• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 03:00
CET 09:00
KST 17:00
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10
Community News
[BSL21] Ro.16 Group Stage (C->B->A->D)4Weekly Cups (Nov 17-23): Solar, MaxPax, Clem win2RSL Season 3: RO16 results & RO8 bracket13Weekly Cups (Nov 10-16): Reynor, Solar lead Zerg surge2[TLMC] Fall/Winter 2025 Ladder Map Rotation14
StarCraft 2
General
When will we find out if there are more tournament Weekly Cups (Nov 17-23): Solar, MaxPax, Clem win SC: Evo Complete - Ranked Ladder OPEN ALPHA Weekly Cups (Nov 10-16): Reynor, Solar lead Zerg surge RSL Season 3: RO16 results & RO8 bracket
Tourneys
Tenacious Turtle Tussle [Alpha Pro Series] Nice vs Cure RSL Revival: Season 3 $5,000+ WardiTV 2025 Championship StarCraft Evolution League (SC Evo Biweekly)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 501 Price of Progress Mutation # 500 Fright night Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death
Brood War
General
Which season is the best in ASL? [BSL21] Ro.16 Group Stage (C->B->A->D) Data analysis on 70 million replays FlaSh on: Biggest Problem With SnOw's Playstyle soO on: FanTaSy's Potential Return to StarCraft
Tourneys
[Megathread] Daily Proleagues [BSL21] RO16 Tie Breaker - Group B - Sun 21:00 CET [BSL21] GosuLeague T1 Ro16 - Tue & Thu 22:00 CET [BSL21] RO16 Tie Breaker - Group A - Sat 21:00 CET
Strategy
Game Theory for Starcraft How to stay on top of macro? Current Meta PvZ map balance
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Beyond All Reason The Perfect Game Should offensive tower rushing be viable in RTS games?
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Mafia Game Mode Feedback/Ideas
Community
General
Russo-Ukrainian War Thread The China Politics Thread US Politics Mega-thread Artificial Intelligence Thread Things Aren’t Peaceful in Palestine
Fan Clubs
White-Ra Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Where to ask questions and add stream? The Automated Ban List
Blogs
Thanks for the RSL
Hildegard
The Health Impact of Joining…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1920 users

LoS Terror

Forum Index > SC2 Maps & Custom Games
Post a Reply
WniO
Profile Blog Joined April 2010
United States2706 Posts
Last Edited: 2011-05-08 05:01:03
April 25 2011 19:54 GMT
#1
Los_Terror 148x126
Overview
[image loading]
Main
+ Show Spoiler +
[image loading]

Natural
+ Show Spoiler +
[image loading]

Third
+ Show Spoiler +
[image loading]

Fourth
+ Show Spoiler +
[image loading]

Island
+ Show Spoiler +
[image loading]


UPDATES
-Textures have been given a drastic turn... for the better. Its taken 2 or 3 coats of fresh painting to get the look i want.
-Island is now mostly surrounded in line of site blockers
-Available on NA, perhaps more servers soon.
Meltage
Profile Joined October 2010
Germany613 Posts
April 25 2011 21:27 GMT
#2
Nice texturing overall and nice innovation with that middle island. We seldom see that. I like that you have towers that dont give away too much but still usable in some situations.

My first thougth was shouldn't the heartshape be gold and the gold be the third? But the distance to the nat seems right and the rocks do their part. I think the dropable highground at the very edge of the map is what's make the third too hard to defend and why I would choose the gold as a third... if it wasn't for that it's one gas only! So.. good base balance and interresting makro choices, I supose. The 9 oclock dropzone do look bigger than the oposite one, though?

Terran has both tanks and flying CCs. They need less love on this map. I say less dropzones

Lastly, why does the dropzones look
http://mentalbalans.se/aggedesign
Antares777
Profile Joined June 2010
United States1971 Posts
Last Edited: 2011-04-25 21:39:46
April 25 2011 21:36 GMT
#3
A one gas third will harm a Zerg player no matter how easy that expansion is in my honest opinion. I'd go for something similar to a Xel'naga Caverns main+nat+third layout, instead of trying to change the rocks and remove a geyser.

Flanking on this map for Zerg will be weird and annoying. You'd have to go around the center in the opposite direction to flank an enemy position on the high ground areas. It's good for counter-attacks as you said, but terrible for flanking an enemy army. The XWTs do not seem to reveal the central paths around the island (correct me if I'm wrong), which I think they should so that you can tell when someone is attacking and when someone is counter-attacking.

I understand that the entire idea behind this map is the island in the center, but I'd consider rethinking it.

I like the textures of the map though. You could put some mist and lighting in the darkness surrounding the map for aesthetics, making it look sort of mystical.

EDIT: The area behind the mineral lines would seem to favor Terran in my opinion because it gives them a lot more room to drop. A fast expand to the center with a flying CC and then a PF will be hard for a Zerg player to crack because they can't do much until Brood Lords come out, but Protoss can always use blink Stalkers or just warp units to the island.
WniO
Profile Blog Joined April 2010
United States2706 Posts
April 25 2011 22:13 GMT
#4
@Meltage, yeah you cant drop up there.
@Antares777, the flanking issue for zerg is something that i havent worked out yet, im thinking of shrinking the island giving more room for that. I like your mist idea^ yeah and the XWTers are still in beta.
Meltage
Profile Joined October 2010
Germany613 Posts
April 26 2011 13:42 GMT
#5
I would fill those highgrounds with doodads .. rocks? So that they don't look pathable. Or you coudl remeove them, I mena that base is vulnerable enough - it doesn't need to favour air-harrass also.
http://mentalbalans.se/aggedesign
WniO
Profile Blog Joined April 2010
United States2706 Posts
April 27 2011 20:04 GMT
#6
update:
-Gold rocks removed
-Natural entrance has been choked a little
-Island shrunk, (the outer rim is now more open.)
-Doodad rocks added behind the highground, for clarity.
-Aesthetics upped, and lightened the textures in some areas.
-Fixed a minor terrain imbalance
-Revamped mineral lines

If people feel this is a good set layout i will finish polishing the map. Any more suggestions / thoughts?
SidianTheBard
Profile Joined October 2010
United States2474 Posts
Last Edited: 2011-04-27 23:47:21
April 27 2011 23:45 GMT
#7
What I think would be awesome would be put LoS blockers on the island but around the whole outside of it. Since it's in the direct middle of the map it'll already be kind of hard to hold. The LoS blockers will keep it a little more safe because unless the enemy has flying units they won't be able to notice the middle island is taken. It also makes it so if you take the island, you aren't able to just turtle up on it either because with the LoS you won't be able to see onto the main land without air units. :D
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
ClysmiC
Profile Blog Joined December 2010
United States2192 Posts
Last Edited: 2011-04-28 00:46:03
April 28 2011 00:45 GMT
#8
I think you should put 8 patches on each side of the island instead of 4. That way, it would have 16 patches instead of 8. And maybe both gasses could be rich vespene. This would effectively make it a "double-base."

I say this because this base looks EXTREMELY hard to hold. I can't really judge the distance from the pics, but it looks susceptible to tanks, broods, colossi, and pylon warp-ins from the outside of the island. Thus, I think since the island is such high risk, it should have a high reward. Otherwise, I doubt anyone would try to take that base, as it's just not logical.
Please log in or register to reply.
Live Events Refresh
Next event in 2h
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Shuttle 786
Hyun 191
EffOrt 190
zelot 179
Noble 103
Soma 97
Dewaltoss 96
sorry 52
NaDa 35
Sacsri 28
[ Show more ]
Bale 10
Rain 1
Dota 2
monkeys_forever556
NeuroSwarm144
League of Legends
JimRising 458
Other Games
summit1g10872
C9.Mang0346
Happy234
Mew2King119
Organizations
Other Games
gamesdonequick796
Dota 2
PGL Dota 2 - Main Stream357
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• practicex 143
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Rush1760
• Lourlo1305
• Stunt588
Upcoming Events
The PondCast
2h
Replay Cast
15h
OSC
1d 9h
LAN Event
1d 10h
Replay Cast
1d 15h
Replay Cast
2 days
WardiTV Korean Royale
2 days
Sparkling Tuna Cup
3 days
WardiTV Korean Royale
3 days
Replay Cast
3 days
[ Show More ]
Wardi Open
4 days
Monday Night Weeklies
4 days
StarCraft2.fi
4 days
Replay Cast
4 days
Wardi Open
5 days
StarCraft2.fi
5 days
Wardi Open
6 days
StarCraft2.fi
6 days
Liquipedia Results

Completed

SOOP Univ League 2025
RSL Revival: Season 3
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
YSL S2
BSL Season 21
CSCL: Masked Kings S3
Slon Tour Season 2
META Madness #9
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2

Upcoming

BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.