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I knew competition was going to be harder then ever this month, but really, could not predict it would be this good. Tough month for the judges!
This is quite the collection og high quality maps and the only regret I have towards this is that not enough of these maps makes it really big, like testbug did. Many of these maps are easily as good as those used in tournaments and way way better then the ladder. If Blizzard were to look for new maps and if any bigger tournament would dare to break the trends and use other then the ladder/GSL maps this would be the thread to look.
Anyways best of luck everyone and thanks to iGrok and the rest of the MOTM staff for making this possible.
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Damn you all for submitting so many good maps! We'll get results out as quickly as possible. Its going to be a few days
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Hopefully I score better...
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On May 10 2011 01:52 Barrin wrote:Show nested quote +On May 09 2011 10:02 Shiger wrote:Here's something for you. I kinda had to rush it out but I think everything is ok. Ghostfly Nebula DescriptionA two player map with a lot of paths and expanding options. The high yield expansion is covered by a destructible building with 100 shield and 500 hp. The building also shows a symbol on the minimap which disappears when destroyed. The bottomright expansion got two rich vespene geysers which a covered by 200 shield/200 hp destructables. The lightbridges are made by "pathing cheating" and everything works (burrow, collossus) except you can't forcefield on them. The cliffdoodads in the middle can't be crossed by cliffwalkers. That's about it I think, hope you'll like it. Mapthread coming tomorrow. I can't help but notice the layout similarities between this map and one of my earlier maps Anger Stronghold. + Show Spoiler [overview] +- Diagonal Mirror Symmetry with bases in two far corners. - Main or Nat with high ground overlooking a possible third. - 5 ground bases on one half of the map touching the edge - 3 ground bases on the other half of the map, one of which being a gold base in the far corner. - tight entrances to "the other half of the map" with the 3 bases. Anyways, don't get me wrong... your map is plenty unique, doesn't look anything like mine aesthetically - I'm pretty proud of the angle shot I made of that map lol: + Show Spoiler +In fact I like yours more. It was just incredibly striking (like the third time I looked at it lol). You might find some interesting discussion in Anger Stronghold's thread about tight entrances to "the other half of the map" with a gold in the far corner. One thing prodiG brought up (that I believe also applies in this map) is that gold base is incredibly out-of-the-way. It's very awkward to attack and very awkward to defend. I mean it's hard to say that it's necessarily a bad thing... but there are better ways of designing the map (in fact I have been planning to try the "diagonal mirror symmetry with bases in two far corners" idea again with my next map maybe). Explaining why it's "awkward" like that practically deserves it's own discussion thread (would take a very long time). I wish I knew how to fix it, but the only thing I really know to do is just to avoid it to begin with. Not that it's necessarily a bad thing.
Thanks man. I havn't seen that map of yours before but I can see the similarities. I think it's just the right amount of expansions and and layout for that kind of map. When it comes to the gold, it's supposed to be out of the way and obviously the bottomright corner is going to be more contested. I'm fine with it being rarely used and I think it acts more like a spice to the map compared to your more common 3th-4th gold. It's gonna be a bigger deal if someone controls it but the same time it's easy to harass with the high ground. But most of the times I think players are just gonna destroy the building to mess with the opponent's head. 
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Soloturtle.297 Protoss 800+ masters
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RuFF.394
Love custom maps ;D
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TheKamikazi.298 Protoss ~350 Masters
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This is a really sick map i love it hope it wins
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Meh... now I'm nervous to see what the final 5 maps are. I'm suddenly thinking that I made my third too easy...
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just out of interest, when is the date that they are hoping to announce the final 5?
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Well they wrote by may 10, they would say who are the finalist and I can't wait to who's map gets chosen! :D
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I honestly am not excited for once. I think its because I cant narrow it down to likely candidates, all the maps are so good, there is just too much choice and so im stuck in limbo @_@
omg how must the judges feel 
good luck judge people!
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whenever i submit a map in a MOTM competition, it's always delayed.. Very very strange...
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On May 11 2011 14:06 IronManSC wrote: whenever i submit a map in a MOTM competition, it's always delayed.. Very very strange...
Well this month started late (which was extra time for us to prepare really ), as I understand it iGrok has basically just been totally busy or something.
Thanks for the update iGrok, and for all your hard work on this competition.
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