Bel'Shir Highlands v1.6
(NA only, search for belshirhighlandstest on battle.net)
Epic replays on this map: Diamond TvP (from 1.1)
http://www.gamereplays.org/starcraft2/replays.php?game=33&show=details&id=196699
This is a relatively larger, macro-friendly and more beginner-friendly map. Players say it is larger than a typical 1v1 (perhaps almost a 2v2 size), but still a good map that presents a lot of opportunities and decision-making. It appears large in the early game, but in mid-late game the map isn't so big after all.
If you like large games/maps, great macro opportunities then this is definitely a map you should consider trying out.
(if images don't resize, click the link below each image for full view)
90-degree view: + Show Spoiler +
50-degree view: + Show Spoiler +
http://i227.photobucket.com/albums/dd199/GameWorlds/50.jpg
1.6 Aesthetics: (if pics dont resize, click link under each pic)
+ Show Spoiler +
http://i227.photobucket.com/albums/dd199/GameWorlds/bhs1.jpg
http://i227.photobucket.com/albums/dd199/GameWorlds/bhs2.jpg
http://i227.photobucket.com/albums/dd199/GameWorlds/bhs3.jpg
http://i227.photobucket.com/albums/dd199/GameWorlds/bhs4.jpg
http://i227.photobucket.com/albums/dd199/GameWorlds/bhs5.jpg
http://i227.photobucket.com/albums/dd199/GameWorlds/bhs6.jpg
http://i227.photobucket.com/albums/dd199/GameWorlds/bhs7.jpg
http://i227.photobucket.com/albums/dd199/GameWorlds/bhs8.jpg
http://i227.photobucket.com/albums/dd199/GameWorlds/bhs9.jpg
http://i227.photobucket.com/albums/dd199/GameWorlds/16-3.jpg
http://i227.photobucket.com/albums/dd199/GameWorlds/16-2.jpg
http://i227.photobucket.com/albums/dd199/GameWorlds/16-1.jpg
Map Features:
• Textures are entirely Bel'Shir
• 1v1, large macro melee potential - encourages at least 3 or 4-base play
• 192 x 112 playable (almost equivalent to 1v1 on a 4-player map, but stretched out horizontally)
• 6 total bases per player, including 1 gold expansion
• Easy-to-defend natural
• The 3rd base is simple to take, but they have a huge back-door flank available to the enemy. This greatly discourages heavy turtle play on 3-base.
• Rush distance is approximately 1-minute game-time from main to main with a worker
1) This map helps Zerg more in the early game, as it gives them a little more time to prepare for early pushes or any type of earlier harassment without being too limited to a usual 1-base.
2) Each player has a Xel'Naga Watch Tower in the center to watch over their expansion next to high ground. Players can still maneuver their forces around the edges and sneak in their opponent's base.
3) The rush distance is around 1-minute from main-to-main with a worker, but there is still a small, standard choke connecting the main to the natural. The choke leading into the natural is a little bigger, but still is capable of walling off in time for any Terran or Protoss FE.
4) Each base gets progressively harder to take. The 3rd has a back door, the 4th has two ways to attack by ground, the 5th has four ways to attack by ground, and the gold is in the center.
Again, this is a large macro melee map that leans toward favoring Zerg-early-game as well as beginners or other gamers who enjoy longer and bigger macro games.
Search for BelShirHighlandsTest (version 1.6) on battle.net for testing. (NA ONLY)