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The HotS Protoss Help Me Thread - Page 93

Forum Index > StarCraft 2 Strategy
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Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action. Also, please put some effort into your questions. Do not just ask for build orders.
Sated
Profile Blog Joined March 2011
England4983 Posts
May 15 2013 11:04 GMT
#1841
--- Nuked ---
freewareplayer
Profile Joined July 2011
Germany403 Posts
May 15 2013 12:23 GMT
#1842
On May 15 2013 08:58 hersimp wrote:
Hi fellow protosses. I need some help vs zerg, as i am quite blind in the matchup these days. I am in diamond league on EU, and it pretty much feels like its zerg that are holding me in dia. Was my best MU by far in WOL, so quite so frustrating
Mostly because of mutalisks, and zerg logic i dont really understand.
Atm i think i have about 15-20% winrate vs mutalisk play. In most of the cases i just straight up lose, and if i manage to hold and secure a third base, i eventually lose to the tech that hardcounters all my units. For instance, he delay me so much that when i HAVE to attack, he will eventually kill my stalker, archon, HTs, phoenix with ultra, ling and the rest of his mutas. If i win the first fight, he will clean me up in the end with a sick bank. Im also finding it hard to harass. both since i need to dump minerals in cannons at home, and veeery hard to not get spotted with a WP or probe
So i could really need some inputs on what to do

I have a couple of openings i tend to do wich is the following (always FFE):

-6min SG phoenixes. I move out with about 5. use them to scout, kill queens and overlords and whatever i can. Followed up by 3 more gates, robo, and a third

-+1 4gate harass with adding SG and robo behind it. also build an early sentry to scout for tech



If you want to be really safe vs mutas, then after you took your third and you got around 2 colossus (get up to around 4 total if you think he will make a lot of ground units) , add 2 more stargates, and go into skytoss. If you scout him going mutas, or transitioning into mutas, no problem, you should have your 5 initial phoenix and you can start triple phoenix production whenever you want.
With the new range upgrade and 8 range you will DESTROY him, as soon as you have around 8-10 phoenix, pretty much any number of mutas become irrelevant if you micro correctly. Also awesome, unlike defending with stalkers, you can chase the mutas without leaving your base open.

If you do this, you should consider getting an airly air attack upgrade.
mortales
Profile Joined April 2012
174 Posts
May 15 2013 12:23 GMT
#1843
On May 15 2013 20:04 Sated wrote:
Show nested quote +
On May 15 2013 19:28 mortales wrote:
Hello. I need some help with dealing with lings+ultralisks play. The problem for me is that even when I recognize what zerg's doing very early (at 7 min usually) and getting prepared since then, I can't get army composition that would trade with zerg's army well enough. I don't see the way to have better or even eco with zerg, because lings with good grades are very strong against any type of harass and in the same time they are also very good in preventing me from taking new expands. They kill it very fast even being fired by a big army.
I know that VRays are good against ultralisks, but still I can't find army composition that would be strong enough
According to what I've seen on the pro-scene, recognazing what's zerg doing protoss usually goes for 2 base aggression. So is it true that it might be not the best idea to play standard macro game after you recognized that zerg's going for early ultralisks? Is speedlot+archons push the best against it?
Thanks for any help.

Chargelot/Archon/Immortal works pretty well against Ling/Ultralisk assuming you keep on top of your own upgrades. Ensure you focus fire the Immortals on the Ultralisks or you'll have a bad time. You'll eventually want to get Storm later in the game for more reliable AoE damage than Archons can dish out.

Thanks, but, you know, I can't be ahead in upgrades and from my ladder experience and from what I learned from using unit tester I can't say that archon/immortal are good enough when zerg got many ultralisks. I think it's better to get VRays instead of immortals, but still it's not the key for me
7mk
Profile Blog Joined January 2009
Germany10157 Posts
Last Edited: 2013-05-15 12:29:47
May 15 2013 12:29 GMT
#1844
You can scout the double evo really fast, so just throw down a second forge right away - you should be ahead in attack upgrade and behind in armor upgrade, but you have chronoboost, he doesnt. You dont need to be ahead in upgrades you just need to not severely fall behind.
I find ultra ling to be one of the easiest zerg styles to beat atm, immortals have sick dps against them so you just need to kite them to survive long enough. You can add voidrays to make it easier and to have a unit that doesnt get hard countered by anything but for the dps immortals are essential - nothings worse than shooting at ultras with voidrays while they kill your expos.

Like i keep saying, watch Swagger vs Leenock - swagger takes care of ultras with standard play sooo easily
beep boop
fdsdfg
Profile Blog Joined February 2010
United States1251 Posts
May 15 2013 14:59 GMT
#1845
This sounds kinda dumb, but I never really know what to do against a lot of void rays. My instinct is to build stalkers, but they just vaporize.
aka Siyko
Ben...
Profile Joined January 2011
Canada3485 Posts
May 15 2013 15:06 GMT
#1846
On May 15 2013 20:00 swagsurgeon wrote:
Hey hows it going guys. I'm really struggling right now against zergs who will open up either hydra ling, mass speedling, or roach, and just always transition into mutas. I feel its really difficult to know when their going mutas because if u see heavy roach or hydra, and their getting a spire it could easily be corrupters. And we all know that you cant prepare for mutas after they come out, you kinda have to have pheonixes ready or at least have the stargates finished. You would think if you see a heavy commitment to gas, like 15-20 roaches, they wouldnt be able to just go mutas on you, but ive lost so many games thinking that way. Anyone have any ideas as to what I could do? I feel as if theres not much toss can do, simply because you never know whats coming out of that spire, you can guess based off of what they have, but that hasn't gotten me very far.

Its pretty stupid how zerg can throw down 2 techs at the same time, like a hydra den and a spire, and preparing for one will screw you vs the other, and all their committing to is the building, which is just about free.

How do you open your PvZ games? Gateway expand or FFE? What is your general game plan? Do you go robo or stargate, or both? Do you have any replays for us to look at?

I ask all this because there could be something in your play that is giving you trouble against this style. For example, I used to also have a lot of trouble against this exact thing but I found out I was taking the gases at my natural too late and it was causing me to be gas-starved every game.

Muta switches are tough, but they are beatable if you keep your cool and play patiently. Smartly placed cannons along with some stalkers in each mineral line should be enough to delay until you can get out some phoenixes out. You don't need a ton of phoenixes to counter mutas as long as you micro well.
"Cliiiiiiiiiiiiiiiiide" -Tastosis
aznheat80
Profile Joined August 2010
United States186 Posts
May 15 2013 15:07 GMT
#1847
On May 15 2013 23:59 fdsdfg wrote:
This sounds kinda dumb, but I never really know what to do against a lot of void rays. My instinct is to build stalkers, but they just vaporize.


Add in archons when you deal with voidrays. In addition, if it goes to the late game, storm is good against voidrays too.
mortales
Profile Joined April 2012
174 Posts
Last Edited: 2013-05-15 16:03:12
May 15 2013 15:13 GMT
#1848
You were right, guys. I was convinced that immortal/archon don't work tbh, but now I realized my fault: I targeted ultralisks using Shift and that was completely wrong. I underrated importance of focusing ultralisks. I knew that it was important, but in fact the difference is sooo big. I didn't notice that focusing with Shift is very inefficient, I did care about kiting, storming etc but it seems that it's just enough to FF well with immortals. Thanks!
Ben...
Profile Joined January 2011
Canada3485 Posts
May 15 2013 15:17 GMT
#1849
On May 16 2013 00:13 mortales wrote:
You were right, guys. I was convinced that immortal/archon don't work tbh, but now I realized my fault: I targeted ultralisks using Shift and that was completely wrong. I underrated importance of focusing ultralisks. I knew that it was important, but in fact the difference is sooo big. I didn't notice that focusing with Shift is very inefficiently, I did care about kiting, storming etc but it seems that it's just enough to FF well with immortals. Thanks!
I actually hotkey my immortal separately when it comes to facing ultras. Effective target-firing is the difference between winning and losing against ling/ultra.
"Cliiiiiiiiiiiiiiiiide" -Tastosis
Heartland
Profile Blog Joined May 2012
Sweden24604 Posts
May 15 2013 15:20 GMT
#1850
On May 15 2013 23:59 fdsdfg wrote:
This sounds kinda dumb, but I never really know what to do against a lot of void rays. My instinct is to build stalkers, but they just vaporize.


What sort of openings and builds do you use? It's very different if a "a lot of void rays" is six, or if it's sixteen. As someone else said Archons and storm is good. I often open into DT's and get Archon/chargealot after that to do a timing attack. But if the timing fails late game can do well with Archon/Zealot/Storm and then getting some Tempests/VR's if they go for a full air transition. I don't know if it's entirely viable, but for me it's worked out a few times. After all, you can trade pretty efficiently and if you don't win your chargealots can run rampant being faster and with warpins you can overwhelm bases against their post-trading petty skytoss armada.
SkaPunk
Profile Joined October 2010
United States471 Posts
May 15 2013 15:40 GMT
#1851
On May 16 2013 00:20 Heartland wrote:
Show nested quote +
On May 15 2013 23:59 fdsdfg wrote:
This sounds kinda dumb, but I never really know what to do against a lot of void rays. My instinct is to build stalkers, but they just vaporize.


What sort of openings and builds do you use? It's very different if a "a lot of void rays" is six, or if it's sixteen. As someone else said Archons and storm is good. I often open into DT's and get Archon/chargealot after that to do a timing attack. But if the timing fails late game can do well with Archon/Zealot/Storm and then getting some Tempests/VR's if they go for a full air transition. I don't know if it's entirely viable, but for me it's worked out a few times. After all, you can trade pretty efficiently and if you don't win your chargealots can run rampant being faster and with warpins you can overwhelm bases against their post-trading petty skytoss armada.


I've seen phoenix void archon storm work, but it was done by my teammate quix, who is absurdly good. I just get more voids and more chargelots.
Team Fallacy
Teoita
Profile Blog Joined January 2011
Italy12247 Posts
May 15 2013 16:33 GMT
#1852
On May 16 2013 00:20 Heartland wrote:
Show nested quote +
On May 15 2013 23:59 fdsdfg wrote:
This sounds kinda dumb, but I never really know what to do against a lot of void rays. My instinct is to build stalkers, but they just vaporize.


What sort of openings and builds do you use? It's very different if a "a lot of void rays" is six, or if it's sixteen. As someone else said Archons and storm is good. I often open into DT's and get Archon/chargealot after that to do a timing attack. But if the timing fails late game can do well with Archon/Zealot/Storm and then getting some Tempests/VR's if they go for a full air transition. I don't know if it's entirely viable, but for me it's worked out a few times. After all, you can trade pretty efficiently and if you don't win your chargealots can run rampant being faster and with warpins you can overwhelm bases against their post-trading petty skytoss armada.


Yeah that's generally how to deal with stargate play. My only recommendation would be to go blink before charge and do a blink/archon timing instead of a chargelot/archon one, get charge+third+storm if you see you can't break him. If he opened oracle or phoenix, get one cannon per mineral line before moving out.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Heartland
Profile Blog Joined May 2012
Sweden24604 Posts
May 15 2013 17:01 GMT
#1853
On May 16 2013 01:33 Teoita wrote:
Show nested quote +
On May 16 2013 00:20 Heartland wrote:
On May 15 2013 23:59 fdsdfg wrote:
This sounds kinda dumb, but I never really know what to do against a lot of void rays. My instinct is to build stalkers, but they just vaporize.


What sort of openings and builds do you use? It's very different if a "a lot of void rays" is six, or if it's sixteen. As someone else said Archons and storm is good. I often open into DT's and get Archon/chargealot after that to do a timing attack. But if the timing fails late game can do well with Archon/Zealot/Storm and then getting some Tempests/VR's if they go for a full air transition. I don't know if it's entirely viable, but for me it's worked out a few times. After all, you can trade pretty efficiently and if you don't win your chargealots can run rampant being faster and with warpins you can overwhelm bases against their post-trading petty skytoss armada.


Yeah that's generally how to deal with stargate play. My only recommendation would be to go blink before charge and do a blink/archon timing instead of a chargelot/archon one, get charge+third+storm if you see you can't break him. If he opened oracle or phoenix, get one cannon per mineral line before moving out.


Hmm. You're thinking about this as a one-base thing, expo'ing after failed attacks?
Teoita
Profile Blog Joined January 2011
Italy12247 Posts
Last Edited: 2013-05-15 17:04:23
May 15 2013 17:03 GMT
#1854
Oh no as a 2base timing off some kind of expand build; the beauty of that kind of midgame plan is you can do it off basically every opening (gateway aggression, 1gate fe, dt fe, blink into expand). Check out rsvp's replay pack for some games.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Heartland
Profile Blog Joined May 2012
Sweden24604 Posts
May 15 2013 17:06 GMT
#1855
On May 16 2013 02:03 Teoita wrote:
Oh no as a 2base timing off some kind of expand build; the beauty of that kind of midgame plan is you can do it off basically every opening (gateway aggression, 1gate fe, dt fe, blink into expand). Check out rsvp's replay pack for some games.


Sure, I will. I just thought it sounded odd to be able to go with a high Stalker count if you're producing Archons and possibly teching Storm/Templar Archives. But maybe that's because I throw a ton of gas into upgrades with an early forge, teching to storm and doing stuff like that.
Ruined Gamer
Profile Joined May 2013
United States36 Posts
Last Edited: 2013-05-15 17:07:42
May 15 2013 17:07 GMT
#1856
What's generally the best tech path for PvP? I used to open fast DTs (2 stalker rush into DTs) but at my level (1600+ masters) it's very hard to do damage. Most protoss I've faced usually open with stargate (either proxy oracles, proxy VR gateway all-ins, or VR pressure into fast expand). I was thinking about going fast stargate followed by Robo myself as that build seems to be the "standard" I'm facing and seems to be safe.
Heartland
Profile Blog Joined May 2012
Sweden24604 Posts
Last Edited: 2013-05-15 17:09:22
May 15 2013 17:09 GMT
#1857
edit: wrong thread
wullull
Profile Joined September 2011
Sweden14 Posts
May 16 2013 00:06 GMT
#1858
Currently abit lost in PvZ, in what situations should I go up to a 2nd forge?. Also, what is the safest way to take my third base when up against zerg players with alot of speedlings out?
Xaeldaren
Profile Joined June 2010
Ireland588 Posts
May 16 2013 01:32 GMT
#1859
On May 16 2013 02:03 Teoita wrote:
Oh no as a 2base timing off some kind of expand build; the beauty of that kind of midgame plan is you can do it off basically every opening (gateway aggression, 1gate fe, dt fe, blink into expand). Check out rsvp's replay pack for some games.


I've been doing this off a 2 gate robo expand vs Stargate play and it's really good, but a response that's been giving me some trouble is if they attack before Charge/DTs/Archons really kick in. Is that period really that vulnerable or am I doing something wrong?

Here are some examples:

http://drop.sc/335025 I win this game but take huge damage.
http://drop.sc/335026 I get facerolled this game.

I'm pretty low Masters if that helps.
S7EFEN
Profile Joined November 2012
86 Posts
May 16 2013 05:01 GMT
#1860
What are some basic outlines for 2 base gateway aggression in PvT?
Been playing the same 1 gate FE and playing a bit more greedy with msc in HoTS but I'd like to have a bit more variety in my play rather than passive / defensive colossi play.
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