Battle in an idyllic mountain valley with pink water lakes...
Creation Details:
- First map I've ever created after being inspired watching the ICCup Map of the Month stream
- General gist was to created a map with multiple attack path possibilities, so there are 6 pathways through the middle separated by lakes
Change log:
- Version 1.0 - original
- Version 1.1 - pathing layer added (many thanks to smashhammer)
Map Pics:
- Overview
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![[image loading]](http://i.imgur.com/pBUBx.png)
- Main Base Setup
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![[image loading]](http://i.imgur.com/xoHG4.jpg)
- Angled View
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![[image loading]](http://i.imgur.com/V3FUI.png)
Map Analyzer:
- Summary
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- Bases
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- Openess
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Map Specifications:
- 2 player map with a 128x144 playable area
- 5 and 11 o'clock high ground mains with 10 other expansion
- Gold bases are protected by destructible rocks and has a single high yield vespene geyser
- 2 XWT's, each one covers 2 of the central pathways and overlooks 2 expansions
- LoSB in Main, XWT's and in line with the center lake
- Rush distances for Main-Main and Nat-Nat similar to Xel'naga Caverns (see Rush Distance Comparison thread)
Final Comments:
- looking forward to hearing all constructive comments the community may have
- it is not yet uploaded it to battlenet, so please PM me if you would like me send you the .SC2map file, i'm not a good player so it would be nice to have a higher level replay for it