• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 23:53
CET 05:53
KST 13:53
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT18Behind the Blue - Team Liquid History Book16Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
Weekly Cups (Feb 9-15): herO doubles up2ACS replaced by "ASL Season Open" - Starts 21/0224LiuLi Cup: 2025 Grand Finals (Feb 10-16)46Weekly Cups (Feb 2-8): Classic, Solar, MaxPax win2Nexon's StarCraft game could be FPS, led by UMS maker16
StarCraft 2
General
ByuL: The Forgotten Master of ZvT Nexon's StarCraft game could be FPS, led by UMS maker How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? Weekly Cups (Feb 9-15): herO doubles up SpeCial on The Tasteless Podcast
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) LiuLi Cup: 2025 Grand Finals (Feb 10-16) Master Swan Open (Global Bronze-Master 2) WardiTV Team League Season 10
Strategy
Custom Maps
Map Editor closed ? [A] Starcraft Sound Mod
External Content
Mutation # 513 Attrition Warfare The PondCast: SC2 News & Results Mutation # 512 Overclocked Mutation # 511 Temple of Rebirth
Brood War
General
TvZ is the most complete match up BGH Auto Balance -> http://bghmmr.eu/ Ladder maps - how we can make blizz update them? Gypsy to Korea Brood War inspired Terran vs Zerg cinematic – feed
Tourneys
[Megathread] Daily Proleagues Escore Tournament StarCraft Season 1 Small VOD Thread 2.0 KCM Race Survival 2026 Season 1
Strategy
Simple Questions, Simple Answers Fighting Spirit mining rates Zealot bombing is no longer popular? Current Meta
Other Games
General Games
Path of Exile ZeroSpace Megathread Diablo 2 thread Nintendo Switch Thread Battle Aces/David Kim RTS Megathread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Ask and answer stupid questions here! Things Aren’t Peaceful in Palestine European Politico-economics QA Mega-thread
Fan Clubs
The IdrA Fan Club The herO Fan Club!
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
TL Community
The Automated Ban List
Blogs
The Search For Meaning in Vi…
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2386 users

LoS Terror

Forum Index > SC2 Maps & Custom Games
Post a Reply
WniO
Profile Blog Joined April 2010
United States2706 Posts
Last Edited: 2011-05-08 05:01:03
April 25 2011 19:54 GMT
#1
Los_Terror 148x126
Overview
[image loading]
Main
+ Show Spoiler +
[image loading]

Natural
+ Show Spoiler +
[image loading]

Third
+ Show Spoiler +
[image loading]

Fourth
+ Show Spoiler +
[image loading]

Island
+ Show Spoiler +
[image loading]


UPDATES
-Textures have been given a drastic turn... for the better. Its taken 2 or 3 coats of fresh painting to get the look i want.
-Island is now mostly surrounded in line of site blockers
-Available on NA, perhaps more servers soon.
Meltage
Profile Joined October 2010
Germany613 Posts
April 25 2011 21:27 GMT
#2
Nice texturing overall and nice innovation with that middle island. We seldom see that. I like that you have towers that dont give away too much but still usable in some situations.

My first thougth was shouldn't the heartshape be gold and the gold be the third? But the distance to the nat seems right and the rocks do their part. I think the dropable highground at the very edge of the map is what's make the third too hard to defend and why I would choose the gold as a third... if it wasn't for that it's one gas only! So.. good base balance and interresting makro choices, I supose. The 9 oclock dropzone do look bigger than the oposite one, though?

Terran has both tanks and flying CCs. They need less love on this map. I say less dropzones

Lastly, why does the dropzones look
http://mentalbalans.se/aggedesign
Antares777
Profile Joined June 2010
United States1971 Posts
Last Edited: 2011-04-25 21:39:46
April 25 2011 21:36 GMT
#3
A one gas third will harm a Zerg player no matter how easy that expansion is in my honest opinion. I'd go for something similar to a Xel'naga Caverns main+nat+third layout, instead of trying to change the rocks and remove a geyser.

Flanking on this map for Zerg will be weird and annoying. You'd have to go around the center in the opposite direction to flank an enemy position on the high ground areas. It's good for counter-attacks as you said, but terrible for flanking an enemy army. The XWTs do not seem to reveal the central paths around the island (correct me if I'm wrong), which I think they should so that you can tell when someone is attacking and when someone is counter-attacking.

I understand that the entire idea behind this map is the island in the center, but I'd consider rethinking it.

I like the textures of the map though. You could put some mist and lighting in the darkness surrounding the map for aesthetics, making it look sort of mystical.

EDIT: The area behind the mineral lines would seem to favor Terran in my opinion because it gives them a lot more room to drop. A fast expand to the center with a flying CC and then a PF will be hard for a Zerg player to crack because they can't do much until Brood Lords come out, but Protoss can always use blink Stalkers or just warp units to the island.
WniO
Profile Blog Joined April 2010
United States2706 Posts
April 25 2011 22:13 GMT
#4
@Meltage, yeah you cant drop up there.
@Antares777, the flanking issue for zerg is something that i havent worked out yet, im thinking of shrinking the island giving more room for that. I like your mist idea^ yeah and the XWTers are still in beta.
Meltage
Profile Joined October 2010
Germany613 Posts
April 26 2011 13:42 GMT
#5
I would fill those highgrounds with doodads .. rocks? So that they don't look pathable. Or you coudl remeove them, I mena that base is vulnerable enough - it doesn't need to favour air-harrass also.
http://mentalbalans.se/aggedesign
WniO
Profile Blog Joined April 2010
United States2706 Posts
April 27 2011 20:04 GMT
#6
update:
-Gold rocks removed
-Natural entrance has been choked a little
-Island shrunk, (the outer rim is now more open.)
-Doodad rocks added behind the highground, for clarity.
-Aesthetics upped, and lightened the textures in some areas.
-Fixed a minor terrain imbalance
-Revamped mineral lines

If people feel this is a good set layout i will finish polishing the map. Any more suggestions / thoughts?
SidianTheBard
Profile Joined October 2010
United States2474 Posts
Last Edited: 2011-04-27 23:47:21
April 27 2011 23:45 GMT
#7
What I think would be awesome would be put LoS blockers on the island but around the whole outside of it. Since it's in the direct middle of the map it'll already be kind of hard to hold. The LoS blockers will keep it a little more safe because unless the enemy has flying units they won't be able to notice the middle island is taken. It also makes it so if you take the island, you aren't able to just turtle up on it either because with the LoS you won't be able to see onto the main land without air units. :D
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
ClysmiC
Profile Blog Joined December 2010
United States2192 Posts
Last Edited: 2011-04-28 00:46:03
April 28 2011 00:45 GMT
#8
I think you should put 8 patches on each side of the island instead of 4. That way, it would have 16 patches instead of 8. And maybe both gasses could be rich vespene. This would effectively make it a "double-base."

I say this because this base looks EXTREMELY hard to hold. I can't really judge the distance from the pics, but it looks susceptible to tanks, broods, colossi, and pylon warp-ins from the outside of the island. Thus, I think since the island is such high risk, it should have a high reward. Otherwise, I doubt anyone would try to take that base, as it's just not logical.
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
HomeStory Cup 28 - Group D
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 263
FoxeR 86
Ketroc 31
StarCraft: Brood War
Snow 127
Bale 68
NaDa 42
Noble 31
Icarus 5
Dota 2
monkeys_forever510
NeuroSwarm191
LuMiX1
League of Legends
JimRising 755
Counter-Strike
Stewie2K517
Super Smash Bros
hungrybox1307
Mew2King18
Heroes of the Storm
Khaldor123
Other Games
summit1g9243
C9.Mang0616
WinterStarcraft329
Maynarde104
Trikslyr67
ViBE57
minikerr8
Organizations
Other Games
gamesdonequick1115
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• davetesta21
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota2611
League of Legends
• Doublelift4383
• Scarra1681
• Lourlo859
Upcoming Events
PiG Sty Festival
4h 7m
Maru vs Bunny
Classic vs SHIN
The PondCast
5h 7m
KCM Race Survival
5h 7m
WardiTV Winter Champion…
7h 7m
OSC
7h 7m
Replay Cast
19h 7m
PiG Sty Festival
1d 4h
Clem vs Percival
Zoun vs Solar
Escore
1d 5h
Epic.LAN
1d 7h
Replay Cast
1d 19h
[ Show More ]
PiG Sty Festival
2 days
herO vs NightMare
Reynor vs Cure
CranKy Ducklings
2 days
Epic.LAN
2 days
Replay Cast
2 days
PiG Sty Festival
3 days
Serral vs YoungYakov
ByuN vs ShoWTimE
Sparkling Tuna Cup
3 days
Replay Cast
3 days
Replay Cast
4 days
Wardi Open
4 days
Monday Night Weeklies
4 days
Replay Cast
4 days
WardiTV Winter Champion…
5 days
WardiTV Winter Champion…
6 days
Liquipedia Results

Completed

Proleague 2026-02-18
LiuLi Cup: 2025 Grand Finals
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
WardiTV Winter 2026
PiG Sty Festival 7.0
Nations Cup 2026
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025

Upcoming

Escore Tournament S1: King of Kings
[S:21] ASL SEASON OPEN 1st Round
[S:21] ASL SEASON OPEN 1st Round Qualifier
Acropolis #4 - TS5
Jeongseon Sooper Cup
Spring Cup 2026: China & Korea Invitational
[S:21] ASL SEASON OPEN 2nd Round
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.