interesting texturing idea, btw
Map of the Month #5 - Page 4
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lefix
Germany1082 Posts
interesting texturing idea, btw | ||
monitor
United States2404 Posts
[edit] Not sending it will result in disqualification, as I understand it. | ||
WniO
United States2706 Posts
On May 09 2011 00:32 monitor wrote: Guys we need map files in email! Send them to submit.motm@gmail.com. We're missing a ton! [edit] Not sending it will result in disqualification, as I understand it. can you pm the ones who you havent got? my internet has been off as of late. and damn johanaz i hope that map plays as good as it looks (: so sweet | ||
monitor
United States2404 Posts
On May 09 2011 00:41 WniO wrote: can you pm the ones who you havent got? my internet has been off as of late. and damn johanaz i hope that map plays as good as it looks (: so sweet I've just sent a confirmation email to those who have submitted their map. We got yours! | ||
iGrok
United States5142 Posts
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Antares777
United States1971 Posts
On May 08 2011 13:55 Barrin wrote:+ Show Spoiler + Shadow Fury by Barrin ![]() Note: Thick black fog not shown in picture. Shadow Fury is a large macro map that encourages long, action-filled games. Varied base vulnerabilities and low attack path layout density gives the better multitasking player an advantage and lets every unit reach it's full potential. Controlling key points becomes vital in the late game. Map Thread (coming soon). I love your map. I am now inspired to do a lava-ish theme for my next map. Also, thanks for the confirmation emails, now I know that I submitted this one! | ||
IronManSC
United States2119 Posts
by IronMan ![]() Description: 2-player map that is relatively larger and opens up more attack paths and opportunities. There is limited no-fly-zone behind each main base in the bottom left and top right. Golds in the center are blocked by rocks. The natural and 3rd are close and easy to take, but still are vulnerable to attack. Each base gets progressively harder to hold onto (more paths to attack it). Map size is similar to Tal'Darim, and becomes more fun when you have more bases and bigger armies. Map Thread: http://www.teamliquid.net/forum/viewmessage.php?topic_id=202609 EDIT: Thank you to the post below. I'm really sick right now... so i'm a little tired and dizzy (blacked out earlier) so i'm like bleh. | ||
Archvil3
Denmark989 Posts
![]() anyways here is your thread, you can find old thread using the search tool. | ||
IronManSC
United States2119 Posts
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adso
718 Posts
![]() Check mate pure 1v1 max size map main to main: around 40 seconds tops features: Destructible Rocks are 200 hp 0 armor (custom) Garages are 200 hp 1 armor (default) Angled hd:+ Show Spoiler + AND thank you to all the motmters for such a great event ![]() + Show Spoiler + almost missed it.. ![]() | ||
bahunto28
Canada262 Posts
Map Name: Sweet High Valley ![]() Thread found here.. http://www.teamliquid.net/forum/viewmessage.php?topic_id=206241 | ||
G_Wen
Canada525 Posts
By GWen ![]() Description: 2-4 Players Poem features an in-base expansion, with 6 minerals and 1 gas, that is vulnerable from the low ground. The map is rotationally symmetrical with the exception of the centre. The centre has 2 Xel'Naga Watchtowers and 2 High Yield expansions. Cross positions will focus on holding the watchtowers while close positions require careful planning to hold expansions. | ||
Antares777
United States1971 Posts
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Shiger
Sweden118 Posts
Ghostfly Nebula ![]() Description A two player map with a lot of paths and expanding options. The high yield expansion is covered by a destructible building with 100 shield and 500 hp. The building also shows a symbol on the minimap which disappears when destroyed. The bottomright expansion got two rich vespene geysers which a covered by 200 shield/200 hp destructables. The lightbridges are made by "pathing cheating" and everything works (burrow, collossus) except you can't forcefield on them. The cliffdoodads in the middle can't be crossed by cliffwalkers. That's about it I think, hope you'll like it. Mapthread coming tomorrow. | ||
Randomaccount#77123
United States5003 Posts
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dimfish
United States663 Posts
On May 09 2011 11:27 Barrin wrote: BAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAARRRRRRRRRIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIN!zomg please accept updated map file that I sent before submission cutoff ![]() -5000 to your score NO UPDATES!!!!! | ||
adso
718 Posts
merry motmt to us all | ||
dezi
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Germany1536 Posts
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EatThePath
United States3943 Posts
Going to be a sweet motm. I'd like to play if there's a slot. omne.150 protoss masters | ||
Meltage
Germany613 Posts
On May 09 2011 20:23 EatThePath wrote: So much good food in this thread. I don't envy the judges this month. Like at all. =D Going to be a sweet motm. I'd like to play if there's a slot. omne.150 protoss masters I want a NA account and an obs spot. lol. The map submission is closed, right? I had to jump this one mapsubmission. Partly beacuse I figured the competion will be harder than ever and partly due to no time to finish a map good enough. I'm hoping to finish Mar Zera or Core Delta for next month, though (feedback still welcome btw). Is there any map submission next month at all, or is it just the all-time maps competeting and having a tournament of their own? What a solid map pool it will be! Also, I want to thank prodiG for this time and wish you good luck in whatever you're spend time with in the future. | ||
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