The HotS Protoss Help Me Thread - Page 93
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Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action. Also, please put some effort into your questions. Do not just ask for build orders. | ||
Sated
England4983 Posts
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freewareplayer
Germany403 Posts
On May 15 2013 08:58 hersimp wrote: Hi fellow protosses. I need some help vs zerg, as i am quite blind in the matchup these days. I am in diamond league on EU, and it pretty much feels like its zerg that are holding me in dia. Was my best MU by far in WOL, so quite so frustrating Mostly because of mutalisks, and zerg logic i dont really understand. Atm i think i have about 15-20% winrate vs mutalisk play. In most of the cases i just straight up lose, and if i manage to hold and secure a third base, i eventually lose to the tech that hardcounters all my units. For instance, he delay me so much that when i HAVE to attack, he will eventually kill my stalker, archon, HTs, phoenix with ultra, ling and the rest of his mutas. If i win the first fight, he will clean me up in the end with a sick bank. Im also finding it hard to harass. both since i need to dump minerals in cannons at home, and veeery hard to not get spotted with a WP or probe So i could really need some inputs on what to do I have a couple of openings i tend to do wich is the following (always FFE): -6min SG phoenixes. I move out with about 5. use them to scout, kill queens and overlords and whatever i can. Followed up by 3 more gates, robo, and a third -+1 4gate harass with adding SG and robo behind it. also build an early sentry to scout for tech If you want to be really safe vs mutas, then after you took your third and you got around 2 colossus (get up to around 4 total if you think he will make a lot of ground units) , add 2 more stargates, and go into skytoss. If you scout him going mutas, or transitioning into mutas, no problem, you should have your 5 initial phoenix and you can start triple phoenix production whenever you want. With the new range upgrade and 8 range you will DESTROY him, as soon as you have around 8-10 phoenix, pretty much any number of mutas become irrelevant if you micro correctly. Also awesome, unlike defending with stalkers, you can chase the mutas without leaving your base open. If you do this, you should consider getting an airly air attack upgrade. | ||
mortales
174 Posts
On May 15 2013 20:04 Sated wrote: Chargelot/Archon/Immortal works pretty well against Ling/Ultralisk assuming you keep on top of your own upgrades. Ensure you focus fire the Immortals on the Ultralisks or you'll have a bad time. You'll eventually want to get Storm later in the game for more reliable AoE damage than Archons can dish out. Thanks, but, you know, I can't be ahead in upgrades and from my ladder experience and from what I learned from using unit tester I can't say that archon/immortal are good enough when zerg got many ultralisks. I think it's better to get VRays instead of immortals, but still it's not the key for me ![]() | ||
7mk
Germany10157 Posts
I find ultra ling to be one of the easiest zerg styles to beat atm, immortals have sick dps against them so you just need to kite them to survive long enough. You can add voidrays to make it easier and to have a unit that doesnt get hard countered by anything but for the dps immortals are essential - nothings worse than shooting at ultras with voidrays while they kill your expos. Like i keep saying, watch Swagger vs Leenock - swagger takes care of ultras with standard play sooo easily | ||
fdsdfg
United States1251 Posts
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Ben...
Canada3485 Posts
On May 15 2013 20:00 swagsurgeon wrote: How do you open your PvZ games? Gateway expand or FFE? What is your general game plan? Do you go robo or stargate, or both? Do you have any replays for us to look at?Hey hows it going guys. I'm really struggling right now against zergs who will open up either hydra ling, mass speedling, or roach, and just always transition into mutas. I feel its really difficult to know when their going mutas because if u see heavy roach or hydra, and their getting a spire it could easily be corrupters. And we all know that you cant prepare for mutas after they come out, you kinda have to have pheonixes ready or at least have the stargates finished. You would think if you see a heavy commitment to gas, like 15-20 roaches, they wouldnt be able to just go mutas on you, but ive lost so many games thinking that way. Anyone have any ideas as to what I could do? I feel as if theres not much toss can do, simply because you never know whats coming out of that spire, you can guess based off of what they have, but that hasn't gotten me very far. Its pretty stupid how zerg can throw down 2 techs at the same time, like a hydra den and a spire, and preparing for one will screw you vs the other, and all their committing to is the building, which is just about free. I ask all this because there could be something in your play that is giving you trouble against this style. For example, I used to also have a lot of trouble against this exact thing but I found out I was taking the gases at my natural too late and it was causing me to be gas-starved every game. Muta switches are tough, but they are beatable if you keep your cool and play patiently. Smartly placed cannons along with some stalkers in each mineral line should be enough to delay until you can get out some phoenixes out. You don't need a ton of phoenixes to counter mutas as long as you micro well. | ||
aznheat80
United States186 Posts
On May 15 2013 23:59 fdsdfg wrote: This sounds kinda dumb, but I never really know what to do against a lot of void rays. My instinct is to build stalkers, but they just vaporize. Add in archons when you deal with voidrays. In addition, if it goes to the late game, storm is good against voidrays too. | ||
mortales
174 Posts
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Ben...
Canada3485 Posts
On May 16 2013 00:13 mortales wrote: I actually hotkey my immortal separately when it comes to facing ultras. Effective target-firing is the difference between winning and losing against ling/ultra.You were right, guys. I was convinced that immortal/archon don't work tbh, but now I realized my fault: I targeted ultralisks using Shift and that was completely wrong. I underrated importance of focusing ultralisks. I knew that it was important, but in fact the difference is sooo big. I didn't notice that focusing with Shift is very inefficiently, I did care about kiting, storming etc but it seems that it's just enough to FF well with immortals. Thanks! | ||
Heartland
Sweden24578 Posts
On May 15 2013 23:59 fdsdfg wrote: This sounds kinda dumb, but I never really know what to do against a lot of void rays. My instinct is to build stalkers, but they just vaporize. What sort of openings and builds do you use? It's very different if a "a lot of void rays" is six, or if it's sixteen. As someone else said Archons and storm is good. I often open into DT's and get Archon/chargealot after that to do a timing attack. But if the timing fails late game can do well with Archon/Zealot/Storm and then getting some Tempests/VR's if they go for a full air transition. I don't know if it's entirely viable, but for me it's worked out a few times. After all, you can trade pretty efficiently and if you don't win your chargealots can run rampant being faster and with warpins you can overwhelm bases against their post-trading petty skytoss armada. | ||
SkaPunk
United States471 Posts
On May 16 2013 00:20 Heartland wrote: What sort of openings and builds do you use? It's very different if a "a lot of void rays" is six, or if it's sixteen. As someone else said Archons and storm is good. I often open into DT's and get Archon/chargealot after that to do a timing attack. But if the timing fails late game can do well with Archon/Zealot/Storm and then getting some Tempests/VR's if they go for a full air transition. I don't know if it's entirely viable, but for me it's worked out a few times. After all, you can trade pretty efficiently and if you don't win your chargealots can run rampant being faster and with warpins you can overwhelm bases against their post-trading petty skytoss armada. I've seen phoenix void archon storm work, but it was done by my teammate quix, who is absurdly good. I just get more voids and more chargelots. | ||
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Teoita
Italy12246 Posts
On May 16 2013 00:20 Heartland wrote: What sort of openings and builds do you use? It's very different if a "a lot of void rays" is six, or if it's sixteen. As someone else said Archons and storm is good. I often open into DT's and get Archon/chargealot after that to do a timing attack. But if the timing fails late game can do well with Archon/Zealot/Storm and then getting some Tempests/VR's if they go for a full air transition. I don't know if it's entirely viable, but for me it's worked out a few times. After all, you can trade pretty efficiently and if you don't win your chargealots can run rampant being faster and with warpins you can overwhelm bases against their post-trading petty skytoss armada. Yeah that's generally how to deal with stargate play. My only recommendation would be to go blink before charge and do a blink/archon timing instead of a chargelot/archon one, get charge+third+storm if you see you can't break him. If he opened oracle or phoenix, get one cannon per mineral line before moving out. | ||
Heartland
Sweden24578 Posts
On May 16 2013 01:33 Teoita wrote: Yeah that's generally how to deal with stargate play. My only recommendation would be to go blink before charge and do a blink/archon timing instead of a chargelot/archon one, get charge+third+storm if you see you can't break him. If he opened oracle or phoenix, get one cannon per mineral line before moving out. Hmm. You're thinking about this as a one-base thing, expo'ing after failed attacks? | ||
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Teoita
Italy12246 Posts
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Heartland
Sweden24578 Posts
On May 16 2013 02:03 Teoita wrote: Oh no as a 2base timing off some kind of expand build; the beauty of that kind of midgame plan is you can do it off basically every opening (gateway aggression, 1gate fe, dt fe, blink into expand). Check out rsvp's replay pack for some games. Sure, I will. I just thought it sounded odd to be able to go with a high Stalker count if you're producing Archons and possibly teching Storm/Templar Archives. But maybe that's because I throw a ton of gas into upgrades with an early forge, teching to storm and doing stuff like that. | ||
Ruined Gamer
United States36 Posts
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Heartland
Sweden24578 Posts
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wullull
Sweden14 Posts
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Xaeldaren
Ireland588 Posts
On May 16 2013 02:03 Teoita wrote: Oh no as a 2base timing off some kind of expand build; the beauty of that kind of midgame plan is you can do it off basically every opening (gateway aggression, 1gate fe, dt fe, blink into expand). Check out rsvp's replay pack for some games. I've been doing this off a 2 gate robo expand vs Stargate play and it's really good, but a response that's been giving me some trouble is if they attack before Charge/DTs/Archons really kick in. Is that period really that vulnerable or am I doing something wrong? Here are some examples: http://drop.sc/335025 I win this game but take huge damage. http://drop.sc/335026 I get facerolled this game. I'm pretty low Masters if that helps. | ||
S7EFEN
86 Posts
Been playing the same 1 gate FE and playing a bit more greedy with msc in HoTS but I'd like to have a bit more variety in my play rather than passive / defensive colossi play. | ||
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