• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 14:23
CEST 20:23
KST 03:23
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2914Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
ZeroSpace Early Access is Now Live!9Weekly Cups (July 13-19): Terran & Protoss rise; Zerg falters2Balance hotfix patch 5.0.16b (July 16)73Reynor: GSL Loss Wasn't About Preparation Format16[IPSL] Spring 2026 Grand Finals - This Weekend!18
StarCraft 2
General
Balance hotfix patch 5.0.16b (July 16) Weekly Cups (July 13-19): Terran & Protoss rise; Zerg falters How would you feel about frequent/monthly balance patches for SC2? Clem: "I don't have that much hope in Blizzard" [D] Wireframe Casting Removed
Tourneys
RSL Revival: Season 6 - Qualifiers and Main Event Master Swan Open (Global Bronze-Master 2) WardiTV Summer Cup 2026 GSL CK #5 Race War HomeStory Cup 29
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
Mutation # 535 Assembly of Vengeance The PondCast: SC2 News & Results Mutation # 534 Burning Evacuation Mutation # 533 Die Together
Brood War
General
BW General Discussion HORROR STARCRAFT MOVIE BGH Auto Balance -> http://bghmmr.eu/ How Famous was FlaSh before his Debut? screpdb: new Starcraft reporting tool
Tourneys
[Megathread] Daily Proleagues [IPSL] Spring 2026 Grand Finals - This Weekend! Escore Tournament - Season 3 Small VOD Thread 2.0
Strategy
Simple Questions, Simple Answers PvT advise for noobs Fighting Spirit mining rates Creating a full chart of Zerg builds
Other Games
General Games
ZeroSpace Early Access is Now Live! Path of Exile ZeroSpace at Steam NextFest - Last free demo Nintendo Switch Thread Stormgate/Frost Giant Megathread
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank NeO.D_StephenKing vs This Guy From 1 Million Dance TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread How to buy a book - shipping from Korea to Europe The Games Industry And ATVI UK Politics Mega-thread
Fan Clubs
The IdrA Fan Club The HerO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books Series you have seen recently...
Sports
2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion MLB/Baseball 2023 McBoner: A hockey love story
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
Northern Ireland Global Starcraft The Automated Ban List
Blogs
Hello guys!
LIN1s
Role of Gaming on Mental Hea…
TrAiDoS
ASL S22 English Commentary…
namkraft
Poker (part 2)
Nebuchad
An Exploration of th…
waywardstrategy
ramps on octagon
StaticNine
Customize Sidebar...

Website Feedback

Closed Threads



Active: 4416 users

[M] Near the Gates

Forum Index > SC2 Maps & Custom Games
Post a Reply
Archvil3
Profile Joined September 2010
Denmark989 Posts
April 26 2011 19:45 GMT
#1
[image loading]

Hello Team Liquid

After some time off the map making I'm giving it a shot again and made Near the Gates for the next MOTM. I had some problems getting some prober screenshots and I dont think it visualy looks good on pictures but I personally really like how it looks ingame. I'll gladly take criticism though

Map size: 136x152 playable
Tileset: Ulnar + other textures
Available on: EU

The overview:

[image loading]
HQ Overview

Angled overview:
+ Show Spoiler +

[image loading]
HQ angled overview


Analyzer:
+ Show Spoiler +
[image loading]
HQ analyzer


Aesthetics:
+ Show Spoiler +
[image loading]
HQ image

[image loading]
HQ image

Let thy speech be better than silence, or be silent.
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
April 26 2011 20:38 GMT
#2
Looks really cool. Only thing that bothers me are the HY expos. Not a fan of bases that lie in the way of a base to base path.
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
tuestresfat
Profile Joined December 2010
2555 Posts
April 26 2011 20:41 GMT
#3
First impressions, close spawn looks pretty close o.o unless it's cross spawn only?

Regardless, Terran looks very strong... obviously this is just my impression from looking at a couple of pictures in like 3mins. don't take it too seriously.

That aside, it does look pretty cool will definitely give it a try.
intotheheart
Profile Blog Joined January 2011
Canada33091 Posts
April 26 2011 21:08 GMT
#4
Looks fantastic but I'm not too sure what would happen to gas-heavy races once they secure a 3rd. If i was still viable, I'd say that a reaper rush by low-leagued players (like me) wouldn't be uncommon. Great flavour of map though, definitely loving how certain spawn positions can make for a fast and aggressive game while others can make for an amazingly cool macro game. Good work! <3
kiss kiss fall in love
Archvil3
Profile Joined September 2010
Denmark989 Posts
Last Edited: 2011-04-26 21:15:30
April 26 2011 21:14 GMT
#5
On April 27 2011 05:41 tuestresfat wrote:
First impressions, close spawn looks pretty close o.o unless it's cross spawn only?

Regardless, Terran looks very strong... obviously this is just my impression from looking at a couple of pictures in like 3mins. don't take it too seriously.

That aside, it does look pretty cool will definitely give it a try.


Rush distances for a worker bottom ramp to bottom ramp:

close by land: 31 seconds
close by air: 38 seconds
cross positions: 45 seconds

On April 27 2011 06:08 IntoTheheart wrote:
Looks fantastic but I'm not too sure what would happen to gas-heavy races once they secure a 3rd. If i was still viable, I'd say that a reaper rush by low-leagued players (like me) wouldn't be uncommon. Great flavour of map though, definitely loving how certain spawn positions can make for a fast and aggressive game while others can make for an amazingly cool macro game. Good work! <3


I think reapers is about as strong as on metalopolis if you think about rush distance for reapers close by air spawns. Easier to defend though I think as cliff access to the main is very slim so probally easy to defend.
Let thy speech be better than silence, or be silent.
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
April 27 2011 06:23 GMT
#6
I think you should remove (flatten) the 4 small holes in the middle or the raised area below the natural. Either one has to be just open abit more, its really cramped and small hallways atm.

Good indicating is a good spot of 'blue' on the summary.
KCCO!
Archvil3
Profile Joined September 2010
Denmark989 Posts
April 28 2011 15:59 GMT
#7
@ihasaKAROT
I consider remove the small hole in the ground and move the platform a bit. I'm not sure it is needed though, there are many paths and broad ramps so it doesnt feel cramped.
Let thy speech be better than silence, or be silent.
OpAndroid
Profile Joined July 2010
United States84 Posts
April 28 2011 16:09 GMT
#8
I like the look of this map. My only suggestion would be to make it a little bigger, and add in one more normal mining base, as opposed to the gold. Something like this.

[image loading]

So maybe remove those little plateaus, and then make the area outside the natural a bit bigger, and add a tucked in third. Idk, just my opinion, neat looking map though!
Archvil3
Profile Joined September 2010
Denmark989 Posts
April 28 2011 16:13 GMT
#9
@OpAndroid
That would be pretty neat actually. Placing the third there is probally the best solution and the gold bases were kinda horribly placed anyway.
Let thy speech be better than silence, or be silent.
Johanaz
Profile Joined September 2010
Denmark363 Posts
April 28 2011 21:47 GMT
#10
You may have to widen the map overall to make room for those new thirds. Then you could widen the gap where the gold was. Looks great!
TPW Map Maker - theplanetaryworkshop.com
sob3k
Profile Blog Joined August 2009
United States7572 Posts
April 28 2011 22:08 GMT
#11
On April 29 2011 01:09 OpAndroid wrote:
I like the look of this map. My only suggestion would be to make it a little bigger, and add in one more normal mining base, as opposed to the gold. Something like this.

[image loading]

So maybe remove those little plateaus, and then make the area outside the natural a bit bigger, and add a tucked in third. Idk, just my opinion, neat looking map though!


No way, that really doesn't fit and clusters 3base too tightly.

The golds are actually well placed IMO, and this map looks great as it is.

The placement of the thirds is great to give choice of expanding away from opponent in every possible positioning, and the layout will make macrogames past 3base have a ton of interesting surface area.

In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
Archvil3
Profile Joined September 2010
Denmark989 Posts
April 28 2011 22:13 GMT
#12
Well I did try to add those thirds ... but they dont fit! I would actually have to do quite a redesign, like Johanaz said widen the map and stuff and I'm not sure I want to do that. I may stick to removing the holes near the middle and move the small highground outside the base a bit to easier move big armies around in the area.
Let thy speech be better than silence, or be silent.
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
April 29 2011 00:07 GMT
#13
--- Nuked ---
Archvil3
Profile Joined September 2010
Denmark989 Posts
Last Edited: 2011-04-29 07:27:33
April 29 2011 07:26 GMT
#14
@Barrin
Thank you for taking your time to make such a comprehensive reply and I would have to say you are absolutely spot on. When I sat down to make my latest map I was struggled getting a good layout, trying all kinda creative stuff but never really came up with something functional so I decided to go standard, very standard, so as a result, as you see it it is in some regards extremely standard. I dont think it is neccesarily a bad thing, all positions are playable, no matter how you spawn you have good options to expand and I dont see any major imbalances with it, so in short, its functional. I will make more creative maps I'm sure, and I find your post very encouragning to do so, this one I just wanted something solid, something I knew would be working
Let thy speech be better than silence, or be silent.
Please log in or register to reply.
Live Events Refresh
Replay Cast
16:00
Summer Cup Group B - Replays!
TaKeTV 474
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ByuN 621
mouzHeroMarine 258
ProTech75
IndyStarCraft 40
RushiSC 40
MindelVK 25
CosmosSc2 17
Railgan 2
StarCraft: Brood War
Calm 3428
Britney 1240
ggaemo 168
Dewaltoss 150
Soulkey 140
Sexy 43
Hyun 34
Rock 27
Sacsri 15
Dota 2
qojqva4318
XaKoH 440
Pyrionflax158
League of Legends
Trikslyr65
Counter-Strike
fl0m3652
byalli401
Heroes of the Storm
Liquid`Hasu362
Other Games
Grubby2911
Beastyqt649
ceh9606
B2W.Neo403
ArmadaUGS132
UpATreeSC116
Livibee97
JuggernautJason96
SteadfastSC65
BRAT_OK 59
KnowMe43
Rex20
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 16 non-featured ]
StarCraft 2
• Reevou 5
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• 80smullet 11
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis3578
• TFBlade560
Other Games
• imaqtpie698
• Shiphtur403
Upcoming Events
PiGosaur Cup
5h 38m
The PondCast
15h 38m
Kung Fu Cup
16h 38m
OSC
1d 5h
CrankTV Team League
1d 16h
Replay Cast
2 days
CrankTV Team League
2 days
Korean StarCraft League
3 days
Afreeca Starleague
3 days
RSL Revival
3 days
Serral vs SHIN
herO vs Solar
[ Show More ]
Online Event
3 days
Replay Cast
4 days
RSL Revival
4 days
Clem vs ByuN
Rogue vs Lambo
WardiTV Weekly
5 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

Acropolis #4
HSC XXIX
Eternal Conflict S2 E3

Ongoing

CSL 2026 Summer (S21)
KCM Race Survival 2026 Season 3
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
SCTL 2026 Spring
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026

Upcoming

Escore Tournament S3: W4
ASL S22 SEASON OPEN Day 2
Escore Tournament S3: W5
CSLAN 4
Blizzard Classic Cup 2026
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
Light Tournament 2026
Eternal Conflict S2 Finale
ESL Pro League Season 24
Stake Ranked Episode 4
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.