• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 08:04
CET 14:04
KST 22:04
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
HomeStory Cup 28 - Info & Preview11Rongyi Cup S3 - Preview & Info3herO wins SC2 All-Star Invitational14SC2 All-Star Invitational: Tournament Preview5RSL Revival - 2025 Season Finals Preview8
Community News
Weekly Cups (Jan 19-25): Bunny, Trigger, MaxPax win3Weekly Cups (Jan 12-18): herO, MaxPax, Solar win0BSL Season 2025 - Full Overview and Conclusion8Weekly Cups (Jan 5-11): Clem wins big offline, Trigger upsets4$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)38
StarCraft 2
General
HomeStory Cup 28 - Info & Preview StarCraft 2 Not at the Esports World Cup 2026 Weekly Cups (Jan 19-25): Bunny, Trigger, MaxPax win Oliveira Would Have Returned If EWC Continued herO wins SC2 All-Star Invitational
Tourneys
HomeStory Cup 28 KSL Week 85 $21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7) OSC Season 13 World Championship $70 Prize Pool Ladder Legends Academy Weekly Open!
Strategy
Simple Questions Simple Answers
Custom Maps
[A] Starcraft Sound Mod
External Content
Mutation # 510 Safety Violation Mutation # 509 Doomsday Report Mutation # 508 Violent Night Mutation # 507 Well Trained
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ Can someone share very abbreviated BW cliffnotes? BW General Discussion [ASL21] Potential Map Candidates Bleak Future After Failed ProGaming Career
Tourneys
[Megathread] Daily Proleagues Small VOD Thread 2.0 Azhi's Colosseum - Season 2 [BSL21] Non-Korean Championship - Starts Jan 10
Strategy
Zealot bombing is no longer popular? Simple Questions, Simple Answers Current Meta Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Battle Aces/David Kim RTS Megathread Nintendo Switch Thread Path of Exile Mobile Legends: Bang Bang Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread European Politico-economics QA Mega-thread Things Aren’t Peaceful in Palestine
Fan Clubs
The herO Fan Club! The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Let's Get Creative–Video Gam…
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1734 users

The HotS Protoss Help Me Thread - Page 90

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 88 89 90 91 92 367 Next
Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action. Also, please put some effort into your questions. Do not just ask for build orders.
JSK
Profile Joined February 2013
United States133 Posts
May 13 2013 05:53 GMT
#1781
I did not see this question from Ben answered, and it's something I'd like to know as well, so I'm going to quote him here:

"Having serious issues with zergs making both a spire and a infestation pit at the same time after establishing a third. They make one big round of mutas then go into swarm host/hydra or make swarm host/queen and then switch into mass muta. It feels impossible. I saw it quite a few times on Korea ladder and now I am on NA too. Either you go 2 stargate and have the ability hold the potential mutas and then die to swarm hosts because you won't have colossus in time or you try and defend with one stargate and then usually get rolled by mutas or take enough damage that the swarmhosts work anyway. It feels so frustrating to play against. There is no way to get enough gas to defend outside of taking a super fast (like White-Ra fast. 6:30) third and immediately mining gas. Has anyone got a solid solution to something like this?

I swear I am going to just start doing 2 base all-ins again against Zerg. The matchup isn't even fun to play anymore. Just frustrating. I love the other matchups but if I didn't have to play PvZ I wouldn't. Or I should just go back to playing on KR because the Zergs I played were way more fun and didn't just do stupid mass ling stuff or super greedy early muta builds half the games like so many of my PvZs on NA. I think the thing that is frustrating me the most is that every PvZ I have had the last few days has been different so it has been very hard to practice the matchup properly."


The fact that we have to have 2 stargates to defend mutalisks makes the "fake" spire thing really strong. Theoretically Zerg could also just go spire and infestation pit and then wait to see if you throw up 2 stargates or not. if not mass muta if so mass SH/hydra + corruptor
Salivanth
Profile Blog Joined October 2010
Australia1071 Posts
Last Edited: 2013-05-13 06:59:51
May 13 2013 06:48 GMT
#1782
In the GSL / WCS KR Ro16, Flying rolled RorO's 2-base double ups into 3-base ultra build that's been very common lately. He did it with a 7-gate +1 weapons all-in, since lings just straight up die to +1 zealots: Even +1/+1 lings fare pretty poorly against a ton of Zealots. Due to the late third base, there's not much economy either.

My question is, could this be done reactively? Like, upon seeing the third go up at that weird, unique timing or seeing 2x Evos on 2 bases, could one immediately throw down a bunch of gates, chrono +1 weapons, and go for this attack? It seems that if the build could still be executed crisply enough as a reactionary move, it could kill the fast ultra player every time.
<@Wikt> so you are one of those nega-fans <@Wikt> that hates the company that makes a game and everything they stand for <@Wikt> but still plays the game <@Wikt> (like roughly 30% of blizzard's player base, maybe much more...)
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
May 13 2013 07:30 GMT
#1783
Nop i don't think so, by the time you would know he's going ultra ling (probably from the timing of his third at 7ish) you would already have committed to the 7gate anyway.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
7mk
Profile Blog Joined January 2009
Germany10157 Posts
Last Edited: 2013-05-13 09:11:38
May 13 2013 09:08 GMT
#1784
On May 13 2013 12:33 vhapter wrote:
Show nested quote +
On May 13 2013 10:10 MeLo wrote:
Can anyone help me with Stargate Phoenix openings? Do you guys make nothing but Stalkers and get Blink straight away? And how do you guys deal with mass Void Rays in the late game PvP? In WoL I just vortexed now I'm clueless.


I think the best approach is to go twilight style. Chargelot archon push his natural or something. If he builds a wall and plays very defensively, which is very common vs chargelot, don't go all in and suicide your stuff - grab a third yourself instead. Delaying his third is pretty good. Once the void ray count gets really high, you kind of have to get storm to kill void rays. Storm is actually surprisingly effective because even if he tries to split his void rays, the only way he will get a truly safe split vs storm is if he simply splits every single one of them and holds position, waiting for you to attack. But if we assume perfect positioning for him, you are likely to lose.

Yesterday I played someone who countered my mass voidrays really nicely
3 base vs 3 base, he attacks with blink stalker chargelot Archon HT army,
I saw the attack coming (attacked up the ramp leading to the 3rd at zerus prime), tried to spread my voidrays as good as possible - but then he blinked with all stalkers to the right end of my army and sniped the voidrays there, all the vrays on the left were shooting zealots+archons - if I told them to focus on stalkers the storms wouldve been more effective. He did have more army supply at the start anyways but he did also completely destroy my army.

On May 13 2013 15:48 Salivanth wrote:
In the GSL / WCS KR Ro16, Flying rolled RorO's 2-base double ups into 3-base ultra build that's been very common lately. He did it with a 7-gate +1 weapons all-in, since lings just straight up die to +1 zealots: Even +1/+1 lings fare pretty poorly against a ton of Zealots. Due to the late third base, there's not much economy either.

If you wanna see how to crush it with completely standard macro play watch Killer (oh wait his name is swagger now) vs Leenock game 1 whirlwind in Code A.
beep boop
SorrowShine
Profile Joined October 2011
698 Posts
May 13 2013 12:18 GMT
#1785
Guide for 2 immortals 2 Colossi All in? Does anyone have the build orde?
http://www.gomtv.net/2013wcs1/vod/80084
Flying vs Roro Game 2 final Match
tnhx
7mk
Profile Blog Joined January 2009
Germany10157 Posts
May 13 2013 12:57 GMT
#1786
I'd be interested in the exact build order too, although really it seems very similar to the soultrain, except you get a robo bay while building your first immortal
beep boop
Olli
Profile Blog Joined February 2012
Austria24422 Posts
May 13 2013 13:00 GMT
#1787
On May 13 2013 21:57 7mk wrote:
I'd be interested in the exact build order too, although really it seems very similar to the soultrain, except you get a robo bay while building your first immortal


Do you get +1 with the build? Seems like something you could skip in favor of a fast robo bay since you have 2 colossi out vs lings anyway.
Administrator"Declaring anything a disaster because aLive popped up out of nowhere is just downright silly."
7mk
Profile Blog Joined January 2009
Germany10157 Posts
May 13 2013 13:08 GMT
#1788
I think you get it after you start the robo bay, with as many units as you have with the push it should be well worth it.
I will check out the shoutcraft group C videos when theyre uploaded, hellokitty did it at least in one of the games. I saw the last series vs suppy he kinda did it but with only 1 immortal, the german commentators said he had done the normal version with 2 in a game before.
beep boop
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
May 13 2013 13:09 GMT
#1789
There's a few GSL vods of it too, but i can't remember exactly which off the top of my head (inb4 dwf jumps in and tells the exact games as usual)
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
7mk
Profile Blog Joined January 2009
Germany10157 Posts
May 13 2013 13:25 GMT
#1790
well like sorrowshine posted theres at least flying roro but I dont have a gsl pass :/
beep boop
WombaT
Profile Blog Joined May 2010
Northern Ireland26225 Posts
May 13 2013 14:46 GMT
#1791
Right I can't play to test this alas

Anyway, I previously to losing my setup had a habit of utilising my Mothership Core to instant-saturate my third base. Pull probes to it, and recall as soon as the Nexus is done warping. Other than being a neat little trick, I was wondering about the maths of it? Cutting out the travel distance of maynarding etc must yield some economic benefit, but I am curious as to how big that benefit actually is?

Any help appreciated!
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
hipo
Profile Joined November 2010
France482 Posts
May 13 2013 15:53 GMT
#1792
On May 13 2013 21:57 7mk wrote:
I'd be interested in the exact build order too, although really it seems very similar to the soultrain, except you get a robo bay while building your first immortal

From my notebook:
GSTL W8 - YongHwa vs BBoongBBoong on Red City:
9 Pylon (no scout)
17 Nexus
17 Forge
17 Pylon
18 Gate
18 Canon (scout)
20 Gas x2
24 Core
28 Pylon
@100% Core: WG + Stalker
35 Robot
37 Gas x2 at natural (5:50)
Sentry
@100% Robot: Obs + Robot Bay
Immortal
+1 Attack
7:30 Gate x3
@100% Robot Bay: Collossus (CB) x2
Stop probe production at 45
Range as soon as possible
Gate x3 (total = 7)
9:30 Warp Prism, start to move out with 2 collossus, 1 immortal, 5 sentries, 5 zealots

You can also look at:
GSTL W8 - Curious vsSuper on DMZ

For free VOD:
WCS America RO32 - Crank vs Sen Game 2 on Belshire Vestige (Crank lost this one)
Shoutcraft RO32 - HK vs Suppy Game 3 on Belshire Vestige (not the best execution but nice Collossus micro from HK)

Ben...
Profile Joined January 2011
Canada3485 Posts
May 13 2013 21:32 GMT
#1793
On May 13 2013 14:53 JSK wrote:
I did not see this question from Ben answered, and it's something I'd like to know as well, so I'm going to quote him here:

"Having serious issues with zergs making both a spire and a infestation pit at the same time after establishing a third. They make one big round of mutas then go into swarm host/hydra or make swarm host/queen and then switch into mass muta. It feels impossible. I saw it quite a few times on Korea ladder and now I am on NA too. Either you go 2 stargate and have the ability hold the potential mutas and then die to swarm hosts because you won't have colossus in time or you try and defend with one stargate and then usually get rolled by mutas or take enough damage that the swarmhosts work anyway. It feels so frustrating to play against. There is no way to get enough gas to defend outside of taking a super fast (like White-Ra fast. 6:30) third and immediately mining gas. Has anyone got a solid solution to something like this?

I swear I am going to just start doing 2 base all-ins again against Zerg. The matchup isn't even fun to play anymore. Just frustrating. I love the other matchups but if I didn't have to play PvZ I wouldn't. Or I should just go back to playing on KR because the Zergs I played were way more fun and didn't just do stupid mass ling stuff or super greedy early muta builds half the games like so many of my PvZs on NA. I think the thing that is frustrating me the most is that every PvZ I have had the last few days has been different so it has been very hard to practice the matchup properly."


The fact that we have to have 2 stargates to defend mutalisks makes the "fake" spire thing really strong. Theoretically Zerg could also just go spire and infestation pit and then wait to see if you throw up 2 stargates or not. if not mass muta if so mass SH/hydra + corruptor
Yeah I still haven't figured that out. Luckily it didn't catch on too much and most people are still fixated on that Leenock mass ling upgrade style, going muta/ling, or going roach/hydra so there is much less ambiguity when it comes to scouting.

On May 13 2013 22:00 DarkLordOlli wrote:
Show nested quote +
On May 13 2013 21:57 7mk wrote:
I'd be interested in the exact build order too, although really it seems very similar to the soultrain, except you get a robo bay while building your first immortal


Do you get +1 with the build? Seems like something you could skip in favor of a fast robo bay since you have 2 colossi out vs lings anyway.
I don't know about the pros but I get +1 attack just so my zealots are more powerful against lings and roaches(since so many zergs go into panic mode and hold down the Z key or the R key), because even though you have colossus for lings, having zealots be better against them seems worth it in the end too. I don't have a real set build order for it as it depends on a few things for how fast I get the composition (if I continue my pressure it is obviously delayed a bit, but usually this is worth it since 4gate pressure is so strong when executed well). I go 1gate expand into 4gate pressure into this composition. I've seen it off forge expand but I don't like that personally because it doesn't allow

This timing is so powerful. So far on EU (I am going for Master on there now that I achieved it on NA) I haven't lost using it. I've only lost to crazy busts so far that hit before I get a lot of units out.
"Cliiiiiiiiiiiiiiiiide" -Tastosis
7mk
Profile Blog Joined January 2009
Germany10157 Posts
Last Edited: 2013-05-13 22:00:55
May 13 2013 22:00 GMT
#1794
On May 14 2013 00:53 hipo wrote:
Show nested quote +
On May 13 2013 21:57 7mk wrote:
I'd be interested in the exact build order too, although really it seems very similar to the soultrain, except you get a robo bay while building your first immortal

From my notebook:
GSTL W8 - YongHwa vs BBoongBBoong on Red City:
9 Pylon (no scout)
17 Nexus
17 Forge
17 Pylon
18 Gate
18 Canon (scout)
20 Gas x2
24 Core
28 Pylon
@100% Core: WG + Stalker
35 Robot
37 Gas x2 at natural (5:50)
Sentry
@100% Robot: Obs + Robot Bay
Immortal
+1 Attack
7:30 Gate x3
@100% Robot Bay: Collossus (CB) x2
Stop probe production at 45
Range as soon as possible
Gate x3 (total = 7)
9:30 Warp Prism, start to move out with 2 collossus, 1 immortal, 5 sentries, 5 zealots

You can also look at:
GSTL W8 - Curious vsSuper on DMZ

For free VOD:
WCS America RO32 - Crank vs Sen Game 2 on Belshire Vestige (Crank lost this one)
Shoutcraft RO32 - HK vs Suppy Game 3 on Belshire Vestige (not the best execution but nice Collossus micro from HK)



Thanks!
So really its all very logical
although I do wonder why some build 2 and some only 1 immortal - I guess those with 2 immortals have to cut the obs
beep boop
Patriots
Profile Joined April 2012
United States19 Posts
Last Edited: 2013-05-14 04:11:23
May 14 2013 00:50 GMT
#1795
In PvP, I am doing the 2 gate into 4:30 stargate which has been working like a charm, but im only getting 1 oracle in most situations (excluding vs stargate) then transitioning into robo or twilight. Is this an ok thing to do? I think it works because with dts you only get like 4 max, purely to harass leaving you in a similar place, and with the oracle you harass and have detection, and the tech path is open to use, like twilight is open.
Thanks for any input
Protoss
Zealot Lord
Profile Joined May 2010
Hong Kong747 Posts
May 14 2013 01:29 GMT
#1796
On May 14 2013 07:00 7mk wrote:
Show nested quote +
On May 14 2013 00:53 hipo wrote:
On May 13 2013 21:57 7mk wrote:
I'd be interested in the exact build order too, although really it seems very similar to the soultrain, except you get a robo bay while building your first immortal

From my notebook:
GSTL W8 - YongHwa vs BBoongBBoong on Red City:
9 Pylon (no scout)
17 Nexus
17 Forge
17 Pylon
18 Gate
18 Canon (scout)
20 Gas x2
24 Core
28 Pylon
@100% Core: WG + Stalker
35 Robot
37 Gas x2 at natural (5:50)
Sentry
@100% Robot: Obs + Robot Bay
Immortal
+1 Attack
7:30 Gate x3
@100% Robot Bay: Collossus (CB) x2
Stop probe production at 45
Range as soon as possible
Gate x3 (total = 7)
9:30 Warp Prism, start to move out with 2 collossus, 1 immortal, 5 sentries, 5 zealots

You can also look at:
GSTL W8 - Curious vsSuper on DMZ

For free VOD:
WCS America RO32 - Crank vs Sen Game 2 on Belshire Vestige (Crank lost this one)
Shoutcraft RO32 - HK vs Suppy Game 3 on Belshire Vestige (not the best execution but nice Collossus micro from HK)



Thanks!
So really its all very logical
although I do wonder why some build 2 and some only 1 immortal - I guess those with 2 immortals have to cut the obs


If I recall correctly its because B4 did not get a roach warren until very late, so Yonghwa probably just pushed out earlier as a response.
Poo
Profile Blog Joined August 2010
Canada536 Posts
May 14 2013 02:05 GMT
#1797
On May 13 2013 14:53 JSK wrote:
I did not see this question from Ben answered, and it's something I'd like to know as well, so I'm going to quote him here:

"Having serious issues with zergs making both a spire and a infestation pit at the same time after establishing a third. They make one big round of mutas then go into swarm host/hydra or make swarm host/queen and then switch into mass muta. It feels impossible. I saw it quite a few times on Korea ladder and now I am on NA too. Either you go 2 stargate and have the ability hold the potential mutas and then die to swarm hosts because you won't have colossus in time or you try and defend with one stargate and then usually get rolled by mutas or take enough damage that the swarmhosts work anyway. It feels so frustrating to play against. There is no way to get enough gas to defend outside of taking a super fast (like White-Ra fast. 6:30) third and immediately mining gas. Has anyone got a solid solution to something like this?

I swear I am going to just start doing 2 base all-ins again against Zerg. The matchup isn't even fun to play anymore. Just frustrating. I love the other matchups but if I didn't have to play PvZ I wouldn't. Or I should just go back to playing on KR because the Zergs I played were way more fun and didn't just do stupid mass ling stuff or super greedy early muta builds half the games like so many of my PvZs on NA. I think the thing that is frustrating me the most is that every PvZ I have had the last few days has been different so it has been very hard to practice the matchup properly."


The fact that we have to have 2 stargates to defend mutalisks makes the "fake" spire thing really strong. Theoretically Zerg could also just go spire and infestation pit and then wait to see if you throw up 2 stargates or not. if not mass muta if so mass SH/hydra + corruptor


Hi JSK,

Yeah a fake spire can be a big problem depending on your build. My best advice to you in dealing with this situation is to open with a phx build and maintain production that allows for a strong phx count. That count could initially be 5, but, blindly climb to as many as 7-10 if you feel there is likely potential for a 'gas heavy' muta play. Also, ensuring you blindly have dbl sg or even triple sg production is actually not a bad thing. Virtually every zerg unit composition can be dealt with by air units; playing that way is ok! If you're concerned about swarmhost builds, remember that you should be also producing colossus with your air builds anyways. If swarmhosts enter the field (and you see them!), you will likely already have 1-2 colossus and can then cut production on voidrays, and add a 2nd robo. This should workout just fine for defending any swarmhost timings.

Ps. Gas wise, you should be able to afford constant production on 3 sg, or 1 colossus + 1-2 vr sg production, Saying you can't afford the gas on 3b, is likely a problem with your build or execution. Maybe try taking a quicker 3rd, and faster gases. Tighten it all up!
Try hard or don't try at all.
Phenro
Profile Joined April 2012
United States5 Posts
May 14 2013 04:23 GMT
#1798
On May 13 2013 13:10 Poo wrote:
- A robo archon ground composition does very well versus this. Well upgraded immortal stalker archon can cope with this army efficiently. Try to attack tanks while they're not in siege mode preferably, otherwise attacks will be much more difficult to win.

- I think this is too vague of a question to answer that well. It's very situation dependent. Zealot drops, Phx harass and oracle are all viable even with static defense in place. Whether or not you can successfully implement these as harassment is going to depend on your own execution & position in the game


Thanks so much for your response.

I've given some thought to the vagueness of my post and tried to come up with some examples. One would be against a terran opponent on two bases. He has blindly gone mineral line turret and turret on edge of base with one bunker. What would be the best way to harass this?

A second question that came to mind while thinking of that one was this: I've noticed that some pros and high level players (desROW, MaximusBlack come to mind) have more warp gates than their number of bases seem able to support, but they do not use every warp cycle. They seem to use warps situationally, ie. when they spot a drop incoming, sending harassing zealots to an unprotected third/fourth. What factors contribute to this decision? Are they scouting and noticing that they can hold any push with the enemy's current comp and just teching while using units where needed?

Thanks again and sorry for the load of questions.
ForwardAir
Profile Joined May 2013
2 Posts
May 14 2013 08:29 GMT
#1799
Hi, aspiring Toss player here with a couple of general questions.

1. What should be my general goals for PvZ. I know that against Zerg, you want to try and prevent him from expanding across the map(drops/DT), so I usually try to apply a bit of pressure while I mass Skytoss(Void Rays/Zealot Support) for the killing blow, which usually works at my level of play. (Mid Plat) Is this an acceptable strategy in higher division games?

2. General goals for PvT? I try and play extremely defensive vs this matchup, but I keep hearing about early MSC/2 Stalker pressure so I've been trying it out lately. It's been working out decently as I usually expand behind the pressure and delay his expand. But even with the advantage, I feel like I lose mid/lategame battles even with superior economy and 200/200. I've tried the main unit compositions recommended for MMM (Zealot/HT/Archon/Colossus) but either lose the battle or go even and lose to his quicker reinforcement times. Does anyone have any general guidelines on what I could do better in this matchup?

Thanks in advance!

Apoptotic
Profile Blog Joined May 2013
United States137 Posts
May 14 2013 10:08 GMT
#1800
On May 14 2013 17:29 ForwardAir wrote:
Hi, aspiring Toss player here with a couple of general questions.

1. What should be my general goals for PvZ. I know that against Zerg, you want to try and prevent him from expanding across the map(drops/DT), so I usually try to apply a bit of pressure while I mass Skytoss(Void Rays/Zealot Support) for the killing blow, which usually works at my level of play. (Mid Plat) Is this an acceptable strategy in higher division games?

2. General goals for PvT? I try and play extremely defensive vs this matchup, but I keep hearing about early MSC/2 Stalker pressure so I've been trying it out lately. It's been working out decently as I usually expand behind the pressure and delay his expand. But even with the advantage, I feel like I lose mid/lategame battles even with superior economy and 200/200. I've tried the main unit compositions recommended for MMM (Zealot/HT/Archon/Colossus) but either lose the battle or go even and lose to his quicker reinforcement times. Does anyone have any general guidelines on what I could do better in this matchup?

Thanks in advance!



My PvZ is really lackluster, so I can't really comment on the viability at higher levels, but applying gateway pressure while teching up seems solid to me. If it works for you at your level then just keep riding that wave till it stops working, then try analyzing replays to see what needs fixing.

For PvT, if you're losing with superior economy and 200/200, it might be army control and map presence. You need a around 8-10 stalkers in your army to snipe vikings with Blink. If colossi can make it out of the fight with zealots tanking the damage then you should come out ahead. Around ~4 HTs should be enough for a couple of storms and feedback on medivacs. Furthermore, if your economy is superior, go ahead and drop some pylons all over the map. Whenever you're engaging, warp a round of zealots and move them to your opponents 3rd/4th/5th while you're microing your army.
SC2: Apoptotic.156 || LoL NA: DeathCapForCutíe PI: apoptotic || "There's something in my brain here that's telling me he needs to 2base all-in." "That's called a lesion."
Prev 1 88 89 90 91 92 367 Next
Please log in or register to reply.
Live Events Refresh
OSC
13:00
King of the Hill #236
Liquipedia
HomeStory Cup
12:00
Day 3
Serral vs ReynorLIVE!
Zoun vs HeRoMaRinE
Clem vs Lambo
TBD vs ShoWTimE
TaKeTV3902
ComeBackTV 1351
IndyStarCraft 489
TaKeSeN 302
Rex154
3DClanTV 107
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
IndyStarCraft 489
Rex 154
MindelVK 60
StarCraft: Brood War
Sea 9331
Calm 5283
Rain 2824
Bisu 2171
Shuttle 1514
Horang2 1397
EffOrt 802
Hyuk 732
Larva 683
Stork 577
[ Show more ]
Soma 376
Mini 369
BeSt 361
actioN 336
ggaemo 311
firebathero 306
Last 222
Zeus 131
Sharp 131
Hyun 114
Pusan 92
Mind 91
PianO 83
Sea.KH 58
yabsab 46
hero 41
Killer 37
ToSsGirL 37
Free 36
sorry 34
JYJ 33
910 28
Backho 28
Barracks 26
Shinee 26
Hm[arnc] 25
HiyA 24
GoRush 20
Terrorterran 18
soO 15
Sacsri 14
zelot 13
SilentControl 12
Noble 10
Icarus 8
Dota 2
Gorgc2438
qojqva1716
Dendi1151
XcaliburYe403
Fuzer 301
NeuroSwarm116
Counter-Strike
zeus1467
allub290
edward109
fl0m0
Super Smash Bros
Mew2King94
Westballz32
Heroes of the Storm
Khaldor331
Other Games
B2W.Neo1990
singsing1873
Liquid`RaSZi528
crisheroes177
DeMusliM161
ToD13
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• FirePhoenix18
• Michael_bg 15
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota299
League of Legends
• Jankos3195
Upcoming Events
Replay Cast
10h 56m
Replay Cast
1d 10h
Wardi Open
1d 22h
WardiTV Invitational
2 days
Replay Cast
3 days
The PondCast
3 days
WardiTV Invitational
3 days
Replay Cast
4 days
uThermal 2v2 Circuit
6 days
Liquipedia Results

Completed

Proleague 2026-01-31
OSC Championship Season 13
Underdog Cup #3

Ongoing

CSL 2025 WINTER (S19)
KCM Race Survival 2026 Season 1
Acropolis #4 - TS4
Rongyi Cup S3
HSC XXVIII
Nations Cup 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8

Upcoming

Escore Tournament S1: W7
Escore Tournament S1: W8
Acropolis #4
IPSL Spring 2026
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
LiuLi Cup: 2025 Grand Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.