• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 22:15
CEST 04:15
KST 11:15
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview8[ASL21] Finals Preview: Two Legacies21
Community News
[TLMC] Summer 2026 Ladder Map Rotation05.0.16 patch for SC2 goes live (8 worker start)48ZeroSpace at Steam NextFest - Last free demo25Weekly Cups (June 8-14): Clem and Solar double, PTR tested0RSL: S6 Finals played at BlizzCon 202611
StarCraft 2
General
5.0.16 patch for SC2 goes live (8 worker start) take on 5.0.16 ?Bug in new patch Daily SC2 Player Grid - feedback wanted SC2 Planner - The StarCraft II Build Planner
Tourneys
RSL Revival: Season 6 - Qualifiers and Main Event Sparkling Tuna Cup - Weekly Open Tournament GSL CK #4 20-21th June Douyu Cup 2026: $20,000 Legends Event (June 26-28) Master Swan Open (Global Bronze-Master 2)
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 531 Experimental Artillery Mutation # 530 One For All Mutation # 529 Opportunities Unleashed
Brood War
General
Fact based Zerg Upgrade Tier List BGH Auto Balance -> http://bghmmr.eu/ STARCRAFT MOVIE - Last Night at the Command center BW General Discussion Battle cruiser feet vs Carrier fleet
Tourneys
[BSL22] GosuLeague Casts - Tue & Thu 22:00 CEST [Megathread] Daily Proleagues CSLAN 4 is Coming! Small VOD Thread 2.0
Strategy
Why doesn't anyone use restoration? Simple Questions, Simple Answers Relatively freeroll strategies Creating a full chart of Zerg builds
Other Games
General Games
Rogue Command ZeroSpace at Steam NextFest - Last free demo Stormgate/Frost Giant Megathread Beyond All Reason Nintendo Switch Thread
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
Vanilla Mini Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread [H]Internet/Gaming Cafe Tips and Tricks The Games Industry And ATVI
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Series you have seen recently... Movie Discussion! [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread McBoner: A hockey love story TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion Cricket [SPORT]
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
How To Predict Tilt in Espor…
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
Why RTS gamers make better f…
gosubay
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7093 users

take on 5.0.16

Forum Index > SC2 General
Post a Reply
HackErIsTop
Profile Joined July 2024
4 Posts
Last Edited: 2026-06-23 21:06:17
5 hours ago
#1
sorry for making a new one, previous post was closed for unknown to me reason so i can't edit it. this is the edited version.

This will be a very long text and I have not read it since writing it. I wrote it over the past 2 days so don’t take it all at face value, especially considering that it is only one person’s opinion and may contain bias. However, I believe that being a random player makes my bias less impactful.
F it we ball
Hello, my name is HackErIsTop. I am a mid GM EU Random player and I got fed up with the nonsense that is going on in SC2 so I have decided to speak out about what was required from the patch and what IMO should have been the direction for sc2 versus what we got from 5.0.16.

VARIETY
As my friend Lorimbo said in his huge post, the patch does NOT add variety, but actually decreases it by throwing away 11 years of new buildorders. Theoretically, 8 worker start could give more possibilities but it will give more mediocre or bad possibilities and fewer good ones and ends up just promoting gambling.
For a short period, the pro scene will have more buildorders, but pro gamers will find the new “standard” and everyone will play that. We end up nerfing variety in exchange for balance instead of actually shaking up the meta. Starcraft is one of the most balanced games, and when something is considered “OP” in SC2 it is rarely worse than a 60/40 matchup (which is very rare).
To promote variety, I suggest that when a player cooks and invents something new, we refrain from nerfing it into oblivion. If a counter can be figured out, other pros will manage and if not we should nerf it only to the level of other options rather than completely out of the game.

So, what WERE the main issues?
1) Bugs
It’s good that we are slowly (but steadily) dealing with in game bugs, but we don't even consider huge bugs like the Masters Border bug.
QoL updates are not bugfixes, and typically have a significant impact on the game, so they should be separated from bug fixes on patch notes
2) Cheaters
The game has a lot of maphackers and drophackers and blizzard simply does not care about them. This is irresponsible and stupid. On top of that it is too easy to abuse the report system and get players who have done nothing wrong muted or banned. The automatic system does not work well and the lack of human moderation is a huge issue.
3) Gameplay issues
Now we can get into the issues with the gameplay. I will speak as a cheeser who isn’t the best macro player (still gm with macro as random), but I still have a good understanding than those who don’t even play the game (most of those who support the patch)
Balance and Design issues:
Obviously, protoss was OP, but killing gateway styles is not the way. I will discuss that later. Terran and Zerg were balanced well but *personally* I felt that terran was favored due to the design of the race.
Strategic variety of the old patch needed adjustment, as in each matchup there were one or two distinct strategies that were miles better than anything else. Defenders advantage was too strong which discouraged aggressive play and slowed the game down.

To discuss the matchups:
TvT:
This matchup was alright if a bit boring. I believe that nerfing the siege tank could make it more interesting but it would require more research than I’m willing to do to balance and design it properly.
TvZ:
Zerg didn’t have many good gameplans due to the race being reactive in the matchup. Terran always has proactivity and map control for the first stages of the game. After, the zerg usually gets map control but the terran has already gotten to a position where they can (and should!) camp indefinitely. Zerg has always been a bit of a punching bag until they have 4+ bases and lots of creep (30%+ of the map), but i believe that this is not a bad thing since it lasts for a relatively small portion of the game. The issue appears in the late game when terran can’t move out of their corner without losing a fight but zerg also cant attack into terran without losing a fight. The aggressive options of terran at this stage are too weak while the defensive options are too strong. I believe that a nerf to turtling behind buildings and a buff to sieging the opponent’s bases and other aggressive plays would make the matchup more interesting.
TvP:
Midgame toss was very OP as they can take all of the map control during this stage. Gateway man styles were too strong compared to other styles. I love this matchup and it probably has the most viable openings of all the matchups, but the matchup relying on terran to survive to lategame and protoss needing terran to fuck up to win is lame. I do like the idea of one race being better than the other at certain stages of the game, but TvP took it to the extreme. I believe we need to find a way to allow terran to expand easier and bring the strength of gateway man and other protoss styles closer together. I’m not sure the best way to do this.
ZvZ:
I have no idea what is going on in this matchup, ask someone else
ZvP:
Same issues as with early game ZvT, but protoss takes it to the extreme. Oracle openers were busted and protoss lategame was broken. This resulted in zerg’s best option to be to all in every game despite the huge defender’s advantage in SC2. I recommend greatly nerfing oracle openings and greatly buffing other protoss openings. On top of that, if zerg late game becomes more playable, the matchup will be much more fun.
BTW Tempest should be 5 or 6 supply
PvP:
GG
This matchup already has aggressive options and variety, it's actually a good matchup but there's just too much of it. Maybe a nerf to proxy robo and 3 gate robo would be good, but otherwise it is a fine matchup

Now, What did the PTR do?
The 8 worker start made ELEVEN YEARS of buildorders invalid, and the research that was done in early LotV will not happen again due to the smaller playerbase. This change will NOT add variety at the highest levels other than the potential for a few months of experimentation. Once a new standard is figured out, every player will simply play that and we are back where we started, but with different cheese and standard builds.
All the 8 worker start manages to do is make the game more coinflippy, it will be harder for a better player to make up for a bad build order matchup and promote upsets from worse players. And the worst part is that it adds 30 to 60 seconds of boring downtime at the start of every game.
The larva change makes up for the indirect nerf of cheeses that comes from the 8 worker start, but it has a huge impact on the rest of the game. This actually shows how well balanced the game was before the patch that something as small as a 5% improvement to production makes one race disgustingly OP.
Infestor’s autoattack is funny but it is not impactful at all, however the 12 range microbial shroud makes the spell a bit too overtuned. Over the last few months on the old patch we have seen more use of this spell, does it really need such a massive buff?
The ghost change is interesting but I believe it makes terran’s lategame too strong against zerg. Snipe not being cancellable makes the ghost a better free damage dealer than even the tempest. The 7 attack range on the auto attack is unreasonable. On top of that, ghosts rushes are nerfed; they are not a huge part of the game but are very fun, so I don’t see a reason to nerf them.
I don't think that nerfing storm damage is a good way to nerf storm. If we want to nerf storm we should revert the size and range buffs from 5.0.15.
A small note about the disruptor phantom attack: it is unnecessary and not even a buff as it makes it harder to get a huge hit with them.
FINALLY, Warp Gate:
We tried to nerf immediate warp ins to make gateway man styles less oppressive in TvP, but really all we did was nerf the race as a while. We did not compensate for the nerfs with changes to the robo or stargate. There is no promotion of variety. All that happened is that protoss is worse while forcing them to reinvent everything about the race. I believe the only acceptable nerf to warpgate is increasing the cooldown and nerfing the prism.
P.S. I do like the idea of gateway production being faster than warpgate, but it needs to by much faster and I’m not sure if it is possible to balance properly. On 5.0.16 there is no reason to produce out of gateways post-warpgate except not having money to transform them.

TL;DR the patch did NOT fix any of the actual issues in the game, it just make the game feel slow and temporarily new. To implement huge changes like the larva spawnrate, warp gate redesigns, and worker start changes, we need to have good communication and dedication from Blizzard. As it stands, I do not think that this is possible so these changes are not acceptable.

Quality of the post is definitely low, but idc. Hope for a feedback if someone manages to read all that. Thank you, I would love if someone reposts it on reddit because aint no way im making an account there. I will play new 5.0.15 ladder by HyperONE(huge shoutout to him) if they don't remove worker change. Other changes I'm alright with honestly, don't care too much, it's only the worker change that's just irritating because it does nothing except for making the game more like casino and prolonging the boring phase of it. I don't understand why i have to have that additional boring af minute of every game (playing a couple thousands per year on average, so thats actually a lot). P.S. mods pls dont close this one Kappa
Please log in or register to reply.
Live Events Refresh
PiGosaur Cup
00:00
#87
PiGStarcraft1027
CranKy Ducklings117
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft1027
ProTech154
RuFF_SC2 140
Nina 50
Vindicta 27
FoxeR 15
StarCraft: Brood War
Rain 4095
GuemChi 3114
Artosis 591
Shuttle 487
NaDa 17
Terrorterran 8
Dota 2
canceldota155
LuMiX1
League of Legends
Doublelift4768
Counter-Strike
summit1g10696
minikerr25
Super Smash Bros
hungrybox523
Mew2King81
Other Games
C9.Mang0521
ViBE146
Maynarde105
Organizations
Other Games
gamesdonequick959
BasetradeTV143
StarCraft: Brood War
lovetv 15
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• Hupsaiya 91
• EnkiAlexander 40
• CranKy Ducklings SOOP24
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• Scarra938
Upcoming Events
The PondCast
7h 45m
OSC
14h 45m
Douyu Cup 2020
1d 2h
Oliveira vs Trap
Jieshi vs XY
soO vs FanTaSy
TY vs Coffee
OSC
1d 13h
Douyu Cup 2020
2 days
Neeb vs Impact
MacSed vs Cyan
Scarlett vs Kelazhur
INnoVation vs Dear
Douyu Cup 2020
3 days
Maestros of the Game
3 days
herO vs Classic
Maru vs Serral
BSL22 NKC (BSL vs China)
3 days
Douyu Cup 2020
4 days
BSL22 NKC (BSL vs China)
4 days
[ Show More ]
Online Event
4 days
RSL Revival
4 days
RSL Revival
5 days
WardiTV Weekly
5 days
RSL Revival
6 days
Liquipedia Results

Completed

Proleague 2026-06-19
WardiTV Spring 2026
Heroes Pulsing #2

Ongoing

IPSL Spring 2026
Acropolis #4
CSCL: Masked Kings S4
YSL S3
BSL 22 Non-Korean Championship
CSL Season 21: Qualifier 1
SCTL 2026 Spring
Maestros of the Game 2
Murky Cup 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026

Upcoming

CSL Season 21: Qualifier 2
CSL 2026 Summer (S21)
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
Douyu Cup 2026
BCC 2026
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E1
Heroes Pulsing #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.