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Map of the Month #5 - Page 5

Forum Index > StarCraft 2 Tournaments
Post a Reply
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Archvil3
Profile Joined September 2010
Denmark989 Posts
May 09 2011 12:38 GMT
#81
I knew competition was going to be harder then ever this month, but really, could not predict it would be this good. Tough month for the judges!

This is quite the collection og high quality maps and the only regret I have towards this is that not enough of these maps makes it really big, like testbug did. Many of these maps are easily as good as those used in tournaments and way way better then the ladder. If Blizzard were to look for new maps and if any bigger tournament would dare to break the trends and use other then the ladder/GSL maps this would be the thread to look.

Anyways best of luck everyone and thanks to iGrok and the rest of the MOTM staff for making this possible.
Let thy speech be better than silence, or be silent.
iGrok
Profile Blog Joined October 2010
United States5142 Posts
May 09 2011 16:21 GMT
#82
Damn you all for submitting so many good maps! We'll get results out as quickly as possible. Its going to be a few days
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
May 09 2011 16:43 GMT
#83
Hopefully I score better...
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
May 09 2011 16:52 GMT
#84
--- Nuked ---
Shiger
Profile Joined March 2008
Sweden118 Posts
May 09 2011 17:50 GMT
#85
On May 10 2011 01:52 Barrin wrote:
Show nested quote +
On May 09 2011 10:02 Shiger wrote:
Here's something for you. I kinda had to rush it out but I think everything is ok.

Ghostfly Nebula
[image loading]

Description
A two player map with a lot of paths and expanding options. The high yield expansion is covered by a destructible building with 100 shield and 500 hp. The building also shows a symbol on the minimap which disappears when destroyed. The bottomright expansion got two rich vespene geysers which a covered by 200 shield/200 hp destructables. The lightbridges are made by "pathing cheating" and everything works (burrow, collossus) except you can't forcefield on them. The cliffdoodads in the middle can't be crossed by cliffwalkers. That's about it I think, hope you'll like it.

Mapthread coming tomorrow.

I can't help but notice the layout similarities between this map and one of my earlier maps Anger Stronghold.

+ Show Spoiler [overview] +
[image loading]


- Diagonal Mirror Symmetry with bases in two far corners.
- Main or Nat with high ground overlooking a possible third.
- 5 ground bases on one half of the map touching the edge
- 3 ground bases on the other half of the map, one of which being a gold base in the far corner.
- tight entrances to "the other half of the map" with the 3 bases.

Anyways, don't get me wrong... your map is plenty unique, doesn't look anything like mine aesthetically - I'm pretty proud of the angle shot I made of that map lol: + Show Spoiler +
[image loading]


In fact I like yours more. It was just incredibly striking (like the third time I looked at it lol).

You might find some interesting discussion in Anger Stronghold's thread about tight entrances to "the other half of the map" with a gold in the far corner. One thing prodiG brought up (that I believe also applies in this map) is that gold base is incredibly out-of-the-way. It's very awkward to attack and very awkward to defend. I mean it's hard to say that it's necessarily a bad thing... but there are better ways of designing the map (in fact I have been planning to try the "diagonal mirror symmetry with bases in two far corners" idea again with my next map maybe).

Explaining why it's "awkward" like that practically deserves it's own discussion thread (would take a very long time). I wish I knew how to fix it, but the only thing I really know to do is just to avoid it to begin with. Not that it's necessarily a bad thing.


Thanks man. I havn't seen that map of yours before but I can see the similarities. I think it's just the right amount of expansions and and layout for that kind of map. When it comes to the gold, it's supposed to be out of the way and obviously the bottomright corner is going to be more contested. I'm fine with it being rarely used and I think it acts more like a spice to the map compared to your more common 3th-4th gold. It's gonna be a bigger deal if someone controls it but the same time it's easy to harass with the high ground. But most of the times I think players are just gonna destroy the building to mess with the opponent's head.
Quidios || Jaedong Symbol Kangho Hero Byun SOS Dear
Frolit
Profile Joined January 2011
United States21 Posts
May 09 2011 20:46 GMT
#86
Frolit 516
diamond
¯\_(ツ)_/¯
Soloturtle
Profile Joined February 2011
Canada333 Posts
May 09 2011 20:57 GMT
#87
Soloturtle.297
Protoss
800+ masters
Cool
RuFF_SC2
Profile Joined February 2010
United States203 Posts
May 09 2011 21:03 GMT
#88
RuFF.394

Love custom maps ;D
Eat My Metal Foot Mech-Head
KamikaziWarrior
Profile Joined January 2011
2 Posts
May 10 2011 00:04 GMT
#89
TheKamikazi.298
Protoss
~350 Masters
Laneir
Profile Joined September 2010
United States1160 Posts
May 10 2011 00:08 GMT
#90
On May 06 2011 08:59 Mereel wrote:
FUCK YEAH cant wait^^

here is my map sub:
Coruscant
[image loading]
Mapthread: http://www.teamliquid.net/forum/viewmessage.php?topic_id=212397



This is a really sick map i love it hope it wins
Follow me on Instagram @Chef_Betto
Sanis_
Profile Joined October 2010
United States3 Posts
May 10 2011 03:43 GMT
#91
tQSanis.772
Masters
Antares777
Profile Joined June 2010
United States1971 Posts
May 10 2011 03:58 GMT
#92
Meh... now I'm nervous to see what the final 5 maps are. I'm suddenly thinking that I made my third too easy...
adso
Profile Joined March 2011
718 Posts
May 10 2011 04:10 GMT
#93
you lurkhers and your third base...
+ Show Spoiler +
get to first first
lefix
Profile Joined February 2011
Germany1082 Posts
May 10 2011 10:38 GMT
#94
yay more players :D
Map of the Month | The Planetary Workshop | SC2Melee.net
Archivian
Profile Joined November 2010
United Kingdom362 Posts
May 10 2011 21:30 GMT
#95
just out of interest, when is the date that they are hoping to announce the final 5?
"you were only supposed to blow the bloody doors off!" Micheal Caine
Icetoad
Profile Joined May 2010
Canada262 Posts
May 11 2011 00:30 GMT
#96
Well they wrote by may 10, they would say who are the finalist and I can't wait to who's map gets chosen! :D
Map Maker of Nimbus
Archivian
Profile Joined November 2010
United Kingdom362 Posts
May 11 2011 03:02 GMT
#97
I honestly am not excited for once. I think its because I cant narrow it down to likely candidates, all the maps are so good, there is just too much choice and so im stuck in limbo @_@

omg how must the judges feel

good luck judge people!
"you were only supposed to blow the bloody doors off!" Micheal Caine
iGrok
Profile Blog Joined October 2010
United States5142 Posts
May 11 2011 04:41 GMT
#98
It'll be tomorrow
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
May 11 2011 05:06 GMT
#99
whenever i submit a map in a MOTM competition, it's always delayed.. Very very strange...
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
Archivian
Profile Joined November 2010
United Kingdom362 Posts
May 11 2011 06:15 GMT
#100
On May 11 2011 14:06 IronManSC wrote:
whenever i submit a map in a MOTM competition, it's always delayed.. Very very strange...



Well this month started late (which was extra time for us to prepare really ), as I understand it iGrok has basically just been totally busy or something.

Thanks for the update iGrok, and for all your hard work on this competition.
"you were only supposed to blow the bloody doors off!" Micheal Caine
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