The HotS Protoss Help Me Thread - Page 91
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Sated
England4983 Posts
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Mezox
Sweden6 Posts
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haaz
157 Posts
When going gateway 1st in PvZ matchup, what should I do when my opponent make proxy hatch in my natural, but instead of cancelling it and making evo, to block my future nexus he just finishes hatchery. What should I do? He get way faster expand than me this way, because mine is natural is completely blocked, and he forcing me to play some 1base allin this way me thinks. | ||
Sated
England4983 Posts
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Ben...
Canada3485 Posts
On May 15 2013 00:18 Mezox wrote: It depends. If you scout gas with your scouting probe then you shouldn't because you will need the stalker to deflect the reaper he will likely be sending. If you scout no gas (so he is going gasless 1rax expand) then yes you are safe to do so, but be sure not to overcommit with your zealot and stalker as they are important in early game defence. If you can pick off a couple marines or SCVs while not taking a huge risk go for it, but if his bunker is already up and has marines in it just head home. Attempting to run past that bunker will just likely end up with you losing units and doing minimal damage.Is it safe/recommended to send your first gateway units to the terran base? (for instance if I make zealot/stalker when my 13 gate finishes) | ||
killercheetah
United States3 Posts
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Darthsanta13
United States564 Posts
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Teoita
Italy12246 Posts
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7mk
Germany10157 Posts
On May 15 2013 02:09 Teoita wrote: Yeah it's true, 3hatch into gas before pool basically blind counters everything the protoss can do off gateway expand (sample game: naniwa vs jaedong game 1 at dreamhack). You can't do it reactively though. There are a few players who will do it if they dont see a scouting probe though, which is why I actually started pylon scouting even when I gateway expand | ||
Sated
England4983 Posts
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Ben...
Canada3485 Posts
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Teoita
Italy12246 Posts
Please don't post bad advice. | ||
ThyLastPenguin
United Kingdom101 Posts
So, I start with a 3 stalker rush -> 3gate + Robo + Blink. I make continuous stalkers outta the gates if I have the money, until I get WG done. Then I'll start warping in a few stalkers until blink is done. At around this time I get a third. I don't really try and do damage as such with blink stalkers, more keep them scared on 2 bases whilst I tech into a Chargelot/Archon army, taking a much faster third than my opponent. I then just sorta use this comp to out-expand my opponent and against strong lategame armies I generally win by warping in like 40 zealots on the back of my 200/200 army, as I mostly have like 2 more bases than my opponent. Right now I'm currently getting screwed by people who wreck my stalker ball and then just 2 base me whilst I'm getting a third, and this only happens when people go robo -> colossus whilst my stalkers are attacking. Ofc, Immos > the stalkers and Collo > Chargelots so I generally just lose right there. TLDR; 3gate Blink pressure -> Z/archon army - out expanding opponent to win due to economy. Is this viable? Or am I trying to use a strat that's gonna start pathetically failing when I hit masters? I haven't seen any guides of this so I'm generally winging in - if there is a guide a link would be much appreciated. Thanks <3 | ||
freewareplayer
Germany403 Posts
What do you even expand with? You only say when you take a third ( when blink is done?, that seems suicidal?) Definetly sounds like its vulnerable to multiple strats that involve some sort of aggression, but its hard to say since you left the most crucial part, how you take your natural, out | ||
Mezox
Sweden6 Posts
On May 15 2013 01:15 Ben... wrote: It depends. If you scout gas with your scouting probe then you shouldn't because you will need the stalker to deflect the reaper he will likely be sending. If you scout no gas (so he is going gasless 1rax expand) then yes you are safe to do so, but be sure not to overcommit with your zealot and stalker as they are important in early game defence. If you can pick off a couple marines or SCVs while not taking a huge risk go for it, but if his bunker is already up and has marines in it just head home. Attempting to run past that bunker will just likely end up with you losing units and doing minimal damage. Thanks! Sounds very reasonable. | ||
ThyLastPenguin
United Kingdom101 Posts
On May 15 2013 03:39 freewareplayer wrote: You can make the general gameplay ur pursuing work, but why anyone in pvp who got 2 bases would be scared off blink stalkers, i dont know. What do you even expand with? You only say when you take a third ( when blink is done?, that seems suicidal?) Definetly sounds like its vulnerable to multiple strats that involve some sort of aggression, but its hard to say since you left the most crucial part, how you take your natural, out I get my Nat with 3gates, Robo and about 5 stalkers + MS, all pressuring enemy. I get third when I have a good ball of Blink stalkers (10 or so I guess), with Templar tech done and ready, so I take it whilst producing my Z/archon army. I think people aren't scared of the blink stalkers as a straight up battle, but I'm constantly pressuring to blink into their main if they ever move out. I think if they commit to moving out I could possibly blink half my stalkers into the main to try and cut his production/probe count, and use the other half to try and delay the push whilst I prepare my Chargelot archon army at home. Atm it's a build I do mostly on feel - so I never say to myself "I have 2 archons so I can take my 3rd now" or something. It's just sorta "He's building an air army that I think I could beat if he pushes any time soon. I may as well grab a third" or the like. | ||
SteveNick
United States304 Posts
Let's say a widow mine has been dropped in my mineral line and is already almost burrowed, I haven't moved my probes as of yet. I'm thinking that the best thing to do here is to simply leave my probes exactly where they are and take whatever losses come. If I try to do some type of last second pull, my probes will very likely clump up and I will take mass game ending damage, where if I just let them auto mine and let whatever happens happen, I will probably only lose a few. I haven't really found a quick and easy way to spread probes effectively at the last second without creating a clump for a widow mine hit. Is the general consensus to just leave your probes as is if you can't completely pull them before the widow mine burrows? | ||
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Teoita
Italy12246 Posts
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7mk
Germany10157 Posts
On May 15 2013 04:56 Teoita wrote: I disagree, i would just send one probe on top of the burrowed widow mine so it will be the only loss you suffer. Only if they dont target. But yeah that's what I always do as well. And if you do this every single time, rather than deciding its too late some of the time, then you will do this more automatically, you will do it faster, making it less likely that the widow mines are able to hit any clumps of probes. | ||
SteveNick
United States304 Posts
Do you use this tactic completely in lieu of pulling your probes away, or only if you're caught off guard and don't have time to? | ||
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