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Map of the Month #5 - Page 3

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 2 3 4 5 11 12 13 Next All
adso
Profile Joined March 2011
718 Posts
Last Edited: 2011-06-17 14:02:14
May 08 2011 00:00 GMT
#41
empiriaa
Profile Joined December 2010
United States7 Posts
May 08 2011 01:31 GMT
#42
I'll try my luck aswell

Orbital Fortress
By heliXempiriA
[image loading]

Map thread: http://www.teamliquid.net/forum/viewmessage.php?topic_id=220551
At levels this high its cheesy to play straight up
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
Last Edited: 2011-05-08 01:58:23
May 08 2011 01:57 GMT
#43
*shrugs* Can't hurt.
Let's see if this works.
[image loading]
Positions are just below 11 o'clock and just above 7 o'clock
Naturals are on high ground with a ramp right next to the main's ramp, another ramp further away, and a small path with LoS blockers to a third with 6 mineral fields and one geyser. Another third is in the corners to the left of the mains, which also have 6 minerals and a geyser. The center is open, with some Xel'naga watch towers. Gold bases to the left and right of the center are what I'm worried about; they're massive.
Edit: Sorry that the pic is way too small, I don't know what to do about that.
Moderatorshe/her
TL+ Member
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
Last Edited: 2011-05-08 02:39:42
May 08 2011 02:39 GMT
#44
Ithaca by prodiG

[image loading]
Click to enlarge

Click here to view the map thread

Features & Specs below:
+ Show Spoiler [Features & Specs] +

Features
-Wide bridge leading to third expansion
-Gold expansion blocked by destructible Xel’Naga Tower behind LOS Blockers (see map thread)
-Middle is open with choke points throughout
-Spacious, safe, easy to wall natural expansion (two ramps wide, like Shakuras Plateau)
-Waterfalls and beaches! :D!!!

Specs
Map Size: 136x136
Expansions: 12 blue, 4 gold
XNT: Four, destructible, blocking each gold expansion
Tileset: Custom - Uses elements from Aiur, Bel'Shir and Meinhoff


This is how you do Jungle, gentlemen. Be sure to check out the map thread for more info & pics!
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
SmashHammer
Profile Joined January 2011
United States148 Posts
May 08 2011 04:40 GMT
#45
Lighthouse
by SmashHammer (aka Nathan)

[image loading]

Map Thread
TPW Mapping - theplanetaryworkshop.com
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
Last Edited: 2011-05-11 06:40:20
May 08 2011 04:55 GMT
#46
--- Nuked ---
Antares777
Profile Joined June 2010
United States1971 Posts
May 08 2011 05:02 GMT
#47
On May 08 2011 09:00 adso wrote:
+ Show Spoiler +
On May 07 2011 07:29 Antares777 wrote:
Name: Hysteria
Author: Antares777

Overview:
[image loading]

Description:
The design is unique and centers around the three paths between the sides of the map. These paths can be used for flanking and counter-attacks to a great extent. The paths can merge together by destroying the large destructible rocks there. The center path has the largest choke, a 4x ramp, and the other two have a choke of 2x at the exit (natural) and 3x at the entrance (enemy fifth). It adds a lot of mobility in later game. The towers overlook the center path and each one overlooks one of the side paths respectively. The natural has a backdoor the size of one ramp that leads into the intended third and can be walled with a Pylon and a Gateway, or the equivalent of those buildings.

Map Thread. Stop by and leave a comment!

@Antares777: probably your best yet.


Thanks!

@prodiG - Sweet map. I like the idea of destructible towers on this map better than on Destiny. I think it's because there are four of them, they just seem to work better. Good job!
goswser
Profile Blog Joined May 2009
United States3548 Posts
May 08 2011 05:23 GMT
#48
goswser.747
zerg
masters 1170+ right now
say you were born into a jungle indian tribe where food was scarce...would you run around from teepee to teepee stealing meat scraps after a day lazying around doing nothing except warming urself by a fire that you didn't even make yourself? -rekrul
wrl
Profile Joined April 2011
United States209 Posts
Last Edited: 2011-05-08 05:52:43
May 08 2011 05:52 GMT
#49
Mount Terrorat
[image loading]
BIG

Description:
+ Show Spoiler +

1v1 Map. Your natural has a tight main choke that can be easily defended but also has a secondary rear entrance that can be taken advantage of.

A long rush distance and close 3rd/4th bases can result in more macro-oriented battles.

In the center, two main paths can be watched by split watchtowers, but narrow paths on the outside can be used to avoid the vision of the towers entirely.


Map thread is here
It's funny; I dream a lot, but I'm not a very good sleeper.
NickMP
Profile Joined February 2011
United States46 Posts
Last Edited: 2011-05-08 06:22:34
May 08 2011 06:15 GMT
#50
Sacred Jungle
[image loading]
A map designed to encourage macro without completely shuting down the power of all in builds.
The main thing i wanted was that every expansion has a point in taking it...
Skiping one expo for a harder to hold one that has more resources...things like that.
Specs:
+ Show Spoiler +

o Third has 5 mineral pachs and 1 vespene geyser.(62.5%/50% of a normal base income.)
o Gold base has 5 gold pacths and 2 blue mineral patchs.(118% of a normal 8 blue base income.)
o Gold also has 1 rich and 1 normal geyser.(125% of a normal base gas income.)
o Gold is also blocked by a single normal bunker.
o A lowered supply depot blocks the mains ramp.


I think this is my best map i'v made up untill this point.
Although i'm still not that good at this yet...hehe...

Also...can you lemme know if the email gets though?
Still not sure if i got the adress down right...
I'm trying to learn how to play tetris A type music by lowering/raising my Supply Depots.
Archivian
Profile Joined November 2010
United Kingdom362 Posts
May 08 2011 07:15 GMT
#51
I am actually feeling sorry for the judges at this point. There are so many quality maps entered.

@Barrin, ur entry just inspired 10 other map idea in my head. Which i have to go and note down right now

"you were only supposed to blow the bloody doors off!" Micheal Caine
Dromar
Profile Blog Joined June 2007
United States2145 Posts
May 08 2011 07:26 GMT
#52
Wow! These maps look so good!

Well done guys!
VTPerfect
Profile Blog Joined March 2011
United States487 Posts
May 08 2011 07:30 GMT
#53
On May 08 2011 11:39 prodiG wrote:
Ithaca by prodiG

[image loading]
Click to enlarge

Click here to view the map thread

Features & Specs below:
+ Show Spoiler [Features & Specs] +

Features
-Wide bridge leading to third expansion
-Gold expansion blocked by destructible Xel’Naga Tower behind LOS Blockers (see map thread)
-Middle is open with choke points throughout
-Spacious, safe, easy to wall natural expansion (two ramps wide, like Shakuras Plateau)
-Waterfalls and beaches! :D!!!

Specs
Map Size: 136x136
Expansions: 12 blue, 4 gold
XNT: Four, destructible, blocking each gold expansion
Tileset: Custom - Uses elements from Aiur, Bel'Shir and Meinhoff


This is how you do Jungle, gentlemen. Be sure to check out the map thread for more info & pics!


I can't wait to play on this.
wuweiCridland
Profile Joined April 2011
Denmark5 Posts
Last Edited: 2011-05-08 09:08:11
May 08 2011 09:06 GMT
#54
Hep Hey :D

I'd like to play on these kewl maps.

Relaxolotl.807
low diamond .. 0 points (just went into a drunken rage-lose-streak)
Terraner!

Maps look awesome glhf!


The universe is fundamentally a system which creeps up on itself and then says BOO! and then it laughs at itself for jumping and you see everytime it does it it forgets that it did it before so it never becomes a bore.
ie
Profile Joined March 2011
15 Posts
May 08 2011 12:06 GMT
#55
Settlement 42

[image loading]

Map Thread

Description
A larger macro style map with multiple attack paths. The thirds are equal distance from the main/nat of the base on either side.
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
May 08 2011 12:12 GMT
#56
I would love to play these maps, but I have school. Maybe next month
Moderatorshe/her
TL+ Member
Apoo
Profile Joined January 2011
413 Posts
May 08 2011 12:17 GMT
#57
I love MotM! Here are plenty of good maps. Hope the best map will win, gl!
Johanaz
Profile Joined September 2010
Denmark363 Posts
May 08 2011 14:44 GMT
#58
Void Rift

[image loading]

Description:

4 player map designed for 1v1
Twisted Symmetry™
148x162 playable bounds.
14 bases total.
4 center expos have either high yield minerals or high yield gas.

Map Thread
TPW Map Maker - theplanetaryworkshop.com
Archivian
Profile Joined November 2010
United Kingdom362 Posts
May 08 2011 15:06 GMT
#59
On May 08 2011 23:44 Johanaz wrote:
Void Rift

[image loading]

Description:

4 player map designed for 1v1
Twisted Symmetry™
148x162 playable bounds.
14 bases total.
4 center expos have either high yield minerals or high yield gas.

Map Thread



Yet another great map imho.

Me thinks the judges are going to have a punch-up trying to decide what makes the final 5.
And tbh, Im thinking they should change it to final 8 or something, coz I'm trying to pic my faverates (just for my own interest) and I just can't make the list any smaller, they are just so many quality maps. It feels like the worlds best are all having a go and frankly Blizzard should hire you all.
"you were only supposed to blow the bloody doors off!" Micheal Caine
monitor
Profile Blog Joined June 2010
United States2406 Posts
May 08 2011 15:13 GMT
#60
On May 09 2011 00:06 Archivian wrote:
Show nested quote +
On May 08 2011 23:44 Johanaz wrote:
Void Rift

[image loading]

Description:

4 player map designed for 1v1
Twisted Symmetry™
148x162 playable bounds.
14 bases total.
4 center expos have either high yield minerals or high yield gas.

Map Thread



Yet another great map imho.

Me thinks the judges are going to have a punch-up trying to decide what makes the final 5.
And tbh, Im thinking they should change it to final 8 or something, coz I'm trying to pic my faverates (just for my own interest) and I just can't make the list any smaller, they are just so many quality maps. It feels like the worlds best are all having a go and frankly Blizzard should hire you all.


Nice surge of maps! I think it will be hard to decide, there are definitely a lot of great maps. It will stay top 5 though.
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