• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 08:02
CEST 14:02
KST 21:02
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!9[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Evil Geniuses - shutting down5ISSL (IntoTheTV x SOOP SC2 League): Premier3Weekly Cups (October 12-18): 5.0.17 era begins1[$1250] International ShieldBattery League51Weekly Cups (October 5-11): Farewell to 5.0.164
StarCraft 2
General
Evil Geniuses - shutting down How do you feel about the mass reverts in the 5.0.17 PTR? No more SC2 streamers on team liquid? Weekly Cups (October 12-18): 5.0.17 era begins Server Blocker
Tourneys
RSL goes to London! 2026 Offline Finals Nov 21-22 ScienceCraft (October 24-25) - Live Event ISSL (IntoTheTV x SOOP SC2 League): Premier WORTEX Challenger Series — Open SC2 LAN in Budapes Sparkling Tuna Cup - Weekly Open Tournament
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[G] How to playtest arcade maps [A] Nemrods 1/4 players [M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
Mutation # 548 Shining Bright The PondCast: SC2 News & Results Mutation # 547 Temple Of Terror Mutation # 546 Catch the Train
Brood War
General
Do we even care about balance? BW General Discussion SCHNAIL now supports Remastered Rollback Netcode in Brood War SOOP Announces New Women's Monthly Tournament
Tourneys
[Megathread] Daily Proleagues [$1250] International ShieldBattery League [BSL23] RO24 Group Stage [ASL22] Grand Finals
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Simple Questions, Simple Answers Replay Review Process - What do you do?
Other Games
General Games
General RTS Discussion Thread Stormgate/Frost Giant Megathread Nintendo Switch Thread Armies of Exigo - YesYes? Dawn of War IV
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread The Chess Thread Russo-Ukrainian War Thread Canadian Politics Mega-thread Things Aren’t Peaceful in Palestine
Fan Clubs
Serral Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
How Much Genes Contribute to…
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8041 users

[M] Near the Gates

Forum Index > SC2 Maps & Custom Games
Post a Reply
Archvil3
Profile Joined September 2010
Denmark989 Posts
April 26 2011 19:45 GMT
#1
[image loading]

Hello Team Liquid

After some time off the map making I'm giving it a shot again and made Near the Gates for the next MOTM. I had some problems getting some prober screenshots and I dont think it visualy looks good on pictures but I personally really like how it looks ingame. I'll gladly take criticism though

Map size: 136x152 playable
Tileset: Ulnar + other textures
Available on: EU

The overview:

[image loading]
HQ Overview

Angled overview:
+ Show Spoiler +

[image loading]
HQ angled overview


Analyzer:
+ Show Spoiler +
[image loading]
HQ analyzer


Aesthetics:
+ Show Spoiler +
[image loading]
HQ image

[image loading]
HQ image

Let thy speech be better than silence, or be silent.
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
April 26 2011 20:38 GMT
#2
Looks really cool. Only thing that bothers me are the HY expos. Not a fan of bases that lie in the way of a base to base path.
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
tuestresfat
Profile Joined December 2010
2555 Posts
April 26 2011 20:41 GMT
#3
First impressions, close spawn looks pretty close o.o unless it's cross spawn only?

Regardless, Terran looks very strong... obviously this is just my impression from looking at a couple of pictures in like 3mins. don't take it too seriously.

That aside, it does look pretty cool will definitely give it a try.
intotheheart
Profile Blog Joined January 2011
Canada33091 Posts
April 26 2011 21:08 GMT
#4
Looks fantastic but I'm not too sure what would happen to gas-heavy races once they secure a 3rd. If i was still viable, I'd say that a reaper rush by low-leagued players (like me) wouldn't be uncommon. Great flavour of map though, definitely loving how certain spawn positions can make for a fast and aggressive game while others can make for an amazingly cool macro game. Good work! <3
kiss kiss fall in love
Archvil3
Profile Joined September 2010
Denmark989 Posts
Last Edited: 2011-04-26 21:15:30
April 26 2011 21:14 GMT
#5
On April 27 2011 05:41 tuestresfat wrote:
First impressions, close spawn looks pretty close o.o unless it's cross spawn only?

Regardless, Terran looks very strong... obviously this is just my impression from looking at a couple of pictures in like 3mins. don't take it too seriously.

That aside, it does look pretty cool will definitely give it a try.


Rush distances for a worker bottom ramp to bottom ramp:

close by land: 31 seconds
close by air: 38 seconds
cross positions: 45 seconds

On April 27 2011 06:08 IntoTheheart wrote:
Looks fantastic but I'm not too sure what would happen to gas-heavy races once they secure a 3rd. If i was still viable, I'd say that a reaper rush by low-leagued players (like me) wouldn't be uncommon. Great flavour of map though, definitely loving how certain spawn positions can make for a fast and aggressive game while others can make for an amazingly cool macro game. Good work! <3


I think reapers is about as strong as on metalopolis if you think about rush distance for reapers close by air spawns. Easier to defend though I think as cliff access to the main is very slim so probally easy to defend.
Let thy speech be better than silence, or be silent.
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
April 27 2011 06:23 GMT
#6
I think you should remove (flatten) the 4 small holes in the middle or the raised area below the natural. Either one has to be just open abit more, its really cramped and small hallways atm.

Good indicating is a good spot of 'blue' on the summary.
KCCO!
Archvil3
Profile Joined September 2010
Denmark989 Posts
April 28 2011 15:59 GMT
#7
@ihasaKAROT
I consider remove the small hole in the ground and move the platform a bit. I'm not sure it is needed though, there are many paths and broad ramps so it doesnt feel cramped.
Let thy speech be better than silence, or be silent.
OpAndroid
Profile Joined July 2010
United States84 Posts
April 28 2011 16:09 GMT
#8
I like the look of this map. My only suggestion would be to make it a little bigger, and add in one more normal mining base, as opposed to the gold. Something like this.

[image loading]

So maybe remove those little plateaus, and then make the area outside the natural a bit bigger, and add a tucked in third. Idk, just my opinion, neat looking map though!
Archvil3
Profile Joined September 2010
Denmark989 Posts
April 28 2011 16:13 GMT
#9
@OpAndroid
That would be pretty neat actually. Placing the third there is probally the best solution and the gold bases were kinda horribly placed anyway.
Let thy speech be better than silence, or be silent.
Johanaz
Profile Joined September 2010
Denmark363 Posts
April 28 2011 21:47 GMT
#10
You may have to widen the map overall to make room for those new thirds. Then you could widen the gap where the gold was. Looks great!
TPW Map Maker - theplanetaryworkshop.com
sob3k
Profile Blog Joined August 2009
United States7572 Posts
April 28 2011 22:08 GMT
#11
On April 29 2011 01:09 OpAndroid wrote:
I like the look of this map. My only suggestion would be to make it a little bigger, and add in one more normal mining base, as opposed to the gold. Something like this.

[image loading]

So maybe remove those little plateaus, and then make the area outside the natural a bit bigger, and add a tucked in third. Idk, just my opinion, neat looking map though!


No way, that really doesn't fit and clusters 3base too tightly.

The golds are actually well placed IMO, and this map looks great as it is.

The placement of the thirds is great to give choice of expanding away from opponent in every possible positioning, and the layout will make macrogames past 3base have a ton of interesting surface area.

In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
Archvil3
Profile Joined September 2010
Denmark989 Posts
April 28 2011 22:13 GMT
#12
Well I did try to add those thirds ... but they dont fit! I would actually have to do quite a redesign, like Johanaz said widen the map and stuff and I'm not sure I want to do that. I may stick to removing the holes near the middle and move the small highground outside the base a bit to easier move big armies around in the area.
Let thy speech be better than silence, or be silent.
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
April 29 2011 00:07 GMT
#13
--- Nuked ---
Archvil3
Profile Joined September 2010
Denmark989 Posts
Last Edited: 2011-04-29 07:27:33
April 29 2011 07:26 GMT
#14
@Barrin
Thank you for taking your time to make such a comprehensive reply and I would have to say you are absolutely spot on. When I sat down to make my latest map I was struggled getting a good layout, trying all kinda creative stuff but never really came up with something functional so I decided to go standard, very standard, so as a result, as you see it it is in some regards extremely standard. I dont think it is neccesarily a bad thing, all positions are playable, no matter how you spawn you have good options to expand and I dont see any major imbalances with it, so in short, its functional. I will make more creative maps I'm sure, and I find your post very encouragning to do so, this one I just wanted something solid, something I knew would be working
Let thy speech be better than silence, or be silent.
Please log in or register to reply.
Live Events Refresh
Kung Fu Cup
20:00
2026 Week 28
IntoTheiNu 700
RotterdaM447
TKL 205
SteadfastSC121
Rex85
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 447
Lowko325
TKL 205
SteadfastSC 121
Rex 85
StarCraft: Brood War
Britney 33817
Jaedong 726
Leta 485
Soma 481
Horang2 473
Hyuk 462
Mini 285
EffOrt 234
Larva 231
BeSt 179
[ Show more ]
Light 146
Last 145
Soulkey 129
Rush 127
Snow 112
Stork 77
Pusan 69
Hyun 69
Mind 66
ZerO 49
Aegong 38
hero 37
sorry 27
Free 23
Bishop 22
Sexy 22
Shine 20
sSak 18
Creator 17
HiyA 16
Sacsri 15
Hm[arnc] 14
Terrorterran 9
Dota 2
XcaliburYe303
Gorgc131
canceldota83
Counter-Strike
olofmeister1344
kRYSTAL_692
dupreeh292
edward29
Other Games
singsing2045
B2W.Neo715
crisheroes296
DeMusliM246
Pyrionflax227
QueenE33
ZerO(Twitch)5
Chillindude1
[ Show 13 non-featured ]
StarCraft 2
• maralekos17
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• ChaeLyn 5
• iopq 3
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV382
League of Legends
• Jankos1626
Upcoming Events
IntoTheTV X SOOP
22h 58m
Reynor vs Zoun
Neeb vs Rogue
FEL
2 days
Patches Events
3 days
AI Arena Tournament
3 days
FEL
3 days
Sparkling Tuna Cup
3 days
Replay Cast
4 days
WardiTV Weekly
4 days
IntoTheTV X SOOP
5 days
ByuN vs Lambo
MaxPax vs Bunny
PiGosaur Cup
6 days
[ Show More ]
The PondCast
6 days
Kung Fu Cup
6 days
Liquipedia Results

Completed

Proleague 2026-10-20
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
IPSL Winter 2026-27
KCM Race Survival 2026 Season 4
Acropolis #5 - GSC
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026

Upcoming

BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.