• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 07:51
CEST 13:51
KST 20:51
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!9[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
[$1250] International ShieldBattery League18Weekly Cups (October 5-11): Farewell to 5.0.162Rollback Netcode in Brood War1195.0.17 Patch Notes - October 7, 202624Weekly Cups Results (Sep 28-Oct 4)0
StarCraft 2
General
Server Blocker Terran AddOns placement SCII needs to put more weight on strategy and tact How do you feel about the mass reverts in the 5.0.17 PTR? Team Liquid Map Contest #22: Results and Winners
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament Master Swan Open (Global Bronze-Master 2) $3,500 WardiTV Not-Summer Championship Stellar Fest TWO the Moon (Dec 16-20) ISSL (IntoTheTV x SOOP SC2 League): Premier
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[G] How to playtest arcade maps [A] Nemrods 1/4 players [M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 547 Temple Of Terror Mutation # 546 Catch the Train Mutation # 545 And Drops and Rifts
Brood War
General
Rollback Netcode in Brood War [Megathread] Daily Funny Videos [Recap] Hive ZvZ in MonstarZ vs Dreams [ASL22] Finals Preview: Sweet Victory! Bot on ladder
Tourneys
[ASL22] Grand Finals [$1250] International ShieldBattery League 2v2v2v2 Tournament Small VOD Thread 2.0
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Simple Questions, Simple Answers Replay Review Process - What do you do?
Other Games
General Games
Dawn of War IV Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread Nintendo Switch Thread General RTS Discussion Thread
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Artificial Intelligence Thread The Chess Thread Things Aren’t Peaceful in Palestine
Fan Clubs
Serral Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece
Sports
MLB/Baseball 2023 Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
The Link Between Gaming and …
TrAiDoS
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8603 users

The HotS Protoss Help Me Thread - Page 91

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 89 90 91 92 93 367 Next
Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action. Also, please put some effort into your questions. Do not just ask for build orders.
Sated
Profile Blog Joined March 2011
England4983 Posts
Last Edited: 2013-05-14 10:20:24
May 14 2013 10:19 GMT
#1801
--- Nuked ---
Mezox
Profile Joined May 2013
Sweden6 Posts
Last Edited: 2013-05-14 15:19:12
May 14 2013 15:18 GMT
#1802
Is it safe/recommended to send your first gateway units to the terran base? (for instance if I make zealot/stalker when my 13 gate finishes)
haaz
Profile Joined May 2010
157 Posts
Last Edited: 2013-05-14 15:50:48
May 14 2013 15:49 GMT
#1803
Hey
When going gateway 1st in PvZ matchup, what should I do when my opponent make proxy hatch in my natural, but instead of cancelling it and making evo, to block my future nexus he just finishes hatchery.
What should I do? He get way faster expand than me this way, because mine is natural is completely blocked, and he forcing me to play some 1base allin this way me thinks.
temp banned: 2 warnings: 8, my little achievments 8), last update: 23-05-2013
Sated
Profile Blog Joined March 2011
England4983 Posts
Last Edited: 2013-05-14 16:16:07
May 14 2013 16:09 GMT
#1804
--- Nuked ---
Ben...
Profile Joined January 2011
Canada3485 Posts
Last Edited: 2013-05-14 16:16:49
May 14 2013 16:15 GMT
#1805
On May 15 2013 00:18 Mezox wrote:
Is it safe/recommended to send your first gateway units to the terran base? (for instance if I make zealot/stalker when my 13 gate finishes)
It depends. If you scout gas with your scouting probe then you shouldn't because you will need the stalker to deflect the reaper he will likely be sending. If you scout no gas (so he is going gasless 1rax expand) then yes you are safe to do so, but be sure not to overcommit with your zealot and stalker as they are important in early game defence. If you can pick off a couple marines or SCVs while not taking a huge risk go for it, but if his bunker is already up and has marines in it just head home. Attempting to run past that bunker will just likely end up with you losing units and doing minimal damage.
"Cliiiiiiiiiiiiiiiiide" -Tastosis
killercheetah
Profile Joined February 2011
United States3 Posts
May 14 2013 16:23 GMT
#1806
Awesome! thanks
Darthsanta13
Profile Joined July 2011
United States564 Posts
May 14 2013 16:45 GMT
#1807
I saw in a reddit thread that 3 hatch before pool is a viable opening vs a gate first opening. Is this true? Either way, what do you do when you see 3hatch before pool with a gate opening? First time I saw it I tried a half-assed 2zealot/msc poke but I misplayed it in the game I saw it. I'm thinking now that the best thing to do is instead of trying to punish it right away, is to just use the time to tech super hard, most likely to a Naniwa-style 4 gate.
Teoita
Profile Blog Joined January 2011
Italy12248 Posts
May 14 2013 17:09 GMT
#1808
Yeah it's true, 3hatch into gas before pool basically blind counters everything the protoss can do off gateway expand (sample game: naniwa vs jaedong game 1 at dreamhack). You can't do it reactively though.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
7mk
Profile Blog Joined January 2009
Germany10157 Posts
May 14 2013 17:20 GMT
#1809
On May 15 2013 02:09 Teoita wrote:
Yeah it's true, 3hatch into gas before pool basically blind counters everything the protoss can do off gateway expand (sample game: naniwa vs jaedong game 1 at dreamhack). You can't do it reactively though.


There are a few players who will do it if they dont see a scouting probe though, which is why I actually started pylon scouting even when I gateway expand
beep boop
Sated
Profile Blog Joined March 2011
England4983 Posts
Last Edited: 2013-05-14 17:27:06
May 14 2013 17:25 GMT
#1810
--- Nuked ---
Ben...
Profile Joined January 2011
Canada3485 Posts
Last Edited: 2013-05-14 17:42:51
May 14 2013 17:37 GMT
#1811
Edit: Ignore me. I am wrong. Unless he was talking to someone else.
"Cliiiiiiiiiiiiiiiiide" -Tastosis
Teoita
Profile Blog Joined January 2011
Italy12248 Posts
May 14 2013 17:39 GMT
#1812
No, wrong, 3hatch before pool can have speed and enough units in time for any pressure off both gateway expand and FFE. Again, see naniwa vs jaedong game one, in which jd went for it blindly precisely because he know what build naniwa would do.

Please don't post bad advice.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
ThyLastPenguin
Profile Joined September 2011
United Kingdom101 Posts
May 14 2013 18:17 GMT
#1813
Is it cool if I give my general PvP tactic and people post critique on it? Well I sure hope it is. :3 (DIAMOND LEAGUE)
So, I start with a 3 stalker rush -> 3gate + Robo + Blink. I make continuous stalkers outta the gates if I have the money, until I get WG done. Then I'll start warping in a few stalkers until blink is done. At around this time I get a third.
I don't really try and do damage as such with blink stalkers, more keep them scared on 2 bases whilst I tech into a Chargelot/Archon army, taking a much faster third than my opponent. I then just sorta use this comp to out-expand my opponent and against strong lategame armies I generally win by warping in like 40 zealots on the back of my 200/200 army, as I mostly have like 2 more bases than my opponent.

Right now I'm currently getting screwed by people who wreck my stalker ball and then just 2 base me whilst I'm getting a third, and this only happens when people go robo -> colossus whilst my stalkers are attacking. Ofc, Immos > the stalkers and Collo > Chargelots so I generally just lose right there.

TLDR;

3gate Blink pressure -> Z/archon army - out expanding opponent to win due to economy.


Is this viable? Or am I trying to use a strat that's gonna start pathetically failing when I hit masters?


I haven't seen any guides of this so I'm generally winging in - if there is a guide a link would be much appreciated.
Thanks <3
"Stephano is pretty much saving SC2 one hidden knife and pedophile joke at a time." - Fionn
freewareplayer
Profile Joined July 2011
Germany403 Posts
Last Edited: 2013-05-14 18:41:22
May 14 2013 18:39 GMT
#1814
You can make the general gameplay ur pursuing work, but why anyone in pvp who got 2 bases would be scared off blink stalkers, i dont know.

What do you even expand with? You only say when you take a third ( when blink is done?, that seems suicidal?)

Definetly sounds like its vulnerable to multiple strats that involve some sort of aggression, but its hard to say since you left the most crucial part, how you take your natural, out
Mezox
Profile Joined May 2013
Sweden6 Posts
May 14 2013 19:00 GMT
#1815
On May 15 2013 01:15 Ben... wrote:
Show nested quote +
On May 15 2013 00:18 Mezox wrote:
Is it safe/recommended to send your first gateway units to the terran base? (for instance if I make zealot/stalker when my 13 gate finishes)
It depends. If you scout gas with your scouting probe then you shouldn't because you will need the stalker to deflect the reaper he will likely be sending. If you scout no gas (so he is going gasless 1rax expand) then yes you are safe to do so, but be sure not to overcommit with your zealot and stalker as they are important in early game defence. If you can pick off a couple marines or SCVs while not taking a huge risk go for it, but if his bunker is already up and has marines in it just head home. Attempting to run past that bunker will just likely end up with you losing units and doing minimal damage.

Thanks! Sounds very reasonable.
ThyLastPenguin
Profile Joined September 2011
United Kingdom101 Posts
May 14 2013 19:23 GMT
#1816
On May 15 2013 03:39 freewareplayer wrote:
You can make the general gameplay ur pursuing work, but why anyone in pvp who got 2 bases would be scared off blink stalkers, i dont know.

What do you even expand with? You only say when you take a third ( when blink is done?, that seems suicidal?)

Definetly sounds like its vulnerable to multiple strats that involve some sort of aggression, but its hard to say since you left the most crucial part, how you take your natural, out


I get my Nat with 3gates, Robo and about 5 stalkers + MS, all pressuring enemy.

I get third when I have a good ball of Blink stalkers (10 or so I guess), with Templar tech done and ready, so I take it whilst producing my Z/archon army.

I think people aren't scared of the blink stalkers as a straight up battle, but I'm constantly pressuring to blink into their main if they ever move out. I think if they commit to moving out I could possibly blink half my stalkers into the main to try and cut his production/probe count, and use the other half to try and delay the push whilst I prepare my Chargelot archon army at home.


Atm it's a build I do mostly on feel - so I never say to myself "I have 2 archons so I can take my 3rd now" or something. It's just sorta "He's building an air army that I think I could beat if he pushes any time soon. I may as well grab a third" or the like.
"Stephano is pretty much saving SC2 one hidden knife and pedophile joke at a time." - Fionn
SteveNick
Profile Joined November 2008
United States304 Posts
Last Edited: 2013-05-14 19:56:32
May 14 2013 19:55 GMT
#1817
I have a question in regards to mitigating widow mine damage. This isn't regarding scouting them or countering the drops.

Let's say a widow mine has been dropped in my mineral line and is already almost burrowed, I haven't moved my probes as of yet. I'm thinking that the best thing to do here is to simply leave my probes exactly where they are and take whatever losses come. If I try to do some type of last second pull, my probes will very likely clump up and I will take mass game ending damage, where if I just let them auto mine and let whatever happens happen, I will probably only lose a few. I haven't really found a quick and easy way to spread probes effectively at the last second without creating a clump for a widow mine hit.

Is the general consensus to just leave your probes as is if you can't completely pull them before the widow mine burrows?
It's all fun and games until somebody gets 4gated.
Teoita
Profile Blog Joined January 2011
Italy12248 Posts
May 14 2013 19:56 GMT
#1818
I disagree, i would just send one probe on top of the burrowed widow mine so it will be the only loss you suffer.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
7mk
Profile Blog Joined January 2009
Germany10157 Posts
May 14 2013 20:11 GMT
#1819
On May 15 2013 04:56 Teoita wrote:
I disagree, i would just send one probe on top of the burrowed widow mine so it will be the only loss you suffer.

Only if they dont target.
But yeah that's what I always do as well. And if you do this every single time, rather than deciding its too late some of the time, then you will do this more automatically, you will do it faster, making it less likely that the widow mines are able to hit any clumps of probes.
beep boop
SteveNick
Profile Joined November 2008
United States304 Posts
Last Edited: 2013-05-14 20:44:36
May 14 2013 20:40 GMT
#1820
I hadn't thought of that. That probably works with varying effects depending on where the widow mine burrows, though, unless you're splitting the rest of your probes away from the widow mine while sending that one probe(which could be risky if they manually target?). Though, you could probably go one step further and make sure your bait probe is the closest to the widow mine, but still far enough away from your other probes to not splash. I already use this tactic when I can actually pull my probes away in time and my obs is a ways off(pull all probes, send 1 probe in, then start mining again), but I hadn't considered just clicking the widow mine with one probe without moving anything. I'm gonna try that out. Thanks.

Do you use this tactic completely in lieu of pulling your probes away, or only if you're caught off guard and don't have time to?
It's all fun and games until somebody gets 4gated.
Prev 1 89 90 91 92 93 367 Next
Please log in or register to reply.
Live Events Refresh
WardiTV Invitational
20:00
WardiTV Not-Summer Championshi
ByuN vs Percival
Percival vs SHIN
Percival vs herO
ByuN vs SHIN
ByuN vs herO
SHIN vs herO
IntoTheiNu 551
WardiTV535
TaKeTV 197
Liquipedia
CranKy Ducklings
19:00
Master Swan Open #108 (SHIN Mod Edition)
CranKy Ducklings83
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko276
ByuN 243
EmSc Tv 30
StarCraft: Brood War
Britney 25419
Soulkey 4936
Shuttle 1507
Horang2 690
FanTaSy 656
Larva 568
EffOrt 305
Mini 287
BeSt 278
firebathero 261
[ Show more ]
actioN 237
Hyun 200
Zeus 198
ggaemo 145
Last 116
Mind 71
Aegong 62
Barracks 61
Bishop 57
910 54
Shinee 49
ToSsGirL 38
Sharp 33
HiyA 23
soO 18
Free 16
yabsab 15
Noble 11
scan(afreeca) 11
ajuk12(nOOB) 9
Sacsri 9
Dota 2
Gorgc6121
Dendi838
League of Legends
Reynor95
Other Games
singsing2189
B2W.Neo836
Pyrionflax278
crisheroes171
DeMusliM164
Khaldor128
MindelVK14
Chillindude6
Organizations
StarCraft 2
EmSc Tv 30
EmSc2Tv 30
[ Show 11 non-featured ]
StarCraft 2
• CranKy Ducklings SOOP9
• Response 4
• Dystopia_ 3
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Upcoming Events
AI Arena Tournament
4h 9m
BSL Open Qualifier
7h 9m
Sparkling Tuna Cup
22h 9m
OSC
1d 1h
IPSL
1d 4h
BSL Open Qualifier
1d 7h
WardiTV Weekly
1d 23h
IntoTheTV X SOOP
2 days
PiGosaur Cup
3 days
The PondCast
3 days
[ Show More ]
Kung Fu Cup
3 days
IntoTheTV X SOOP
4 days
FEL
6 days
Liquipedia Results

Completed

Super Anchor Qualifying S3
Blizzard Classic Cup 2026
Copium Cup

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
Acropolis #5 - GSC
HCC Season 3
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026

Upcoming

BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.