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The HotS Protoss Help Me Thread - Page 88

Forum Index > StarCraft 2 Strategy
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Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action. Also, please put some effort into your questions. Do not just ask for build orders.
DanceSC
Profile Blog Joined March 2008
United States751 Posts
Last Edited: 2013-05-11 00:46:13
May 11 2013 00:06 GMT
#1741
On May 11 2013 07:21 JayIsImbA wrote:
high diamond toss here, playing masters too. I just flat out die to ling-ultra. Immortals die super fast to the lings, voids cannot kill fast enough. If they add hydra/queen, I don't see any ground. even if you kill the first wave, the ling flood is so mobile, they just flat out kill your bases. I have no idea at this point. and I don't want to go the "kill him before road". thx

How many archons do you have in your composition and how many high templars do you use for storm?

On May 11 2013 07:48 iLevitate wrote:
facing similiar problem here too, with banes in mix.
im mean, ffs is so useless

Same answer to the one above, get more archons and utilize storm.
Dance.943 || "I think he's just going to lose. There's only so many ways you can lose. And he's going to make some kind of units. And I'm going to attack him, and then all his stuff is going to die. That's about the best prediction that I can make" - NonY
shivver
Profile Joined June 2011
United States232 Posts
May 11 2013 06:59 GMT
#1742
seems the only reason to get collosi anymore in pvz is vs hydras and swarm host for me

vs everything else, zealot archon immortal phoenix HT seems to roll almost anything

Teoita
Profile Blog Joined January 2011
Italy12246 Posts
May 11 2013 08:18 GMT
#1743
I think having a few colossi around before switching to immortals is also very, very helpful against ultra/ling.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Maasked
Profile Joined December 2011
United States567 Posts
Last Edited: 2013-05-11 08:29:36
May 11 2013 08:24 GMT
#1744
I am a mid masters protoss and i literally die to ANYTHING from zergs at my level.
If i macro, they get ludicrous amounts of money and just dont die to anything.
If i do an early pressure move, almost no matter how much damage I do I will always die to basically anything.
I literally cannot win a pvz for the life of me
Help meee.
If anyone could advise - good builds/openings (not naniwa build...) and how to deal with the insane amount of economy zerg gets.
Ill see if I can find a replay that doesnt involve me Bming and complaing about how OP zerg is.

Edit: http://drop.sc/333395 <- I admittedly BM a LOT in this game, but after about 15 losses to zerg in a row I am raging a lot
Also to note is my overall winrate vs zerg is 34%
TwitchTV as Maaasked I stream hots (rarely)
Apoptotic
Profile Blog Joined May 2013
United States137 Posts
May 11 2013 08:38 GMT
#1745
On May 10 2013 19:14 Tonno90 wrote:
I'm looking for someone who can help me improving against any kind of all in strategies. :D

Im now in Gold league and 90% of the games I'm playing are against all ins and I loose every game.

The Problem is that in the beginning I just cant have a so good map control or vision to exactly know what my opponent is doing. And then in the replay i see that a paylon with a dt shrine was hidden somewhere, or that the terran player had 4 hidden racks just at the beginning.

How do I deal with this kind of stuff ?


Greets



Hi! What's really important right now is learning how to macro and how to respond to what your opponent is doing. Learning what to look for when you're scouting is a big deal. If you're checking your opponents base and you can count a missing pylon, or you don't see any buildings at all, then you know cheese is coming and you can try to prepare with defense at home.

But at first, I would just try to pick out one build order per match up that's safe. And by safe I mean it takes a reasonable expand, offers detection, and the ability to hold off early pressure. For example, if I play Protoss, I'd focus on

PvT 1 gate FE
PvZ FFE
PvP some kind of robo opener

These builds get me an economical position as well as ability to hold off a lot of cheeses.
SC2: Apoptotic.156 || LoL NA: DeathCapForCutíe PI: apoptotic || "There's something in my brain here that's telling me he needs to 2base all-in." "That's called a lesion."
Hattori_Hanzo
Profile Joined October 2010
Singapore1229 Posts
May 11 2013 09:22 GMT
#1746
On May 10 2013 01:29 LeafBlower wrote:
Show nested quote +
On May 09 2013 22:37 Lega- wrote:
I am having a terrible time with PvZ when Z all of a sudden switches to mass ultras. My latest game I had 4-5 immortals, 2 collosus, zealots, archons.. still couldn't kill more than half his ultras. What's the best counter to ultras? I am low master.

My biggest problem when facing ultras was not having good enough upgrades late game. I went into the unit tester map yesterday and made equal value armies of immortals/zealots/archons vs ultras and lings. i was really surprised that when having 2-2 as protoss vs 5-3 ultras, the ultras rolled over my army. however when i was 3-3 the immortal/zealot/archon army won easily with just a moving. Of course as others have said, focus firing with the immortals and spreading them out helps a lot too. The optimal composition late game includes void rays anyways so you should be making those which can kill ultras pretty quick. You just have to have storm as well to kill the hydras/feedback vipers.


Here's a little inside micro secret how Terran pros deal with mass ultra as MMM, medivac pick/drop micro.
Process: Pick up injured target and drop at back, to save the unit from dying by removing it from combat.

Protoss has a unique advantage as immortals with shields take 10 dmg per swing vs. a marauder and speedrism accelerate faster than medivacs.

Something to think about.
Cauterize the area
JayIsImbA
Profile Joined October 2011
Germany54 Posts
May 11 2013 11:41 GMT
#1747
On May 11 2013 09:06 DanceSC wrote:
Show nested quote +
On May 11 2013 07:21 JayIsImbA wrote:
high diamond toss here, playing masters too. I just flat out die to ling-ultra. Immortals die super fast to the lings, voids cannot kill fast enough. If they add hydra/queen, I don't see any ground. even if you kill the first wave, the ling flood is so mobile, they just flat out kill your bases. I have no idea at this point. and I don't want to go the "kill him before road". thx

How many archons do you have in your composition and how many high templars do you use for storm?

Show nested quote +
On May 11 2013 07:48 iLevitate wrote:
facing similiar problem here too, with banes in mix.
im mean, ffs is so useless

Same answer to the one above, get more archons and utilize storm.


Around 3-4 Archons, not many templas though, because I have colossi..
"More gg, more skill!" WhiteRa
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
Last Edited: 2013-05-11 12:52:45
May 11 2013 11:51 GMT
#1748
On May 11 2013 18:22 Hattori_Hanzo wrote:
Show nested quote +
On May 10 2013 01:29 LeafBlower wrote:
On May 09 2013 22:37 Lega- wrote:
I am having a terrible time with PvZ when Z all of a sudden switches to mass ultras. My latest game I had 4-5 immortals, 2 collosus, zealots, archons.. still couldn't kill more than half his ultras. What's the best counter to ultras? I am low master.

My biggest problem when facing ultras was not having good enough upgrades late game. I went into the unit tester map yesterday and made equal value armies of immortals/zealots/archons vs ultras and lings. i was really surprised that when having 2-2 as protoss vs 5-3 ultras, the ultras rolled over my army. however when i was 3-3 the immortal/zealot/archon army won easily with just a moving. Of course as others have said, focus firing with the immortals and spreading them out helps a lot too. The optimal composition late game includes void rays anyways so you should be making those which can kill ultras pretty quick. You just have to have storm as well to kill the hydras/feedback vipers.


Here's a little inside micro secret how Terran pros deal with mass ultra as MMM, medivac pick/drop micro.
Process: Pick up injured target and drop at back, to save the unit from dying by removing it from combat.

Protoss has a unique advantage as immortals with shields take 10 dmg per swing vs. a marauder and speedrism accelerate faster than medivacs.

Something to think about.


That is really not a standard thing, or well, a thing period. Terrans deal wih ultras simply by scouting them and having a good unit composition, and so should Protoss; there's plenty of dicussion on this very topic in the previous pages. Not to mention, it's far more important to have the immortals focus firing on the ultras instead of wasting shots on the lings, rather than trying to be fancy with warp prism micro which isn't even necessary.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
freewareplayer
Profile Joined July 2011
Germany403 Posts
Last Edited: 2013-05-11 14:14:00
May 11 2013 14:12 GMT
#1749
immortal archon storm colossus with some stalkers does bad bad bad things to ultra ling. If you scout him going for this early its a pretty easy win. The army is hard to get, agreed, but still,

If you scout high ling count and assume hes going ultra ling, get a quick third and start making colossus out of 1 robo, with the colo your safe to take your third and defend it, a ling only attack wont do anything. Stop at maybe 3 colossus, get archons/storm and immortals now.
I would chrono weapons upgrades nonstop, simply cause i feel safe vs any lingbased build if my attack is 1 upgrade ahead of his def.

Just dont get clouded by vipers, and you will roflstomp ultra ling. Dont even need to focus fire that much, considering lings and banes instadie to storm + colossus anyway.
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
May 11 2013 14:13 GMT
#1750
On May 11 2013 15:59 shivver wrote:
seems the only reason to get collosi anymore in pvz is vs hydras and swarm host for me

vs everything else, zealot archon immortal phoenix HT seems to roll almost anything



This plus the comment underneath might finally get me to Diamond :D
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
mamaDrone
Profile Blog Joined September 2012
Sweden43 Posts
May 11 2013 14:15 GMT
#1751
On May 11 2013 17:24 Maasked wrote:
I am a mid masters protoss and i literally die to ANYTHING from zergs at my level.
If i macro, they get ludicrous amounts of money and just dont die to anything.
If i do an early pressure move, almost no matter how much damage I do I will always die to basically anything.
I literally cannot win a pvz for the life of me
Help meee.
If anyone could advise - good builds/openings (not naniwa build...) and how to deal with the insane amount of economy zerg gets.
Ill see if I can find a replay that doesnt involve me Bming and complaing about how OP zerg is.

Edit: http://drop.sc/333395 <- I admittedly BM a LOT in this game, but after about 15 losses to zerg in a row I am raging a lot
Also to note is my overall winrate vs zerg is 34%


From a fellow Master Protoss I'd like to give you a few pointers. First off the game you provided is a build order loss. He went Spire (which you didnt scout) and you went Robotics. You kill his third pretty early which is good but from there it went south due to poor decisionmaking and scouting. Utilize your sentries early game. Get hallucinated phoenixes and scout properly. Scout with your MSC too. Your macro is also slipping while and just after you deny his third. You stay far too long on 1/1 upgrades. You have full energy on your Nexi for far too long. You get your third base at a good time, before the zerg has the chance of overwhelming you with units but the defense was poor. The cannons were to anticipate ground units.

Conclusion - scout more actively. This is what caused your loss in this game, and probably the majority of your other games too. Hallucination is such a great and handy tool that you really, really should learn to utilize to the fullest.

Whenever I open gateway expand against Zerg (which I do 9 of 10 times) I follow that up with 2/3 gateways (a lá Naniwa style) together with a Stargate behind. I get a Phoenix or two to scout and then react accordingly. You should continue to be active with your initial few Phoenixes and scout actively. I follow that up with dropping a Robotics (and Bay if I see no Spire) together with double Forge. I try to keep chrono the upgrades. This together with the ability to warp in units almost anywhere is the strength of Protoss.
BNet EU MiRACLE#286 // twitter.com/MiRACLEscii
Bahajinbo
Profile Joined May 2012
Germany488 Posts
May 11 2013 16:03 GMT
#1752
Usually I'm pretty strong in PvZ, but this season is just a mess.

1.) What do you even do on Derelict Watcher? In a macro game, I was never able to secure a 4th base and zerg takes the whole map. Pure skytoss? 2 base timings?

2.) How do you observe these nasty instant tech-switches? Last game I played against a zerg and I was pretty sure he will go fast 3-3 Ultras. Then suddenly 30 mutas appear and kill my eco. How the hell should I know?

I hate the new maps so much... It's the worst map pool for seasons.
Hattori_Hanzo
Profile Joined October 2010
Singapore1229 Posts
May 11 2013 16:08 GMT
#1753
On May 11 2013 20:51 Teoita wrote:
Show nested quote +
On May 11 2013 18:22 Hattori_Hanzo wrote:
On May 10 2013 01:29 LeafBlower wrote:
On May 09 2013 22:37 Lega- wrote:
I am having a terrible time with PvZ when Z all of a sudden switches to mass ultras. My latest game I had 4-5 immortals, 2 collosus, zealots, archons.. still couldn't kill more than half his ultras. What's the best counter to ultras? I am low master.

My biggest problem when facing ultras was not having good enough upgrades late game. I went into the unit tester map yesterday and made equal value armies of immortals/zealots/archons vs ultras and lings. i was really surprised that when having 2-2 as protoss vs 5-3 ultras, the ultras rolled over my army. however when i was 3-3 the immortal/zealot/archon army won easily with just a moving. Of course as others have said, focus firing with the immortals and spreading them out helps a lot too. The optimal composition late game includes void rays anyways so you should be making those which can kill ultras pretty quick. You just have to have storm as well to kill the hydras/feedback vipers.


Here's a little inside micro secret how Terran pros deal with mass ultra as MMM, medivac pick/drop micro.
Process: Pick up injured target and drop at back, to save the unit from dying by removing it from combat.

Protoss has a unique advantage as immortals with shields take 10 dmg per swing vs. a marauder and speedrism accelerate faster than medivacs.

Something to think about.


That is really not a standard thing, or well, a thing period. Terrans deal wih ultras simply by scouting them and having a good unit composition, and so should Protoss; there's plenty of dicussion on this very topic in the previous pages. Not to mention, it's far more important to have the immortals focus firing on the ultras instead of wasting shots on the lings, rather than trying to be fancy with warp prism micro which isn't even necessary.


I agree, I brought this up because as drop play is becoming increasingly popular, it's becoming more obvious that as the game reaches later stages, the prisms just lay round doing nothing, not even as a mobile pylon.

I brought this up to remind folks that pick-drop micro isn't just for immortal/prism cheese/1base all-in but also has a valid and applicable micro in the battlefield.

Not to be offensive, but Protoss pros as a whole have more room to grow in battle field micro skill/knowledge, unlike Terrans who thanks to banelings, multiprong drops, etc in WoL have a much achieved a much higher skill ceiling in regards to battle field micro.
Cauterize the area
EsportsJohn
Profile Blog Joined June 2012
United States4883 Posts
May 11 2013 16:09 GMT
#1754
On May 11 2013 00:09 fdsdfg wrote:
I was Master Zerg in WoL, but now I'm Diamond Protoss. I like the race a lot more, but I'm not as good at detecting what went wrong in a game.

This replay is a PvZ. I did forge fast expand, and he went roach/hydra. I did an aggressive blink stalker play to kill his third, and did pretty decent harass to keep ahead economically.

However, eventually his tech hit ultralisks, and our armies clashed. Even though they were around the same value when they clashed, I was not prepared for the ultralisks one bit. I guess I should have attacked sooner or switched compositions earlier, but the nature of PvZ confuses me.

It feels like Zerg will eventually hit a point where he can spend 2000/2000 on ultralisks or roach/hydra. I need to have completely different army compositions to react to either of these, but I don't have the ability to generate such a composition on the fly. How should I have played this match differently?

Thanks

http://drop.sc/332994


The biggest thing I've noticed about HotS as opposed to WoL is that you don't need many stalkers in HotS. You should always have a few in your army, but I feel like most of the time, an archon/chargelot/immortal army is going to become your new standard compared to the old colossus/stalker/sentry deathball. The archon/immortal deathball deals with straight-up engagements better and completely obliterates roach/ling, roach/hydra, ultra/ling, and ultra/viper. Generally you'll want to add on 2-3 colossus or storms depending on how much time you have or if he has a lot of corruptors in the mix, etc. You can also add 3-5 sentries freely to FF off after killing ultras or split roach packs, etc. When vipers enter the picture, it's whole other (sad) story though....

So...biggest things: get like 4-5(+) immortals EVERY game, keep a small pack of phoenixes in case of mutas, and remember to start your tempest transition once you see broodlords and you'll be set.
StrategyAllyssa Grey <3<3
jamesr12
Profile Blog Joined April 2010
United States1549 Posts
May 11 2013 16:36 GMT
#1755
On May 11 2013 20:51 Teoita wrote:
Show nested quote +
On May 11 2013 18:22 Hattori_Hanzo wrote:
On May 10 2013 01:29 LeafBlower wrote:
On May 09 2013 22:37 Lega- wrote:
I am having a terrible time with PvZ when Z all of a sudden switches to mass ultras. My latest game I had 4-5 immortals, 2 collosus, zealots, archons.. still couldn't kill more than half his ultras. What's the best counter to ultras? I am low master.

My biggest problem when facing ultras was not having good enough upgrades late game. I went into the unit tester map yesterday and made equal value armies of immortals/zealots/archons vs ultras and lings. i was really surprised that when having 2-2 as protoss vs 5-3 ultras, the ultras rolled over my army. however when i was 3-3 the immortal/zealot/archon army won easily with just a moving. Of course as others have said, focus firing with the immortals and spreading them out helps a lot too. The optimal composition late game includes void rays anyways so you should be making those which can kill ultras pretty quick. You just have to have storm as well to kill the hydras/feedback vipers.


Here's a little inside micro secret how Terran pros deal with mass ultra as MMM, medivac pick/drop micro.
Process: Pick up injured target and drop at back, to save the unit from dying by removing it from combat.

Protoss has a unique advantage as immortals with shields take 10 dmg per swing vs. a marauder and speedrism accelerate faster than medivacs.

Something to think about.


That is really not a standard thing, or well, a thing period. Terrans deal wih ultras simply by scouting them and having a good unit composition, and so should Protoss; there's plenty of dicussion on this very topic in the previous pages. Not to mention, it's far more important to have the immortals focus firing on the ultras instead of wasting shots on the lings, rather than trying to be fancy with warp prism micro which isn't even necessary.


agreed. I have never seen a T player to do this, although it would work in theroy for P you would such ridicalous apm to pull it off you probably shouldnt try
http://www.teamliquid.net/forum/viewmessage.php?topic_id=306479
Apoptotic
Profile Blog Joined May 2013
United States137 Posts
May 11 2013 17:44 GMT
#1756
On May 11 2013 23:12 freewareplayer wrote:
immortal archon storm colossus with some stalkers does bad bad bad things to ultra ling. If you scout him going for this early its a pretty easy win. The army is hard to get, agreed, but still,

If you scout high ling count and assume hes going ultra ling, get a quick third and start making colossus out of 1 robo, with the colo your safe to take your third and defend it, a ling only attack wont do anything. Stop at maybe 3 colossus, get archons/storm and immortals now.
I would chrono weapons upgrades nonstop, simply cause i feel safe vs any lingbased build if my attack is 1 upgrade ahead of his def.

Just dont get clouded by vipers, and you will roflstomp ultra ling. Dont even need to focus fire that much, considering lings and banes instadie to storm + colossus anyway.


Not just mass ling, but mass upgraded lings. Even then, it can still mean spire, so keep the scouting up with obs/hallucination.
SC2: Apoptotic.156 || LoL NA: DeathCapForCutíe PI: apoptotic || "There's something in my brain here that's telling me he needs to 2base all-in." "That's called a lesion."
mamaDrone
Profile Blog Joined September 2012
Sweden43 Posts
May 11 2013 18:27 GMT
#1757
On May 12 2013 01:03 Bahajinbo wrote:
Usually I'm pretty strong in PvZ, but this season is just a mess.

1.) What do you even do on Derelict Watcher? In a macro game, I was never able to secure a 4th base and zerg takes the whole map. Pure skytoss? 2 base timings?

2.) How do you observe these nasty instant tech-switches? Last game I played against a zerg and I was pretty sure he will go fast 3-3 Ultras. Then suddenly 30 mutas appear and kill my eco. How the hell should I know?

I hate the new maps so much... It's the worst map pool for seasons.


It's hard to pinpoint what's going wrong without replays but on Derelict Watcher you're forced to stay on 3base for quite some time. As long as you take your third early (7-9 minutes) you should be fine. It all comes down to what the Zerg does. If you open gateway expand you can with ease deny the Zergs third. Scout as soon as possible. If you see Spire he'll definately go Mutas because he won't have the economy to go Corruptor/Swarm Host (which I have no idea how to beat yet, mass void rays?). If you don't see a Spire go for the Robo tech - Colossus mainly but keep scouting as the chances are that he'll either go Swarm Hosts or Ling/Ultra. Either way you'll be in a good spot. How you take your 4th on that map is all down to how good you are on sim city and/or which base you want to take. Personally I take the one on the right (if spawned south, left otherwise) base next to my main as I find it easier to defend and wall off.

About the tech switches you need to scout actively. It all comes down to scouting and checking the larva. If he tech switches or not you should be prepared, at least in late game. It doesn't do any harm to be prepared with extra Stargates in case Mutas come, likewise with Robo for Ultra/Hydra etc.
BNet EU MiRACLE#286 // twitter.com/MiRACLEscii
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
May 11 2013 21:22 GMT
#1758
Zerg is going some sort of comp with broodlords. Let's say swarmhost broodlord with a spattering of roach ling for instance. Maybe 6-12 broodlords upon completion. What is the maximum number of Tempests I should have without making the rest of my army too small?
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
7mk
Profile Blog Joined January 2009
Germany10157 Posts
May 11 2013 22:00 GMT
#1759
On May 12 2013 01:08 Hattori_Hanzo wrote:
Show nested quote +
On May 11 2013 20:51 Teoita wrote:
On May 11 2013 18:22 Hattori_Hanzo wrote:
On May 10 2013 01:29 LeafBlower wrote:
On May 09 2013 22:37 Lega- wrote:
I am having a terrible time with PvZ when Z all of a sudden switches to mass ultras. My latest game I had 4-5 immortals, 2 collosus, zealots, archons.. still couldn't kill more than half his ultras. What's the best counter to ultras? I am low master.

My biggest problem when facing ultras was not having good enough upgrades late game. I went into the unit tester map yesterday and made equal value armies of immortals/zealots/archons vs ultras and lings. i was really surprised that when having 2-2 as protoss vs 5-3 ultras, the ultras rolled over my army. however when i was 3-3 the immortal/zealot/archon army won easily with just a moving. Of course as others have said, focus firing with the immortals and spreading them out helps a lot too. The optimal composition late game includes void rays anyways so you should be making those which can kill ultras pretty quick. You just have to have storm as well to kill the hydras/feedback vipers.


Here's a little inside micro secret how Terran pros deal with mass ultra as MMM, medivac pick/drop micro.
Process: Pick up injured target and drop at back, to save the unit from dying by removing it from combat.

Protoss has a unique advantage as immortals with shields take 10 dmg per swing vs. a marauder and speedrism accelerate faster than medivacs.

Something to think about.


That is really not a standard thing, or well, a thing period. Terrans deal wih ultras simply by scouting them and having a good unit composition, and so should Protoss; there's plenty of dicussion on this very topic in the previous pages. Not to mention, it's far more important to have the immortals focus firing on the ultras instead of wasting shots on the lings, rather than trying to be fancy with warp prism micro which isn't even necessary.


I agree, I brought this up because as drop play is becoming increasingly popular, it's becoming more obvious that as the game reaches later stages, the prisms just lay round doing nothing, not even as a mobile pylon.

I brought this up to remind folks that pick-drop micro isn't just for immortal/prism cheese/1base all-in but also has a valid and applicable micro in the battlefield.

Not to be offensive, but Protoss pros as a whole have more room to grow in battle field micro skill/knowledge, unlike Terrans who thanks to banelings, multiprong drops, etc in WoL have a much achieved a much higher skill ceiling in regards to battle field micro.


There's a difference between having 2-10 medivacs which you need anyways to heal your units and having a warp prism which mainly should be used for warping in units, that could only carry a maximum of two immortals.
If I dont feel like I need a warp prism for harass / mobile pylon, then I wont build it and not waste the 2 supply. Better to invest 1 more supply into an additional immortal.
If I happen to have a warp prism that is absolutely doing nothing else, then sure, sometimes it makes sense to do some lift micro if I have the apm for it. But against Ultras kiting and focus firing is way more important as Teoita pointed out.
beep boop
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
Last Edited: 2013-05-11 22:03:04
May 11 2013 22:02 GMT
#1760
Also even terrans don't do it because it's a waste of time and requires waaaay too much apm, and since advice in general in this forum should be about pro game references: i dare you to find a single vod in which the terran beats an ultralisk army through dropship micro.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
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