• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 23:16
CEST 05:16
KST 12:16
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 1 - RO8 Preview3[ASL21] Ro8 Preview Pt2: Progenitors8Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13[ASL21] Ro8 Preview Pt1: Inheritors16[ASL21] Ro16 Preview Pt2: All Star10
Community News
Weekly Cups (April 27-May 4): Clem takes triple0RSL Revival: Season 5 - Qualifiers and Main Event12Code S Season 1 (2026) - RO12 Results12026 GSL Season 1 Qualifiers25Maestros of the Game 2 announced9
StarCraft 2
General
Code S Season 1 - RO8 Preview Behind the Blue - Team Liquid History Book Weekly Cups (April 27-May 4): Clem takes triple Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Code S Season 1 (2026) - RO12 Results
Tourneys
RSL Revival: Season 5 - Qualifiers and Main Event GSL Code S Season 1 (2026) Sparkling Tuna Cup - Weekly Open Tournament StarCraft Evolution League (SC Evo Biweekly) 2026 GSL Season 2 Qualifiers
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
Mutation # 524 Death and Taxes The PondCast: SC2 News & Results Mutation # 523 Firewall Mutation # 522 Flip My Base
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ (Spoiler) Asl ro8 D winner interview BW General Discussion Do we have a pimpest plays list? AI Question
Tourneys
[ASL21] Ro8 Day 4 [BSL22] RO16 Group Stage - 02 - 10 May [ASL21] Ro8 Day 3 [Megathread] Daily Proleagues
Strategy
Simple Questions, Simple Answers Fighting Spirit mining rates What's the deal with APM & what's its true value Any training maps people recommend?
Other Games
General Games
Nintendo Switch Thread Dawn of War IV Stormgate/Frost Giant Megathread OutLive 25 (RTS Game) Daigo vs Menard Best of 10
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread European Politico-economics QA Mega-thread 3D technology/software discussion Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread Formula 1 Discussion McBoner: A hockey love story
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Movie Stars In Video Games: …
TrAiDoS
ramps on octagon
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1524 users

LoS Terror

Forum Index > SC2 Maps & Custom Games
Post a Reply
WniO
Profile Blog Joined April 2010
United States2706 Posts
Last Edited: 2011-05-08 05:01:03
April 25 2011 19:54 GMT
#1
Los_Terror 148x126
Overview
[image loading]
Main
+ Show Spoiler +
[image loading]

Natural
+ Show Spoiler +
[image loading]

Third
+ Show Spoiler +
[image loading]

Fourth
+ Show Spoiler +
[image loading]

Island
+ Show Spoiler +
[image loading]


UPDATES
-Textures have been given a drastic turn... for the better. Its taken 2 or 3 coats of fresh painting to get the look i want.
-Island is now mostly surrounded in line of site blockers
-Available on NA, perhaps more servers soon.
Meltage
Profile Joined October 2010
Germany613 Posts
April 25 2011 21:27 GMT
#2
Nice texturing overall and nice innovation with that middle island. We seldom see that. I like that you have towers that dont give away too much but still usable in some situations.

My first thougth was shouldn't the heartshape be gold and the gold be the third? But the distance to the nat seems right and the rocks do their part. I think the dropable highground at the very edge of the map is what's make the third too hard to defend and why I would choose the gold as a third... if it wasn't for that it's one gas only! So.. good base balance and interresting makro choices, I supose. The 9 oclock dropzone do look bigger than the oposite one, though?

Terran has both tanks and flying CCs. They need less love on this map. I say less dropzones

Lastly, why does the dropzones look
http://mentalbalans.se/aggedesign
Antares777
Profile Joined June 2010
United States1971 Posts
Last Edited: 2011-04-25 21:39:46
April 25 2011 21:36 GMT
#3
A one gas third will harm a Zerg player no matter how easy that expansion is in my honest opinion. I'd go for something similar to a Xel'naga Caverns main+nat+third layout, instead of trying to change the rocks and remove a geyser.

Flanking on this map for Zerg will be weird and annoying. You'd have to go around the center in the opposite direction to flank an enemy position on the high ground areas. It's good for counter-attacks as you said, but terrible for flanking an enemy army. The XWTs do not seem to reveal the central paths around the island (correct me if I'm wrong), which I think they should so that you can tell when someone is attacking and when someone is counter-attacking.

I understand that the entire idea behind this map is the island in the center, but I'd consider rethinking it.

I like the textures of the map though. You could put some mist and lighting in the darkness surrounding the map for aesthetics, making it look sort of mystical.

EDIT: The area behind the mineral lines would seem to favor Terran in my opinion because it gives them a lot more room to drop. A fast expand to the center with a flying CC and then a PF will be hard for a Zerg player to crack because they can't do much until Brood Lords come out, but Protoss can always use blink Stalkers or just warp units to the island.
WniO
Profile Blog Joined April 2010
United States2706 Posts
April 25 2011 22:13 GMT
#4
@Meltage, yeah you cant drop up there.
@Antares777, the flanking issue for zerg is something that i havent worked out yet, im thinking of shrinking the island giving more room for that. I like your mist idea^ yeah and the XWTers are still in beta.
Meltage
Profile Joined October 2010
Germany613 Posts
April 26 2011 13:42 GMT
#5
I would fill those highgrounds with doodads .. rocks? So that they don't look pathable. Or you coudl remeove them, I mena that base is vulnerable enough - it doesn't need to favour air-harrass also.
http://mentalbalans.se/aggedesign
WniO
Profile Blog Joined April 2010
United States2706 Posts
April 27 2011 20:04 GMT
#6
update:
-Gold rocks removed
-Natural entrance has been choked a little
-Island shrunk, (the outer rim is now more open.)
-Doodad rocks added behind the highground, for clarity.
-Aesthetics upped, and lightened the textures in some areas.
-Fixed a minor terrain imbalance
-Revamped mineral lines

If people feel this is a good set layout i will finish polishing the map. Any more suggestions / thoughts?
SidianTheBard
Profile Joined October 2010
United States2475 Posts
Last Edited: 2011-04-27 23:47:21
April 27 2011 23:45 GMT
#7
What I think would be awesome would be put LoS blockers on the island but around the whole outside of it. Since it's in the direct middle of the map it'll already be kind of hard to hold. The LoS blockers will keep it a little more safe because unless the enemy has flying units they won't be able to notice the middle island is taken. It also makes it so if you take the island, you aren't able to just turtle up on it either because with the LoS you won't be able to see onto the main land without air units. :D
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
ClysmiC
Profile Blog Joined December 2010
United States2192 Posts
Last Edited: 2011-04-28 00:46:03
April 28 2011 00:45 GMT
#8
I think you should put 8 patches on each side of the island instead of 4. That way, it would have 16 patches instead of 8. And maybe both gasses could be rich vespene. This would effectively make it a "double-base."

I say this because this base looks EXTREMELY hard to hold. I can't really judge the distance from the pics, but it looks susceptible to tanks, broods, colossi, and pylon warp-ins from the outside of the island. Thus, I think since the island is such high risk, it should have a high reward. Otherwise, I doubt anyone would try to take that base, as it's just not logical.
Please log in or register to reply.
Live Events Refresh
Next event in 6h 14m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 176
SpeCial 120
StarCraft: Brood War
GuemChi 5672
PiGStarcraft359
Dota 2
monkeys_forever724
NeuroSwarm103
Counter-Strike
tarik_tv4728
Super Smash Bros
hungrybox518
Other Games
summit1g7612
C9.Mang0622
Artosis356
WinterStarcraft275
ViBE128
Maynarde113
Organizations
Other Games
gamesdonequick859
BasetradeTV483
Dota 2
PGL Dota 2 - Main Stream33
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 12 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo450
• Stunt321
Upcoming Events
GSL
6h 14m
SHIN vs Zoun
ByuN vs herO
OSC
7h 44m
OSC
9h 44m
Replay Cast
20h 44m
Escore
1d 6h
The PondCast
1d 6h
WardiTV Invitational
1d 7h
Zoun vs Ryung
Lambo vs ShoWTimE
Big Brain Bouts
1d 12h
Fjant vs Bly
Serral vs Shameless
OSC
1d 18h
Replay Cast
1d 20h
[ Show More ]
CranKy Ducklings
2 days
RSL Revival
2 days
SHIN vs Bunny
ByuN vs Shameless
WardiTV Invitational
2 days
Krystianer vs TriGGeR
Cure vs Rogue
uThermal 2v2 Circuit
2 days
BSL
2 days
Artosis vs TerrOr
spx vs StRyKeR
Replay Cast
2 days
Sparkling Tuna Cup
3 days
RSL Revival
3 days
Cure vs Zoun
Clem vs Lambo
WardiTV Invitational
3 days
BSL
3 days
Dewalt vs DragOn
Aether vs Jimin
GSL
4 days
Afreeca Starleague
4 days
Soma vs Leta
Monday Night Weeklies
4 days
CranKy Ducklings
5 days
Afreeca Starleague
5 days
Light vs Flash
Replay Cast
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-05-05
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
SCTL 2026 Spring
RSL Revival: Season 5
2026 GSL S1
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026

Upcoming

Escore Tournament S2: W6
KK 2v2 League Season 1
BSL 22 Non-Korean Championship
YSL S3
Escore Tournament S2: W7
Escore Tournament S2: W8
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.