• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 15:31
CEST 21:31
KST 04:31
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team TLMC #5 - Finalists & Open Tournaments0[ASL20] Ro16 Preview Pt2: Turbulence10Classic Games #3: Rogue vs Serral at BlizzCon9[ASL20] Ro16 Preview Pt1: Ascent10Maestros of the Game: Week 1/Play-in Preview12
Community News
Weekly Cups (Sept 8-14): herO & MaxPax split cups4WardiTV TL Team Map Contest #5 Tournaments1SC4ALL $6,000 Open LAN in Philadelphia8Weekly Cups (Sept 1-7): MaxPax rebounds & Clem saga continues29LiuLi Cup - September 2025 Tournaments3
StarCraft 2
General
#1: Maru - Greatest Players of All Time Weekly Cups (Sept 8-14): herO & MaxPax split cups Team Liquid Map Contest #21 - Presented by Monster Energy SpeCial on The Tasteless Podcast Team TLMC #5 - Finalists & Open Tournaments
Tourneys
Maestros of The Game—$20k event w/ live finals in Paris Sparkling Tuna Cup - Weekly Open Tournament SC4ALL $6,000 Open LAN in Philadelphia WardiTV TL Team Map Contest #5 Tournaments RSL: Revival, a new crowdfunded tournament series
Strategy
Custom Maps
External Content
Mutation # 491 Night Drive Mutation # 490 Masters of Midnight Mutation # 489 Bannable Offense Mutation # 488 What Goes Around
Brood War
General
Soulkey on ASL S20 A cwal.gg Extension - Easily keep track of anyone BGH Auto Balance -> http://bghmmr.eu/ ASL20 General Discussion Pros React To: SoulKey's 5-Peat Challenge
Tourneys
[ASL20] Ro16 Group D [ASL20] Ro16 Group C [Megathread] Daily Proleagues SC4ALL $1,500 Open Bracket LAN
Strategy
Simple Questions, Simple Answers Muta micro map competition Fighting Spirit mining rates [G] Mineral Boosting
Other Games
General Games
Stormgate/Frost Giant Megathread Borderlands 3 Path of Exile General RTS Discussion Thread Nintendo Switch Thread
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine UK Politics Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread
Fan Clubs
The Happy Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread High temperatures on bridge(s)
TL Community
BarCraft in Tokyo Japan for ASL Season5 Final The Automated Ban List
Blogs
The Personality of a Spender…
TrAiDoS
A very expensive lesson on ma…
Garnet
hello world
radishsoup
Lemme tell you a thing o…
JoinTheRain
RTS Design in Hypercoven
a11
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1259 users

[M] 1v1 Mount Terrorat, WIP

Forum Index > SC2 Maps & Custom Games
Post a Reply
wrl
Profile Joined April 2011
United States209 Posts
Last Edited: 2011-05-08 05:55:26
May 03 2011 23:13 GMT
#1
Yes the name is corny, yes it might have grown to be a bit too similar to Xel'Naga Caverns.

Let me know if there are changes you think I should make.

Recent Changes:
* Removed destructible rocks from natural choke. It is now 8 units wide.
* Widened ramps to center.
* Widened choke on the low 3rd.
* Moved XWTs farther apart and put them on low ground with some LOSB objects to protect them.
* Added center lava to split up middle.

Questions:
* With how defendable the 3rd and 4th are should I remove the rocks from the gold because of how vulnerable it is?
* Should I add some patches of LOSB to hide units around the 3rd/4th because they are fairly easy to take?

Features:
* Char/Bel'Shir/Haven combined Tileset.
* Back entrance to natural
* Easy to defend thirds.
* Macro heavy.
* Longer than average rush distances.



Overview:
+ Show Spoiler +

[image loading]

[image loading]


Summary:
+ Show Spoiler +
[image loading]

[image loading]

It's funny; I dream a lot, but I'm not a very good sleeper.
Antares777
Profile Joined June 2010
United States1971 Posts
May 03 2011 23:51 GMT
#2
The third's chokes are really small making it too easy to defend. The destructible rocks by the natural choke are a terrible idea because Void Rays can charge on them before attacking the main, making a Void Ray rush unstoppable. The overall layout encourages turtling because of all the easy and nearby expansions. The third is too easy, and so is the fourth (the base north of the bottom main). The chokes should be enlarged, and for the third, I'd remove a little of the trees to encourage sieging from behind them if you have sight. In the middle of the map I'd make the towers low ground and remove those plateaus to allow pushes into a fortified middle instead of forcing flanks, at least in some scenarios.

A lot of these issues can be addressed and fixed quite easily; your map has a strong layout, similar to Xel'naga Caverns, and will become a good map with a few adjustments.
Gfire
Profile Joined March 2011
United States1699 Posts
May 04 2011 01:17 GMT
#3
Love the tileset. I was thinking of making a map that was jungle+lava. It just makes sense, no reason for the only lava to be on entirely-volcanic planets (Sci-fi is odd that way.) Very cool. I guess Duel Sight (Dual Sight?) already kinda did that, but not with the same effect.

As far as the map goes, I like it. I like the destructible rocks by the natural, that's something I did on one of my old maps. Although I think it would be good to widen it up a bit so it isn't too narrow before the rocks are taken down.

I do feel as if it could use some polishing in areas, just terrain placement. Choke widths and whatnot might need some adjusting after some testing. The Watchtowers seem like they should be moved outward from the center in order to stretch all the way across the center (and to go along with this those side lanes would have to be widened considering they are the only parts not covered by the towers.) I think it might be a little bit too easy to expand on this map, I'd widen a lot of the chokes defending the bases.
all's fair in love and melodies
wrl
Profile Joined April 2011
United States209 Posts
May 05 2011 18:22 GMT
#4
Made some changes.

* I want the trees around the low 3rd thick so that you can't siege or warp over them. If you siege you can just barely reach the workers, but not the command center/hatchery/nexus.

* XWTs are designed so that you can skirt around their radius on the outside paths to do sneak attacks.

Let me know what you think.
It's funny; I dream a lot, but I'm not a very good sleeper.
Please log in or register to reply.
Live Events Refresh
OSC
19:00
Mid Season Playoffs
Cure vs Iba
MaxPax vs Lemon
Gerald vs ArT
Solar vs goblin
Nicoract vs TBD
Spirit vs Percival
Cham vs TBD
ByuN vs Jumy
SteadfastSC1560
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SteadfastSC 1560
IndyStarCraft 157
UpATreeSC 117
JuggernautJason76
MindelVK 49
ZombieGrub47
StarCraft: Brood War
Britney 21917
Calm 2096
Rain 1646
Shuttle 553
Dewaltoss 110
Hm[arnc] 13
ggaemo 10
Dota 2
Dendi2019
Pyrionflax197
boxi98162
Counter-Strike
apEX1202
fl0m1011
ScreaM894
Stewie2K260
flusha170
Heroes of the Storm
Liquid`Hasu422
Other Games
Grubby3110
FrodaN2292
Beastyqt624
Hui .262
ToD250
C9.Mang097
ArmadaUGS80
NeuroSwarm54
Trikslyr52
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 22 non-featured ]
StarCraft 2
• Hupsaiya 53
• Reevou 4
• sooper7s
• Migwel
• AfreecaTV YouTube
• LaughNgamezSOOP
• intothetv
• IndyKCrew
• Kozan
StarCraft: Brood War
• 80smullet 17
• FirePhoenix14
• Pr0nogo 4
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota21734
• lizZardDota266
League of Legends
• Nemesis3661
Other Games
• Scarra815
• imaqtpie766
• WagamamaTV320
• Shiphtur165
Upcoming Events
RSL Revival
14h 29m
Maru vs Reynor
Cure vs TriGGeR
Map Test Tournament
15h 29m
The PondCast
17h 29m
RSL Revival
1d 14h
Zoun vs Classic
Korean StarCraft League
2 days
BSL Open LAN 2025 - War…
2 days
RSL Revival
2 days
BSL Open LAN 2025 - War…
3 days
RSL Revival
3 days
Online Event
3 days
[ Show More ]
Wardi Open
4 days
Monday Night Weeklies
4 days
Sparkling Tuna Cup
5 days
LiuLi Cup
6 days
Liquipedia Results

Completed

Proleague 2025-09-10
Chzzk MurlocKing SC1 vs SC2 Cup #2
HCC Europe

Ongoing

BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
LASL Season 20
RSL Revival: Season 2
Maestros of the Game
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1

Upcoming

2025 Chongqing Offline CUP
BSL World Championship of Poland 2025
IPSL Winter 2025-26
BSL Season 21
SC4ALL: Brood War
BSL 21 Team A
Stellar Fest
SC4ALL: StarCraft II
EC S1
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
MESA Nomadic Masters Fall
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.