
Profile Joined November 2010
United Kingdom362 Posts
Last Edited: 2011-05-08 07:16:20
May 06 2011 00:50 GMT
#7
I so hate that you can only enter one map. ITS SO HARD TO CHOOSE!

Map Name: The Machine II v2.0


[image loading]
HQ Image

Mapview
+ Show Spoiler +
[image loading]
HQ Image


Angled View
+ Show Spoiler +
[image loading]
HQ Image


-Scrap Station basic concept (but hopefully better). It seems to be a concept is not active in tourniments much.
-Easy expand path but each expo is either harassible or able to be cut off from spawn.
-XWT is a main point of contention which offers an edge but not an "I Win".
-Map design greatly punishes hard turtling and greatly rewards expanding and infrastucture.
-Map is very balanced. Also does not to favour air over ground (or the other way round).

Designed with the goal of macro and drop play/smaller pushes early game, with a much heavier emphasis on the standard micro late game, but maintaining the threat of drop presence.

Author: Archivian

Thread
"you were only supposed to blow the bloody doors off!" Micheal Caine
Antares777
Profile Joined June 2010
United States1971 Posts
May 06 2011 01:30 GMT
#8
On May 06 2011 09:50 Archivian wrote:
I so hate that you can only enter one map. ITS SO HARD TO CHOOSE!


If I were you I'd have chosen that map of yours to submit, but I know exactly what you mean. At first, I didn't know whether or not I wanted to submit Affliction or Hysteria. I'll be submitting Hysteria when I make it prettier.
fireproofazn
Profile Blog Joined September 2010
United States231 Posts
May 06 2011 01:34 GMT
#9
On May 06 2011 08:59 Mereel wrote:
FUCK YEAH cant wait^^

here is my map sub:
Coruscant
[image loading]
Mapthread: http://www.teamliquid.net/forum/viewmessage.php?topic_id=212397


damnnn i would play that map. looks sick
Terran<Protoss<Zerg
CrazyBanana
Profile Joined August 2010
10 Posts
May 06 2011 01:44 GMT
#10
Never knew about these threads. Some good looking maps. Keep it up

Would love to see some maps without ramps(into the main) also, like tal'darim altar f.e.
SidianTheBard
Profile Joined October 2010
United States2474 Posts
May 06 2011 02:20 GMT
#11
Name:
Road To Remembrance

Author:
Sid

Overview:
[image loading]

Expansion Layout:
+ Show Spoiler +
Inbase Natural is Rich Gas
Fourth Base is Rich Gas[image loading]


Description:
Long ago this was the paradise of Aiur, now it's just a road to remember the once better times.

Thread:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=213086
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
Last Edited: 2011-05-06 02:23:37
May 06 2011 02:22 GMT
#12
--- Nuked ---
WniO
Profile Blog Joined April 2010
United States2706 Posts
Last Edited: 2011-05-08 05:01:44
May 06 2011 04:39 GMT
#13
LoS_Terror
[image loading]

Author: Volta/WniO

Cool layout, island in the middle of the map.

Thread
dezi
Profile Blog Joined April 2010
Germany1536 Posts
Last Edited: 2011-05-06 08:32:17
May 06 2011 08:28 GMT
#14
+ Show Spoiler [Header] +
[image loading]
Avaible at EU, SEA and NA

Name: One Must Fall
Author: dezi

Overview
[image loading]
Tod Down View
HQ Version

Description
The layout allows for an easy third and it starts getting interesting once someone wants to grab a HY expansion. The rocks allow for proxy and sneaky tech (XWTs can't see the middle path). Maps has been changed lately: the HY have been moved to the borders of the map to prevent a dominating position of a terran once he took a HY. Instead of the old HY there are now bases with only 1 gas and 7 minerals > expansion path should now be: Nat > 3rd > HY (or Mid if you want to forces encounters).

+ Show Spoiler [Analyzer Informations inside] +
[image loading]
Main to Main is slightly larger than on Xel'Naga Caverns (147).

[image loading]
Nat to Nat is also slightly larger than on Xel'Naga Caverns (117).

[image loading]
Don't get fooled by the empty areas - this is mostly because i painted with the pathing tool on top of doodads (just to make sure ).

+ Show Spoiler [Additional Pictures] +
+ Show Spoiler [The ledge(s)] +
[image loading]
Ya, you can cliff walk from 5th to main and from HY to the 5th and vice versa. Reapers back in da house? The fifth is also a good place for Overlords till you want to check if f.e. a toss had taken both gas.


+ Show Spoiler [tääänks?] +
[image loading]
You can reach the gas of the 5th but nothing more - isn't this nice?


+ Show Spoiler [Walling] +
[image loading]
Due to the fact you can't do a 3 rax / gate wallin this you have to wall like on f.e. Xel'Naga Caverns.


+ Show Spoiler [more] +
[image loading]

[image loading]

[image loading]



Map Thread
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
Season
Profile Blog Joined May 2010
United States301 Posts
Last Edited: 2011-05-06 09:06:57
May 06 2011 09:06 GMT
#15
Play please
NasD.328
600ish Master
YoonYJ
Profile Joined April 2011
Australia48 Posts
May 06 2011 10:12 GMT
#16
YoonYJ.680

1026 Masters.
YoonYJ
Profile Joined April 2011
Australia48 Posts
May 06 2011 10:13 GMT
#17
signing up to play
Corak
Profile Joined February 2010
Germany187 Posts
May 06 2011 17:17 GMT
#18
Map Name:
Divided Solution

[image loading]

Description:
I wanted to make a map that had the main bases in the middle. I posted my first version on TL in November and the map has seen a lot of changes since then, but is finally done.
North vs South spawns are very aggressive, but every spawn position pair can easily go into a macro game.

Analyzer Summery:
+ Show Spoiler +

[image loading]


Map Thread

gl hf to all mappers and players!
Archvil3
Profile Joined September 2010
Denmark989 Posts
May 06 2011 17:52 GMT
#19
Near the Gates
By Archvile

[image loading]

HQ image
Map thread
Let thy speech be better than silence, or be silent.
desRow
Profile Blog Joined May 2009
Canada2654 Posts
May 06 2011 17:55 GMT
#20
VTdesRow.745
gm clueless about pts
http://twitch.tv/desrowfighting http://twitter.com/desrowfighting http://facebook.com/desrowfighting
1 2 3 4 5 11 12 13 Next All
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