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Active: 1100 users

[M] (2) Bel'Shir Highlands

Forum Index > SC2 Maps & Custom Games
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IronManSC
Profile Blog Joined November 2010
United States2119 Posts
Last Edited: 2011-04-05 21:03:55
March 19 2011 06:27 GMT
#1
[image loading]


[image loading]

Bel'Shir Highlands v1.6


(NA only, search for belshirhighlandstest on battle.net)

Epic replays on this map: Diamond TvP (from 1.1)
http://www.gamereplays.org/starcraft2/replays.php?game=33&show=details&id=196699


This is a relatively larger, macro-friendly and more beginner-friendly map. Players say it is larger than a typical 1v1 (perhaps almost a 2v2 size), but still a good map that presents a lot of opportunities and decision-making. It appears large in the early game, but in mid-late game the map isn't so big after all.

If you like large games/maps, great macro opportunities then this is definitely a map you should consider trying out.

(if images don't resize, click the link below each image for full view)
90-degree view: + Show Spoiler +
[image loading]
http://i227.photobucket.com/albums/dd199/GameWorlds/90.jpg


50-degree view: + Show Spoiler +
[image loading]
http://i227.photobucket.com/albums/dd199/GameWorlds/50.jpg


1.6 Aesthetics: (if pics dont resize, click link under each pic)
+ Show Spoiler +

[image loading]

http://i227.photobucket.com/albums/dd199/GameWorlds/bhs1.jpg

[image loading]

http://i227.photobucket.com/albums/dd199/GameWorlds/bhs2.jpg

[image loading]

http://i227.photobucket.com/albums/dd199/GameWorlds/bhs3.jpg

[image loading]

http://i227.photobucket.com/albums/dd199/GameWorlds/bhs4.jpg

[image loading]

http://i227.photobucket.com/albums/dd199/GameWorlds/bhs5.jpg

[image loading]

http://i227.photobucket.com/albums/dd199/GameWorlds/bhs6.jpg

[image loading]

http://i227.photobucket.com/albums/dd199/GameWorlds/bhs7.jpg

[image loading]

http://i227.photobucket.com/albums/dd199/GameWorlds/bhs8.jpg

[image loading]

http://i227.photobucket.com/albums/dd199/GameWorlds/bhs9.jpg

[image loading]

http://i227.photobucket.com/albums/dd199/GameWorlds/16-3.jpg

[image loading]

http://i227.photobucket.com/albums/dd199/GameWorlds/16-2.jpg

[image loading]

http://i227.photobucket.com/albums/dd199/GameWorlds/16-1.jpg


Map Features:

• Textures are entirely Bel'Shir
• 1v1, large macro melee potential - encourages at least 3 or 4-base play
• 192 x 112 playable (almost equivalent to 1v1 on a 4-player map, but stretched out horizontally)
• 6 total bases per player, including 1 gold expansion
• Easy-to-defend natural
• The 3rd base is simple to take, but they have a huge back-door flank available to the enemy. This greatly discourages heavy turtle play on 3-base.
• Rush distance is approximately 1-minute game-time from main to main with a worker

1) This map helps Zerg more in the early game, as it gives them a little more time to prepare for early pushes or any type of earlier harassment without being too limited to a usual 1-base.

2) Each player has a Xel'Naga Watch Tower in the center to watch over their expansion next to high ground. Players can still maneuver their forces around the edges and sneak in their opponent's base.

3) The rush distance is around 1-minute from main-to-main with a worker, but there is still a small, standard choke connecting the main to the natural. The choke leading into the natural is a little bigger, but still is capable of walling off in time for any Terran or Protoss FE.

4) Each base gets progressively harder to take. The 3rd has a back door, the 4th has two ways to attack by ground, the 5th has four ways to attack by ground, and the gold is in the center.

Again, this is a large macro melee map that leans toward favoring Zerg-early-game as well as beginners or other gamers who enjoy longer and bigger macro games.


Search for BelShirHighlandsTest (version 1.6) on battle.net for testing. (NA ONLY)
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
Last Edited: 2011-04-05 21:06:20
March 19 2011 06:52 GMT
#2
[reserved for change logs]


4/05/11 Updates: Version 1.6

1.6 is, once again, another aesthetics update. I worked on some textures in various places and added in some other beauty effects such as more sun rays, flocks of birds, a rocky waterfall, more rocks and doodads, additional pathing, and took some of the outer edges full of trees and made it look lumpy with high ground in certain spots.

Some updates:

+ Show Spoiler +

[image loading]


[image loading]


[image loading]



That's all folks! Testing is available at any time. When searching for a map type in: BelshirHighlandsTest
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
KOVU
Profile Joined September 2010
Denmark708 Posts
March 19 2011 08:43 GMT
#3
Looks really aesthetic. I really love this tileset.

Could you upload analyzer pics?
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
March 19 2011 19:46 GMT
#4
I don't know how.
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
Varpulis
Profile Blog Joined February 2011
United States2517 Posts
March 19 2011 22:10 GMT
#5
search for "analyser" and you should find a thread with links and everything you need to know
For he is the Oystermeister, lord of all the oysters.
Manimal_pro
Profile Joined June 2010
Romania991 Posts
March 19 2011 22:35 GMT
#6
when you read this map's name make sure you read bel shir in gabriel tosh's voice
If you like brood war, please go play brood war and stop whining about SC2
McCain
Profile Blog Joined February 2010
United States187 Posts
March 20 2011 04:29 GMT
#7
Is this map on US? Can't seem to find it.
Whiplash
Profile Blog Joined October 2008
United States2928 Posts
March 20 2011 06:16 GMT
#8
2 non-ramp chokes from main to natural. I don't think this would work well on high level :|
Cinematographer / Steadicam Operator. Former Starcraft commentator/player
McCain
Profile Blog Joined February 2010
United States187 Posts
March 20 2011 06:33 GMT
#9
On March 20 2011 15:16 Whiplash wrote:
2 non-ramp chokes from main to natural. I don't think this would work well on high level :|

Agreed, I just played this map a couple times with some friends and the game just isn't balanced around two entrances, even if the rush distances are pretty long. I do like the aesthetics of the map though, and I like the concept of long rectangular maps instead of squares, so I hope OP keeps working on it.
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
March 20 2011 08:56 GMT
#10
Yes I still have changes to make, and am actually keeping tabs with the double choke into the natural/main.
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
Last Edited: 2011-03-21 23:16:09
March 21 2011 23:15 GMT
#11
1.2 is available.

90/50 pictures are updated. Change log updated with fixes.
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
March 22 2011 21:29 GMT
#12
I had to update the map name in the original post in case some of you tried to search for it in-game.
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
FudgeMunkey
Profile Joined March 2011
Australia59 Posts
March 23 2011 07:07 GMT
#13
Looks like a great map!
I think that Zerg might be a little annoyed with the amount of creep tumors it takes to spread creep from your main to your nat.
and it might also be good to put rocks in the way of your third base...

other than that though it looks amazing!
"Those who brag are the real losers" :D
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
March 23 2011 09:04 GMT
#14
On March 23 2011 16:07 FudgeMunkey wrote:
Looks like a great map!
I think that Zerg might be a little annoyed with the amount of creep tumors it takes to spread creep from your main to your nat.
and it might also be good to put rocks in the way of your third base...

other than that though it looks amazing!


It takes 1 creep tumor to connect the main to the natural.

There is a back-door to the 3rd base (next to the 4th) with rocks. The third is open, and close, but still can be harass-potential.
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
March 24 2011 06:34 GMT
#15
Version 1.3 is available for download. See post #2 for 1.3 updates and changes!
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
March 28 2011 23:22 GMT
#16
Version 1.4 is available. See OP and post #2 for all updates!
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
March 30 2011 00:13 GMT
#17
I've made 2 changes in the last week and no comments... I need feedback if I'm going to continue with this map production
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
SkysLa
Profile Blog Joined May 2010
Canada84 Posts
March 30 2011 04:21 GMT
#18
Umm, I don't know if I just can't find it but do you have a full overview of the whole map? I see the 90 degree view and stuff but I don't get the whole map. Looks good aesthetically though.
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
March 30 2011 05:19 GMT
#19
I provided a link to view the whole map under each degree image.
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
March 30 2011 18:56 GMT
#20
I updated the map to 1.5. All updates are purely aesthetic and scenery. See original post for all updated screenshots of new scenery I worked on.
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
March 30 2011 22:59 GMT
#21
OP updated to display the map name and image without having to click on links.
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
April 05 2011 21:06 GMT
#22
1.6 is released.
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
RukKus
Profile Joined October 2010
United States197 Posts
April 07 2011 20:39 GMT
#23
Hey IronMan, nice to see you keeping busy since the epic battles from Bel'Shir Walkway. Looking forward to checking this map out. You still doing group map testing with it? I've been improving my skills and would like to duke it out in some test matches
Micro... Kill Kill! Macro ... Build Build! ... Micro ... Kill Kill! Macro ... Build Build... Stim...RAAAAAGE!
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
April 07 2011 21:43 GMT
#24
@RukKus

It's hard to get "groups" for 1v1 obs games on melee maps these days, since everybody likes playing custom games. But when I get the opportunity I play and watch a few on the map. So far, the map looks beautiful and there has been some pretty good matches played on it!

Add me in game if you want, and i'll get a game for you sometime...

IronMan.714
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
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