• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 15:36
CET 21:36
KST 05:36
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10
Community News
Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2BGE Stara Zagora 2026 announced15[BSL21] Ro.16 Group Stage (C->B->A->D)4Weekly Cups (Nov 17-23): Solar, MaxPax, Clem win3RSL Season 3: RO16 results & RO8 bracket13
StarCraft 2
General
Chinese SC2 server to reopen; live all-star event in Hangzhou Maestros of the Game: Live Finals Preview (RO4) BGE Stara Zagora 2026 announced Weekly Cups (Nov 24-30): MaxPax, Clem, herO win SC2 Proleague Discontinued; SKT, KT, SGK, CJ disband
Tourneys
RSL Offline Finals Info - Dec 13 and 14! Sparkling Tuna Cup - Weekly Open Tournament StarCraft Evolution League (SC Evo Biweekly) Sea Duckling Open (Global, Bronze-Diamond) $5,000+ WardiTV 2025 Championship
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 502 Negative Reinforcement Mutation # 501 Price of Progress Mutation # 500 Fright night Mutation # 499 Chilling Adaptation
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ Foreign Brood War Data analysis on 70 million replays BW General Discussion MBCGame Torrents
Tourneys
Small VOD Thread 2.0 [Megathread] Daily Proleagues [BSL21] RO16 Group D - Sunday 21:00 CET [BSL21] RO16 Group A - Saturday 21:00 CET
Strategy
Current Meta Game Theory for Starcraft How to stay on top of macro? PvZ map balance
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Path of Exile ZeroSpace Megathread The Perfect Game
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread European Politico-economics QA Mega-thread Things Aren’t Peaceful in Palestine The Big Programming Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
Formula 1 Discussion 2024 - 2026 Football Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Where to ask questions and add stream? The Automated Ban List
Blogs
I decided to write a webnov…
DjKniteX
Physical Exertion During Gam…
TrAiDoS
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1513 users

The HotS Protoss Help Me Thread - Page 86

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 84 85 86 87 88 367 Next
Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action. Also, please put some effort into your questions. Do not just ask for build orders.
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
May 09 2013 09:10 GMT
#1701
On May 09 2013 16:53 Kinon wrote:
I've had some problems with zerglings sneaking into my base on Akilon wastes. The cannon kills 2 or 3, but if they send 6 some will get into the base and mess my build a lot. Is there any way to avoid this?


Fully wall off if you see the zerg committing with the lings across the map, especially if it's 6 instead of 4.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Rickyvalle21
Profile Joined July 2012
United States320 Posts
Last Edited: 2013-05-09 10:14:00
May 09 2013 10:01 GMT
#1702
On May 09 2013 18:01 .kv wrote:
Show nested quote +
On May 09 2013 16:22 Teoita wrote:
On May 09 2013 12:10 SC2John wrote:
On May 09 2013 11:52 .kv wrote:
I'm having a bit of trouble against a certain timing Terrans have been doing now where they attack when they have +2/+1 MMM with 10 vikings and some additional hellbats. I typically go for the double forge colossus style and this attack hits right around when +3/+3 is 50% done and charge is about 50% done as well. I do have my templar archives down but I don't research storm as I'm aiming for a 3-3 timing with chargelot/archon/blink stalker/colossus. I constantly make colossus out of my robotics as well. I usually have 3-4 colossus, 12 blink stalkers, 3 sentries, 2 archons, rest zealots.


I can't vouch exactly what to do, but I can give a few suggestions based on my own play. I've played against these sorts of attack timings that are REALLY strong, but I think the best thing to do is stay ahead of the curve in tech. Unless you're getting pounded into the ground with medivac drops and you can't spare it, I would probably cut colossus after 2-3 and immediately start on storm. This prevents terran from hitting a timing where they can mop up your colossus and walk in for the free win; adding hellbats in is an added bonus for terran, but it doesn't really change the fact much that they've stabilized on tech and have an advantage.


I suggest watching Rain vs Flash on Neo Planet S from Proleague, rain shows a great engagement vs that kind of push (no hellbats but the idea is the same).


It's not the same...I watched the timing Flash attacked where Rain is only 2-2 and they both lost their army equally...if Flash added like 6 or more hellbats to that composition, all those zealots would melt a lot quicker which would've given Flash the win imo...since you are going double upgrades, constant colossus, and archons all your minerals are dumped into zealots that just outright sucks against hellbats



If they make hellbats in their bio army then its better to make canons rather then zealots for mineral dump. Even though canons die quickly to bioball, its still more cost efficient to make canons then zealots vs hellbats.
people say practice is perfect but if nothing is perfect whats the point in practicing?
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
May 09 2013 11:43 GMT
#1703
You can't have cannons at every spot the terran is going to attack. I -think- if they go hellbat it makes sense to simply make more stalkers (go up to like 16 or so) to kill vikings faster and let your colossi do the damage, but i'm not entirely sure.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
Last Edited: 2013-05-09 12:50:06
May 09 2013 12:49 GMT
#1704
Against a Terran who has both ghosts and vikings to my HT and Colossus, which of the two should I depend on more? Is it more viable to spread HT from EMP and storm or run my colossus and stalkers around in circles to avoid the vikings?
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
May 09 2013 13:01 GMT
#1705
Your primary goal is to land storm. If you find it hard to hit the bio (which is possible) you should storm the vikings so your stalkers can kill them more easily, and the colossi clean up is bio; it's better to just hit the bio though.

Microing colossi is secondary, but of course you should always be ready to blink stalkers into position.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Patriots
Profile Joined April 2012
United States19 Posts
May 09 2013 13:29 GMT
#1706
So in pvp, I am doing a build that i haven't seen any pro protoss do, but i don't watch many pros so that may be why
The build is 3 stalker rush into standard 3 gate pressure (hits at 6); i keep 2 stalkers in my main, and get a robo when i am moving out, this is safe vs dts/ oracle; I do pressure, if i can kill, i do, if not i get sentries and take a 7 minute expand; all while containing. I feel like this will work better in HoTs because i can mass recall and be safe if he manages to push down. So really what i want to know is if this sounds solid? and if anyone master+ is willing to test it with me? thanks
Protoss
Lega-
Profile Joined August 2011
Canada141 Posts
May 09 2013 13:37 GMT
#1707
I am having a terrible time with PvZ when Z all of a sudden switches to mass ultras. My latest game I had 4-5 immortals, 2 collosus, zealots, archons.. still couldn't kill more than half his ultras. What's the best counter to ultras? I am low master.
Sated
Profile Blog Joined March 2011
England4983 Posts
Last Edited: 2013-05-09 13:43:46
May 09 2013 13:40 GMT
#1708
--- Nuked ---
7mk
Profile Blog Joined January 2009
Germany10157 Posts
May 09 2013 13:43 GMT
#1709
On May 09 2013 22:37 Lega- wrote:
I am having a terrible time with PvZ when Z all of a sudden switches to mass ultras. My latest game I had 4-5 immortals, 2 collosus, zealots, archons.. still couldn't kill more than half his ultras. What's the best counter to ultras? I am low master.


That doesn't sound like a bad army against ultras at all, unit composition wise - what build did he do? If it was Leenocks style then make sure you dont fall too far behind in upgrades. Immortal archon zealot, maybe with 2 colossi in the back vs lings if you still have them from the midgame is a good counter to ultras.
beep boop
Lega-
Profile Joined August 2011
Canada141 Posts
May 09 2013 14:12 GMT
#1710
I suppose the problem was exactly like Sated suggested.. I did not focus fire. Just got so flustered when I saw ultras :|
7mk
Profile Blog Joined January 2009
Germany10157 Posts
May 09 2013 15:13 GMT
#1711
haha ye i came back to edit my post cause i realized i left out micro, but yeah it makes a huge difference, ultras die to immortals so fast when you focus fire (and kite to survive longer)
beep boop
LeafBlower
Profile Joined April 2010
United States115 Posts
Last Edited: 2013-05-09 16:37:58
May 09 2013 16:29 GMT
#1712
On May 09 2013 22:37 Lega- wrote:
I am having a terrible time with PvZ when Z all of a sudden switches to mass ultras. My latest game I had 4-5 immortals, 2 collosus, zealots, archons.. still couldn't kill more than half his ultras. What's the best counter to ultras? I am low master.

My biggest problem when facing ultras was not having good enough upgrades late game. I went into the unit tester map yesterday and made equal value armies of immortals/zealots/archons vs ultras and lings. i was really surprised that when having 2-2 as protoss vs 5-3 ultras, the ultras rolled over my army. however when i was 3-3 the immortal/zealot/archon army won easily with just a moving. Of course as others have said, focus firing with the immortals and spreading them out helps a lot too. The optimal composition late game includes void rays anyways so you should be making those which can kill ultras pretty quick. You just have to have storm as well to kill the hydras/feedback vipers.
Patriots
Profile Joined April 2012
United States19 Posts
May 09 2013 22:05 GMT
#1713
On May 09 2013 22:40 Sated wrote:
Show nested quote +
On May 09 2013 22:29 Patriots wrote:
So in pvp, I am doing a build that i haven't seen any pro protoss do, but i don't watch many pros so that may be why
The build is 3 stalker rush into standard 3 gate pressure (hits at 6); i keep 2 stalkers in my main, and get a robo when i am moving out, this is safe vs dts/ oracle; I do pressure, if i can kill, i do, if not i get sentries and take a 7 minute expand; all while containing. I feel like this will work better in HoTs because i can mass recall and be safe if he manages to push down. So really what i want to know is if this sounds solid? and if anyone master+ is willing to test it with me? thanks

Sounds really similar to the same 3 Gate + MSC pressure most Protoss players are doing at the moment. You should be able to find a more refined version in pretty much any PvP game you see.

I know how to do the 3 gate pressure;but i am asking if the contain, into 7 minutes expand its safe, and solid.
Protoss
Sated
Profile Blog Joined March 2011
England4983 Posts
May 09 2013 23:14 GMT
#1714
--- Nuked ---
Patriots
Profile Joined April 2012
United States19 Posts
May 09 2013 23:43 GMT
#1715
On May 10 2013 08:14 Sated wrote:
Show nested quote +
On May 10 2013 07:05 Patriots wrote:
On May 09 2013 22:40 Sated wrote:
On May 09 2013 22:29 Patriots wrote:
So in pvp, I am doing a build that i haven't seen any pro protoss do, but i don't watch many pros so that may be why
The build is 3 stalker rush into standard 3 gate pressure (hits at 6); i keep 2 stalkers in my main, and get a robo when i am moving out, this is safe vs dts/ oracle; I do pressure, if i can kill, i do, if not i get sentries and take a 7 minute expand; all while containing. I feel like this will work better in HoTs because i can mass recall and be safe if he manages to push down. So really what i want to know is if this sounds solid? and if anyone master+ is willing to test it with me? thanks

Sounds really similar to the same 3 Gate + MSC pressure most Protoss players are doing at the moment. You should be able to find a more refined version in pretty much any PvP game you see.

I know how to do the 3 gate pressure;but i am asking if the contain, into 7 minutes expand its safe, and solid.

Yes, but the more common follow-up is a Stargate.

TT nvm; I wasnt asking about common follow ups, i was asking about if the contain/expand is good
Protoss
bertu
Profile Blog Joined June 2011
Brazil871 Posts
Last Edited: 2013-05-10 00:18:56
May 10 2013 00:18 GMT
#1716
On May 10 2013 08:43 Patriots wrote:
Show nested quote +
On May 10 2013 08:14 Sated wrote:
On May 10 2013 07:05 Patriots wrote:
On May 09 2013 22:40 Sated wrote:
On May 09 2013 22:29 Patriots wrote:
So in pvp, I am doing a build that i haven't seen any pro protoss do, but i don't watch many pros so that may be why
The build is 3 stalker rush into standard 3 gate pressure (hits at 6); i keep 2 stalkers in my main, and get a robo when i am moving out, this is safe vs dts/ oracle; I do pressure, if i can kill, i do, if not i get sentries and take a 7 minute expand; all while containing. I feel like this will work better in HoTs because i can mass recall and be safe if he manages to push down. So really what i want to know is if this sounds solid? and if anyone master+ is willing to test it with me? thanks

Sounds really similar to the same 3 Gate + MSC pressure most Protoss players are doing at the moment. You should be able to find a more refined version in pretty much any PvP game you see.

I know how to do the 3 gate pressure;but i am asking if the contain, into 7 minutes expand its safe, and solid.

Yes, but the more common follow-up is a Stargate.

TT nvm; I wasnt asking about common follow ups, i was asking about if the contain/expand is good


I have no idea if it is solid or not, but the build has been done in PL:

http://www.twitch.tv/sc2proleague/c/2128636

The game doesn't actually go to contain/expand stage, but it shows your idea. I mean, with robo tech behind pressure it has to mean he was planning to secure an expansion faster than his opponent, or what is the point of the build?.

I am pretty sure there were other pro games with the SG/TC follow-up that had a contain stage as well, for instance:

+ Show Spoiler +




SEKO SEKO SEKO
Olli
Profile Blog Joined February 2012
Austria24422 Posts
May 10 2013 06:18 GMT
#1717
Alright, I'm currently having trouble against zergs. I used to open up with a +1 4gate pressure or the version of it with a warp prism while building probes behind it and teching up. However I've been getting the feeling that zerg has a really easy time denying your third base if you don't do really well with your pressure, even more so than in WoL.
What usually kills me is a super standard roach/hydra army before I have enough colossi out.

Before I go into specifics, could someone tell me what the best way to transition into a standard game is if I say snipe the third and some drones and manage to recall? I've just not been feeling very ahead at all even if I do what would have been heavy damage in WoL since the hydra threat keeps me pinned back hard.
Administrator"Declaring anything a disaster because aLive popped up out of nowhere is just downright silly."
Apoptotic
Profile Blog Joined May 2013
United States137 Posts
May 10 2013 07:20 GMT
#1718
On May 10 2013 15:18 DarkLordOlli wrote:
Alright, I'm currently having trouble against zergs. I used to open up with a +1 4gate pressure or the version of it with a warp prism while building probes behind it and teching up. However I've been getting the feeling that zerg has a really easy time denying your third base if you don't do really well with your pressure, even more so than in WoL.
What usually kills me is a super standard roach/hydra army before I have enough colossi out.

Before I go into specifics, could someone tell me what the best way to transition into a standard game is if I say snipe the third and some drones and manage to recall? I've just not been feeling very ahead at all even if I do what would have been heavy damage in WoL since the hydra threat keeps me pinned back hard.


If you snipe the third, killed drones, and recalled out, you should be pretty ahead. When I pressure with 4gates I like to drop my tech right as I push out, typically stargate. From there I pump out a couple of voids/phoenixes depending and then my robo.

If you can hold your third from there you should be in an incredibly good spot, but it's hard to say without at least one replay.
SC2: Apoptotic.156 || LoL NA: DeathCapForCutíe PI: apoptotic || "There's something in my brain here that's telling me he needs to 2base all-in." "That's called a lesion."
Olli
Profile Blog Joined February 2012
Austria24422 Posts
Last Edited: 2013-05-10 07:29:26
May 10 2013 07:28 GMT
#1719
On May 10 2013 16:20 Apoptotic wrote:
Show nested quote +
On May 10 2013 15:18 DarkLordOlli wrote:
Alright, I'm currently having trouble against zergs. I used to open up with a +1 4gate pressure or the version of it with a warp prism while building probes behind it and teching up. However I've been getting the feeling that zerg has a really easy time denying your third base if you don't do really well with your pressure, even more so than in WoL.
What usually kills me is a super standard roach/hydra army before I have enough colossi out.

Before I go into specifics, could someone tell me what the best way to transition into a standard game is if I say snipe the third and some drones and manage to recall? I've just not been feeling very ahead at all even if I do what would have been heavy damage in WoL since the hydra threat keeps me pinned back hard.


If you snipe the third, killed drones, and recalled out, you should be pretty ahead. When I pressure with 4gates I like to drop my tech right as I push out, typically stargate. From there I pump out a couple of voids/phoenixes depending and then my robo.

If you can hold your third from there you should be in an incredibly good spot, but it's hard to say without at least one replay.


This I'm pretty aware of. I'm not liking stargate as an immediate followup because most zergs in diamond/masters go hydras really quickly which I don't feel very comfortable against in general yet. I usually drop the robo + double gas as I move out if I do HerO's +1 4gate so I can get a robo bay up in time to hold a third. I guess if I start making immortals at home during the pressure it shouldn't weaken my attack really and should allow me to be safe as long as I keep up my scouting to ensure they're not going spire.

Guess I kinda just answered my own question.
Administrator"Declaring anything a disaster because aLive popped up out of nowhere is just downright silly."
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
Last Edited: 2013-05-10 08:52:09
May 10 2013 08:51 GMT
#1720
Honestly after i 4gate i just soultrain their ass. Works like a charm for me, especially if they lose their third.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Prev 1 84 85 86 87 88 367 Next
Please log in or register to reply.
Live Events Refresh
BSL 21
20:00
RO16: Group A
Sziky vs OyAji
Gypsy vs eOnzErG
ZZZero.O281
LiquipediaDiscussion
IPSL
17:00
Ro8 Set 1
Dewalt vs ZZZero
Liquipedia
PSISTORM Gaming Misc
16:55
FSL TeamLeague: ASH vs IC
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
White-Ra 210
CosmosSc2 65
DisKSc2 52
Liquid`TLO 14
StarCraft: Brood War
Shuttle 422
ZZZero.O 281
Dewaltoss 109
Rock 29
Dota 2
Gorgc4805
Fuzer 433
420jenkins391
Counter-Strike
fl0m5382
zeus1316
Super Smash Bros
Mew2King92
Heroes of the Storm
Liquid`Hasu507
Khaldor272
Other Games
Grubby5231
Mlord714
Beastyqt444
RotterdaM379
DeMusliM149
Trikslyr69
XaKoH 54
Livibee43
Organizations
Other Games
EGCTV1365
gamesdonequick681
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 22 non-featured ]
StarCraft 2
• printf 34
• LUISG 30
• davetesta11
• Reevou 8
• Migwel
• LaughNgamezSOOP
• sooper7s
• IndyKCrew
• Kozan
• intothetv
• AfreecaTV YouTube
StarCraft: Brood War
• 80smullet 12
• Michael_bg 5
• Pr0nogo 1
• STPLYoutube
• BSLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 3512
• Ler98
Other Games
• imaqtpie1659
• Shiphtur218
• tFFMrPink 17
Upcoming Events
OSC
1h 24m
Solar vs Creator
ByuN vs Gerald
Percival vs Babymarine
Moja vs Krystianer
EnDerr vs ForJumy
sebesdes vs Nicoract
Sparkling Tuna Cup
13h 24m
WardiTV 2025
15h 24m
OSC
18h 24m
IPSL
20h 24m
Bonyth vs KameZerg
BSL 21
23h 24m
Bonyth vs StRyKeR
Tarson vs Dandy
Replay Cast
1d 12h
Wardi Open
1d 15h
StarCraft2.fi
1d 19h
Monday Night Weeklies
1d 20h
[ Show More ]
Replay Cast
2 days
WardiTV 2025
2 days
StarCraft2.fi
2 days
PiGosaur Monday
3 days
StarCraft2.fi
3 days
Tenacious Turtle Tussle
4 days
The PondCast
4 days
WardiTV 2025
4 days
StarCraft2.fi
4 days
WardiTV 2025
5 days
StarCraft2.fi
6 days
RSL Revival
6 days
IPSL
6 days
Sziky vs JDConan
Liquipedia Results

Completed

Proleague 2025-12-04
RSL Revival: Season 3
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
YSL S2
BSL Season 21
CSCL: Masked Kings S3
Slon Tour Season 2
Acropolis #4 - TS3
WardiTV 2025
META Madness #9
Light HT
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22

Upcoming

BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
RSL Offline Finals
Kuram Kup
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.