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Rogue Command

Forum Index > General Games
Post a Reply
Fleetfeet
Profile Blog Joined May 2014
Canada2755 Posts
6 hours ago
#1
Rogue Command is a PvE RTS roguelike that combines roguelike elements from Hades or Slay the Spire with classic RTS mechanics from C&C Generals and Warcraft 3. It was made by Feneq, a studio of two people, and released at 1.0 this past May. It's pretty solid.



Rogue Command (steam)

I don't usually come back to games once I've played them a bit, but I've come back to this one a number of times. It's got a super satisfying gameplay loop that scratches an RTS itch without having to commit the full mental energy of a PvP game.

Each run starts with you picking your 'engineer' unit (a Hero type builder unit), your 'economy' unit (effectively, miner), and your 'support' unit (functionally your main unit). From these choices you build the outline of a strategy, and as you progress through the run you add units to your composition, hoping to dear god that you can make some synergistic and functional composition toward the later stages, or you'll fucking die. Often (for me, at least), you'll end up with a bunch of shitty spiders as your main units because you're VERY SURE it'll work out this time.

The difficulty ranges from 'baby's first RTS' to 'mouse only,1v8 impossible bots' through ascension difficulties (atm I've made it to ascension 6, of 15) and the game's built in 'slow time' mechanic, which allows you to play the entire match in 1/8th speed, if you so choose. Good for non-RTS people who want to slow the game down to micro, I suppose, but probably not something designed for RTS-heads.

Overall, the game is good! If it sounds interesting to you, give it a try and let me know what you think! It certainly doesn't raise any bars of RTS quality, but if you're in for the equivalent of an RTS chicken nugget, then this might be a good snack.
JimmyJRaynor
Profile Blog Joined April 2010
Canada17628 Posts
Last Edited: 2026-06-23 20:00:45
3 hours ago
#2
Here is an in depth perspective on the game.


Looks like the game was made by 2 guys in their spare time.
On June 24 2026 01:31 Fleetfeet wrote:
Overall, the game is good! If it sounds interesting to you, give it a try and let me know what you think! It certainly doesn't raise any bars of RTS quality, but if you're in for the equivalent of an RTS chicken nugget, then this might be a good snack.

Can I play it on a Steamdeck in StarCraft64 style?
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
Fleetfeet
Profile Blog Joined May 2014
Canada2755 Posts
56 minutes ago
#3
On June 24 2026 04:58 JimmyJRaynor wrote:
Here is an in depth perspective on the game.
https://youtu.be/-85LxTXz8rA?si=gR60ebB828ZEJgNb

Looks like the game was made by 2 guys in their spare time.
Show nested quote +
On June 24 2026 01:31 Fleetfeet wrote:
Overall, the game is good! If it sounds interesting to you, give it a try and let me know what you think! It certainly doesn't raise any bars of RTS quality, but if you're in for the equivalent of an RTS chicken nugget, then this might be a good snack.

Can I play it on a Steamdeck in StarCraft64 style?


The latest 'Specialist unit' is a superpowered tower, so you can play extremely turtley defensive styles. Most of my memory of SC64 was building a billion photon cannons as protoss, so I'd say... yeah, probably!
JimmyJRaynor
Profile Blog Joined April 2010
Canada17628 Posts
Last Edited: 2026-06-23 22:40:21
25 minutes ago
#4
On June 24 2026 07:08 Fleetfeet wrote:
Show nested quote +
On June 24 2026 04:58 JimmyJRaynor wrote:
Here is an in depth perspective on the game.
https://youtu.be/-85LxTXz8rA?si=gR60ebB828ZEJgNb

Looks like the game was made by 2 guys in their spare time.
On June 24 2026 01:31 Fleetfeet wrote:
Overall, the game is good! If it sounds interesting to you, give it a try and let me know what you think! It certainly doesn't raise any bars of RTS quality, but if you're in for the equivalent of an RTS chicken nugget, then this might be a good snack.

Can I play it on a Steamdeck in StarCraft64 style?


The latest 'Specialist unit' is a superpowered tower, so you can play extremely turtley defensive styles. Most of my memory of SC64 was building a billion photon cannons as protoss, so I'd say... yeah, probably!

it took my little gang 6 months to beat the 10th SC1 Terran Mission "The Hammer Falls" on N64. 5 kids gathered around the CRT as "SteadyPower" took down Mengsk's forces and destroyed the Ion Cannon. We were in awe.

We thought "The Hammer Falls" was like "Niagara Falls". We thought "Hammer" was some kind of river or water way. We pronounced Zealot as Zeelot. good times. For at least a year we thought Blizzard will reveal the location of "Hammer Falls".

That joke about the "any key" had nothing on us!
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
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