• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 08:50
CET 14:50
KST 22:50
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
[BSL21] Non-Korean Championship - Starts Jan 100SC2 All-Star Invitational: Jan 17-1819Weekly Cups (Dec 22-28): Classic & MaxPax win, Percival surprises2Weekly Cups (Dec 15-21): Classic wins big, MaxPax & Clem take weeklies3ComeBackTV's documentary on Byun's Career !11
StarCraft 2
General
SC2 All-Star Invitational: Jan 17-18 Weekly Cups (Dec 22-28): Classic & MaxPax win, Percival surprises Chinese SC2 server to reopen; live all-star event in Hangzhou Starcraft 2 Zerg Coach ComeBackTV's documentary on Byun's Career !
Tourneys
OSC Season 13 World Championship WardiTV Mondays $5,000+ WardiTV 2025 Championship $100 Prize Pool - Winter Warp Gate Masters Showdow Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 506 Warp Zone Mutation # 505 Rise From Ashes Mutation # 504 Retribution Mutation # 503 Fowl Play
Brood War
General
StarCraft & BroodWar Campaign Speedrun Quest A cwal.gg Extension - Easily keep track of anyone I would like to say something about StarCraft BGH Auto Balance -> http://bghmmr.eu/ (UMS) SWITCHEROO *New* /Destination Edit/
Tourneys
SLON Grand Finals – Season 2 [BSL21] Non-Korean Championship - Starts Jan 10 [Megathread] Daily Proleagues [BSL21] Grand Finals - Sunday 21:00 CET
Strategy
Simple Questions, Simple Answers Current Meta [G] How to get started on ladder as a new Z player Fighting Spirit mining rates
Other Games
General Games
General RTS Discussion Thread Nintendo Switch Thread Awesome Games Done Quick 2026! Stormgate/Frost Giant Megathread Mechabellum
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Canadian Politics Mega-thread The Games Industry And ATVI 12 Days of Starcraft
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List TL+ Announced
Blogs
National Diversity: A Challe…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1531 users

[M] Near the Gates

Forum Index > SC2 Maps & Custom Games
Post a Reply
Archvil3
Profile Joined September 2010
Denmark989 Posts
April 26 2011 19:45 GMT
#1
[image loading]

Hello Team Liquid

After some time off the map making I'm giving it a shot again and made Near the Gates for the next MOTM. I had some problems getting some prober screenshots and I dont think it visualy looks good on pictures but I personally really like how it looks ingame. I'll gladly take criticism though

Map size: 136x152 playable
Tileset: Ulnar + other textures
Available on: EU

The overview:

[image loading]
HQ Overview

Angled overview:
+ Show Spoiler +

[image loading]
HQ angled overview


Analyzer:
+ Show Spoiler +
[image loading]
HQ analyzer


Aesthetics:
+ Show Spoiler +
[image loading]
HQ image

[image loading]
HQ image

Let thy speech be better than silence, or be silent.
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
April 26 2011 20:38 GMT
#2
Looks really cool. Only thing that bothers me are the HY expos. Not a fan of bases that lie in the way of a base to base path.
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
tuestresfat
Profile Joined December 2010
2555 Posts
April 26 2011 20:41 GMT
#3
First impressions, close spawn looks pretty close o.o unless it's cross spawn only?

Regardless, Terran looks very strong... obviously this is just my impression from looking at a couple of pictures in like 3mins. don't take it too seriously.

That aside, it does look pretty cool will definitely give it a try.
intotheheart
Profile Blog Joined January 2011
Canada33091 Posts
April 26 2011 21:08 GMT
#4
Looks fantastic but I'm not too sure what would happen to gas-heavy races once they secure a 3rd. If i was still viable, I'd say that a reaper rush by low-leagued players (like me) wouldn't be uncommon. Great flavour of map though, definitely loving how certain spawn positions can make for a fast and aggressive game while others can make for an amazingly cool macro game. Good work! <3
kiss kiss fall in love
Archvil3
Profile Joined September 2010
Denmark989 Posts
Last Edited: 2011-04-26 21:15:30
April 26 2011 21:14 GMT
#5
On April 27 2011 05:41 tuestresfat wrote:
First impressions, close spawn looks pretty close o.o unless it's cross spawn only?

Regardless, Terran looks very strong... obviously this is just my impression from looking at a couple of pictures in like 3mins. don't take it too seriously.

That aside, it does look pretty cool will definitely give it a try.


Rush distances for a worker bottom ramp to bottom ramp:

close by land: 31 seconds
close by air: 38 seconds
cross positions: 45 seconds

On April 27 2011 06:08 IntoTheheart wrote:
Looks fantastic but I'm not too sure what would happen to gas-heavy races once they secure a 3rd. If i was still viable, I'd say that a reaper rush by low-leagued players (like me) wouldn't be uncommon. Great flavour of map though, definitely loving how certain spawn positions can make for a fast and aggressive game while others can make for an amazingly cool macro game. Good work! <3


I think reapers is about as strong as on metalopolis if you think about rush distance for reapers close by air spawns. Easier to defend though I think as cliff access to the main is very slim so probally easy to defend.
Let thy speech be better than silence, or be silent.
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
April 27 2011 06:23 GMT
#6
I think you should remove (flatten) the 4 small holes in the middle or the raised area below the natural. Either one has to be just open abit more, its really cramped and small hallways atm.

Good indicating is a good spot of 'blue' on the summary.
KCCO!
Archvil3
Profile Joined September 2010
Denmark989 Posts
April 28 2011 15:59 GMT
#7
@ihasaKAROT
I consider remove the small hole in the ground and move the platform a bit. I'm not sure it is needed though, there are many paths and broad ramps so it doesnt feel cramped.
Let thy speech be better than silence, or be silent.
OpAndroid
Profile Joined July 2010
United States84 Posts
April 28 2011 16:09 GMT
#8
I like the look of this map. My only suggestion would be to make it a little bigger, and add in one more normal mining base, as opposed to the gold. Something like this.

[image loading]

So maybe remove those little plateaus, and then make the area outside the natural a bit bigger, and add a tucked in third. Idk, just my opinion, neat looking map though!
Archvil3
Profile Joined September 2010
Denmark989 Posts
April 28 2011 16:13 GMT
#9
@OpAndroid
That would be pretty neat actually. Placing the third there is probally the best solution and the gold bases were kinda horribly placed anyway.
Let thy speech be better than silence, or be silent.
Johanaz
Profile Joined September 2010
Denmark363 Posts
April 28 2011 21:47 GMT
#10
You may have to widen the map overall to make room for those new thirds. Then you could widen the gap where the gold was. Looks great!
TPW Map Maker - theplanetaryworkshop.com
sob3k
Profile Blog Joined August 2009
United States7572 Posts
April 28 2011 22:08 GMT
#11
On April 29 2011 01:09 OpAndroid wrote:
I like the look of this map. My only suggestion would be to make it a little bigger, and add in one more normal mining base, as opposed to the gold. Something like this.

[image loading]

So maybe remove those little plateaus, and then make the area outside the natural a bit bigger, and add a tucked in third. Idk, just my opinion, neat looking map though!


No way, that really doesn't fit and clusters 3base too tightly.

The golds are actually well placed IMO, and this map looks great as it is.

The placement of the thirds is great to give choice of expanding away from opponent in every possible positioning, and the layout will make macrogames past 3base have a ton of interesting surface area.

In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
Archvil3
Profile Joined September 2010
Denmark989 Posts
April 28 2011 22:13 GMT
#12
Well I did try to add those thirds ... but they dont fit! I would actually have to do quite a redesign, like Johanaz said widen the map and stuff and I'm not sure I want to do that. I may stick to removing the holes near the middle and move the small highground outside the base a bit to easier move big armies around in the area.
Let thy speech be better than silence, or be silent.
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
April 29 2011 00:07 GMT
#13
--- Nuked ---
Archvil3
Profile Joined September 2010
Denmark989 Posts
Last Edited: 2011-04-29 07:27:33
April 29 2011 07:26 GMT
#14
@Barrin
Thank you for taking your time to make such a comprehensive reply and I would have to say you are absolutely spot on. When I sat down to make my latest map I was struggled getting a good layout, trying all kinda creative stuff but never really came up with something functional so I decided to go standard, very standard, so as a result, as you see it it is in some regards extremely standard. I dont think it is neccesarily a bad thing, all positions are playable, no matter how you spawn you have good options to expand and I dont see any major imbalances with it, so in short, its functional. I will make more creative maps I'm sure, and I find your post very encouragning to do so, this one I just wanted something solid, something I knew would be working
Let thy speech be better than silence, or be silent.
Please log in or register to reply.
Live Events Refresh
Platinum Heroes Events
13:00
PSC2L Finals - Playoffs
Percival vs NicoractLIVE!
NightMare vs Jumy
Krystianer vs Creator
Shameless vs Gerald
RotterdaM699
Liquipedia
OSC
13:00
World Championship: Challenger
WardiTV491
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 699
Lowko367
StarCraft: Brood War
Horang2 2457
PianO 1455
Jaedong 1410
EffOrt 759
Shuttle 589
Stork 532
Larva 483
Mini 397
actioN 372
Soma 357
[ Show more ]
ZerO 209
Light 205
Hyuk 204
firebathero 188
ggaemo 184
hero 168
Sharp 138
Snow 133
Killer 102
Rush 100
Barracks 91
Pusan 90
sorry 84
Hyun 77
JYJ 60
Mong 52
Sea.KH 41
ToSsGirL 41
yabsab 28
soO 18
zelot 17
HiyA 17
ajuk12(nOOB) 16
Terrorterran 16
scan(afreeca) 15
Rock 13
GoRush 12
Noble 11
Sacsri 10
Shine 6
Dota 2
qojqva1882
syndereN649
League of Legends
C9.Mang0498
Counter-Strike
x6flipin935
Other Games
B2W.Neo1812
hiko325
Fuzer 277
Pyrionflax158
Gorgc135
Hui .67
ZerO(Twitch)13
Grubby0
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 12 non-featured ]
StarCraft 2
• Adnapsc2 24
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos3168
Upcoming Events
Korean StarCraft League
13h 11m
OSC
22h 11m
IPSL
1d
Dewalt vs Bonyth
OSC
1d 4h
OSC
1d 22h
uThermal 2v2 Circuit
2 days
Replay Cast
2 days
Patches Events
3 days
OSC
3 days
OSC
4 days
[ Show More ]
OSC
6 days
Liquipedia Results

Completed

C-Race Season 1
WardiTV 2025
META Madness #9

Ongoing

IPSL Winter 2025-26
BSL Season 21
Slon Tour Season 2
CSL Season 19: Qualifier 2
Escore Tournament S1: W2
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025

Upcoming

CSL 2025 WINTER (S19)
Escore Tournament S1: W3
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Thunderfire SC2 All-star 2025
Big Gabe Cup #3
OSC Championship Season 13
Nations Cup 2026
Underdog Cup #3
NA Kuram Kup
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.